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bladekill133

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Everything posted by bladekill133

  1. I liked dicing because it transferred money from the dumb people to the smart people. Very Darwinian.
  2. Death xp is exactly 10% per death. If you die once, you get 90% of the xp if you survived. Twice, 80% of the xp for survivor. Down to 6 deaths, 40% of the xp. After 6 deaths, you lose no xp. So, 5 deaths is half the xp of survivor, 6 deaths is 2.5 times less.
  3. I quite liked this update overall, but looking at it now, it strikes me that the Tower is somewhat inflexible as far as adding future bosses to it. The gloves are based on the particular bosses, the bosses are already divided into classes with exactly 6 per class, there's a balance between the number of bosses and the number of handicaps, etc. Makes me sad if they don't come up with a way to add future bosses (or more past bosses).
  4. Your method and my method spend the same exact amount of time unlocking bosses. But I get journal pages sooner, since I may have already unlocked them during the boss hunts. So, my method is fewer kills to unlock everything then yours, AND it unlocks gloves at 500 kills, instead of after, more reliably.
  5. You will never get class A bosses on the first climber floor. For this reason I second everything Blutters has said: his way gets you the overworld rewards, the gloves, faster than your method, but gets dreadnips and trimmed comp cape at the same speed. Without exact data and a larger sample size it's hard to say things with any confidence, but don't forget that you can probably do 6.5ish first-floor climber fights in the time it takes you to do 6 climber floors in a row. Even if doing 6 climber floors had a 5 times better droprate, it wouldn't be worth it.
  6. You could have just meleed him. It's damageless if you pray melee.
  7. Just to be clear, having small amount players who payed money and went to a particular physical location spend a very small amount of time tested in a very restricted environment doesn't resemble at all what a beta would be. Furthermore, there was an extremely small amount of time between the first information about dom and the release, as far as the economy goes, there was very little to happen at all economically from this update (the major things were the dagannoth bones) that wasn't already happening since the behind the scenes (armor). And besides, Dominion tower still had major problems (endurance mode, nomad), and still has major problems after the first fix (top of the tower, journal pages, etc). Your argument - that it worked at runefest and so would always work - is extremely weak.
  8. You can get them on floor 6 and higher, not 1-5.
  9. Overloads boost stats every 15 seconds. If you time your brews to be 1 second before overload boost comes in, then you''d always be at full stats unless you drink 3 brew doses. Of course, that's really hard, but you get used to timing it so that your stats are full most of the time. And either way, it means you don't need restores except for prayer, and the occasional 3-brews-in-15-second-span.
  10. You can practice by just aiming to kill the first nomad, with, say, a few brews/restored and a lot of scorpion meat. Once you can do that, fill up on brews and restores including a tort as Enaid said and go for both. Useful, given that he doesn't have overloads, turmoil, or soul spit.
  11. I'd second glacors. They are slower charms than rock lobsters, but a much higher proportion of the charms are blue, meaning less time making pouches, but the two key reasons to do glacors are the profit, and the effigies. Glacors are one of the best effigy droppers in the game. Shards are currently worth about 170k each, and have a droprate of 1/10 (better than 1/10 with ring of wealth). Boots are quite rare, but if you camp glacors for long enough, they are a significant source of profit. I'm currently doing glacors for my charms.
  12. Balmung is not as good as rapier on the sentinals, maybe not even as good as whip; I meant for the dagannoth mother 2 fight, where you are required to use a balmung: you MUST use the one from the floor.
  13. Yes, but we were talking about highest factor per hour. You're wrong: 1-30 endurance is 185-190k, aka slighlty over 6k per floor, and each floor after is almost exactly 6k per floor. So, the factor per floor is the same whether as long as you get at least to f30, the cap means literally nothing. You exaggerate, of course. 20 handicaps is all but 2. And with 10+ handicaps, even class B bosses get tricky, and it makes bosses take longer. Besides, the only way to get as high as 10k average is to pretty much constantly have class A and B bosses; even with handicaps the lower bosses give much less than 10k. So... Yeah.
  14. If you skip hard bosses, you average around 5k factor per floor in climber. Endurance is 6k factor per floor.
  15. Some random notes: -You CANNOT use your own balmung or silver/darklight or korasi. -The crossbow is very common, degrades very fast, and DOES NOT consume bolts. I have no idea what it's range strength is. -On Endurance, you cannot get class A bosses: Nomad, Do no evil, zeneviva, decaying avatar, nomad, and dagganoth mother 2. Not all at once for the handicaps, just once ever. Not sure if you have to win a fight for it to count. Here's the list, IN ORDER, if you nudge, it goes down the list. No special Random Daze Reduced Magic Defence Poison Reduced range defence No power ups No potions Life Saver Reduced Melee Attack No Shield No food Reduced Melee Defence Random Freeze Halved LP No Body Armor Reduced Range Attack No familiar Monster Stun No Prayers Slippery Fingers Reduced Magic Attack Disease
  16. I don't think there's nearly enough gp entering the game to sustain a huge resource rise. Lots of items already crashed or are crashing (yew logs and mage logs, though they appear to be about to rise a bit, adamant bars, pure essence). Even torstol seem to have spiked and are dropping.
  17. bladekill133

    ..

    Knowing how to survive, even when soloing gds, is a skill that needs to be learned. As you do it, you'll get better and more experienced at it, hopefully. Some tips are to know when to remove hood to avoid being dehooded, sidestep all the time, and use walls to your advantage (lure things to the opposite side of walls to minimize the number of things attacking you). Players with blood necks should know to lure multiple things to attack you at once, trading prayer for healing and extra dps. It's sometimes advantageous to gate-trick. This does two things: first, you don't take any damage while in the teleport animation to your gatestone. But you can also drop your gate in one part of the room, run to another, then tele back for the purpose of luring things. Also, if your gd is a very bad path, you can join the team at a more important gd while you rehood, or to snatch up some food; after all, if the gt as at the correct place, then whatever's there is more important than your gd and should be dealt with asap. That's not to say that I believe every gd can be soloed without deaths. But the majority can.
  18. Had this yesterday on blue dragons in the resource dungeon, black dragons in the evil chicken dungeon, and mithril dragons.
  19. Have those saying she doesn't assign many mith drags had a task since Tuesday? That's when I was told they were updated to be more per task.
  20. Do you, or anyone else, have any proof whatsoever? Seems like no one does, and as such this thread is entirely anecdotal. I can believe that people have had issues with the fire blast spell, or perhaps just the fire blast spell inside dg, but an overall nerf to magic accuracy I won't believe unless there is actual evidence.
  21. You basically just said that if coins are half heads and half tails, the average person gets heads 3/4 of the time. If the drop rate is 1/256 (wouldn't be surprised personally if that were the case), then it's 1 per 256 on average.
  22. To me, this last part is the absolute most interesting. He doesn't say, lose you as an ally (as in Sliske killing you), but losing Sliske as an ally, as in you actually being able to kill him, implying that he think that you killing Sliske is possible. So now we have the possibility of a new quest, finding or luring out Sliske, and killing him.
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