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Sy_Accursed

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Everything posted by Sy_Accursed

  1. ...except membership purchased through bonds is 25% more expensive. (Everything purchased with a bond is at least 25% more expensive) As I detalied in an earlier post, it's about $1 extra revenue per bond to Jagex. So using your figures, it's straight off the bat an extra $60-80k extra profit to Jagex, excluding the other aspect of conversion of non-buyers into buyers. We can't say that with certainty though. I mean look at the existing disparity between payment method on costing. Equally the disparity in payment length and the cost. Logic would say that there are admin fees and taxes involved in processing any singular payment. 1 fee/tax per transaction means smaller payments have to be proportionally higher to cover the fees. The price discrepancy we see is likely mostly due to these factors and any left over extra profit margin can probably be largely written off in server/maintenance costs of running the new system. If there is any extra profit in the bonds vs normal membs etc I'd be surprised if it was more than a few pence all told per bond. I disagree with a few of the things mentioned, I'll try and reply more fully later. Fundamentally though, that argument is based on people purchasing individual bonds, which may primarily be true, but in the long run it's questionable. It's an argument based on the kind of charges and taxes levied that would minimise the profit margin per bond in refute of the idea that they are making $1 pure profit per bond compared to other direct purchases. However you scale it up the same levies are in place and the same profit margin exists, it doesn't matter if it is applied to one bond or 1000.
  2. In this case I do not think the GM tag is what is to blame for the expectation. The blame lies squarely with it being a finale for one of the most popular story lines we've had in-game and yet, somehow, it managed to resolve next to nothing and even create some extra loose ends we didn't have before.
  3. I don't see what peoples issue with the Nadir memory thing is all 3 times I've played through it the sound and cursor worked just fine with a slow pulse progressing to a fast pulse in the general area and a tiny area of insane heart attack pulsing where u need to click
  4. It isn't common practice due to the detriment mentioned, but since the 'Troll Warzone' makeover the slayer master is unquestionably within Taverley opposed to Burthorpe so it makes not sense to talk of 'Buthorping' a task to newer players.
  5. I always find it a bit laughable when people complain of characters being flat or lacking depth so early on. You simply cannot create a deep personality for every character without some serious screen time invested. I mean even when you look back on the big time classics like Friends they are all kinda flat and have fairly major personality differences from what we remember in the first season, especially in the first few episodes.
  6. http://www.tip.it/runescape/pages/view/dominion_tower.htm What else is there to know? I am unaware of any other sort of 'in-depth' guide to it. As it is literally just replaying quest bosses back-to-back with no banking, most of which pose little to no threat and the few that do are amply covered by guides to their quests.
  7. You can kill King Veldaban... One thing that kinda annoyed me was that there was no negative or positive results from killing/letting someone live. Very true, at the start as well I felt 2/3 of the tasks were entirely pointless. The spies literally nothing is said or done about them afterwards and it has zero impact on the plot at all. The Taverly bit as well, sure it gave a small lore bite (but the post quest book more than covers that exact same topic in better detail) and having gone to investigate feels entirely pointless when it's like well yolo lets go charging in anyway cause who needs research. Neither of them really had any sort of impact on the battle ahead or our actions down the line.
  8. Defence, Smithing, Dungeoneering, Divination, Woodcutting, QP, Strength, Construction, Slayer, Firemaking, Attack. They look very good, I would support putting those in game :thumbup:. They only thing I dislike is that the skill icon of sorts isn't prominent enough on some (I know the shoulders feature it) but I quite like how fm and attack have been done with the icon. Certainly it'd be nice to see more variance in the capes and more cool features without having to spam the emote. Eg having wisps flying around for div cape, burning bits on fm cape.
  9. Turmoil I've not seen any solid numbers on, they eoc description is just it boosts your accuracy, strength and defence by a 'fixed amount' whilst draining those same attributes on your opponent with increasing effect overtime. This combination is what makes it all the more powerful, certainly better than Zealots. as not only does it make you strong it makes the enemy weaker and all for 1 prayer point every 0.2 seconds. Plus they are made all the stronger by the fact you can couple them with soulsplit. Using Zealots you are looking at 16% boost to accuracy, strength and defence using 3 separate prayers that each drain at 1 point per 0.6 seconds. This does not beat curses in my estimation, it does however beat Piety etc. from the normal prayer book as they only offer 8% boost to accuracy, strength and defence for 1 prayer point every 0.3 seconds. I'd imagine you just see more zealots usage at Corp because it is a boss capable of being welfared at lower stats and the 48 prayer requirement to get zealots and use it with normal prayers is easier to obtain than unlocking curses and reaching 95 prayer.
  10. At this point it seems to me the overarching plot has 3 elements to it: 1) The unity of the team as they adapt to roles they have never dealt with or do no want to deal with. 2) What exactly happened to Coulson between the movie and now. 3) The Rising Tide and that hacker gals loyalties.
  11. I'd assume by the wording of 'followers' it'd be all the non-boss mobs of the given God within the GWD. Though arguably it may be restricted to humanoid or indeed the spiritual -- ones on the basis of it's design and them being the devoutest followers.
  12. As far as I am aware no it is not better than curses (turmoil/piety/anguish specifically) However it can trump depending on your priorities Piety/Rigour/Augury which give +8% accuracy, dmg and def at 2 point drain per 0.6 seconds. With the amulet using the 3 appropriate prayers of separate effect go from 6% to 16% boost at a cost of 3 points per 0.6 seconds. So it's a trade off, you use prayer at 1.5* the rate of the single prayers but you get 2* the boost. Plus it has the benefit of only needing 48 prayer vs 70 for piety tier and 95 for turmoil ter.
  13. There's certainly similarities, I'm just not sure its all that definite its K'ril especially if it does pan out to be pre-gielinor. I mean we have seen other demons with swords about and if it is in Frenskae it could be literally anything.
  14. I'm not entirely sure that is K'ril at the far right, hard to tell due to shadows. Also I'd kinda guess, given the context of this I'd assume it is Frenskae how Icthalrin got the Mahajaratt, would make sense to be shown in this quest. Plus if you look at them they aren't really neatly divided Zaros:Zammy which fits pre-gielinor times and not all of them are immediately recognisable. Far left appears to be Enkhara, beside her is a bit unclear looks borderline Anthankos but also gives me Zammy vibes. Just by Icthalrin's head appears to be Kharshai then to the right we have another female seemingly, unless Hazeel got skinny, which sticks out as Enkhara is the only surviving female Mahajaratt. Then the next bulky dude could easily be Lucien or Zemergoul or Khazard or Bilrach whilst the guy to the far right armour wise looks very Khazard-ish, though he was born on Gielino iirc. The wights don't quite look like the barrows brothers, but they certainly seem to be Sliske's in styling and definitely more human than the mahajratt. Styling wise the buildings intrigue me they don't seem to overly match anything we've seen before, though many of the fortresses looks do seem similar to Ghorrock and Zemergouls hideout though the segmented columns are very dominion tower.
  15. Unless we get the trees since there's not exactly a lot you can say about them.
  16. I don't find it that surprising. He was a tier 3 god, he got a bit of a boost from the crater at BoL but he's nowhere near the power levels Guthix, Zaros (pre-death) and apparently Seren (pre-shattering) had so he can't be tier 2 outright.
  17. Chaos Elemental hint 10 http://runescape.wikia.com/wiki/Chaos_Elemental_Note_10 Confirmed Armadyl feature in rite of passage at least. I can't drum up any exact quote but having listened to the podcasts etc everything I heard inferred Rite of Passage was the World Gate quest. I can't even find a citation for the world gate quest being any specific mod's project. I could be mistaken and they aren't one in the same, but I just assumed they were and the idea of a right of passage does fit with a portal like the world gate. As do the world gate quests themes of desolation and isolation fit with Armadyl. Plus they hinted the World Gate when journeyed through would likely point to it's last destination, which would easily send us to the desolate aviansie home world for some isolation if Armadyl did use it and offer a means to bring him back to Gielinor as we can be like oh no there's aviansies bro. Either way world gate or no I think the hints fit Rite of Passage and possibly reaching Armadyl's original fortress and reconnecting with him.
  18. ...except membership purchased through bonds is 25% more expensive. (Everything purchased with a bond is at least 25% more expensive) As I detalied in an earlier post, it's about $1 extra revenue per bond to Jagex. So using your figures, it's straight off the bat an extra $60-80k extra profit to Jagex, excluding the other aspect of conversion of non-buyers into buyers. We can't say that with certainty though. I mean look at the existing disparity between payment method on costing. Equally the disparity in payment length and the cost. Logic would say that there are admin fees and taxes involved in processing any singular payment. 1 fee/tax per transaction means smaller payments have to be proportionally higher to cover the fees. The price discrepancy we see is likely mostly due to these factors and any left over extra profit margin can probably be largely written off in server/maintenance costs of running the new system. If there is any extra profit in the bonds vs normal membs etc I'd be surprised if it was more than a few pence all told per bond.
  19. All the hints and info we have so far indicate Rite of Passage is the World Gate quest and that it equally features Armadyl. I mean the entire context in which we were given the name was making a reveal about the world gate quest. Armadyl's God book info about his mood after leaving Gielinor fit perfectly with the concept of isolation and desperation. His sorrow at the Avisansies demise is because he did bring them all to Gielinor apparently so his homeworld would be dead dead dead. It is entirely plausible he would've taken the World Gate and used it to leave Gielinor and thus in finding and repairing it one of our initial journeys would be through a desolate empty land only to find Armadyl and thus restore him to Gielinor. I mean what place on Runescape could be more desolate and lonely than a long abandoned sky fortress that people have been unable to reach and perhaps we can only reach due to our God magic status. It'd be decayed and empty and show signs of the pain and despair Armadyl felt when he thought his Aviansies lost and decided to leave Gielinor. Then if the World gate is there and we can fix it but not 'aim' it many of the place he travelled through in the god book and his homeworld (by virtue of no aviansies left) are desolate and empty places. The homeworld especially could be an entire city of ruins of what once was.
  20. Interesting clue. Thoughts coming to mind: We have two Edgars with bird links it could reference from the game. Edgar the raven from Death's house in halloween 2009 Mad Edgar's parrot from Edgar's Ruse. Laputa obviously links to Clan Citadels since they are floating castles and Laputa in all it's incarnations is some form of sky island/castle. Which offers an Armadyl link. Laputa specifically kind of suggests the original or the master so Armadyl's 'throne' castle or the origin point of the citadels. The Baton of wind does imply Armadyl Staff for sure, baton being semi-synonymous with staff, and the staff of course supplies air runes for the wind part. Inspiration seems to fit as well since the god book lore talks about Armadyl reaching for it to give the spark of life to a planet, the spark of life could be loosely meant for inspiration ergo inspire beings to progress and evolve. To me it sounds like a hint about the start of the Rite of Passage quest possibly indicating the World Gate is going to be found somewhere around Edgar's cave or that a portal to Armadyl's master sky fortress is found there and the World Gate has been hidden away on said fortress. The inspiration part, I'd agree is maybe the Ikov guys or that other Armadyl faction seen in some quests wanting to secure Armadyl's legacy knowing that the gods are returning and they lost the staff so they are making a push to regain access to Armadyl's palace having seen the sky fortresses in general rediscovered via clan camp.
  21. Depends entirely on his stats, if you lack the stats for Seers it is much faster to get the 100k tokens from dg to upgrade the claw than it is make money and train the skills to get through seers.
  22. You don't really need them all. Once you get in to T80 weapons your damage output is high enough that as long as you are in the right class style does not matter. This means Chaotic claws, with their marginally better DPS and lower cost than rapiers, longswords and maul are the best melee choice. Once you hit t90 weapons your damage output is high enough to do w/e the hell you please. Strictly speaking once you in T80 gear Chaotic staff (or virtus wand/book if you can afford), Chaotic Claws and Roybal Cbow or dual chaotic cbows is all you need to combat monsters of all 10 weaknesses efficiently. @Above using Excalibur is failzor now, they fixed it several months ago to be doing the right thing for it's actual tier making it worse than T80s.
  23. Jagex always avoids giving solid timetables because everytime they do give us one then have to delay people go apeshit about it.
  24. Having a skim it sounds like clans are getting some tweaks soon. Summoning headgear and combat familiars are almost ready to relaunch with EoC worthy status, which includes a lot of back end tidy up and paves the way for a full summon rework. Construction update is meant to be one of the best updates we wills ee in the near future, as is 'passive minigame queuing' Hopefully passive queuing means we can enter a queue for a game and then simply go off and do other stuff before being called back when the game is set to start. Would work great for most minigames/team things with the exception of maybe Dg and BA where roles are needed, though they might have something sorted for them? Hopefully it'll launch alongside FINALLY instance shard worlding all the minigames too. So many of them would probably have pretty decent audiences still if you combine passive queuing meaning u don't have to stay there xp wasting and you smush the demand from all servers together.
  25. I think: Elves, Vampyre/Myreque, Gnome, Fremennik and ofc the new storylines of the gods. EDIT: Ninja'd As far as jamflex is concerned Glourious Memories was the finale of the fremmenik because y'know a quest that uses npcs from all the islands and resolves absolutely nothing of the hanging plot threads really says the end.

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