Everything posted by Sy_Accursed
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Birthright of the Dwarves- 2nd October 2013
Servers are buggy, but rest of what you said is not bugs. Drunken Dwarf king only occurs if Veldablan dies and you keep royalty. If you remove Veldblan from throne (alive of course) he disappears. Mod John A has had a thread on rsof for a couple of weeks now gathering post-quest npc/dialogue ideas to be put in most of which revovles around all the npcs that just vanish/have no comments Like Veldblan, the spies, the ogre (if alive)
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Server Issues
Some how I doubt anything acquired via the tradable untradeable glitch will stick after Jagex sorts the issues out. I mean they do track all trades, if it hasn't automatically flagged them then it's not gonna be all that hard to check for untradeable that have gone through trades and revoke them. Especially since you can double check them against other account variables. Eg holiday complete variable not ticked = shouldn't have the item. Low dg and no adventurer log of buying = shouldn't have high dg stuff. Low number of cwars games played = shouldn't have profound.
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Premier Club Newsletter
Hold on. Person 1 bought Gold membership. Person 2 didn't buy Gold membership because it wouldn't unlock every promotional item for the year. Then Jagex later makes every promotional item for the year (and some more) instantly available to every Gold premium member. Person 2 realizes that Person 1 ended up getting every promotional item for the year because of their Gold membership. Then when they make more Premium membership packages for next year, Person 1 buys it again, but this time, Person 2 does too, who probably wouldn't have bought it otherwise. Of course, not all of those who didn't buy Premium membership will suddenly start buying the packages for next year (or they might just not have more Premium membership packages), but it'll probably be a nice chunk of them. would have been more effective if they STARTED with this theoretically, there isn't even that much overlap for the market, it would have been easy to do and they'd be raking in the dough (i'm sour grapes enough to not get it if it comes around again since i already missed out on most of the interesting stuff) I don't see why people got all panty twisted about it anyway. Gold membership gave out the past year of membership items when you bought it. Bloodpouncer came out after the package so was not included. The logical assumption was at worst next years gold package would include it, at best Jagex would give it out at some point in the interim.
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Sirenic Armour- 22nd October
You can't just make a drop more common in order to stop the initial hype overvaluing it, that would be stupid as it just screws up the economy even more. Doing that results in 1 of two paths: 1) It becomes worthless because its too common and ends up undercutting a huge segment of other armours, which is bad because higher gear should cost more. 2) It spikes anyway and settles higher than it would've for a longer period due to people panic when jagex hikes up the rarity after the initial surge. It is better to release it as it will be and let it find its own way to a stable price, yes it may be stupidly high at first but guess what! You don't have to buy it at that price and you don't have to wait for it to settle either you can go and get it yourself. Having a change in rarity of a drop at some point just causes insane market fluctuations that can take years to iron out due to merching and underlying fears of Jagex changing it again. If you keep the drop rate steady people simply start off high through high demand vs low supply and it gradually shifts in to place.
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Runescape Dying? [Discussion/Observation]
But no-one here is saying just throw it at someone who disagrees. People are saying it in the context of people who truly utterly hate Jagex and the game and the direction it's taken and find nothing good in anything they've done for years and do not have any constructive proposal or idea. These people clearly have no idea of how the game should progress as they just want it to go backwards and do not find any enjoyment in it, all they do is hang around to whine and moan about how bad things. Not to people who dislike the eoc or nis or w/e, but still enjoy the game and have constructive ideas on how to better it or at least can get on and enjoy the game without dragging every possible topic in to a diatribe about how the game is ruined and dead and jagex killed it.
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Sirenic Armour- 22nd October
It's barely out you can't really make a judgement of the set value yet. As with any new content it will be stupidly high compared to where it will begin to settle in a week or 2.
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Runescape Dying? [Discussion/Observation]
I don't see whats wrong with telling people to quit. If the adamantly hate a specific change and cannot get used to it and constantly have a negative outlook on the game because of that update and therefore find fault, boredom and failure in ever avenue of the games progress then what are they really still here for? Why continue to play a game you feel so negatively about and brings others down with that negativity when you could just move on to new pastures?
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Dev Blog - Prestige
I supported this system, I wouldn't support anything with actual gameplay benefits. Not because I don't want to no-life, but I actually believe that would be unfair. Really? I think if you invest more time into a game you should be rewarded for it, lol. I kind of miss the days when being maxed actually a big deal and having a high level'd stat was a useful accomplishment rather than a cosmetic achievement or novelty. I'm not saying I support giving different tiers of prestige uses or whatever, I just think it's ridiculous that if someone invests 5x the amount of time as someone else that it's "unfair" that they benefit from it. I'm curious how you can miss the days when a high stat was a useful accomplishment considering they never existed. It's only in recent years skills have really had the top 10 levels and more in some cases filled out and even then half of them aren't 'useful' stuff. In the 'old days' before the cosmetics of capes literally the only reasons to get stats high was completionist tendancies or trying to get e-status over being so awesomely high levelled. Never anything useful to it.
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Premier Club Newsletter
I never said the ge price moved as quickly as it should, nor that some items did not need manual adjustment. My only point was it is incorrect to say ge prices stagnant as people don't use the ge for items with different street prices, as direct trades are still factored in to making the ge value shift.
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Premier Club Newsletter
Agreed. The best equips should ALWAYS be obtained through means other than random boss drops. Otherwise, it's far too easy for the 1% to completely manipulate and control the economy on them. Jagex doesn't understand balance at all, which is why they consistently release bosses with drop rates that are too low for their difficulty/time per kill and GE prices that are FAR too low to use the GE so they remain stagnant and never update. 1 issue with this ge value being wrong does not make it stagnant. Jagex specifically made the ge pricing system monitor normal trades as well as ge trades to ensure items do move to their rightful values. Equally ge value does not in anyway restrict what people can buy or sell for on the ge, people will sometimes put in street value sell and buy offers and they will go through in due course. The only way for ge values to stagnant is if the item value is stable or the item is not traded at all.
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Future Update Discussions
I wonder if they are sort of working through the skills on a 1 block at a time basis. Chasing up EoC with filling out the gaps and missing final tiers of combat gear, coupled with odd overlaps in to other skills; before moving wholesale on to another skill. Though saying that we have had other supposed high-end fill outs of skills with varying degrees of success. Eg New trees, pretty decent for wc level wise and technically good for fletching, though perpetuating the issue of stupidly high make reqs for rather low levelled gear so limited lifespan of being all that good there aside from an xp cow for the gp laden. Then we have the other train wrecks...like all them useful high-end farming plants that next to no-one grows as they are utterly useless (even in a world where warbands don't exist they aren't any good really). We do have that supposed construction rework on the near horizon too. I wish they'd focus on a gatherer/artisan rework and address the level vs use flaws and oversaturated resource from drops in mine smith wc fletch and craft to an extent. Plus it'd give ample opportunity to implement the fairly popular idea of ousting mage armour atleast from crafting in favour of a craft:range, smith:melee, rc:mage arrangment. In many ways I would not mind at all if Jagex changed their focus from new content, giving us say maybe 1 major update or a few minor updates of new stuff a month whilst filling the rest of the weeks with rework/refresh stuff. It'd still take time but focussing the dev budgets on reworks we could perhaps finally get all of Gielinor up to the same rough standard graphically and gameplay wise across general graphics, quests, minigames and skills. I mean sure I can see why they give the things new players see priority in such refreshes, but it certainly does not look good when that new player goes further afield and finds places/quests/games that are soooooo many years behind graphically and gameplay-wise even though other areas are on the 5th or 6th facelift. I mean heck there's only 13 f2p quests left that haven't been madeover/are not quite new and even then some of them could probably get away without a remake (bloodpact etc) so could we not have a concentrated effort and clear them and then move on to focussing on members quests. Land-wise you've more than done all the f2p areas really, falador is in the works again could we perhaps now get some attention on places beyond white wolf mountain? Mini-games just pick one and start there, most of them are horribly broken since the eoc.
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Sirenic Armour- 22nd October
Welcome to Communismscape.... This is the worst idea i have ever heard. If you want to introduce a tax just make it based on items values in that items valued over X have a 10% tax paid 50-50 by the seller and buyer when sold through the GE. Your idea is overly complex and punishes people for have in game wealth.... That's kind of the point. The economy is in a mess because people horde to much in-game wealth thereby allowing high end prices to go through the roof due. To fix the economy you need to remove gold from the economy and discourage people from excessively hoarding gold. Also I fail to see complexities, yes perhaps in introduction it may need to have some complexities but it is a very simple system have of x value get taxed y % dail/weekly/monthly/whateverly. Set the threshold right and it only punishes people who push to excesses without touching normal play. For example your system will punish me because I have more then max value bank(Im using max value as being higher then the number will display on the trade screen). I have some rares not becuase i merchanted or PVM 24/7 everyday for years or did things to get rich and buy them but because i played when they were released and kept them so while on paper Im super rich by some Runescape standards I really am not as all my stats and money was mostly DIY and it took 11 years to gain(sadly I have no noncombat 99s). Why should I be grouped with players that have played for 4 years and used the GE to get the same bank value as me. They did it their way i did it by just being at the right places at the right times. But i dont think either of us should be punished. I still don't understand what you are trying to do by limiting how much wealth an account has in the bank? I never said it'd be applied to everything, the primary concept is to do with gp only, with the possible addition of some mechanic to deal with the possibility to 'hiding' gp in easily stackable items. Rares would be an obvious exception to such a system. Equally I never said how high the bar would be, the point is to target those with excessively hoarded wealth that is damaging the economy, that value could easily be defined by an amount well beyond max cash stack. The idea is to forcible remove gp from the economy by targetting those who won't miss it, because they are the ones who have the hordes and hordes of gp that need to be removed to rebalance the economy. It's just the same as any other money sink concept, just instead of it being something people can ignore if they so wish rendering it less effective it actively targets the large sums of gp to drain them. It's not supposed to be something that effects most people at all, it's meant to be a top-end failsafe system.
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Future Update Discussions
I never said I think it should be best in the game. I simply stated that t90 tank armour from barrows would be another nail in the coffin of its usefulness, which is simply a statement of fact. Shockingly the release of the next tier up in anything adds a nail in the coffin of the tier below's usefulness.
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Future Update Discussions
That's just stupid. You can't claim everything is not high-level just because it is less than max.
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Sirenic Armour- 22nd October
Welcome to Communismscape.... This is the worst idea i have ever heard. If you want to introduce a tax just make it based on items values in that items valued over X have a 10% tax paid 50-50 by the seller and buyer when sold through the GE. Your idea is overly complex and punishes people for have in game wealth.... That's kind of the point. The economy is in a mess because people horde to much in-game wealth thereby allowing high end prices to go through the roof due. To fix the economy you need to remove gold from the economy and discourage people from excessively hoarding gold. Also I fail to see complexities, yes perhaps in introduction it may need to have some complexities but it is a very simple system have of x value get taxed y % dail/weekly/monthly/whateverly. Set the threshold right and it only punishes people who push to excesses without touching normal play.
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Future Update Discussions
POP is low level content. It needs to become obsolete at some point. Since when is level 90 skills and lvl 85 armour low-levelled content? Last I checked that's near enough top-tier equipment and one that's under a year old too.
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Premier Club Newsletter
This already got posted in update teasers discussion like all the previous letters were. Given it's halloween event and will be running during runefest logic would dictate it'll be out next week for the usual 1 week before 1 week after timing with runefest neatly in the middle.
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Future Update Discussions
No doubt this will be all 3 t90 tank sets and maybe a hybrid, just to add a nail in the coffin of pop gear unless of course it crumbles to dust. Barrows after all is known for being all combats. Intrigued how the 3 at a time then leader thing will work: Is this 'leader' a new character or ne of the 7 existing bros? If the leader is a new character who will be excluded from the fight? Tuska content sounds intriguing, presumably these monsters mark Tuska's imminent arrival.
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Sirenic Armour- 22nd October
I still think one of the best ways to fix the economy in terms of too much gp would be to implement a tax system whereby if you exceed a certain threshold of gp, or any specific item, (or an overall 'worth' tax that includes bank value not just raw gp) you face a daily percentile tax that increases the more you push past it. It'd act to disincentivise hoarding all that gp, as well as making sure you can't hide it in item stacks, whilst equally acting to drain gp from the top end of the game. Even accounts that are quit and don't log on could be effected by it. It'd certainly cause a lot of the uber riches to rage and would have to be implemented carefully (eg lots of forewarning and staged introduction) but it'd certainly be a way to get gold outta the game. 6th age could even be used in lore terms to introduce it in a 'safe' way: To mark the sixth age we have a new form of currency/coin that replaces gp all coin drops etc. come in this new coin and it is immediately subject to the tax. Meanwhile trading person to person or via ge uses old gp first and converts to the new coin and then say after 2-3 years or so any remaining old gp is converted. Would help to stop richies complaining to an extent as their uber wealth is immediately taxable, but it does render that wealth unusable without it entering the taxable system which ought to have a larger immediate impact of gp considered to be in circulation and in due course enforce people shedding excessive wealth. Perhaps in tandem with it they could offer an old-gp only bond at lower than ge value that cannot be re-traded and can only be redeemed to give the richies a bit of sympathy in terms of how to get rid of gp to avoid taxation.
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This may belong in Tech forums...
Check the website for your graphics card for new drivers.
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Sirenic Armour- 22nd October
The irony is armour post-eoc wasn't too bad...until they 'fixed' it by making power, tank, all and hybird definitions that are just all over the shop. Especially seeing as power armour specifically undermines one of the eoc's stated aims: Armour for defence, weapons for offence. It's just sort of an attempt to build a system that does not exist. The only way power vs tank would truly work in rs is if we had bosses and normal monsters that were sufficiently powerful (assuming your killing them at the 'right' tier) to NEED defence over damage boosters. As in monsters where it mathed out that the extra damage sustained outweighed the DPS boost, but really this just does not exist and for it to exist Jagex kind of has the system backwards in many ways imo. To my mind (assuming monsters were made to suit the system and not just gear) some nuances that would truly achieve their desired variety would be: 1) Promote hybriding more. This kinda breaks down in to 3 points in my mind. a) Hybrid armour should be comparable to normal armour of the same tier and be geared to dual wields, but carry a penalty of some form if you don't hybrid. b) We should specifically have hybrid abilities, perhaps require some 'training' to learn them by combining exist abilities and have limited slots to store learn ones to give it some tactics. c) We should have some monsters that are specifically hybrid weak, even ignoring the effective penalty to hybriding that you can't use a lot of the good abilities the trouble is with single weakness system there is no reason to combine. 2) Give dual, 2h and 1h/tank specific uses and purposes through monster designs that enforce it meta-game wise. a) Dual wield is kinda covered above in hybrid. But in terms of non-hybrid it could be the raw DPS mode which actually lowers your accuracy a fair chunk. As long as monsters are sufficiently buffed that on-tier defence does matter, it'd make dual a bad idea until you are higher than them and can overpower the accuracy loss. Kinda like this is dual's 2ndary purpose, but the main focus is for hybrid weakness. b) Allow 2h to sit there in the middle as the run of the mill 'normal' fighting equipment c) Create some monsters that do have seriously high damage outputs that NEED powerful defence. Coupled with this instead of having power armour that raises dmg and tank armour simply build in a nice simple effect: Shields boost your overall defence and make 1h weapons a bit more powerful. If you balance the damage output vs the defence boost right, alongside 1h being boosted to compare to 2h or dual then it'd be metagame world using. d) In terms of end-game/bossing you could even build special uses/auto effects in to each style that promote teamwork. Eg dual wield could be used to parry or disarm certain fast, accurate moves. 2h could be used to disrupt certain powerful moves and break armour. Shield could be used to block/deflect all those behind. If all these blockable attacks did serious damage building boss monsters around combinations of moves like this could then promote diversity in teams specifically to avoid taking unnecessary damage. Of course really to build a system like this it ought to have been day 1 of eoc, trying to patch it in now would likely be disaster. But essentially it sums up the problems that exist in eoc vs it's supposed aims to my mind. It's supposed to promote diversity yet there is no metagame specific uses to each combat form so there is no diversity in the metagame and equally most/all bosses and monsters simply haven't been re-modelled to properly work in such a system. But this has all ben rather tangential to the news of the sirenic armour.
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Sirenic Armour- 22nd October
Rather, they decided to not break the game by making it different from tectonic. Because it is impossible to patch Tectonic armour to remove the unpopular crumble to dust mechanic whilst simultaneously releasing Sirenic that does not crumble to dust.
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Future Update Discussions
Or as Melzar the Mad said: CABBAGE OF JAS!!! EDIT: I think Mod Osborne said Brassica gained godhood while Guthix was asleep. If anyone could find this info, please share it, because there was some other stuff about him in it too. :P Only one I know of is 2-3 podcasts back Osbourne said Brassica Prime was allowed, by Guthix, to stay through the edicts as he is so weak. Which directly disproves the notion he ascended during Guthix's sleep (the 2nd one anyway) since if he had then it would simply be a case of he is here inside the edicts with no Guthix involvement. Of course he could've ascended during Guthix's first sleep, but that's not exactly a big deal as the 2nd age was the age of the gods anyway.
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Sirenic Armour- 22nd October
What? The mechanic was meant to match tectonic gear's, and the level 90 melee set when eventually released can be expected to follow suit. Your wilderness analogy (and the 1m hammer) is totally off-base. Its called hyperbole or exaggeration to make a point, I wasn't seriously suggesting they'd actually do that. My point was simple: Tectonic came out, 1 resource drop from 1 monster. Unpopular because it crumbles to dust. Sirenic comes from multiple monsters with the additional hoop to jump through of buying 500k threads to try and force value in to the armour. Still retains crumble to dust mechanic which is unpopular. It seems as if jagex are just adding extra hoops to leap through to the already unpopular crumble to dust mechanic that are destined to make it un-profitable and unpopular more so than if it just existed using normal cheap thread.
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Sirenic Armour- 22nd October
Degrades to dust AND requires 1+ 500k threads to make? It's as if Jagex is trying to design it to be useless and undesirable. At this rate the t90 melee set will crumble to dust, require a 1 use 1m gp hammer per item and can only be smithed on an anvil in the far north of the wilderness, but the supplies cannot be taken through the ardy lever, mage bank exit or tele obelisks. Nice to see loyalty prices drop by up to 40% cause they were just flat out stupid, doesn't address the fact next to nothing is buyable with them though outside of the original loyalty program stuff.