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Sy_Accursed

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Everything posted by Sy_Accursed

  1. Because it's not always more efficient to run bots. Bots can screw up or be unable to do the task, especially since botwatch got better lately. Plus even if it is done with bots there still a sweatshop behind it usually, just instead of 1 user to 1 system doing actions its 1 user to several systems making sure the bots aren't messing up and replacing those that do. There is a very well publicised MASSIVE business out in China etc. of sweatshop gold farming on various online games; it's why some big name games just outright block players for those regions and even on rs players in recent months have had trouble with auto-bans if they live out that way.
  2. True but many of these hyper rich types don't actually spend all that much that often, preferring to just horde for that big shiny number, and thus can't really dictate prices to much. The ones spending money are the ones who make the difference to the prices and deflating the economy as a whole can have positive effects due to this. If those spending the money have less to spend demand will slack until prices drop. Of course you can never 100% fix it unless you go harsh and outright delete huge amount of wealth from high ups, but introduce enough money sinks and the markets that matter can start to circulate better and make things trickier for people to reach that level of super richness meaning in time (ppl quit etc) the super riches can move further out of circulation. I don't think it'd be right to give up, if you don't do any money sinks you just let the rich types keep getting rich and driving top end prices ever higher, whilst the newbs have even less hope of ever obtaining top end. Money sinks may not implode the upward spiral, but they at least hinder it's progress. It's just a matter of making sure money sinks hit mainly the rich, top end folks and playing the long game to wait out people quitting or combining moneysinks with the harsh step to forcibly revoke gp from the uber rich. I wouldn't mind some such measures being in place and GE/Trade taxation system would be a start to curb merching craziness, I also am a fan of the idea of introducing a daily/weekly flat out tax based on bank value designed to only target those with excessive wealth.
  3. Kinda crazy to think that the well has already taken 100,000,000,000 gp value out of the economy and that's only 1/10th of the $ donation cap! Still kinda only a drop in the pond of the problem, but if we hit the 1 trillion cap it'll certainly be a good start.
  4. I'd imagine cracking down in-game on gold buyers is the next phase of their scheme. Give people a chance to go legit, then crack down on those who don't.
  5. Well deflating the total GP in circulation could be overall good for other players who don't. What would be sort of the best ever death of an MMO would be if everyone donated all their items/gp (no bonds ofcourse) and bankrupted the company :shades: "This just in, once the worlds most popular free MMO went bankrupt for charity" Obviously I don't trust Jagex would actually donate everything (and/or they already have enough money set aside so that even if all current in game wealth was donated they wouldn't be in trouble... more likely they just have some maximum donation limit they won't go over) Ofcourse this doesn't apply to bonds because that is just Jagex donating someone else's money, since someone had to pay for it in the first place. That said, I don't actually want Jagex to go bankrupt and stop hosting/updating Runescape :wub: They've put a cap of $10,000 ($100,000? I can't quite recall) on gp value going to charity, which requires trillions of gp to hit. Bonds they are just directly donating the money used to pay for them ($5 paid = $4.70 donated, so seemingly $0.30 is the charge they face per transaction to operate bonds). So it's not possible for them to bankrupt from it, one form of donation is capped the other they are just waving their profits from.
  6. But the straight donations require less effort to complete if you just want to be charitable with no effort and allows you to directly dump items. So if you have a few million in platebodies or something from training that don't sell you can chuck them in.
  7. I like how these press release never seem to have names of we as the fanbase remotely recognise. Also at the quote of 'won't believe until shown how they got them' on stats - Definitely I'd agree. The beauty of statistics is in the fact you can take 1 data set and 'prove' pretty much any conclusion you like with 'overwhelming' evidence or clever language quirks. These days such statistical wizardy just makes me thing of the uk governments 'created 1 million private sector jobs' claim. Of course in terms of factual stats it works out, they have indeed created 1 million private sector jobs. It is a statistical fact that looks very good; just as the oppositions 'lose of 1 million public sector jobs' claims statistically pan out and obviously looks bad. Yet of course the reality is all that actually happened was a reclassification of certain jobs thereby moving them from public sector to the private sector, so really both statistical facts amount to nothing really happening in terms of the overall number of jobs existing. I could easily imagine Jagex's original figures including a number of secondary and tertiary users in the 'gold farmers' problem, whilst the new stats probably exclude those users as having no control over having received such gold, especially if they are being 'good' and paying for bonds.
  8. The storm hit the south west and moved north and eastwards right through East Anglia heading to Holland and the Netherlands. Cambridgeshire, Suffolk, Norfolk, Essex etc all had amber warnings out for the winds, and mostly yellow for the rain. Most rail services cancelled all services heading south towards London, and all trains out of London too were cancelled. It was forecast to hit all these places hard around rush hour time with the train cancellations and tree falls certainly would causing disruption to commuting employees. Admittedly the storm has since past and it ran out of steam much more than forecast before getting much past London, but it had the potential to cause a lot of disruption.
  9. It'd be smart for most business places to have their own generator, doesn't however mean everyone does because they are both expensive and require a lot of maintenance.
  10. I wonder how we are going to fair in terms of update delays this week for the rebuildathon. With the storm hitting southwest to east UK keeping people from getting to work and causing mass power outages we could end up seeing delays due to employee shortages and/or power outages. UK based game servers could also run the risk of sudden cut outs in this weather.
  11. Loyalty isn't purely about you giving them money, its about continued play as well; that is why they are given out month by month. It's not just get you to buy members but to actually stay with the game and play it and see the new content. There is no such thing as t4 vampyrism, its one of the 1 tier auras, 23k and it's yours forever. Yes it does have uses but you only get that use for 1 hour out of every 4, its not exactly a staple of doing pvm well just a nice bonus. If it didn't have it's uses the loyalty scheme would be redundant, the items need to be useful for the scheme to have the desired result - making people more loyal to achieve the rewards.
  12. And why shouldn't you be penalised for being disloyal? The scheme is to promote loyalty, the fact it annoys/upsets you that you can't get the items yet due to disloyalty is the exact aim of the program. It is encouraging you to get members and remain loyal. And it is NOT a year to get such auras with how points work now, assuming a blank slate 0 starting point you get 22k points in 4 months, 32.5k in 5 months. Plus they aren't all that useful really in the grand scheme of things. Sure they have a use and can be handy, but extreme useful is vastly overselling them.
  13. I always thought the power/tank thing would make more sense if you flipped it on it's head and made it less binary this set is this, this set is that. Eg Power & Tank armour = just normal armour with no damage booster Tank 'mode' = when equipping a shield you get a damage reduction vs incoming damage plus main-hand weapons get bolstered damage wise to roughly equal DW/2h, maybe a little less. Though of course this would still require Jagex to rebalance/create monsters in both bossing and the general slayer that purposefully hit hard enough to need the damage reduction effect (assuming you are lower than or in the ballpark of their tier gear wise, once you surpass them by like 2-3 tiers it ought to be feasible to not use tank mode). But then there are a number of such things that could truly create diversity in cmb jagex ignored. Like make monsters with dual weakness that are ONLY really weak to that combo. Eg a stab water weakness wouldn't be weak to pure stab/melee or pure water/magic only to stab/water and melee/magic combined. Plus add in some hybrid abilities or allow us to train to combine abilities to make hybrid ones for say 5 slots. Then just do something simply like make 1 style dw have lower accuracy, with a little more damage so that on tier battling 2h (or 1h + shield if they make those hard hitters) is better hits, but as you surpass it dw becomes better. Do that and all of a sudden all 3 combinations, including hybrid ones have a purpose. Can even build it in to the high end bossing with a basic roster of monster moves that different kit deals with for the entire team. Eg Shield use for the tanker/voker and maybe throw in some AoE attacks that shield users auto-block and create a cone of block behind them. Make dual wield have some parry type moves that auto block some fast accurate attacks that can ko. Make 2h have some basic disarming type moves that can auto smash defensive plates or literally remove parts to stop attacks for a duration. That way you can make all 3 useful in bossing too.
  14. In jagex land tank armour is useful, just like shields and 1h combat is useful because it is 'different' and offers 'choice' and lets you 'survive easier' Unfortunately in real person land defence does so little vs incoming damage that greater damage output makes you take less damage than greater defence does.
  15. Could you not math that bit out assuming for example t80 offhand in mage ought to be equal roughly to t80 offhand range and t80 offhand melee in comparison to their mainhand variants. If you normalise the range and melee ones for speed and look for a ratio between the mh:oh then you ought to be able to apply that ratio to the mage items to come out with the damage value. Or of course you could just ignore the base damage value and take the damage value at face value for each item since it shouldn't alter the outcome of the final math really, since you can't do oh mage without an oh mage item anyway.
  16. Why not? They effects they give aren't all that huge, just good enough so that they are rewards for being loyal that are worthy getting, thereby promoting loyalty aka the whole point of a loyalty system. Plus since Jagex changed it so you basically get double points each month one from your cumulative membership and one from your consecutive membership its not exactly hard to save up for these auras even if your membership is patchy.
  17. The only wand moderately obtainable if you ignore the fact wand of treachery is under 1m, ahrims wand is only 4m, master wand has settled at like 500k and grifolic at like 30k. So of course these wands are far far harder to get than 163m wand. Certainly these are lower level wands than 80, but for an average person they are certainly obtainable as is the option of the essentially free chaotic staff
  18. The day they make loyalty points buyable is the day they lose a buttload of customers. They are points for being consistently loyal to the game, not for throwing cash at them.
  19. Seems like some very weird conclusions there. For one yes people you may not normal talk to might strike up conversation with you when drinking, but that's nothing to do with being 'sad' or trying to seem 'cool' its to do with drinking being a social lubricant. It lowers you inhibitions and makes you more open and talkative (usually anyway) so you see someone you recognise and you engage them, whether it's your best mate or someone you barely speak to doesn't matter its the same. Most people who go clubbing go to have a good times with their friends and let their hair down, maybe hookup with someone, not to form meaningful friendships and relationships that will last forever more. It's just about forgetting stresses and worries for a few hours whilst going a bit wild fuelled by the social lubrication of drink and the music. If it's not for you so be it, but don't try and paint everyone who enjoys it with some depressive brush just because it does nothing for you.
  20. Or perhaps the 3 shield shaped things shown some how relate to you know the 3 t90 shields we know are coming with barrows deluxe...
  21. Since when does it? When it came out they blocked it from working on plunder and blackjacking as they were too good already and I've not been aware of that being altered.
  22. I meant in the context of the xp wasted by denting your xp rate in order to obtain the sceptre of the gods to help speed up the ibis gaining process coupled with the fact ibis doesn't work on pyramid plunder resulting in more xp loss, in spite of the 5% boost, if you do utilise it. Hence it is not worth getting, the fact you may get it in due course of using pyramid plunder doesn't really make a difference as it doesn't work there.
  23. Sceptre really is pure luck of the draw. If you don't care on the metagame too much you may as well search it whilst you're training, but it will put a dent in the xp rates and there is no guarantee you'll get it before 99. I got mine at like 97, near 98 and after that got all but 1 bit of ibis before 99. All told ibis isn't really worth it, the xp wasted in attempting to get it will far outstrip the xp gained by using it.
  24. Mod Chris L is designing it so it'll be good combat-wise...let's just hope Mod Timbo isn't balancing it since his balancing assignments always seem to the be the ones with stupidly rubbish drop rates/drops/xp rates.
  25. I doubt it. Tuska has never been to Gielinor, as confirmed by Jmods so why would any of her precursor creatures already be here and how would they have arrived during the Edicts when Gielinor was all shut off. I also doubt any sort of specialised obelisk or construct relates to Tuska, she is a mindless animal that gained godhood, not a sentient being. She doesn't have smart ways to build things to do stuff she just rampages between worlds.

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