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Sy_Accursed

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Everything posted by Sy_Accursed

  1. Of course you are entitled to do so, but answer me this: Does it actually work for you through trial and error of finding what works the best for you? Or does it 'work for you' in so much as it was what always existed so you stubbornly stuck to it without even trying some other layout options out to see if they work better for you? Some how I suspect the later is true. Of course, to clarify, I wasn't saying the NIS is perfect or without bugs; I was just addressing the factor of assuming new players will find it confusing and horrid because we older players find it a bit like that when we are fighting our preconceptions and instincts to re-learn where things are. On the topic of enter to chat - as long as action bar is minimised you only have to press enter once to get in to chat and then unless you press escape you'll stay there with no more enter to chat. The only exception being when other interfaces steal the keyboard focus temporarily (eg dialogue boxes or search boxes), but even then it doesn't go back to enter to chat once u close the interface. To me this is perfectly fine, you press enter once to get in to chat mode and tell the game you won't be using hotkeys and then your sorted.
  2. Just to clarify as Strilmus is using the garbled names many use the items are: Sacred Metal Fragments Divine Tears My response was in regard to Sacred Metal Fragments. Sacred Metal Fragments can be banked. Divine Tears cannot.
  3. I felt like doing some spreadsheet playing for my own use that others may like a spreadsheet Soloman's purchasing via gp calc. Of course at present its way off as it has to depend on the over-priced GE value, but it'll match up right in due course. I've got it importing a currently incomplete* Soloman's database I control so you can duplicate it and put your own shopping list in. https://docs.google.com/spreadsheet/ccc?key=0AiiWNnszLqVydENoMUhNdVBJTnVuNHd6Y1Q2N2xmRmc *Emote, pets, 'equipment', hair, titles, services are currently missing til I cba to finish filling it out later today. Thaaaaank you! I know a lot of people who RWT, have for years, and never once have I heard of one of them getting scammed by the big companies (selling and buying). So I don't believe Jagex's whole risk argument. I don't believe bonds will compete with the $0.27-0.32/M that RWT sites offered prior to the update though. If anything, I see this opening people's eyes to RWT and them going to where it's cheaper - other websites. I was also confused. If Jagex knew about 40-50% of RuneScape players RWTing, why are 40-50% of players still here? Seems like a figure, such as the 90% of players who enjoy the SoF update, that they seemed to make up non the spot. Also, if 50% of people were RWTing, they clearly didn't give a damn about the "risk" that was involved by going to RWT sites (and it clearly worked, as they got their GP). So why would they suddenly care now and use Jagex instead? Given Jage'x stats style eg 90% of people using daily spins = 90% enjoy sof. I'd imagine 40-50% of players using RWT reverse engineers to be more like 40-50% of accounts have come in to contact with RWT linked gp/goods within x trades of the original source.
  4. I would imagine they'd vanish. If you can't get the vow staff etc anymore and can't earn anymore fragments they serve no purpose. That or they'll be some sort of turn in for them to get a small amount of gp or xp.
  5. Maplestory directly sold gold at prices that were never matched by their goldselling counterparts and never could stop the goldsellers nor punish the buyers effectively. My friends bought gold from sellers rather than MS frequently. It was more viable than grinding for hours in a place specifically good for moneymaking at the sacrifice of EXP shortly before we all quit. As for WoW, I don't know if they've ever implemented a bond-like system. Maybe someone else can clarify. But here's the issue - won't R/S Bonds now allow someone to buy R/S gear or skills, using IRL money, and do so "legitimately"? If so, what will this do the game's economy? Will it drive prices up? Down? Existentially sideways? :unsure: It shouldn't impact too much badly other than perhaps denting the top tier items as it can remove some demand for them alongside draining some gold from the economy. When it comes to most skills they are still limited by the gathering, a factor that cannot be altered by money in-game or not. It may afford some users to reach buyable 99s a bit faster but as the items they need to buy are still restricted by said gathering it shouldn't hit prices too much. If anything it would increase demand vs supply and make prices better on the low end stuff.
  6. You could say that, but I don't see it as that at all. Lore is ever changing and ever evolving just because you know of Sliske one way does not make it right or correct and does not some how make a new novice quest that many will have as their first experience of Sliske some how not the beginning. Heck what you think right now to be the 'right' way may be entirely different from the way hundreds or thousands already experienced it as there are already many different orders to play content in. Yes it may not be the beginning of his story chronologically, but the lore (and books for that matter) rarely start at the beginning of events chronologically. As long as the story of the quest itself makes sense without any other knowledge it is fine, all that matters is people in due course learn what came before that. I mean we never had the whole book in order in the first place when it comes to lore. Jagex throws random un-numbered pages at us all the time and we string them together in to some sort of order only to have new pages entirely mess it up or jagex to steal a page back to edit it.
  7. As much as I like this idea and agree with what they're trying to do, the way the lore is designed will pretty much lock out anyone who hasn't played since the beginning. The continuation of Sliske's story will only matter to mid-high level players, because the content that explains who Sliske is and why we should care is there. It's kind of the same with the world event and Death of Chivalry. You can play them as soon as you start the game but if you're really new, you'll have no idea who Saradomin and Zamorak are and why the fact that they've returned is such a big deal. Hell, if you strip away the nostalgia factor, they're only two gods in a fairly large pantheon: It's only significant on a meta level. It's a good idea, but they would have had to have done it that way since the very beginning. Grafting lore-heavy content into the earlygame it in now isn't going to help people get into the game; they're getting it in the wrong order. But is that really an issue? Before now to learn these big stories you HAD to be a high level and you HAD to venture deep in to dialogues and books that were not vital to progression; now its right there in your face. Yes new players will come at lore from a different angle than the veterans have, but that has always been the case. With every update ever put in-game that brought new lore the order of exposure and learning was altered. Does it really matter what angle you come at it from as long as the early quests are introducing it well and the higher quests than expand that knowledge in some way? Does it really matter if new players engage with and care about Sliske in a different way to those of us who have prior knowledge as long as they get the same picture in the long term combination of the lore? It's not like lore is something neatly ordered and structured, it never has been, it always comes in random disconnected blobs with grey areas and loop holes and sudden shifts in direction. The whole of rs only really had a coherent lore because there's a lot of dedicated players out there who piece it all together and continually update it as new info is dumped. Having some more substantial aimed at the early game that gives a solid grounding for these random blobs of lore to latch on to seems ideal to me; regardless of whether it means new players are getting lore in a different order than we used too. I mean bugger me over the years we haven't half had to adapt to some huge changes to the lore. I mean remember when Guthix created the world and then ruled over it with his two brothers Saradomin and Zamorak and there was that guy they'd rather you didn't ask about called Zaros? That hardly holds water today. Or Khazard, Lucien, the legend of Arrav and the zombie army and Hazeel all pre-date the notion of Mahjaratt and have been significantly altered since that ball got rolling. Heck even Azzandra wasn't really labelled as a mahjaratt iirc until well after DT. Just a month or two ago the Lost City was revealed to be the darn moon!
  8. ^I'm curious where your proof is that gold selling sites do not run the gold farming bots. We have all quite visibly seen in game gold farming bots and gold selling bots and there are gold selling sites. But never have I ever came across the slightest hint of players selling gold to these sites, it makes no sense. Players would want a much higher markup than the membership fee cost that it takes to run a bot. A player is also liable to play much less and make much less gold than a bot.
  9. Unless the keyboard runs a software solution in which you can set the colour there will be no way to alter the default. I have a similar thing with my keyboard where the default is no lights, but it also offers full lights and just wasd lights; I have to put it bk to all lights most times I turn it on.
  10. I'm not at all pessimistic, I just wonder if the line up of 'what the players' want updates and big ticket items surrounding this were intentionally placed to try and butter us up to be less angry about more RWT after what happened with sof and sgs release. At the very least is seems likely being in tandem with Birthright of the Dwarves, prior to its delay, was supposed to be mildly diversionary.
  11. Is it just me or was the original set up of the past month or two meant to soften this? Starting with Divination and the loyalty makeover to give us something we'd wanted for ages. Then dg task set which we knew was coming for a while and mostly came from player suggested tasks. They combat timers we've all been wanting. The climax of the world event. Super september And this happening in tandem with the finale of a big quest line. Seems, in hindsight, like a roster set up to distract, thought it kinda fell apart. Divination was a bit of a meh and the lack of bonus xp has done more to annoy than please. Loyalty was annoyance due to delay, coupled with ongoing bugs on loyalty payouts AND a resounding meh at the lack of things buyable with points, the fact the customise pallet made the costumes kinda fulgy and no nice new look for boring old auras. Combat timers kinda slipped under the radar as a small thing that should've been there from day 1 Dg task set just compounded div bonus xp annoyance. Super september was a bit of a wet blanket further annoying div waiters and proving to have kinda ugly rewards that ppl lost interest in. World event got boring to most weeks agoand is just a grind fest leaving little major hype in the community for the end beyond a 'finally, wonder what cutscene we'll get' And then the big show hat dwarf quest designed to come with this got postponed. The grand summation being the big fanfare of good updates to distract becoming a unadulterated field of meh landmarked by only 1 real update in the past 3 weeks-ish.
  12. Because people want spins NOW not at the end of their membership over the course of 14 days. If there is a promo on or they want a specific item set they want spins to try for it right here right now, not using 14 days of daily spins at some point in the future that could be months from now.
  13. Most 'new' players I've seen like the NIS, think it's up to date & cool.. It's just us veterans that are so used to the old school layout that hate, dislike or can't get completely used to all this new stuff. You must remember as well a fair few games out there today use something similar to the NIS... I agree with this so much, many older players don't seem to be able to grasp their view of the NIS and how easy it is to navigate when you first experience it cannot be equated to how new players experience it. No matter how much you suppress and ignore it you have a preconception of the runescape interfaces that dictates where you subconsciously expect to find certain things - this makes the NIS quite a jarring experience at first because you have to contradict what your mind is telling you to do and rediscover things. By contrast a new player has no pre-conception of where anything should be and simply has an interface before them to use. Plus a new player doesn't have the same demands of what they want right at hand to click on - that is something they will build as they experience more of the game. In that respect the NIS is most fine, it's easy enough to use the functions you want, especially once you get them laid out to suit you. Plus it isn't hugely difficult to find anything, with only 8 menus each serving a relatively narrow purpose you can find most things in 2 tries. Where as us old hats are used to everything being right there and immediately want to find ways to cram it all back on screen resulting in our first experience being trudging through menus we aren't used to, battling our instincts of where things are to get every single interface back. This is especially evident when you see peoples layouts, so many complaining of the NIS being hard etc have something resembling the old layout put together, they haven't really even tried to play with it and make something that suits them they've just tried to rebuild the old interface and hit disappointment when they can't make it work.
  14. I'm sure someone could work it out, but I cba is: At what price point is the lowest gold farmers can go? I mean it has to bottom out somewhere at a product of the best gp:hr they can make vs the £:hr membership costs for them to make a profit margin. If someone calced that out we could work out how expensive in gp bonds need to be to be worthwhile. I think the price point of bonds is a bit wrong irl atm, to me they should've been as near as possible to membership value. As in using them to buy membership = outright buying membership by the most popular method and then of course derive the runecoin and spin quota in direct comparison to direct purchase.
  15. Bonds dropping fast means they're working, if they settle at or very near the goldseller rate then Jagex wins Surely that requires bonds to go UP. The lower they go the worse the cash:gp ratio, the easier it is for goldsellers to undercut.
  16. Good for Jagex too seeing as 35 bonds (using the gbp price, coversions may alter it) is £105 vs a £99 straight up ticket.
  17. I'm not sure if I'm being dense: But I utterly fail to see how these are supposed to stop gold farmers. These can be used to obtain membership, runecoins or spins but NOT gold, so why exactly are they going to stop gold farmers and gold sellers getting business? All they have to do is see what price bonds go for then sell gold cheap enough that it is cheaper to buy their gold and then invest it in a bond than it is to outright buy a bond. I mean I kinda like the idea, offers a way to offer members to other easier and offers a way to turn in-game wealth into otherwise real world costing stuff, but I don't see how this is meant to crush gold farmers at all. Or, for that matter, how it is a money sink of any great level. Yes it has a 10% tax on 2nd trade onwards, but how many people are really going to trade them that far to have any meaningful money sink? At best they seem largely money neutral in the same way any item being created is - it does not actually create any money by coming in to being it just allow you to obtain money from others. To me if they truly want to fix the economy, as unpopular as it may be, they need to temporarily suspend the player control over it and forcibly lower the prices on many of the top end items that only really sustain such prices because the overinflated economy allows a fair slice of the elite to have these absurd amounts of gold. Alongside this they need a money sink that forcible removes these levels of gold from the game. Like a tax or something specifically targetted to remove gold from people with 'too much.' Or a raft of high-end skilling methods that you have to pay a lot of gp to use but can get insane rates from. Otherwise I don't see it fixing itself as it is a self balancing system: While the gold exists the prices can stay as high as they are and whilst the prices are that high people will horde all that gold opposed to letting it vanish in to money sinks in order to get the items. Another very logical step that to sink money would be simply: Let us buy bonds directly from Jagex for gp. Yes it wouldn't get them their irl moneys BUT it would be an effective way to eat up lots of in-game wealth.
  18. It has. EVERYTHING from 30 was brought down to 25k The gold suit, the shield, the 35k loyalty points (making 25 a total of 60k) There is NOTHING extra to be had beyond 25/30 aside from the usual turn in xp.
  19. Only major points I really took from podcats was: 1) Kharshi will feature 2) Mahjaratt have tiers much like gods and will be put on the wiki when Osbourne gets round to it 3) There are a total of 5 Elder Gods including Jas, Ful and Freneskae Creator god.
  20. It's been delayed 1 week. Whilst the BTS article order is often indicative of release order it is not always the case, especially when it comes to high profile updates they want near the top to show of. Until we have an actual friday bts video we do not know for sure what the next week should bring
  21. RC? Positive? Dafuq? More to the point... Summoning, hunter, and DG? Positive? Are we playing the same game? Sure, they've since been redeemed (Except DG, which is love-it-or-hate-it), but at the time they were loathed and decried as useless. RC and Hunter still are, summoning and DG would have been the same if not for post-release tweaks (and in Summoning's case, a complete overhaul), and slayer and farming haven't aged well, to put it lightly. I'm by no means saying they had entirely positive response, that would be ludicrous. Nor that they maintained the same user responses over time, just the initial first month or two. At the time Rc was widely welcomed as it meant we could finally mage viable and bring down the price of runes. Summoning was enjoyed a lot when it first arrived as it added a lot of new mechanics that proved useful. Hunter was popular when it first arrived due to the sheer variety of potentially useful things it brought. And dg in spite of 'its a minigame not a skill' still proved popular. Having been there for them all I think, on the whole, they all go relatively positive reactions from the community on the whole.
  22. Wouldn't surprise me, only skill to receive a worse reaction than Div in my experience was Farmining. I mean Div hasn't had a bad reaction as such, just a 'meh' where as rc, slayer, con, hunt, summ and dg all had relatively positive reactions.
  23. I'm not sure if I like it - it seems a bit exclusionary as if Jagex are officially endorsing certain videos makers. And using them as a focus group probably gives more biased opinions than even HLF threads do as they by no means represent most of the community. I'd say at best 10% of the community even watch runescape youtubers and even then just because people watch doesn't mean the video maker knows what they want or think. On some snippets of the big-name videos I have seen I have found them, at times, to be more out of touch with the general feeling in forums and such than even some Jmods appear to be with their derp moves.
  24. Well thats kinda the nail in a coffin for super september. A meh loyalty update that didn;t change a whole lot and was delayed anyway. A few timers on some icons that shoulda really been done over a year ago before eoc even launched. A task set that just involves replaying content, so nothing hugely new. ANNNNNNND a tumble weed desert of nothingness. Unless the 'something' for this week is some miracle good update pulled from October, September has been about as 'super' as a glass of tap water.
  25. Well Mod John did say we are getting SOMETHING this week and that Dwarf is gonna be on 30th. So I wouldn't write it off entirely yet, it depends on what the something is and whether or not dwarves actually arrive on the 30th (along with bol ending) or slip to the 1st or 2nd

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