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WolfieMario

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Everything posted by WolfieMario

  1. If he just bumped it, where else would it be?.. Nice bank, I usually hate videos (prefer pics), but this one I enjoyed. It was already at the top of the forum before he bumped it :P RS Media is pretty inactive...
  2. As far as actual editing goes, you should zoom in on the timeline more, so you get the fake images to appear at exactly the right frame. If you do that, it's quite easy to get the image to appear/disappear at precisely the right time, making it less obvious that it was edited in. Also, I noticed some colors were off, such as the GE results window (blue phat slot was darker) - Use a filter to correct the color, or better yet, get the image at the right color in the first place. Hint: To fake a completed GE offer, all you actually needed to add was the green bar (and I guess you also had to change the text in this case). Now, when your mouse disappears under the fake objects, we know they were faked in. So instead, you should get an image of your mouse cursor (change it to a simpler theme or use RS cursors before recording if that helps) and make that appear in place of the real cursor whenever it gets covered (you'll also have to animate its motion of course). You could also do a fake rightclick menu so we don't know you were just dropping fish :roll: Stuff like fonts and fake kits may also help. You can see some RS fonts I made here, and some of my fake kits for cursors and things here. Dunno why I'm helping you trick people, but good luck I guess? Hopefully you'll find more creative (less trollish) uses for editing in the future :razz:
  3. Are you sure you didn't confuse it with this? :P
  4. That's so epic :thumbsup: You modeled the whole thing yourself too, right? If so, even more epic :mrgreen: So far the only RS papercraft I've tried was a chaotic longsword, and I still haven't had the guts to finish putting it together :oops:
  5. Alright, it seems nobody has a clue what game most my contest questions refer to. I'll give a few more hints. If that doesn't work, then I'll be opening the questions to Sal's Realm (currently it's only on Tip.It and Zybez). Finally, if nobody at any of the three forums can figure it out by the time I'm ready to release a video of these (may be a week or so), I'll just say what the answer is. Anyways, I won't give all the hints I can at once. For today, I'll reveal the following: I have heavily referenced the game in an RS video (actually, sort of an animated screenshot fake) of mine. This should be a good enough clue to figure out what game I mean even if you haven't played it - my video actually had a character and dialogue/text straight from the game. Remember, you guys are allowed to use Google :-P. Also, this and this can help you look through my fakes/videos. Thank you guys for your comments and votes :grin: I love how most the orbs voted a lot as RuneScapish had the least votes for being favorites, and vice versa :roll: EDIT: Okay, here's another hint: The game was manufactured by Square Enix (only Square at the time), originally for the Super Nintendo. It has also been remade for Playstation and Nintendo DS. EDIT: Alright, I'm opening the contest to Sal's Realm as well, because hopefully three forums will have at least one person who can get it :P EDIT: Well, someone at Zybez got it. The game is Chrono Trigger. I hope that means someone here can try getting the other questions? :P
  6. Thanks guys :D I've now added my contest to this topic. This. They all look great. |^_^| If you equipped them to an RS character and made a video of them holding the different ones, I could see you getting some serious views on YouTube. ;) P.S. The gif is broken it seems. Actually, now that you mention it, I should make a vid of my char holding them ingame. Since I've already made a model of my character, all I have to do is animate an imitation of the pose they hold them in, and stick him into an area with it :P I've rendered spinning animations of all the orbs now, but they're all too large to GIF, so I'll save that for the video too. And about the GIF being broken - try this link? You may also have to hit Ctrl+F5. Google always seems to have a problem when I upload animated GIFs, large or not.
  7. When I was looking at the Orb of Oculus article at Runewiki, I saw this piece of concept art made by Jagex: I was already at the article to make a 3D model of the in-game Orb of Oculus, so it occured to me, why not try modeling Jagex's concept arts as well? So I did. But I didn't stop there... I made 8 orbs of oculi. One's based on the in-game one, two are based on Jagex's concept arts, and the other five are inspired by Chrono Trigger. Anyways, each orb has a name. The first, of course, is just a normal Orb of Oculus. The second is a Gazing Stone. The third is the Eye of Malediction (which makes reference to what inspired the design). The fourth is Sphaera Vigiliarum (Latin for Sphere of Viewing/Vigilance). The fifth (first on the bottom row) is a Scrying Orb (Jagex's original name for the Orb of Oculus on the concept art sheet). The sixth is a Box of Viewing. The seventh is a Sphere of Sight. Finally, the eight is called the Depths of Vision (again, vaguely referencing my inspiration for it). Here are Grand Exchange Database and inventory sprites of all of them: Here's a front view: The spoiler has side, back, top, and angled views: Now, all of those images were orthogonal (no perspective). So here are a few views with perspective: Also, here's a large version of the item versions (yes, they are somewhat different models. Mainly I made them lower detail): Also, here's a shot to give you a small idea of the detail in some of the models: Finally, I made an animated GIF of my favorite one. I plan on rendering a video and showing all eight like this soon. (Click here if it won't show). Honestly, I know most don't seem all that RuneScapish. At any rate, the Eye of Malediction and Depths of Vision (the blue and red ones) definitely aren't possible with RS's current graphics (well, maybe they could do something similar to what I did if they used particles... I didn't use particles for the glow effect; I used UV-mapped texture masks, which Jagex has said can't really be done yet). But I don't think they're too unrealistic - maybe some have a higher-than-normal polygon count, but they'd otherwise be possible (if we're not talking about textures, then all of them are possible :P). As far as RuneScapish-ness, the one I'm most satisfied with is the second one (Stone of Gazing). But the one I like best visually is the Eye of Malediction (blue one). Feel free to give me CC, tell me which ones you like/hate, and which ones you can imagine in-game :P Contest This is a contest running between my fakes, where you can find inside jokes and hidden fakes, or figure out how I faked things, in order to win points. These points are kept on a scoresheet alongside a few other stats, and I add you to the list automatically just for playing. You can spend these points on various prizes ranging from simple underbanners to interesting emotes to 3D models to entire fonts - all custom-made in whatever way you want! Or, you could just play for the fun of it, whatever suits you :P. For more details on the contest, click here. Info about rewards can be found here. For questions/concerns, feel free to consult the FAQ or ask me. How to play: look at the list below, and see if you can answer any of the questions or find any of the things listed. Be the first person to post it, and you win the points! Here is a list of questions you can answer for this fake to get points: Understanding references: What game have I referenced with the designs of my custom orbs? Hint: think of an RPG where you visit diverse enough locations that each of these orbs would have a place. Also, the game's graphics aren't 3D. 5₧ [2 incorrect guesses] Chrono Trigger, found by Chaos23456 (Zybez). The order of the orbs is not random. They are actually placed in an order that references something specific from the game I mentioned above. What exactly does the order reference? 6₧ The order refers to the order of background styles in Chrono Trigger. See this image. Found by jjjon123 (Tip.It). [4 Finds] The Stone of Gazing, Sphaera Vigiliarum, Scrying Orb, and Sphere of Sight (2nd, 4th, 5th, and 7th orbs) could all fit in particular time periods in the game I mentioned above. Match each orb with its time period. You get 2₧ for each. 8₧ {Sealed by Understanding references #1} [3 incorrect guesses] The Stone of Gazing represents the prehistoric period. The Sphere of Sight represents the future. The Scrying Orb represents the Antiquity. The Sphaera Vigiliarum represents the Medieval period. The Stone of Gazing and Sphere of Sight ones were found by kasame10 (Zybez). The Scrying Orb and Sphaera Vigiliarum ones were found by jjjon123 (Tip.It). The Depths of Vision (last orb) makes a reference to a dungeon from the game mentioned above. What dungeon does its design represent? 2₧ bonus: why is the orb's name fitting? 4₧ bonus: the orange symbols on it do not reference the dungeon - what do those reference? 2₧ (+6₧) [2 incorrect guesses] The design represents the Ocean Palace (a design also used by the Sun Temple). The orb's name is fitting because the palace is deep under water. The orange symbols come from the eighth interface background style (see this image). Question and both bonuses answered by jjjon123 (Tip.It). The Eye of Malediction (third orb) makes a reference to another dungeon in the above mentioned game. What dungeon does its design represent? It actually references the dungeon in two different ways - you get 3₧ bonus for each of the two you figure out. 3₧ (+6₧) It represents the Black Omen. Its shape is based on the floating dungeon's exterior, while its color and glowing effects are based on the blue rooms deep in the dungeon. Found by jjjon123 (Tip.It), but only with the first bonus. Figure out how I made it: What specular shading algorithm did I use for the shiny parts of the Sphere of Sight (7th orb)? Note: although I made this in Blender, knowledge of Blender is not necessary to answer this question - the algorithm is not unique to Blender, and I will accept any name that refers to the right algorithm. 7₧ bonus: what diffuse shader did I use, and how did I get it to create the faux-reflections? (You're more likely to need to know Blender if you want to answer the bonus). 3₧ (+7₧) [1 incorrect guess] I used the Ward anisotropic (WardIso in Blender) shader for the specular highlights of the lens. I used the default Lambert shader for the diffuse, but made faux-reflections by giving the shader a color ramp. Found by Capt Hunter (Sal's Realm) (bonus not earned). This image shows the "item versions" of my models. Similar to how Jagex makes their inventory/dropped models less detailed than the equipped versions, I have reduced the quality for some of my item versions. Ignoring textures, how many item versions are not any lower quality in item form? You also get 1 or 2₧ bonus for each model you correctly say is unchanged. 2₧ (+7₧) Five orbs are not any lower in quality - they are the Orb of Oculus, Stone of Gazing, Sphaera Vigiliarum, Box of Viewing, and Depths of Vision. All five have been found by Capt Hunter (Sal's Realm). What was the base shape I used to create the Depths of Vision (last orb)? Don't say "sphere", because you can't have a perfect sphere in 3D modeling. But if you know a little about 3D geometric shapes you should be able to get this even without knowing about modeling. Note that my starting shape is actually a modification of one of the platonic solids, so it has four times the amount of faces the true platonic solid has. 3₧ An icosphere - specifically, one with 80 faces. Found by Capt Hunter (Sal's Realm). What is the source of the stone texture for the Sphaera Vigiliarum (4th orb)? Hint: it's from the same game mentioned in Understanding References #1. 4₧ [1 incorrect guess] The fourth window type in Chrono Trigger has a stone tile texture like that in its background. Found by jjjon123 (Tip.It). Here is the current scoresheet: Note: Please press Ctrl+F5 to refresh the above image! Here is a key defining the various columns/rows of the scoresheet. You may click here to see a list of people who have won trophies from earning many points. A total of 0₧/62₧; are left to obtain in this fake. There are 0/12 finds remaining.
  8. Your topic was already at the top of the forum. It can't get any higher than that :rolleyes: Also, the RS Media section is generally for works that lean more towards the artistic side. Correct me if I'm wrong, perhaps this sticky is the right location for a bank vid?
  9. Like this? (Lemme see if it can show up in my post too:) (It may not show up animated above, but click the link and it will be animated). It's kinda large, so I had to upload it straight to my website. I won't keep it there forever, so please post when you've downloaded it :P Also, I hope RunescapeIRLWildy doesn't mind that I GIF'd it without asking first :eek:
  10. Lmao! :XD: It's the funny glitches like that I love. :P
  11. Enough desaturation should get you there, no? And maybe lowering the contrast a little? Brown's just a low saturation yellow/orange. (Presuming you're in Photoshop) you can also duplicate the layer with the parts you want to recolor, lock the Alpha of their pixels (one of the locks in the layer panel; I forget its icon), and use a brush to recolor the duplicate as a solid color taken from the hunter/woodcutting cape. Then you can set the duplicate layer to the blend mode "Color" and go back to the original layer to play around with the brightness/contrast a little if you need to. EDIT: Black/white recolors shouldn't be that hard. What technique do you use? A Ctrl+U recolor, lowering its saturation to none, and then playing with the brightness/contrast (higher contrast to make white look better, lower contrast to make black look better) is all it takes (though I understand it's a bit hard if you're used to only hue recolors).
  12. Jagex's particle effects are really just a bunch of small copies of an image. In the case of the Dung cape, that's just a bunch of circles with soft edges fading to transparency. So if you make one image that looks good when copied a bunch of times, you can fake your own particles easily and keep them looking like Jagex's, while having perfect transparency (because you made them yourself) :P
  13. Yes, most programs are made as tools. But I still feel programs for interactive content can be considered an art. You can strip away advanced graphics, turn off the sound, and have no plot at all, and still have emotions evoked. Ever play Tetris? You aren't playing for the graphics (even in modern incarnations, those tend to be kept as simple as can be). You aren't playing to hear the music (of course it does add to it, but it's not why you would play). There is no plot/scenario/story to enjoy. And yet some people enjoy Tetris as simple as it may be. There is emotion involved, and you don't have to be that one person trying to get the high score to admit you feel some emotion. The same applies to many games, including those that aren't on computers. So perhaps programming itself may not be an art, but it can be used for artistic expression just as well as other tools (paint, instruments...) can be. I suppose, at a more fundamental level, programming interactive content is similar to creating any game - devising a set of rules with which to play by. Solitaire (the physical kind, with actual playing cards) lacks sound and story, and don't say you're playing purely to look at the designs on the cards. I consider games to be as valid an art form in and of themselves as any other art. So maybe you're right about one thing - I wouldn't call programming the formula for the volume of a sphere into my calculator an art; but the same can also be said when a witness describes a suspect to the police and a sketch is made: what can be used to make art can also be used for practical reasons. But your argument doesn't quite decry works of programming from being art. I suppose I shouldn't be dragging private servers into this discussion, but they fit my argument well: the programmer is creating an interactive environment and its rules even if they choose to rip the graphics/models/fonts/sounds/music from the game. I would say a programmer who makes a private server and creates a new minigame in it has created art - even if they reuse everything else from real RS, they have made art in my book simply by devising a set of rules and doing the work to make those rules possible (you can say you have a great idea for a painting; it really doesn't matter as much until you've actually painted it and made your idea reality. That's something I feel is critical to art: expressing your creativity). Now, on the topic of macros, my argument can hold if the macro isn't created for the practical purpose of cheating. If the macro is created to experiment with how well an AI can play a game, I'm willing to consider it art. You may be asking where can emotion be drawn from watching an AI fail or succeed, in which case I'm not sure I can explain my argument to you. Maybe I'm just that weird person who likes watching two overpowered AI fight in a game and seeing which one wins. But there are other people who also consider this an art - have you ever heard of a zero-player game? There have been actual competitions where the idea is to create a program that acts in a virtual environment with the goal of corrupting and interfering with the programs with which it competes, and after the game starts, all humans are merely spectators. So maybe I can understand that people not into comp-sci wouldn't get any emotions out of that (although, take it into the physical realm with actual automated robots battling, and there may be a few non-programmers who'd want to watch too :-P). Honestly, just because programming requires logic to operate does not mean it cannot evoke emotion as a result of its operation. I mean, I'm pretty sure I'm not the only one to get pissed off when my printer won't work, so you have emotion being evoked right there :-P. Now, you would say that that isn't it's primary purpose, and it seems your argument is that the purpose behind a creation dictates whether it is art. If that's what you're getting at, I feel that way too, but then what is the purpose of programming made for a game? And if I asked what was the purpose of a program that creates nice designs on its own, would you say that it's just a tool to create visual art? Then the same may be said for painting, or origami, or trapeze stunts. They're all tools to create emotionally stimulating visuals, aren't they? What is the fundamental difference there? I didn't say the act of typing code is art, I said that programming can/should be considered an art, in the same vein as painting may be. Is pressing a paintbrush to your canvas an art? Not necessarily, but knowing how to use this it to create an artwork is. I agree, a macro should not be considered a work of art... Unless that was the intention behind it. Now, I know few people are creating macros to evoke emotions (anyone up for a partying macro that offers to play the emote guessing game with you or tells random jokes? :XD:). But the argument Jagex is using to stop macro sites seems very similar to the arguments they've used to stop private server creators, and they do what they do for the purpose of evoking emotions; nothing practical (at any rate, I've yet to hear of a private server that charges people to play... And I only consider legitimate private server makers, not the scammers with fake RS3 login screens - once again, a case of what one's intentions are...). And your argument is that the man considers the knife his tool, not his weapon. I never said I consider someone who uses a macro to be an artist; far from it, it only makes them a cheater. I also never said I would consider someone an artist for making a macro themselves and using it to level their own stats. That's still cheating. But I would consider someone an artist (even if in the geeky sense of the term) for making a macro that tries to beat another macro in a POH hangman game. Of course Jagex would still say it's against the rules even if it had no practical use (there's no experience or money/items gained or lost). But Jagex doesn't define what is and isn't art by saying it's against the rules - they also say private servers are against the rules, but that doesn't mean all of a sudden that they cannot have any artistic value. And the part you quoted me about was not saying that all those things (guides, friends, etc.) should be against the rules. Jagex makes their rules. I was saying that it's ridiculous that they managed to lump it under copyright law in a legal defense. Jagex does not make the laws. Sure, they may have a good use for their argument (shutting down bots), and I'm all for it. But as more an more companies use arguments like these, the argument that something which "modifies the gaming experience" is copyright violation can become more standard. And we've seen it happen before - once a poorly-thought-up legal loophole become mainstream, there's plenty of room for sleazy and "evil" uses for it (see, it seems the whole good-use/bad-use thing is pretty recurring in this discussion :-P). Now, I realize Jagex isn't at fault, because there's no way for them to otherwise enforce the anti-macroing policy without jumping through loopholes. But the whole reason for my first post here is to say that the loophole itself is pretty stupid if not dangerous. Now, I'm not entirely sure what you mean by your last point - as I'm not arguing that bots are good or anything like that, I'm saying that the reason something was done should be taken into account, and when a company makes money off selling bots, it's pretty straightforward to see why they make bots. But when someone makes a private server, you can't say right off the bat "there must be some bad reason they made it". There's ambiguity there, because making one can be an art. But under copyright law, if you make something about RS that Jagex doesn't want you to make, it's illegal. They could technically declare any RS machinima video a violation if they didn't explicitly tell the creator to make it. But that doesn't mean they choose what art is. Really, my long post was sort of two different topics; one being that the argument Jagex uses to shut down bot sites is overpowered and has severe potential for abuse by other companies as it gradually becomes a standard, and the other argument being that programming-related endeavors seldom receive the same treatment other works of art do. The arguments tie together when you think of what other companies may do - the arguments that Jagex is using can be used to limit the things that you also consider art as well. In fact, such arguments already have been used in such ways. Not Jagex's fault, but the whole thing that started my posts here was me trying to explain why I agree with Andvari's statement about these legal precedents being ridiculous.
  14. The previous post you commented wasn't mine; that was my only post on this thread :P. But thanks for reading it :smile: Not my intention :razz:. At least writing all that helped me finally decide what I'm writing my next research paper on (and how timely, too - I had to make my thesis proposal that night :roll:) @Katori: Yes, I suppose it really isn't Jagex's fault that the laws have been so mucked up. And it's obviously not just caused by one company using loopholes like that; it usually takes many latching onto a precedent (in this case, that copyright claims can be used against anything) for things to get to the current state of affairs. You could say it's a necessary evil to keep themselves from losing money and preserving our gaming experience. But I was mainly addressing why their tactic is ridiculous at the level of ethics and what the laws they use were meant for. Ridiculous, but unfortunately probably necessary, considering the laws have lagged far behind the fast development that occurs in the digital world. There would have to be new laws written to fulfill situations like these (e.g. indirectly earning money off someone else's work (rwt) or disrupting and effectively harassing and online community (bots)), and maybe then companies like Jagex wouldn't need to use copyright claims as the catch-all solution. Then, once copyright is deflated back to only encompassing the powers it was intended to have, there will be less obscene uses like the ones I mentioned before (e.g. trying to corner an entire market or censoring research), because most companies won't need to distort the law to meet their needs. Of course, internationality is another big issue - copyright laws seem to exist in most modern countries, but legislation for other online rights varies far too much between nations, and is much harder to regulate as a result (do we try the offender in their country, or in the plaintiff's country?). With all the lack of synchronization in the majority of laws pertaining to these issues, it's no surprise companies took their best bet with copyright laws, which (although varying significantly under different jurisdictions) exist in the majority of relevant countries that a global company would need to worry about. In short, I suppose it's not at all unreasonable for Jagex to use the claims they use. However, the logic behind the claims they have to use is still ludicrous at best, but it's not like they have much choice. The problem definitely isn't Jagex's; it's the laws' failure to interact with the modern, online world.
  15. For the company/game names/logos, yes, there are trademarks. Actually, if we stick to strict laws, copyright statutes make all forms of RS machinima (besides those explicitly requested by Jagex to videomakers such as Tehnoobshow) illegal, as well as any form of RS-inspired artwork. But thankfully Jagex isn't stupid totalitarian and sees the value in fan-generated works. But just saying, the same way they shut botting sites down could just as easily (if not more easily) be used to stop any form of artistic expression based on RS, and, while that's obviously not something they would ever do, it's still a dangerous precedent to allow. Other companies are actually famous for using copyright to gain full control over any representation of their game and prevent unofficial artists from doing anything they want. But I digress, since we weren't talking about video or graphics/art, we were talking about programming. Oh, wait, as it turns out, the bot-makers don't have to touch Jagex's script in any way/shape/form. There are some bot-makers that do, by creating modified clients, but this actually is a real violation of copyright law (both in legal terms and in the spirit of the law). But they have little difficulty shutting down sites with bots that use modified clients, because, apart from actual copyright violation, they also are in violation of the game's Terms of Service (the same thing you run foul of if you download an RS model cache viewer or try ripping music/sprites from the cache). So modified clients, to the best of my knowledge, tend to only be on private bots, not the well-distributed ones. The vast majority of bots, however, don't have to touch Jagex's code at all and can be made without doing anything to the client. Basically, picture a program that analyzes what's on the screen, tries to interpret it, and has a pre-defined list of actions to control a mouse cursor based on what it interprets. None of these things violate copyright, and are in no way exclusive to anything Jagex has done. Think of how many other games require you to use a mouse, and to look at the screen and understand what you see... On second thought, try thinking of a few that don't. If something is so basic and fundamental, and was already used by many people before you came into the picture, you can't claim copyright or patent over it. The fact is, making an RS bot isn't illegal under the spirit and intention of copyright law, and what Jagex is doing is yet another misappropriation of an already overextended law (people have already used copyright laws as a means of legal censorship, as a means of regulating who gets to view what exactly the way you want them to, as a means of eliminating all possible competition in your field, and as a means of eliminating entire fields of education... I've written a 14 page research paper on this stuff, so hopefully you can gather that I know a thing or two about copyright law...). This is ridiculous, and not because I think Jagex shouldn't be able to stop the botting companies (believe me, I think they should be able to; I hate bots and the lazy people who use them to illegitimately gain stats and cash without effort...). This is ridiculous because what their legal actions imply: modifying a gaming experience is now considered copyright violation. Honestly, stop and think about that for a moment: modifying someone's gaming experience. My friends modify my gaming experience by making it better. People modify each others' monster hunting experience by fighting together. Machinima and screenshot faking modified my gaming experience by preventing me from wanting to quit even at times when I tired of actual gameplay. Guides and tutorials modify my gaming experience by making things less confusing and giving me ideas of things to do. Websites that create stats signatures modify our experience by letting us show off and driving that general "I must have the best stats" feeling some players have. Swiftkit modifies some peoples' gaming experience. Hell, if I choose to play with two monitors (the game split in half across them), that modifies my gaming experience (and fun fact, there are companies which tell us "no, you can't play that on that system" or "no, you can't watch that on that display", or "no, we want you to experience our content exactly like this, and you have no other options."). The fact is, this broad precedent that "modifying someone's experience" should be considered copyright violation is beyond ridiculous. I know, Jagex should do what they can to get rid of the bots and their sites, but I don't like that they contribute to this increasing notion that "copyright violation" is an entirely valid claim to declare anything in the digital world illegal. Pretty soon you'll see companies saying it's copyright violation to minimize their fullscreen game with WindowsKey+D instead of logging out since the game hides your taskbar and has no minimize button, and they only want you to play the game and do nothing else at the same time. For crying out loud, people have tried using copyright violation threats to people who use URL manipulation to find an image file that wasn't meant to be released yet, all because a company's programmers are too lazy to block user access to those files. If typing an address in your URL bar is considered copyright violation by some companies, you can imagine just how dangerously they could throw around "you're modifying someone's gaming experience" <_< Also, I'd like to reference something I mentioned earlier - "we weren't talking about video or graphics/art, we were talking about programming". I actually meant that statement with a sarcastic undertone, since it seems so few people consider programming an art. Sure, you don't have to be a musician to say that music is an art. You don't need to be a painter to agree a painting is art. You don't have to be a filmmaker to classify movies as art. But it seems so few people who are not programmers ever consider programming an art... "Oh, you're just telling a machine what to do." And a painter is just telling their colors to form shapes that imitate the idea in their mind. A musician is just telling notes and sounds to evoke emotions. A member of a band is simply telling their instrument what sounds to make, eh? I fail to see why programming is seldom considered an art form in and of itself (think about most reviews of Jagex's content in updates; some people will like the graphics, and many tend to enjoy the recent music. But about the programming, all most people do is criticize it when there's bugs, and otherwise fail to acknowledge it at all). People enjoy visual art and music without understanding how to make it, but the same fails to be true for programming. You don't have to see the layers in a graphics artist's photoshop file to enjoy the result, and you don't need to analyze sheet music to enjoy what passes through your ears. So I don't think that works of programming should be considered enjoyable only after rigorous examination of the source code (something that non-programmers wouldn't bother to do)... Anyways, I'll stop myself there, but I'm trying to make the point that programming is also an art. It seems everybody on mainstream RS forums is afraid of private servers and thinks of hackers and rule-breakers when trying to picture the people who make them. When really, it's usually just hobbyists doing things similar to the people who make RS-inspired artwork or videos, but in the interactive field. Honestly, if it weren't considered a ToS violation and copyright violation <_<, I would like to try making a private server and see how difficult the very basics of making a game like RS is, and also to have a little fun. I'd like to be able to make my own quest or a very simple mini-game. Hell, I even have a detailed idea for an interactive screenshot fake I want to make (of a new random event where you have to make several decisions, and the order you make them in effects your overall outcome). However, something tells me even though I'd be making it in 2D and not going any further than the event itself, someone would still dub it a private server. Now, I don't think macroing is a good thing, but even I'm interested in the idea of how far you could take the concept of making an AI to play a game. I mean, I remember a game I once played that let you go into options and swap a player (or even all players!) out for computer-controlled AIs, and control how well the AI did (ranging from crappy, to far better than a human could ever hope to play the game). So I can see how the idea of making an AI to play a game would be interesting - I actually have a friend who made a bot once just for the hell of it. He didn't use it to train any real account, and only bothered on a throwaway account to see how easily he'd be caught. Yes, the bot was banned, but he didn't want to cheat with it anyhow. I'm against botting because it has no actual effort behind it, and think macroers ruin the game. I also don't think that a bot script, or any script written for a game, should be sold or otherwise used to milk profit off a game, and do consider that theft because you earning money wouldn't be possible without that game and its players. Effectively, I consider sites that sell bots, and sites that use bots for rwt, to be stealing from Jagex and the community. An RS machinima maker doesn't get paid, a screenshot faker doesn't get paid, someone who makes RS digipaints or sculptures or papercrafts or whatever doesn't get paid, etc., so I don't think people should earn money in any way off making a macro script. That I consider theft. But I don't consider it wrong to actually make the script as an experiment, and don't think the macro-makers who make free scripts are at fault in any way besides the fact that they distribute their script. That's something I disagree with - distributing the script with the intention of players using it to cheat. But at the same time, I don't consider it an issue to distribute a script so other programmers can analyze it, as long as the intention isn't for people to use it to cheat. I know it's a sort of odd philosophy, since the internet allows anyone to see whatever you put on it, and you can't control what people do with it. But if we say "if it can be used for evil, it is evil", we get back to a dangerous way of thinking. I mean, someone can take part of one of my recent screenshot fakes (where a divine was bought at 1 gp) and try passing it off as a real screenshot. Or more broadly, someone could use my RS fonts to make their own scam screenshot fakes. Likewise, someone could quote an Onion article in a serious context, and not mention that the Onion is a parody news company. Or someone could use the Print Screen button to get a copy of an image that your browser stops you from right-clicking. Or someone could use their digipainting skills to make a concept art of a non-existant item, such as Chaotic Claws, and claim it's official in an attempt to get dclaws to drop in value. Or really, someone can use anything to do anything. Does that mean that we should make anything against the rules because there is a conceivable evil use for it? I'm a libertarian, so my answer to that is no. I don't think it's right when copyright law is used to prevent a research team from publishing their findings in the field of computer security (and scientific advancement relies on publication of research!), and I think it's no different to blindly say that distributing any code for a private server or macro should be illegal in the same vein. I think it should be illegal to earn money off it, and I think it should be against the rules to use such scripts to cheat. But I don't think writing them or showing them to people should be a violation. I know it's hard for Jagex to stop these cheaters, but a copyright claim is far from the right direction... /essay
  16. Also, the Orb of Oculus may be a better idea now - you'd be safer doing it in your own POH where nobody else sees the items, and there would be no obstructions (assuming you did it outdoors and with "Ground Decoration" turned off in the graphics settings. That way the items can still be on maxed graphics, but there would be no annoying grass to worry about), and you could easily get rid of the background if you wanted (via the Magic Wand tool in Photoshop, Fireworks, GIMP (free), etc.). That topic was made before the Orb of Oculus (available from Faruq at Al Kharid) existed, but now that it does, I'd say it's the better bet :-P
  17. Just wondering, is the challenge 1-5 hitpoints or lifepoints? (Because 1-5 hitpoints would be 10-50 lifepoints. I noticed you said ".3 lifepoints" in the title, but you were really at .3 hitpoints, or 3 lifepoints :razz:) Have you finished the challengeO.o? Wait, we're being challenged to do that? Oh. Nvm then. I didn't read the video description because I can't be bothered to go to youtube to find it. He can post a link, or copy+paste it here if he wants us to read it imo >.> You can just doubleclick the video, or click the title at the top... Either will take you straight to the video at YouTube.
  18. I got up right after the update to place these offers, and by the end of the day all of them have gone through: Damn, I knew free trade would be a good thing :lol: Here's the history if you don't believe me: (I made these fakes in reference to all the fake images going around of people getting rares at ludicrously low prices thanks to the free trade update.) Contest
  19. Me getting combo'd in ~3 seconds by a friend: (You may have to change the detail level to hear the music)
  20. Easily just jealousy. Honestly, if you were in your Bandos gear and went some place somewhat nooby in p2p, such as the Experiment cave, you'd still be accused of botting. Exactly. Imagine if you had a friend in f2p, but you got members. Suddenly you can never visit them again because neither of you can log onto the same world? Probably because you were doing that or taking their resources. Or you just plain found some noobs. Taking their resources? This isn't Daemonheim, it's the Karamja docks. You know, where fish are infinite and spots don't rotate faster just because more people are there? :mellow:
  21. Well, these are only harmless graphical glitches (that don't even let you, say, wield a 2h weapon with a shield), and it couldn't even be taken out of the house. Hopefully the same will be true of any glitches when the wildy returns - harmless, amusing, and not fixed until a long time after its discovered. But I see what you're saying - it's glitches like the Durial massacre or µ that would get me worried :P Wow, too bad I've never really been to a house party, or it would have been epic to do this :-D :eek: That other glitch is funny to picture, even though I've never seen it :lol: I know, it worked out perfectly like that basketball trick (does anyone know what they call that?). The only issue is that when he's standing it looks like he's holding it more like a beer glass :roll: Yeah, I was sad that I was inactive when that glitch was around - I remember seeing epic pics and vids of it though. Too bad I couldn't use this glitch to spin other items and try it out - or better yet, to use things like the Golden Hammer emotes with anything :XD:. Now that would have been awesome :o My favorite with that was a pic where someone equipped a salamander and it had its mouth open like it was trying to scream from being banged at a wall :XD:
  22. Glad you all like it! Yeah, the tankwalk was also on my list of favorites :P Well, the mods didn't say anything before I posted - I just wasn't sure whether it's alright as a stand-alone topic in General Discussion, and most forums I've been to don't like when you post something that "should" belong in a sticky as its own topic. Obviously, though, my amount of images kinda goes in favor of it being its own topic. Anyways, as swedishboy5 posted below you, the mods are ok with it :-D Thanks, glad it gets to stay as its own topic :mrgreen: Glad you liked it, and yeah, it did take a while to load for me the first time after uploading them too, lol :-P
  23. With the update that added Hati the wolf into the game, a bug patch deleted a glitch which some of you may have already known about. It's this glitch where you wield an item, sit in a POH chair or bench, and weild another item. It causes you to wield the new item in the old item's pose, which can be done to some interesting effect. Anyways, I happened to learn about this glitch from my friend iAntilopi/MSgt Hunter, and coincidentally had taken all these pics in the past three weeks or so. I didn't get around to posting them until now, but here they are (ignore my noob gear; yes, I am a noob :oops:): First, something I found particularly interesting. Wielding the noose wand and then equipping something else would cause you to hold the new item backwards: One of my favorites with this: Next, the Orb of Oculus, which made many items float between my hands: Now, one that I found particularly amusing was Eek. At first it seemed like nothing interesting, but when waiting a moment, the equipped items would spin around my body just as Eek would run across my shoulders! It's much more amusing in animation, though: My broom! It's possessed! I love how my character acts like his hand and scimitar randomly went crazy, and then tries to shove his stretched hand back in place: Don't try this at home, kids! I must be hallucinating :blink: I spun my candy cane... But that's not the right spin emote! Only true mining pros can do this: If Jagex wins the Golden Joystick next year too, could this be the Golden Hammer's next emote? Now, another cool thing was the effects of the POH Boxing Gloves: Sometimes the running/walking effect could be amusing: What would our emote be next year if Jagex lost the Golden Joystick...? And then there are some miscellaneous pics where I used different items for the poses: Also, I'd like to point out how multipurposed the Orb of Oculus really is (I know, I already showed one or two somewhere above): My favorite Eek pose is with the orb - it looks like my character has pro basketball skills: And my friend Viral Aether came over to show me some of his poses: I like how the ghostly Shadow Sword proves its ghostliness by floating :P Also, here's him wielding nothing in the Fixed Device pose: :D Finally, this is completely unrelated to the glitch, but Viral Aether decided to try the Big Rock out on me, and I decided to use emotes to dodge it (an idea I came up with earlier that day when iAntilopi used the rock on me): Note that Zombie Hand usually lets you dodge it better than that. Also, another good emote to dodge with is Master of Puppets Puppetmaster :P Feel free to say which ones were your favorites ;) EDIT: thanks Sonikku and swedishboy5 for letting me know the thread won't be merged with the pictures sticky :-D

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