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Sy_Accursed

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Everything posted by Sy_Accursed

  1. This new broadcast chat channel does not seem to include the D&D announcements, this disappoints me.
  2. The blank space where the camps where has been bugging me, it's just too blank. Even some odd bits of junk, scorch marks from fire pits and the faint remains of paths ways would've been nice; but they are literally just blank terrain it looks odd at best and plain rubbish at worst.
  3. I fail to see how this is any different than completing buy offers. The items still come in to the game and the money 'paid' still leaves the game. I also fail to see peoples major aversion to the small supply surge causing a bit of a price dent - the reason they are stuck in the first place is because their ge values are too high compared to their related products. They NEED to come down in value in order for the market to move correctly. It is different because money is going out but there is a chance of a sigil coming into supply, it's a money sink and doesn't cause a lot of sigils/shields to come into the game suddenly. The ones stuck on the ge are a money sink, the money paid for them vanishes in to the abyss never to be seen again and regardless of whether you stagger the items coming in or not they are still arriving in game buy either means. Again I see no difference both methods will introduce the same total number of sigils and both methods will eat the gold paid for them. The charity shop concept is just likely to leave thing as stuck as they were before as people are not going to put more gp in than they get out, so they'll only go so far then call it quits leaving items stuck in limbo once more; unless of course the chance of getting the items for a small amount of gold is quite high; but then that is self defeating as it'd be a worse money sink than the ge sales and getting them so cheap will make people gladly sell them much cheaper creating a price crash anyway.
  4. I don't see why they should hit shield prices much. Sigils are stuck precisely because they are ge valued at considerably more than the shields in the first place. Plus it's not like spirit shields can't survive a bit of a dent considering in terms of the meta-game now they are outclassed by both the dg shields and the rise of the 6 shields so they are kinda over-valued. Plus it's not like sigils actually flowing around thanks to the shard cs aren't going to have the exact same effect in the long run, it's essentially a choice of a short sharp price denting from the releasing of the trapped sigils or a prolonged process of them slowly spiralling down.
  5. I fail to see how this is any different than completing buy offers. The items still come in to the game and the money 'paid' still leaves the game. I also fail to see peoples major aversion to the small supply surge causing a bit of a price dent - the reason they are stuck in the first place is because their ge values are too high compared to their related products. They NEED to come down in value in order for the market to move correctly.
  6. I think I'm of the opinion that whilst the servers are down update being made stuck items should be matched to existing buy offers (within a reasonable price margin) and any left over should be scrapped. Though I don't think this should be a huge issue afaik sigils are the only one with a huge issue of getting stuck and that is entirely because their prices were never anchored to their respective shields (an issue which ought to be fixed as well)
  7. Yeah as pointed out rather than getting into blaming jagex try and actually use your eyes and search f1-f7 are by default set to be the hotkey shortcuts for 7 of the 8 menus (esc being the 8th) but they are by no means the only way to access them, and with only 8 menus it does not take a huge amount of time to find what you are looking for. In this case the settings are in the powers menu, accessed via the 4 glowing orbs button. Equally via the settings menu you can quite easily access controls settings and change the hotkeys if they do not work for you; personally I am on a mac and have had no problem with the f-keys functioning as intended whilst in the runescape app; as long as it has the focus the f keys should work just fine.
  8. Sy_Accursed replied to a post in a topic in Off-Topic
  9. Sy_Accursed replied to a post in a topic in Off-Topic
    Personally: As for book 3:
  10. Well if they do it right those placed at 1gp will fill the highest value earliest offers first meaning they wouldn't be put out there for nothing. Besides they don't have to drop them all the way down they could right a simple script, run during the server downtime for update, that matches existing GE buy offers to the stuck stock of items and leave any remaining stock to be matched live as offers appear with priority given to them over new from player ones. Or they could even take stuck items and replace them entirely with shards using the same principle of filling offers first. Or they could just match what they can and delete the rest as a lost cause. Equally if they are indeed stuck due to CS their prices crashing a bit isn't a bad thing, they get stuck because people aren't buying them (for example in sigils case because they cost more than the shield they produce) they really ought to drop to flow correctly.
  11. Just because an item is already low does not mean it can't crash, they reach these price flaws on the basis of supply vs demand. Fundmentally and dramatically altering one side of this will cause price changes. If demand is unchanged, but you double supply it will crash, then as everyone can afford it the demand will slacken meaning supply will surpass demand resulting in possible further crashes. Seismic could benefit from such a crash, but outright crashing the entire market to fix one drop is not the answer. And as I said shards will be sold often, people kill these monsters for the cash from the big ticket drops. To get that cash they have to sell the shards; even if they wait until they personally have 120 shards and sell the item the overall flow of the item and shards combined will still equal the already existing flow of the item. There is no logical reason for people to stop selling it for the gp just because it comes in pieces now.
  12. So like 2 items created every drop then? Say 1 that goes onto g.e., and the 2nd thats broken completely into shards and divided? That could work but for most of these items I don't think they want to double the number created. Well if the only thing an item drops is shards, it will cause a shortage of items in the market (most people might want to hold onto their shards), and that might keep prices up. It can't create a shortage. There will be the exact same rate of the item coming in to the game as before the only difference is some will exist as shards to begin with instead of the item, but as each shard will be valued at 1/120th of the total item value you can simply buy shards if the item itself won't buy. I don't agree that most people would want to hold on to their shards either most people doing pvm are in it for the profits from these drops, holding on to the shards isn't profitable for them. The idea of having the shards and one go to the ge is just awful it would cause deflation yes but it'd utterly crash the value of every single drop far beyond what could even be considered a fair or balanced value.
  13. Sy_Accursed replied to Goku501's topic in Help and Advice
    The link posted is a link to a site called Down For Everyone Or Just Me It's not Down Forever as you skimmed from the start of the url. It is a site that lets you test any url to see if it is responding thus answering is it down for everyone or just me. In this case it is down for everyone, meaning the website server has crashed and no-one can get on atm.
  14. ^Fair enough I totally derped on how CS works, it certainly is injecting gold in that way. A nice side-effect of this update as well: You can buy expensive gear in smaller chunks to help it feel like less of an endless slog/help you not spend it elsewhere if you aren't making the money to outright buy these items.
  15. Well stuff like spirit shields may have been an issue as well. The sigils seemed to be a lot more than the actual shields so I'm not sure the sigils sold. I'm also not sure how many godsword shards and hilts actually still sell. Fair point, I didn't think of them; though you could argue jagex could've fixed them long ago by price linking or creating a system where the ge could self-build items eg if drop hasn't sold in x time it is taken into a pool where it is grouped with the other parts and put back as the resulting item. So it'd eat godsword shards and spit out blades and (later on) eat blades and hilts to spit out swords.
  16. I lolled at 'like voragos drops on launch' since they still are in excess of max cash. It sounds like a system that will work for the coinshare issue but I think it is BS to claim CS was injecting gold. All the items that get CS'ed do sell (to my knowledge) so it was perfectly neutral other than the small window between the item dropping and the ge sale occuring. Plus, unless my memory is failing me, did it not kind of act as a gp drain since items went to ge value but you only got -5% value in coins? Meaning each drop that 5% value was removed from the game. I'm curious how robustly the 120 divided evenly is programmed eg 11 people for drop works out to 10.909090... Afterall (depending on the drop value) giving people 1 shard more/less at random could be quite a large sum compared to giving people 1gp more or less on a coin split.
  17. Sy_Accursed replied to a post in a topic in Off-Topic
    They don't contradict each other really, unless you go out of your way to take them as such. The avatars have always been defined by their hereditary bending - Aang was an airbender who was the avatar, Korra is a waterbender who is the avatar. By that measurement Wan would not be considered a bender of any description, simply the avatar. Or if you interpret it as they being defined by their original bending he'd be a firebender, not an earthbender. Plus the fact of context - the people learnt bending from the animals, but the Avatar is not one of 'the people' it is a special separate entity part human part spirit that simply resides in a host each lifetime. Even in the context of 'the people' being the specific tribe from which the story originates it still makes sense as none of them would particularly view Wan as part of their people if he's travelling around trying to be neutral and separate to bring peace. Of course it can be interpreted as contradictory if you so wish, but there are plenty of ways for the two to co-exist within the facts we have without contradicting each other.
  18. Sy_Accursed replied to a post in a topic in Off-Topic
    It's a nice idea, but it kinda entirely contradicts the facts we know imo. Namely the story about the origin of Earthbending where the guys who learnt it from the Badgermoles were the first earthbenders. If people were already bending they wouldn't have been the first. Equally we have accounts (though less detailed) of bending specifically being learnt from the dragons and the two spirits for waterbenders, all of which leave little ambiguity for it to be a case of 'they weren't benders because they were bad it it, these entities just made them good.' Plus it raises a few other contradictory issues firstly the turtles were only giving humans these powers to survive the spirit wilds and they returned the powers when they returned to civilisation. The spirits were heading back to the spirit world and the danger gone, hence the turtles evicting humans back to living on the land so in what context would they have given the powers out? The reason they did before is gone. Plus if they turtles did hand out powers to everyone as they left then how do you explain non-benders existing and counting for the majority of the population? Afterall everything we've been shown of the world benders have always been a small portion of the populace, even more so moving into Korra timeline. Sure genetic mutation might play a part, but such things usually lead to survival of the fittest which would be the benders in this case which would infer they should vastly outnumber ordinary people if everyone had bending when they left the turtles. Just seems like it'd require so much retconning of pre-existing stories and extra explanation to work around the facts we already have that it seems unlikely to me and not really worth using as a view of how things happened until such a time as there is something a bit more solid to support it opposed to filling in an ambiguous area of the history with an idea that contradicts the known facts.
  19. Sy_Accursed replied to a post in a topic in Off-Topic
    On the second we don't know with any certainty what power each given turtle did or did not have, it could of been a case that each just had a specific favouratism. Equally I don't think 'why 12 with only 4 powers' is really a valid point - the turtles purpose was not this great power it was to give a home to humans whilst the wilds were ravaged by spirits. Plus in terms of who had what we know of at least 5 distinct turtles: The four that gave Wan the four elements plus the one who Aang saw about energy bending. I don't think the subdivisions of bending would necessarily have specific turtles I mean bloodbending and metalbending are both discovered during Aangs lifetime by humans. It is however feasible 1 turtle per power, after all we have 7 unknowns left with 6 known specialised bendings: lightning, blood, plant, metal, sand, healing And we have been told to expect to see an air specialised bending at some point by the show makers which would make a round 7
  20. ^That'd be so much cooler as its not just a random complication that doesn't really make the fight harder just takes focus from killing to micro-management of their health levels. instead it creates a genuine extra nuance to the battle in terms of how you decide to deal with it, it adds tactics in terms of which brother is best to kill when in terms of the stat drains to layer upon their already special moves that play on priorities of kill. I mean they all already have pros and cons in kill order but with like 2 1/2 minutes between kill 1 and kill 6 those nuances are kinda lost as you don't have time to play with them as much. Eg: Verac - hitting through prayer and draining it would be a good thing to take out early, also removing him knocks a special move off guthan and torag (throw verac for helicopter) Guthan - Impaling furtherest away so they bleed out until they get close. Again could be wise to take out early as is a move that may require you to get in harms way more than necessary. Torag - The pound in to ground hammer would be good to take out since it does heavily rely on team focus to save each other. Karil - the shadow portal 'bombs' and the tieing to a specific spot can be problematic with running you in to danger. As well as the turrent move that's hard to dodge, seemingly as well as draining crucial stats etc. With them all having to be downed so close together you kind of remove the entirety of the possibility for tactical play in terms of which brother(s) to take out when to make the fight easier (or harder if you so desire)
  21. The 30 seconds between kills things seems a little on the harsh side imo. Seems like a mechanic that makes it difficult just be making it awkward rather than adding genuine challenge eg it becomes more about avoiding over damaging one guy than it does about trying to the fight them the best you can.
  22. I'm sure Jagex pointed out that bonds doing well so far but I don't recall them saying that "we've decided that it's solved the problem" in such a short space of time. I disagree with your remarks on staking. This is your own interpretation of it. I've never seen staking advertised that way by Jagex, unless you have something to prove to the contrary. You're right in the sense they've done nothing about it but as we all know staking has used for gp transfers between accounts - That's abuse and if used for transferring monies under RWT it's breaking game rules. Because the Jagex announcement on which this thread is based about bonds 'close to eradicating' gold farming in absolutely no way at all suggests that Jagex views them as having 'solved the problem' (for now at least)
  23. Judging by how they spoke of that at runescape (notably concepts and non-solid ideas) it'd be a miracle if it's even in full dev yet (opposed to concepting) let alone finished seeing as essentially rebuilding the skill from the ground up ought to be a good 6 - 12 months work. Some of what Mod Jack has been posting on RSOF to do with skill reworks has been interesting though. Notably this part for smithing caught my eye: Bronze = Copper + Tin Iron = Iron + Limestone Steel = Iron + Coal Mithril = Mithril + Coal Adamant = Adamantite + Imcandite Rune = Runite + Imcandite Orichalkum = Orichalcite + Dragonsblood (nb not actual dragon's blood) Necronium = Necrolith + Thanous Those being the 1, 10, 20, 30, 40, 50, 60 and 70 metals With the idea of them all being equal through all having a 2ndary ore involved and not dragging coal all the way up the scale. Orichalkum will essentially be what dragon equipment is made from but it won't look the same as it is not ancient and we can't quite replicate the dragonkin's process for making it entirely. He also touches on the potential for sneaky buffs to maintain prestige to some armours, specifically implying dragon could be nudged to 65 so we could assume Barrows could get nudged too. Unless of course they stick to their idea of the +0 & +0 = +1 etc and that barrows etc are a +10 by default and can be merged with a +10 to make a +11. He also mentions removal of failure rates for iron and the ring of forging, gold gaunts and varrock armour being repurposed entirely and that it is not beyond the realms of possibility that when crafting gets done we'll get more to do with silver and gold, as well as the possibility of something like platinum. Eg kind of implying it may be possible to create 3 different sapphire rings. But of course crafting is one the of waiting for smith/mine template skills. He also mentioned that Orichalkum and Necronium would definitely have pick and hatchet to be made.
  24. I don't see how it'd even compete on the chat front since the concept is access to the in-game chats (clan chat, private chat etc) with the aim of allowing you to engage socially whilst away from the computer and open up clan maintenance issues to more direct and immediate response.
  25. I really like how everytime Stormrage posts these days it is a deep insightful post with all the details of the argument and case being made and not a plug for a recently published or upcoming article...

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