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Sy_Accursed

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Everything posted by Sy_Accursed

  1. My favourite bit of this whole news post was the world map taking up to 10 seconds to load being too slow part. I'd of thrown a parade if the world map only took 10 seconds to load, if I accidentally clicked world map I'd go make a cup of tea and still often get back before it loaded.
  2. I dont see why everyone is decrying shards just because the start values are a bit wacky. The prices will fix themselves like all new items do; just because a ge value exists doesn't mean people pay attention to it straight away - that's why street prices exist on new release items.
  3. I dunno of any such fcs but protip: Do them with guide mode turned on. That way the crit path rooms are lit up, combine that with clever gating for deadend rooms and you can avoid a heck of a lot of the floor. Rubbish for xp of course, but then hard mode as a whole is bad for xp anyway.
  4. I really don't see the logic there at all. Surely t90 weapons have had a far greater impact on the ease of getting nex items than t85 from ports could hope to achieve. I mean Nex is perfectly doable with t80 chaotic weaponry and that is much easier to obtain than port rewards are really once you consider the combined time investment for the skills for the necessary adventurers, getting through all the ports content plus the skills to make the stuff.
  5. In chrome add ons are stored within your account, if you re-enter the account details they all come back automatically so a reinstall is by no means a sure fire fix with that.
  6. Sounds like he/you have an add-on or feature running in chrome that needs admin powers to function.
  7. Do we have it confirmed that the t85 mage weapon will be a staff and not a wand/book? We know nothing other than there will be t85 weapons from ports. Given the nature of ports thus far it is a relatively safe bet this means there will be something for each class (melee, mage, range) but where these fall in terms of dual wield vs 2h and what niches (crush, slash, stab, arrow, bolt etc.) they fill we do not know.
  8. Torts are just a pita with that; you just have to grin and bear it or use other BoBs. Yak of course is optimal, but when limited by level the pig bob can be a tort alternative if you really want to avoid using it - at lvl 84 it actually holds more than the tort.
  9. I doubt we'll see 5 hour degrade times, 10 or 12 hours is kinda the standard for 'normal' gear (eg not the pvp gears or dom tower stuff etc.)
  10. Sy_Accursed replied to Shadiggs's topic in Help and Advice
    No, they are worse as they are slower and have less damage output.
  11. But still you are using assumptions and ideas derived from limited facts to make a coherent version of events without plotholes in it. As it stands the facts in-game, with no embellishments or extra theories, do have plot holes in and not plot holes that are simply a bit of a grey area or have only 1 or 2 logical fillers or are a sizeable gap in our knowledge with 0 details, but plot holes that have a fair few facts surrounding them that at face value quite strongly contradict each other and require the weaving together of a mishmash of sources in a very specific arrangement that only just manages to not contradict anything in the final theory. It's not good retconing or lore on Jagex's part when such measures have to be taken for things to make sense together or to spot the nuance that stops you making "incorrect" assumptions. Of course all lore has plotholes to some degree that get filled in due course, but there is a difference between something that is just missing (eg why Zemergoul went after Avvarocka or how Lucien figured out the Staff of Armadyl/Stone of Jas thing) and something that is quite problematic due to conflicting facts that requires serious thought to make any sort of coherence from (eg one of the weaker mahajaratt being so far away from their gods kingdoms without being stopped or killed in the wake of a god war that i susppoed to have seen them all vanish in one way or another and apparently ruling a city that ought not to of existed at the time and would've been part of an already established kingdom that would've had to of been breached and passed through to reach the area in question). The former can easily be dealt with by an average scaper to form the 'right' conclusions Jagex wants us to reach as they don't need to worry about that blank (though of course lore hounds can freely theorise on it), the later however poses a problem as the average scaper is likely to reach 'wrong' conclusions based on the order they learn facts in, which facts they do or don't recall and blind random choice as without serious thought to weave them together these things are flat out contradictory. And there in lies the problem - whilst it may all make sense to those of us who dig in to the lore and take time to think it through the average scaper is not going to reach the coherent story which negatively impacts their experience of future expansions based on it. Eg (to bring this back to the original starting point) Viewing Zamorak as out and out evil thanks to outdated examines, dialogues etc combined with the necessity to think things through to realise the overall bias nature of everything we are ever told about Zamorak in-game to date.
  12. It's kind of up to you to define, but seeing as it is a non-combat skill fully within the parameters of what can be achieved on f2p alone I don't see why you wouldn't be a skiller for training them.
  13. When you die the death interface pops up on this interface you have a drop down box to select from a number of options: The basic default option is to respawn at the last hub you passed through - hubs being several cities/locations: Ardougne*Canifis*DaemonheimDorgesh-Kaan*EdgevilleEtceteria*FaladorKeldagrim*Lletya*LumbridgeSeers’ Village*TzHaar City*VarrockYanille*Additionally you have the choice of a few specific options based on quests unlocks, Nomad's Requim unlocks soulwars option, Recruitment drive for falador, Knights Waves for Camelot.
  14. Because the current facts we have explicitly tell us all the Mahajaratt were dead, in hiding or imprisoned after the Godwars and we know quite objectively Hazeel was infact most definitely dead prior to the quest in question. I'm not saying it is entirely impossible they could explain it away, just within the current framework of facts where retcons have been awkwardly applied to old old content it is full of loopholes that take too much effort and work to explain away that they are just nonsensical to the average scaper. I mean even if you decide Baxtorian Kingdom fell at their hands there's issues. History we have suggests it fell after the betrayal of the other elves leaving it to slowly die out cut off from their homeland, not some great conquering. Equally if Hazeel and Khazard, who are among the weakest Mahajaratt, did conquer them how did they do it? They have no particular force of troops that we know of, Khazard basically has no followers and Hazeel has some tiny little cult. No demons or vampyres or dragonriders or w/e. Even if they did have such forces did Zemergoul and the other stronger guys just let them march off? How did they get this army all the way over there and still manage to defeat an entire Elven empire? Why would they even do it? Both their potential gods are gone and they are being actively driven in to hiding, why would they randomly set off half way across the world when there are plenty of Zarosian fortresses they could vanish in to and survive much easier? I mean lets just consider the roster of mahajaratt here. In the big leagues we have Azzandra, Zemergoul, Lucien and Sliske - by this point in time Azzandra is imprisoned despite his power, Zemergoul has locked himself away in his fortress, Sliske has vanished in to the shadow realm and Lucien has donned disguise too (as far as we can tell since he survived). In the minor leagues Kharshai has disguised himself as a human and erased his memories to survive, Wahistiel has similarly disguised himself as a human and gotten out of dodge by heading back to the desert, Jhallan is hidden away under the ritual site already, Bilrach must've secreted himself away somewhere to begin his search for Zamorak, Athankos is trapped by Enkhara who is lurking around the desert in disguise. So basically all the mahajaratt regardless of power are either imprisoned or in hiding, yet it's supposed to be plausible that two of the weakest some how gathered an army and marched half way across the world unhindered enough to successfully conquer basically the only remaining major civilisation that has some stability. These are the kind of issues Jagex has setup with their retcons on lore that are quite major loopholes that yes we can scramble about and tie things together and make up a version of events that can tie them all together if we really want, but ultimately to the average scaper just leave a maze of contradictions and nonsense resulting in the "incorrect" assumptions about things like Zamorak = evil.
  15. I think you missed the point. He was saying they would not make t85 cape/ring/weps better than the existing rings/cape and t80 weaponry because it would ruin them and thus the content they come from. I was making the point of the fact they have "ruined" plenty of other content in due course through the tiering changes of the eoc and the release of better items. I do not mean lower items are literally ruined, far from it they simply serve a lower tier of player as the top-end move on to the new best - just using his own language to highlight the ridiculous nature of claiming they would not better the existing items simply to avoid "ruining" existing content.
  16. Coherent or not there is no way Hazeel could've really ruled Ardougne within the facts we have, let alone from a random manor house that seems to have no actual connection to the rulers of the area. 1st Age - Hazeel would be in Frenskae 2nd Age - Hazeel would've been with Zaros in his kingdom far away from the area. 3rd Age - Hazeel would've been involved in the godwars and given Zaros/Zamorak regions and aims would still have been nowhere near the area. 4th Age - Hazeel ought to be dead/hiding or on his way there and Ardougne would be yet to exist, especially since the Baxtorian Kingdom existed in the general Ardougne area. 5th Age - Hazeel would must definitely be dead and Ardougne would exist but still be relatively new. 6th Age - Hazeel is clearly not ruling Ardougne and is busy doing Mahajaratty stuff There is no point in time when he can logical be in the area, with the city existing to rule it. It's a prime example of retcons that have serious loopholes in them and not uncommon for Mahajaratt considering the vast majority of them were retconned in to being such. Lucien, Zemergoul, Hazeel, Khazard, Kharshai and even Sliske to an extent pre-date the idea of Mahjaratt. Azzandra, Athankos and Enkhara are all on the cusp, I don't think they were official Mahajaratt on inception but they were close enough that it was probably at least in part planned. Bilrach, Wahistiel and Jhallan are the only ones who really truly postdate Mahajaratt as a concept.
  17. If they actually keep going with their reworks there is a mild hope of these things working out nicely, so much of the trouble is the retconing of older content via new content in ways that aren't obvious enough retcons for the average player to realise oh that old info is wrong or leave so many huge loopholes in things. Hazeel Cult is a great example it's got the setup of Zamorak = evil and it's got all these weird muddled roots of oh Hazeel used to rule ardougne until the carnillena family took over and he is in a coffin like some vampire we are resurrecting but oh look now he's a mahjaratt. Let us just pretend there is no issue at all with the fact nothing particularly in lore suggests Zaros kingdom got quite that far so why would Hazeel be there? And that Ardougne would not exist to be ruled, the current settlements are products of the 4th and 5th age. And that the Carnillean's clearly have nothing to do with ruling Ardougne like at all, not even any sort of ancestor statue or portrait in the castle. And that the mahjaratt all kinda vanished during the godwars so how on earth does this random puny cult even know about Hazeel. And if Hazeel is right there why has Khazard done nothing about it when he is literally swanning about right near by on a battlefield. And if Hazeel can be so easily resurrected (and Khazrad for that matter too) why are they not just killed at each ritual to save numbers going down. And so on and so forth, just so many loopholes where these old quests have been retconned in to the new more coherent story of runescape yet just do not hold up to scrutiny even with allowances for character bias. In many ways the elf Dark Lord thing is quite clearly another example; they are obviously changing course now but it was quite clearly one of the two (Zammy or Zaros) intended to be the dark lord that has since been usurped by Daemonheim and the creation of the mahajaratt. Heck even Zaros and Seren concept art showing distinct similarities between them re-enforces the idea. And let us not forget the other silly loose end of that quest series with Iban being Zamorak's 'son' and the Well being a portal to Zamorak (both easily wiped from existence with only minor edits)
  18. Tbf they have made the point Zamorak is used as an antagonist and Saradominists have said he is evil, but of course their view is biased. I think their trouble is over-expecting of the average player. Many users around this forum have the awareness to realise Jagex are using character bias and such and ultimately, all the views we've been given where Zamorak = evil have this bias due to Saradominist sources and that therefore it may not be true, though we lack anything in-game yet to really show otherwise. But I'd imagine the average scaper is not on the ball enough to make this distinction and a half-assed DoC style quest showing this off isn't going to outweigh the mountains of other info in their minds. It's also a bit silly in that, quite clearly, the original lore was built on good, evil and balance. Yes they may be trying to create more nuances now, but the foundation we have is undeniably the blue good guy, the red evil guy and the green nature guy in between balancing them out. Even as the lore evolved this kinda remained true Zaros was just a tacked on omg so bad even the evil guy wants you to forget about him. Arma and Bandos were just tacked on as war and peace/justice and other gods were just sporadic name-drops with no real solidity to them. Yet they are currently trying to make out these nuances have always existed and we should've known all along.
  19. Based on their past actions they'd do it without hesitation as far as I can see. Fire cape ruined skill capes. Kiln cape hugely devalued fire cape. Ava's devices have been trumping one and other for years. Seismic, ascension and drygore already killed off the great legacy of Chaotics. RCB was never anything too great, it only costs a couple of hundred k and thanks to how balancing works is worse than dual chaotics. EoC utterly nerfed dragon boots whilst boosting bandos boots. EoC equally screwed over glacor boots and dom tower gloves. The new t90 armours already saw some crashing to nex armours. 6th age circuit already rendered imbued rings not worth the time EoC already nerfed zerker ring whilst boosting warriors. It's called progress, everything gets 'screwed over' eventually by being 1-upped and it'd be foolish to expect such weak stated rings and capes to be the best forever and it'd be foolish for t85 weapons to not beat the t80 ones - so far not a single weapon in the eoc has broken the the higher level = better dynamic. Also skill capes unofficial t99? lolwut? That is just nonsense, just because you need a 99 to own one does not a t99 item make.
  20. I think you are wrong in some respects there: Based on their stats requirements t85 capes ought to trump skillcapes for sure, and last I checked fire/kiln, god and ava were the best cape choices (which still all ought to be worse than t85 options); admittedly they mostly lack lvl reqs but Ava's starts at lvl 50 so even allowing for some stats nudges from the upgrades I wouldn't put it beyond t70 and it is roughly on par with the god and kiln capes which would put them in the same placement. Of course comp will beat them, but that's a given comp is always rebalanced (thus far) to equal all the bests in cape slot. T85 rings again ought to beat the current rings (be that the seers/archer/warrior, 6th age or their imbued counterparts) - the current rings don't even have reqs which make them t1 really, but based on the balancing etc I'd place them at t70 or t75 at best. T85 weapons will be an interesting move, certainly for anyone with t90s they will be pointless, but for anyone still using t80s they will offer an upgrade that may make competing with t90 weapons in bossing a bit more of a level playing field. I mean t85 weapons (depending on what we get) can outdo Royal, Virtus, Zaryte and all the chaotics so for anyone lacking drygore/ascension/seismic they offer potential for a serious boost.
  21. It was rather dull as podcasts go, to sum up what they said is basically these few points: 1) Zamorak is not evil reiterated...a lot. 2) Zamorak won't be in a head to head fight any time soon but he'll find otherways to compete and advanced his power once more 3) Zamorak's look is mahajaratt+ With the wings and bare chest adding vampyric influence and and horns demonic influence to show his biggest factions. 4) Zamorak's symbol is meant to be demon horns based on the concept way back when he had genuine demon horns and there was not the factor of demons being Zarosian first. 5) The Dark Lord in elf quests, despite player thoughts, "might" not be Zaros or Zamorak. 6) There's a quest in the planning that explains the forehead gem of Mahajaratts So yeah quite boring really,1-4 we all pretty much knew already. 5 is semi-new but isn't exactly shocking given the current events in lore makes it near impossible for the Dark Lord to be either really. 6 we've heard mention of before as well, this seems a bit more finite it is being looked at rather than 'we have the reason in our lore bible.'
  22. I got the impression they are hoping for the low-end browser version to still be HTML5 rather than java for future proofing. Overall the move to a client will be good, being shackled by the limitations of other peoples software is just a lot of unnecessary hassle really; why use limited tech just to ensure it can run smoothly in the big 5(ish) browsers that may change their parameters at the drop of a hat when you could build your own framework and have that stability and simplicity to work with. Would make a lot more sense for the tablet/mobile moves too, make a runescape game-app opposed to navigating to it via the browser though really with the move away from unlimited data plans runescape on the go might be expensive to the end user.
  23. Sy_Accursed replied to a post in a topic in Off-Topic
  24. They aren't even baby unicorns really, more baby pegasus; I can see the mild similarities to MLP but I don't see why people get worked up about that at the end of the day anything that is cute and horse based gets MLP referenced these days regardless of whether its supposed to be or not.

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