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Youmu

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Everything posted by Youmu

  1. Wait, it takes noobs two hours to do a SMALL dungeon?! I'm sorry, I have just lost faith in humanity... don't even try convincing me otherwise now. As for the time limit it doesn't exist, I'm pretty sure that has been confirmed already.
  2. Lol title-hog That should SO be the title when you get more than 6 in a dung :thumbsup:
  3. This thread is fun. :twss: The stuff that you guys mention here is hilarious. Keep it coming /obt/ :thumbup:
  4. That's because Furnished floors have the least variety of monsters, therefore you are much more likely to encounter monsters found in all floor themes (including monoliths/mercenaries!).
  5. Gratz on becoming a mod, Quyneax! =D>
  6. But the point is, they AREN'T receiving bans. If they did along with the level resets, this issue wouldn't even be so heavily discussed.
  7. Gratz on 99 rc! Sorry I couldn't come to the party :( Did you do great orb project during your party as well?
  8. Currently ranging flesh crawlers in that same old southeast room. Doing this to cut down the monotony of skilling. Keeping a drop log is fun sometimes, and actually gives me a use for that damn Notepad of mine (which has been collecting dust over the years).
  9. D: NOOOOOOOOOOOOOOOOOOO!!!!! but srsly, good luck with whatever is happening in your real life end! ;) Pink and I can help you carry on the chat :3
  10. Although it's helpful, I think having spreadsheets like this is overkill... There are already other planners out there to mark keys. And I don't know if the average RSer would even care about tools for dg. I memorize and gate my doors, so maybe it's a different story with others. But yea, you get what I mean. The average RSer doesn't care about efficiency.
  11. I mean I have not too much problems with the mercenary with only mages and warriors, just when he summons rangers, all hell breaks loose... Every time I get the mercenary, he always summons more rangers than mages. WHAT THE HELL.
  12. Hover can light dash whereas Tails's fly cannot. Hover can also fly faster and for a longer time. Spikes can not only traverse on walls and ceilings, it can spin dash for faster speed, whereas Knuckles's wall climbing is slow. Still maybe giving the ability to cling onto walls for easier wall jumps would be good. And Colors is NOT 3D. Why do people still have that mindset? This isn't a 3D game when 75% of the game is in 2D. 2.5D seems more appropriate. Also the Super versions of the characters better be improved upon as well, and let us use Wisps while in Super form dammit.
  13. No no no no NO. I do not mean another Sonic Heroes storyline (though it's just as silly as this game). If you ever played the Advance games (and you did, judging by a few posts earlier) you would see how their gameplay works and how they integrated it into the plot. Make alternate characters NOT forced like Advance 3 and Rush Adventure (which is what Advance 2, Rush, Heroes and Unleashed did wrong). Sonic would just be like how he controls right now. Maybe add spin dash while standing still, by Z + A. Fastest boost out of the 4. Tails would work like Sonic except he's slower, but has the ability to fly. After double jump, hold A to fly for about 5 sec. Kinda work like Cream's flight in the Advance games. Also has the longest lasting Wisp powerup time. Knuckles would also work like Sonic, but has less speed (slowest of the 4) and can glide. Controls activate like Tails's fly control. Cannot cling on walls though (that is what Spikes are for). Homing attack also does the most damage (in terms of bosses) out of all characters. Amy would also work like Sonic except slower (faster than Tails and Knuckles though), has the highest jumps, and can pull out her hammer. Press Z while not moving to activate. Can break blocks of all sorts and smash through multiple boxes at the same time. Can be used midair. Hold Z for a giant hammer attack. Those are just rough ideas, but you get what I mean. Again this is NOT forced alternate gameplay, you can choose whatever you want and still complete the game. Actually, maybe add rings exclusive to the characters themselves? Blue rings = Sonic, Yellow rings = Tails, Red rings = Knuckles, and Pink rings = Amy. It can only be reached with certain characters. Would add more replay value and challenge...
  14. Youmu replied to ghjkl's topic in Rants
    ^^^^^THIS x9000. You sir are a genius for thinking up that idea. :thumbup:
  15. Mercenary leaders seriously need to be nerfed. Make the leader have 0 def, less hitpoints and less dps with spells, and all the minions have reduced hp/def as well as dps. Try clearing a t11 mercenary in free play right now and you'll see what I mean...
  16. S-ranked all stages so far, except for the final boss in Terminal Velocity. How do you S-rank him? I made all my quicksteps, always attacked when I could, and didn't get hit at all. When I finished I always end with an A rank <_< help plz? I also cleared all stages with Super Sonic. It works out well in some places (S-ranked Terminal Velocity 1, Starlight Carnival 3 & 4, Aquarium Park 5) but in a lot of places it's trash due to wisps being disabled. In some stages you can't even activate Super Sonic because of the lack of rings (Sweet Mountain 6, Aquarium Park 2, Asteroid Coaster 5). Honestly I'm very disappointed with Super Sonic and how it works in this game... even its point bonus is crap (2k bonus every 2 seconds? Hover is 10k bonuses per second and it can be easily spammed). Sure it has infinite boost, invincibility and the ability to break through anything, but that's it. It would be better if you didn't lose a ring every second (hence infinite), but it just HAS to follow tradition... Finished Challenge Mode as well. Ended up with a nice 59m, clearing it within 2 hours or so with 60-ish lives. I want the next game to be Sonic Colors 2. They better add more playables (Tails, Knuckles and Amy, just like Advance games), have a real 7th zone, new powerups, NO REHASHES, and 4p co-op in all stages similar to NSMB Wii. This game gets a 9/10 from me :thumbup: excellent, but could still be improved on.
  17. As stated by others in this thread, who the hell cares about how you spend your life. Whether it's having a job, getting a social life, getting laid (lol), joining the national sports team, or playing multiplayer games for hours on end, if they're happy with it then that's awesome. Really we shouldn't be scolding others that doing such and such is "no-lifing" - what if that person thinks the "regular" lifestyle doesn't suit him? We have no right to control what others do, nor should we make fun of them for doing so.
  18. That is why Jagex rules are so vague... I mean in main RS you can't drop trade anything above 3k gold, and in dg, drop trading is pretty much a must. :mellow:
  19. This ^ you might want a coal bag for superheating as well.
  20. Nope there isn't a musician along the Edgeville path, effectively making it "longer" than Falador. I've also timed Edgeville and it happens to be about the same as Falador without musician/resting of any kind. Also Edgeville is deadly for lvl 3 skillers because of the wildy path needed.
  21. Hmm, new hitsplats next week. I wonder how this will affect overall combat. At least we know what kind of attack is hitting us now... will it differentiate stab/slash/crush though?
  22. That quote just proves you have no idea how much cash you can make in f2p, let alone p2p. In free play, the best methods cap at around 500k an hour. In members, the most consistent method is 3m an hour, and the best is 300m (Corp sigils) but requires LOTS of luck. This doesn't even factor merching.
  23. I don't really care for words like that in any way. I know they just want to mess around with me. So what? I could just ignore them, or even better, comeback at them. :P
  24. Good addon, but I feel that something like this is unnecessary. However if doing something like this doesn't interrupt movement or whatever skilling/combat you're doing, I'm content with this.
  25. Rcing waters/earths are ~200k/hr, according to prices atm. Rune mining should be around ~400k. Playing Great orb project and buying talismans should be ~300k or so? Around that figure. Killing undead mages in the Lumbridge Catacombs (picking up stackables & talismans only) should be around ~150k.

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