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Zachneap

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Everything posted by Zachneap

  1. I've had imps teleport into the falador wall way back when.
  2. Zachneap replied to a post in a topic in Off-Topic
    Frost is truthfully the funniest book. :rolleyes: Fun but hard to use. My version of fun is far more different. its having to draw a game because the game was going nowhere.
  3. Zachneap replied to a post in a topic in Off-Topic
    Thats because people aren't very good with it... They don't understand its strengths. heck, its main strength is stalling out your foe and drowning him. Not much can stand up to a full seas user at turn 8 or so. simply because they can hide anywhere. I only run full fire because its great for team games. not so much for 1v1 because you have few close range attacks.
  4. Zachneap replied to a post in a topic in Off-Topic
    I'm only good with full fire (ten sec build and regular build), seas(Best stalling book period) And nature (Best rushing book period). Quite frankly some full books just aren't as competitive. Cog and storm for example.
  5. Also worth noting is that the normal bloodvelds there have a few easy and obvious safespots.
  6. It could be "Both free to play and members" Something jagex might do... i've known them to go at extraordinary lengths to trick and poke fun at their player base... Tacking the mick for example. Worst rewards ever but it was a ridiculously difficult task for most players.
  7. that sounds reasonable but... well i wouldn't try training construction right away... its kinda useless until the mid 40's only use is for house portal until then. and don't bother getting more than 100k When you are a member you can do things that net you that much an hour. Such as mining pure essence or even killing chaos druids for high level herbs
  8. What books are these spells in? the second looks like ancients but the first?
  9. i'd reccommend at least having the following... more is better 1.) beating dragon slayer (enables you to have full rune and full green dhide) 2.) having at least 30 in every f2p skill (helps for beginning member's quests) 3.) having a decent sized cashpile (helps in general)
  10. Banishing - Mano e mano, lessens impact of armor and weapons Bludgeoning - Barbarity - More effects out of alchohol, brings brewing back up into the spotlight Brutality- Odd weapons and new effects?
  11. As soon as she is about to call out the assassins (about 1/4 hp left) turn on prot from range. Also try to save specials for the end to finish it quickly. like perhaps bring a dds.
  12. except hurt people who actually pk.
  13. this looks like the most likely.
  14. What is a good mage level to try doing this at?
  15. Some players however are incapable of doing things such as this.
  16. This is one of those things that you can't really not support.
  17. someone should try to travel to it.
  18. One more thing. Sara and zamorak blessings. What if the player uses both? Should add a clause to prevent players from activating one while they have the other. or allowing both blessings to be recharged at a guthix altar.
  19. I like it. This is very nice and could be expanded greatly. and greed... i think you can expand it without having such severe penalties. perhaps try an interesting twist? ~~~Saradomin's blessing 250 pp Counts as wearing an item of saradomin. But the next time you restore plea points must be at a saradomin altar.
  20. but this makes any and all harvesting skills obsolete... Ranaars are still largely produced by farmers and several other things. and if something is broken you don't smash it.
  21. But then whats the point of harvesting skills?
  22. I especially was fond of the first one. I hail from an era where whips were 1.4 mil. Where doing single cosmics made me major profits.
  23. Definitely dramen staff. very useful for getting anywhere quick.
  24. What creatures drop good charms for a medium level player. I know about waterfiends and rock bursting but i'm not a high enough level to do that. suggestions?
  25. Name: Smelt Down Skill: Smithing Level: 95 smithing Effect: You can attempt to smelt down armor and weapons of a metal into bars of the same metal at the blast furnace. (except dragon) How to Make:You can smelt down weapons and armor (exceptions, ammunition and crossbows). However there is a chance of failure, the chance of failure goes down only if the blast furnace is being operated at peak efficiency. This Produces refined bars.(untradeable) Other Notes: refined bars don't give smithing xp when you use them to create new products. solely for turning useless scrap metal into useful weapons and armor.

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