It is a good idea to add bosses to f2p, but balancing the f2p combat triangle should be done first. Giving f2p wave spells would help magic and possibly a stronger bow for f2p for range. KBD - ATM, no it's a bit OP for f2p and the issue with poison Mole - Yes, just fix the issue with lighting(and the running around) KQ - No, f2p shouldn't be given p2p areas(sorry guys) and she's too powerful for f2p