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Zephy

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Everything posted by Zephy

  1. Zephy replied to Zephy's topic in Help and Advice
    My biggest question, if anyone has any experience, is the viability of solo med large for high floors.
  2. Zephy posted a topic in Help and Advice
    What is a good way to get fast dung exp? For lower floors, should I solo smalls or group rush smalls/meds? For higher floors, should I group larges? Is solo med comparable? How many of my highest floors should I do like this? 5? 10? Does it matter if I do my floors out of order? Thanks.
  3. Can you elaborate further on the uses of these styles please?
  4. Having no primal, the comparison would be between the promethium versions of all these weapons. Is it a big loss to not have some attack types? Especially in solo?
  5. Now that we have the rings, has the preferred weapon to bind changed? I can use promethium but not primal. I currently have a spear.
  6. The easiest way is probably to log out a bit and let them disperse. If you really want to lure them from that situation, you'll get hit pretty badly. I'm not exactly sure of the procedure but I saw it demonstrated a few times. You run up to the demons and get both aggro on you, then run far east until one of them is free of the small rock, then run behind the big rock. But really, log out and back in.
  7. I would like to buy a fury and a sol sometime soon. Both seem to be crashing at the moment. Could I get some market insight as to how their prices will go and when I should buy? Thanks
  8. Zephy replied to Cheat's topic in Help and Advice
    1. Sorta. It lets you do more chests, but it slows down the speed of each chest. It's also quite finicky. There's way too many factors that determine how many chests you can do. There's a whole full guthan barrows fanclub. Then there's an equally large group which says you should just bank more often for the sake of faster individual chests. 2. No. Guthan's works but it slows you down, and it's limited in what it can be used for. Summoning is far more generally useful on task. Get 68 summoning quick, even if it means spending significant gp on it.
  9. I believe they're the same drain rate, and the slight bit of damage you bounce back is quite negligible.
  10. That's like 150+ hours. A good long term goal, sure, but I need some gp now. I'm well aware I'm not optimal, given the lack of a yak. I'm just asking how to do reasonably well despite that.
  11. The problem comes around in competitive activities. My complaint isn't with the fact that other people got their herb/summ/whatever faster, but instead, it's at the moment that they use said levels to run into the boss I'm soloing and take over my world. I did a really bad job of preparing for double exp weekend, got maybe an hour's worth of summoning out of it, and the rest just kinda fiddled around. Plenty of guys got to overloads, yaks, etc, at a fraction of the cost/effort that I spent/need to spend to try to stay competitive and now said guys are driving up prices (see torstol) and edging me out of worlds (see solo bandos/tds/dks). Now, I wish the game wasn't this way, and we would have been a lot better off with instanced bosses, but as it stands, it's a pretty zero sum game out there.
  12. Exactly, once you are able to make extremes, make them. You'll really be hurting yourself if you don't, since you're going to have to make hundreds of them anyway for overloads. I have an unpopular opinion on this, but... I think extremes are relatively expensive exp especially since they lock up a lot of money into an untradeable investment. Especially xstr/xrange. I think it's a good idea to do tradeable pots sometimes, if they're cheaper/efficient exp for you, and only make a smaller stash of extremes. If anything, you work through extremes slower than supers, since they've got a bigger boost to drain through, and even a few hundred of each is a pretty large stash. Depending on how much of your cash pile you're willing to squirrel away in nice but expensive xpots, you may also want to consider making tradeables after 85. Your idea for thousands of extremes will last you months and months, locking up many mils that you might want to use for something else meanwhile. If that works for you, then sure. But it may be better to make a smaller stash and them come back later when you need more.
  13. I currently have overloads, turmoil, and no yak. Apparently, as far as DKing is concerned, the yak is the biggest deal. I tried to 2.5brid but I ran out of supplies from tort pretty quickly. I tried rex/prime but it feels slow. Especially, I feel like neither of these is justifying the added cost of overload potions, and I'm throwing away profit with the bones/hides I leave behind. What would you guys recommend I do with regard to DKs? Should I move over to doing TDs? (I'm relatively bad at those.)
  14. Below 92 prayer, the curses book is pretty situational. It's still nice sometimes to leech def off a boss and such, but even that requires in the 80s. Certainly don't go losing boost prayers just for deflects.
  15. greater demons: easy and good, and additionally good melee exp waterbirth dagannoths (not lighthouse): kinda annoying, but decent waterfiends: better, but challenging at your level, you need prayer and elaborate setup rock lobsters: in case you have tens of mils of gp you're willing to spend, bursting/barraging beats everything This table from RuneScoop is kinda over-optimistic, as well as mostly tailored to higher levels, but it gives a good overview. http://www.runescoop.com/html/rs_TheRuneScoopBeastopediaResourceTablesCharms.htm
  16. Don't bother doing it yourself on the tradeable pots. At all. Better to get to 85 using whatever cheap/efficient method possible and then buy supers to make extremes. You will want some amount of all extremes by the time you hit 91 so you can stew and assemble them into overloads. Overload requires xmage and xrange too.
  17. Wait. Did you test a small purchase first? Should I have done that? D: It's not a sure fire indicator you'll get enough, but it lets you know that at least /some/ amount of material is buyable.
  18. Wait. Did you test a small purchase first?
  19. Zephy replied to hitman76's topic in Help and Advice
    Try very hard to bum a zs/ss off a friend. It makes a world of difference.
  20. I think you're right about that, however with the Runetek 5 update, many, many safespots were removed. Oh, this was old, before diagonal movement even. That was the biggest safespot killer of all. The alternative could just be to mage it as fast as you can and spam food as needed. I'm not sure if the having a friend outside to trade you food trick still works.
  21. There was a safespot in a corner at one point. I saw screenshots of mage pures completing it. I'm not sure if it's still there, since this was like years ago. He'll still be able to breathe fire at you but it's a lot lower damage since you have the shield.
  22. You need roughly 4m exp for 100m gp. So, you can spend up to 25 gp/xp. That's actually pretty decent. Personally, I do regular energy potions. It's quite slow, but it averages 20-21 gp/xp depending on the markets. Right now, super attacks and strengths are closer to 26/27 gp/xp but they vary with the market. You can probably get it to work if you wait for a good time. Sara brews are about 26 gp/xp and those are nice when you get there. I watch Grimy's Spreadsheet for details http://spreadsheets.google.com/pub?key=tix0mH-83pgzsARJj6D9vvA&output=html If you're patient either with grinding (do cheap pots) or waiting (for market conditions) your goal is quite reasonable. Count on 1000-1100 unfs->pots per hour casually. More is definitely possible if your banking is fast. In theory if you are an insanely good mousekeys banker, 2000 or thereabouts is actually possible, but I've never met someone to accomplish this.
  23. Meh. Am I like the only one who likes using sharks and banking bones with a tort? Sure you lose a few kills, but you get much more constant income.
  24. Brim has safespots around the edge as well as in the central horseshoe of rocks. It's terrible for rangers, though, since there are wild dogs and it's way too easy to accidentally reset aggro. If you'd rather range, wildy is probably the better option. Really, though, just meleeing in your best armor with plenty of food should do fine.
  25. Unless said skill costs 30 gp/xp. In which case, I'd be getting like 600k-700k worth of value per effigy. (Equivalent to a full hour of casual money making.) Then getting even one per hour would be nice, assuming some side exp benefit too, from the combat. Related question, what's the drop mechanic for effigies?

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