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Sy_Accursed

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Everything posted by Sy_Accursed

  1. It's not faster than repeatedly clicking "Click to continue"...and a good thing it is. Quests live through their storyline, I'm happy Jagex doesn't give an option to skip through all the dialogue. A lot of the people that I know who don't like quests never even tried to read the dialogue. I will be using the spacebar though, it will avoid some annoying misclicks :) The number of people I know who refuse to read the dialogue, but equally don't wanna use a guide then call Jagex all manner of offensive things as the quests is "poorly designed" since they dunno wtf to do. It's like derp, the DIALOGUE tells you what to do.
  2. Well it varies from week to week depending on how detailed and visual the update is. Most weeks there are 1-3 fansite exclusives (scattered around never all on 1) plus 1 twitter and 1 facebook. But with these aura's the only big visuals they can show are the costumes and the wings; and in the name of not showing it all off they just did 2 pics of the wings.
  3. It sounds like your router needs to be reset and is possibly overheating. Even some of the newest routers can get a bit on the hot side, especially in summer and/or with poor airflow resulting in erratic behaviour. I'd make sure router has a good air flow and see if it feels warm, if it does shut it off til it cools down and it will usually solve many issues.
  4. Huh? There was music in the abbey. It was just more of a background track compared to a song. When the second murder occurs, that music takes a turn in another direction. I'm surprised you didn't notice it. I don't know, I noticed several gaps in the music...maybe my music was too quiet, but I heard the choral singing and the troubadour stuff just right :/ Would be sound settings. Choir and troubadour was on ambient sounds, in between is filled by music. This area jsut has a slightly unique mechanic in that the ambient sounds mute/quieted the music when you go near them. (So you didn't get like u do in say karmja where jungle noises play over the music)
  5. Fair enough but I still don't see what's soooo wrong with adding like 5 words to a few quest guides so that a search can pick them up when a specific quest story arc is searched for. It adds to the usability, even if for only a minority, and has no impact on the guides, server space, load times or anything. I mean how is it a bad thing to make it so that if a user searches for a specific story line (which in itself is not unlikely) all the relevant quest guides appear near the top of results as they have the appropriate keywords in by simply listing somewhere on the guide they are part of that arc? And I still disagree it does not make sense for someone to know at least 1 of the quest names. Its arrogantly presumptuous to assume they must know at least 1 title if they are interested in the story arc. And its perfectly feasible for someone to want to quickly see a quest series eg what if someone said to a keen new slayer: "You should do the elf series to unlock dark beasts" they don't know any quest names, but they have the series name and want to look it up. Or in a real life example: Recommending books its easy to recommend a book series and people won't know specific titles to instantly find them, especially on a series like His Dark Materials where that title does not actually feature in the individual book titles. Same principle still applies to this, there's no guaranteeing factor that they MUST know one of the titles if they are interested.
  6. It's all very well saying people should give money away, but the truth is most people simply can't afford to in the current economic climate. Personally my biggest life changing moment was in the last year of high school. Can't really pinpoint what it was, without saying more than I care to reveal on a public forum, but it essentially turned my entire life around and helped me get my head unjumbled etc.
  7. But they aren't supposed to be actual wings; they are meant to be a shimmering magical aura, the same as the vague colour shapes we get on weapons from auras. To me its perfectly fitting that they are flat given their context.
  8. The problem with that is that users would have complete additional and unrelated quests to complete such chains anyway, and the next link to a specific chain is generally already mentioned on the quest guide under Advancement... As in, Underground Pass mentions Regicide, which mentions Roving Elves, which mentions Mourning's End 1, which mentions Mourning's End 2, which mentions Within The Light. So we already cater to this minority. You're still missing one key element of my point: You are a new player. Someone suggests you do say the penguin story arc. None of the quests have penguin in the titles so they are not easily found on site search; if it finds them at all. So how do you find the info? Go to another site? Same applies for most arcs: the names alone don't generally point to the story arc unless you have prior knowledge. The simple addition of a note of the story arc would mean search can find the story arc by that name, it's just putting the words on the page as simple as that makes all the difference to searchability. If the elf story line quests all even said "elf" let alone "elf storyline" just somewhere on the page they become infinitely more searchable under that guise. Yes there are other requirements that users would have to look at, but this isn't about walkthrough for the series and all their requirements, its pure and simple about noting that the quest is part of an arc. Heck you can even slip it into tip's tricks and notes and it'd still make them more searchable. It's about searchability, not lifting info from advancement/requirements to make up some pretty superfluous chart of this is the chain of the story (but it reqs extras)
  9. Seemed rather rambly and jist seemed to be: Jagex might start catering to pures. The answer is: Jagex has said time and again the game is designed around players who do EVERYTHING and use EVERYTHING, they do not cater specifically to players who limit themselves, which applys to both "negative" limits like dont do combat and "positive" limits like dont do anything but the best xp:hr, which you can't really cater too anyway any gear that comes out isn't gonna go into a unseen niche because people in general like good ways to do stuff. Sure if may be the top end method that not everyone uses, but it will be all over guides and what not. As for your boss category this is nothing new at all, pvm has always been about this. The only difference is with corp, nex and many dg bosses their sheer strength means these weakness are much more obvious. There was a day and age when kq and kbd were more than basic gear mashing and required a planned team because they were really massively powerful compared to players. I don't really much discussion value here beyond fanboying over random people who happened to do things publically, I mean for all we know half of these things they amazingly did others culd of done for fun but not filmed and then their friend copied it and filmed it to gain "fame"
  10. I don't measure merit by how many items it does or does not effect but by the benefits it offers to user experience and finding content. Just because it caters to a minority doesn't make it pointless, I mean wheelchair ramps don't effect most people, are they pointless? The merit is it would make quests searchable by storyline so a user wanting to do storyline x can search storyline x and actually get the relevant quest guides shown to them and thus offers better user-friendlyness for users who do not know which quests go to which series the same way older players do. But obv at the end of the day crew's call and all, just an idea I think will improve user-experience in a small way and requires very little effort to implement with no obvious detrimental side effects.
  11. No I don't want anything mapped. Just a category to marker quests that ARE in story arcs, not really anything to do with mapping. For the primary purpose of making them findable based on series. And I fail to see why many quests not having an arc is relevant; I never said they ALL needed it or they all need to be forced into some made-up story arc. And It's not like theres not other categories that only apply to a few items (like retreat in the bestiary virtually nothing other than unicorns actually retreats) All you need is a basic category on the quest page to denote it some how eg Story arc: Elves or Elf Storyline And for quests with no arc, its just not included, simple. As then it'd come up in searches and could be linked to a quest database search based on the exact term that would throw up the list of those quests.
  12. But they aren't, one or two appear for some; but nowhere near the entire series. And I have no idea wtf ur on about a map with dangling threads.
  13. No it doesn't elf storyline search: http://www.google.com/cse?q=elf+storyline&cx=012172442310630617423%3Arvve24r-70w#gsc.tab=0&gsc.q=elf%20storyline&gsc.page=1 8 results: 2 tip.it times articles Music guide MA Guide Slayer guide Gods Guide A news archive post about void quest Regicide quest guide Not really giving a comprehensive answer to the elf story line, though It would if there was a quest chain category that clearly marked the all as the elf storyline so search would find them via tht tagging. Dwarf fairs vaguely better, 2 quests guides in the first page but only because they both have Dwarf in the quest name. But most are same as elf or worse. Like penguin gets no results, sea slug gets the quest xp guide but no specific quest guides, void knight picks up 1, white knight gets nothing linked etc.
  14. But that doesn't tell you anything about where the story goes or does not go short of checking each link yourself to trace where the specific story arc goes (especially for ones with several links, but not all story related); which isn't easy when you do not know the quest title. Or if ur coming to it with a recommendation to do the elf series, how do you know what on earth tht series has in it?
  15. For users who want to see clearly which story arc the quest ties too, which quest advancement doesn't exclusively show; or be able to quickly see a list of quests that follow that story so they can see where its going and future reqs etc.
  16. Would be near impossible without the original frames of the animation as once exported into gif (or apng) the frames are lost and you can't really get back into the image to edit it.
  17. Toolbelt items: Hammer Chisel Needle Saw? Crafting Equipment? Farming Equipment? Hunting Equipment? Combined with the fact it said all resources are 1 click now it makes at sound like, as a hidden extra of sorts, we will be able to click/right click logs to fm/fletch them or click gems to cut them. Afterall they said they are reducing clicks and using chisel or knife on x can easily be tidied down by making left click options for tht items appropriate action.
  18. Which is why i suggested it primarily as a category on the quest page itself, just so that people can see the story grouping it belongs too and perhaps search by it. A brief summary page would merely be an added extra that may be possible, but not vital.
  19. bank space, toolbelt and money pouch all sound WINZOR; perma having hatchet etc onboard will be handy. Also for ppl yammering about coins lost on death: I'd say its clear pouch = safe. They define pouch is NOT part of the invetory And coins are always safe UNLESS in invetory in wild. As for toolbelt not storing pick and hatchet it does say all resources are 1 click now, so no need to withdraw a tool for use. To my eyes resources are what you get from gathering skills aka fishing, wcing and mining.
  20. i caught tht already and editted missed bone bury off
  21. It's same as shattered heart xp, found here: http://open.tip.it/pages/view/shattered_heart.htm And as nice as 1 clicks wuld be there aren't 10 of them; only fletch and herb can be done right at the bank with xp gain. The method listed is the best one as via varrock palace its all clustered together (trees + guards)
  22. My method: Tele to varrock* Chop 2 logs Fletch 1 Burn 1 Alch bow* pickpocket guard kill guard on controlled bury bones * is interchangeable if I tele to varrock for bank to get axe etc I'll alch the fletched bow; if im at a bank Ill tele to varrock. Takes me probably about a minute at most.
  23. You've only ever been able to have 10 full urns. Thats only reason I could think of why its not letting more fill.
  24. But then we get back to the point of domestic vs international travel meaning US has 5:1 population over the UK so does it really show a fair result if America wins on mere population numerics, where as if you weight it etc interest % could be higher for uk.

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