Dalcyte
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Everything posted by Dalcyte
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R.E.M. got me interested in music and rock. i have been listening to them since i was 5 because my dad was a huge fan...and i haven't stopped either. R.E.M. introduced me to rock, but not really any new bands. The Beatles, another band i heard constantly throughout my childhood, were th eband that really introduced me to my classic rock interests...then Radiohead lead me appreciate Indie.
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Lol same. I'm infatuated with "D.A.N.C.E."
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Recommend an artist/band to the poster above you
Dalcyte replied to AdioLovesSquall's topic in Off-Topic
Sparklehorse http://www.last.fm/music/Sparklehorse Wow, i'm just realizing how much that song sounds like the Beatles. -
Nice little simple aspect that will probably make the game a lot nicer. This is one of those updates where i feel like in a year people will be totally taking it for granted and wondering how we got along without them before.
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It does work, but you had a better run with a bezerker ring. You could've easily gotten the same value of a run with a ROW or with no ring or with a seers ring. Run to Run comparisons don't really work so hot.
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Runescape has taught me that if i get caught pickpocketing someone, they aren't anymore aware the next time i do it
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I dunno. I feel like minigames should be for fun, not for training. I mean I can go with a few...i'd be really happy with a mining and woodcutting minigame. But I think that minigames should offer nice rewards, but not be comparable to grinding out levels. In all the skills that are in play here, when you grind out levels (except powermining) you gain money typically and experience. I think that pure fun and hard work/high levels should be separated. I do feel like you SHOULD have to hard work in a lot of these skills. In return, you get cash and levels. Your system, you put in 0 hard work, and get out fun and levels. It's kind of imbalanced. Like I love minigames like castle wars and such. But they aren't good for training but they do offer cool rewards. I'm a fan of that type of stuff. Pyramid Plunder's an exception i suppose, but that's pretty repetative as you say. I should know too. And if all methods of raising levels were fun...well then I can get into the pleasure principle and Freud..
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I think you said the exact opposite? You have said quite thorougly that you want to make really fun minigames that aren't repetative, but you've also thorougly denied that you want to make them give quick experience and fast levels..you don't want to make it too easy. So...you want to make minigames that wouldn't be better than actual training for 99s, but still provide good experience, but not too good, and be fun and non-repetative?
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Yes...this is true, it is a virtue. But please don't limit your definition of "patience" to aesop's fables. I will disagree, in fact. I do think patience is a skill. Patience is the ability to endure things that would get annoying in most circumstances. I would say an ability is a skill. You have to have the ability, the skill to train yourself to not be annoyed by repetative tasks in this case. *sigh* Any minigame you create is going to be repetative if you're going after a 99. All attempts at 99 are repetative. Even if you make the GREATEST minigame ever (that's fair), you're still going to be bored to death with it when you're going after a 99. Crafting isn't repetative if you do it the fun way...if you buy your skills, yes it is repetative. I think if you want to buy your way to a 99, you deserve to have to endure some repetative-ness. If you want to be 100,000 lobsters, that's fine, but you have to tough it out and click a lot. So don't do FoG/CW/SW. Train combat by training combat, by fighting monsters. A task that isn't repetative. Look. Get it straight. You say: "FoG/CW/SW is a very slow way of getting xp." And you have said in the past that FoG is fun. If you put these two statements together, it can be inferred you want a minigame that's really fun, not-repetative and provides quick experience. You may not directly say that, but you're hinting at that.
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Why is patience not a skill? Patience, I believe, is one of the hardest things to possess. And to be able to have the patience to get 99 mining for instance, is difficult. But your problem here is with these skills, I believe. -Fishing -Fletching -Herblore -Cooking -Smithing -Mining -Firemaking -Prayer -Woodcutting All the other skills have ways to get 99 through minigames or don't require mass amounts of clicking. Thieving has pyramid plunder, crafting has a bunch of ways of leveling up, etc. What you're asking for is in over half of the skills, and all that remains are some of the original RSC skills that have been basic the whole way through. I think this already is a compromise. You don't treat patience like its a skill. Clicking isn't hard, anyone can do it. But staying and clicking is a HARD task. "oddly" enough, woodcutting, cooking, fishing, mining and fletching all happen to be excellent money makers. It should require time, dedication and EFFORT to level and make money off of them. If it's a chore to do them, DON'T DO THEM and go do another skill or minigame or one of the other things runescape has to offer. And 13 Million experience points is going to be a chore no matter what you do, whether it's "less of a chore", or not. I know that you're going to take this small bit of text, quote me, and say "Well of course it's going to be a chore to get level 99. But i'd just like to make it less of a chore and more enjoyable to click". If you have a mining minigame that provides the exact same exp/hr as granite mining does on average, people who are working to get 99 aren't going to be thinking "Wow, this is just so much less of a chore and easier for me to do.". They're going to be thinking "Well I pretty much hate this minigame at this point". Most skills do have fun ways to effectively level them up. All the combat skills, summoning, crafting, thieving, hunter, farming, slayer, construction, etc have ways to level them up in fun minigame-esque ways or a wide enough variety that you don't get too bored too easily unless you're going for 99, in which case it will be a chore no matter which route you take.
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My Last Rate This!
Dalcyte replied to Enipeus's topic in Achievements (Drops, Bank Pictures and Levels)
lulz the hat in the middle isnt a black phat but nice try 8-) Very good achievement. Not too many folks can say they've done this. Great note to end on...and them to come back on whenever you come back/if you come back. 10/10 -
Curtis Josep Breeds his 1,100 OVergrown Cat
Dalcyte replied to chan's topic in Achievements (Drops, Bank Pictures and Levels)
What he said, oh great more cats. 0/10 all it shows is how long you play. Doesn't every achievement on this forum? :roll: once again, 10/10. It takes a lot of patience to do this...and it's hilarious. Been nice to watch it grow, grow and grow some more. -
1st one was a good read. I kept expecting there to be a real opinion in there but there really wasn't (until the end). It was really just pointing out a fact about the tug of war, which is something i've never thought about too hard. So it was nice. But when the opinion did come, i do agree wtih it. I think there needs to be a new solo-able monster, while I do like monsters that are too difficult for people to solo. I like the fact that runescape can still humble people, no matter how hard we train.
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Or must modern pop rock really. And Soulja boy and most things that try to call itself rap or music
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Mod MMG has really made things turn around. Whereas in the past Jagex was some sort of elusive behind the scenes body that would do mysterious things without telling us for our own good, now they are just like really friendly and present in the community. They seem to appreciate the fact that we play their game. Like Howes' appearance at the event yesterday. It's cool that he's coming in and letting people know about what they're up to and what's up with expected issues, even though we don't have a behind the scences (that did kind of lead you on at times occasionally)
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Well part of it's because Runescape has grown in size. And since Runescape's grown in size, so has TIF, and when there are more people, there's a bigger chance that you're going to get worse and worse people. But I don't think it's been too bad. But just like RS will never return to its glory days, TIF will probably never re-live its glory days. Not a bad thing. TIF still is and always will be awesome. But now you're looking at like 30-ish people coming to the Easter TET event whereas that one flooded servers in 2005 and there was huge community support. And that's just one aspect. But it's still really good.
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ddxalldcy6tre lulz
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149...:anxious: 2 Actually..
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Well rather than criticize every skill in runescape, how bout criticize the only ones that apply to your argument. You have issues with cooking, fishing, firemaking, woodcutting and mining and runecrafting. And you assume that no one actually has fun doing this. Here's the thing also. If you have skills that are really only trained through minigames, you have a bunch of people getting experience for a skill and getting nothing out of it. You could set up a rewards system, yes, but Jagex has never really produced a minigame with exp rewards that are good/worth achieving or fair. Plus if you have a system of minigames for training that has rewards and is equivalent to clicking a tree hundreds of times, you kill the economy. I'll give you this: Theoretically, the game would be more fun if Jagex introduced this from the beginning. But this can't happen now. You can't have a minigame that supplants skills that put raw materials and finished products into the economy. No one would train it through clicking and get those raw materials. Yes, as human beings, you're right. They are worth the same. This is where communism and capitalism come into play. I'm going to use an analogy, and please don't take it out of context like you did to my other one. Imagine a company. You have workers there who are unexperienced and unqualified and people who are veterans and have been with the company for years. Who do you give more benefits to? The one who's been loyal and has more experience. These people have put different amounts of focus into the game. And someone who puts more focus in should be able to enjoy it more, and we agree on that. But tell me, what are you actually talking about? In your rant, you really bring up broad and general ideas and don't use a single specific example or reference in the game. Most lower levels aren't members, and shouldn't be since they aren't acclimated with the game. Most minigames that higher levels enjoy are...members...higher levels STILL have to click for what they want too btw. I'm not adressing your next quote because you took it out of context and aren't really adressing what i have to say. No, i really don't think it does. You think pretty highly of the players of runescape then...and you're pretty optimistic of their ability to be nicer... Not now? read on. thanks. Gah! You can't have your cake and eat it too! You have to work hard for the things you want in the game! You have to put in time and maybe hurt a little bit! Sure, there could be some more ways to make skills easier. I frankly believe the mining skill is really out of date and needs an update. But by making minigames that are fun and equivalent to cutting down trees, you're making the game SOOO much easier. I don't think you realize this. I have a lot of BS points in what i've said, like the raw material thing. That wasn't so great. But this is better. If you make every skill appealing, you increase the amount of people who are willing to put in the time to achieve these goals and now suddenly everyone's high level. If you pave the path to the most revered parts in the game, then you have a flock of people traveling down that. The best things in the game should be reserved for the most dedicated, the ones who are WILLING to go down that path. If you make level 99 woodcutting FUN to get with minigames, you triple the amount of people with 99 woodcutting and diminish the sense of achievement in the game. Which, frankly, is what most people love about getting 99s and all the best things in runescape. That sounds really bad on paper, but apply it to the game. If you sugarcoat the ways of getting a level 99, a level 99 doesn't become anything near what it used to be. you need some sort of challenge, and this challenge in runescape comes in the form of a mental one. You're trying to destroy that. In addition, if you have a minigame for every skill in the game to make it more fun...think about it. If you want to raise a skill high, you're going to do that minigame. A lot. A lot. And guess what? We're RIGHT back where we started. Take pest control. You want to get high combat? Sure, play it. It's really fun...but bad news. You're going to be doing a helluva lot of clicking and be doing pest control quite a lot of times. You cannot avoid it. I'd rather take my analogies in context and think about their meaning before you pretend to own me. I would disagree with that statement. In late 2007 and early 2008, capitalism was restricted, but that doesn't mean communism took its place. By removing all boundaries between levels and making everyone equal in terms of what they can do in the game at any level-- that's communism
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More Andrew posts from RSOF (future updates)
Dalcyte replied to Beloved's topic in General Discussion
The only time i've really heard from Andrew was on rare occasion...like when he got really pissed at TIF a few years ago #-o This is cool that he's coming out and talking and we can hear from him. -
But how? I mean have groups and things, that's understandable, but what i tried to stress is that the ability to do that is already present in the game. This isn't something that needs to be done. This is something for people to do if they want to do it. Jagex has given us the tools. People can use them as they please. Why should someone who started the game 2 minutes ago have as much access to the game as someone who started in 2001? Level requirements and such are the basis of this game--they are the fundamentals of all quests and all skills and all minigames. This doesn't make sense to me. Lower levels should have access to all this fun stuff, but they shouldn't actually be able to have fun with it? That seems worse to me than prolonging their access to it--giving it to them and saying "hey! too bad. not high enough." Hard work is relative. In MMORGPs , you HAVE to spend time in order to enjoy it. You have to work hard and be disciplined. That really is the fundamental of this game, and I hate to say what everyone else is saying, but if you can't cope with that, Runescape isn't the game for you. Ideallically you can say "oh, yes, you shouldn't have to work hard" but unless you can provide some actual solutions or changes, it doesn't fly. What WERE you saying? I think i misunderstood because you weren't be too clear. You said jagex shouldn't change their rules on how the operate the game. They don't. But then you say Jagex should make it so Ice Barrage isn't something you have to work for. Your problem here is with runescape's population, not Jagex. Neither you, nor Jagex, nor I can change how people act. Nor can any structure that Jagex adopts. Ok, yeah, sure it'd be nice if we didn't have to work really hard to get our high levels and such, and just have fun doing it. But that's not the way it works. That's not the way it works in ANY challenging game, that's not the way it works in real life. Games should be fun and rewarding. But games like Runescape and WoW simply require pouring in time because that's what their function is! Putting time and effort in as a means to get fun as an end. You're trying to supplant the means with something sugar-coated and keep the end. Ideally, that's fantastic. you can't do it though. Hopefully you can see where i'm coming from. What you were saying, whether you meant it or not, is that higher levels and lower levels should have equal access to things. That an aura superiority should be eliminated. That has a scent of communism, if you ask me. But that's not something I want to dwell on or argue about. MMORGs can be a chore. Think of it as a government. We have to pay taxes within our government, and that's something you just can't change. It's a drag, but we have to deal with it to hopefully get a better outcome in the future. You can change things within the government to make it better for people, but you aren't going to be changing the foundation.
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(sorry for coming off harsh--i don't mean it to be that way. I think you have some very good points in here, and they are certainly a respectful opinion. I happen to disagree. :P ) Precedents: I don't think you're giving this a fair assessment. Jagex has been almost completely consistent with their founding rules of gameplay from the start. They have not swayed nor faultered on this front. And rarely do they change their judgement on other things. You can't take ONE isolated example and just apply the slippery slope. It doesn't work like that--Jagex has nothing to gain nor any reason to destroy their game with altering their rules. Skills: My friend, that has, is, and always will be the basis of this game we call Runescape. Clicking is just a matter of fact. By trying to remove all the clicking, you're saying that Jagex should alter their rules that are set in stone. This is what confuses me about your argument. You talk up there in precedents about how Jagex should stick by their guns in their updates, stick with their history. But down here you want them to change it and alter it. The only difference is, up there, there's no big benefit for you personally. Down there, in clicking, there is. It'd be make the game significantlly easier. You can't have your cake and eat it too. You can't ask jagex to be firm in the rulings and judgements, then ask them to take out what's been a constant (and slowly been altered) since the game's creation. That's hypocrtical. A lot of people may not enjoy the clicking, but they enjoy the reward. I include myself in this grouping. Time: Similar to the Skills section, you're asking Jagex to change what they've been doing and set a new precedent. First, they do release a lot of mid-low level content. For a good portion of 2007 and 2008, the majority of rants heard were about lack of high level content. There is plenty of content out for lower levels. Levels in the game are meant to show just levels. There's nothing wrong with that, and I like to know the levels of people who are around me. Level 3s HAVE to be left out for a while! That's the point. It seems like in essence, you're trying to apply communism to runescape. That may be a stretch, ok, but level 3s HAVE to work to gain access to content. That's the way it's always been for everyone else. that's the way it was for the level 138, level 108 and the level 8. Money: This follows a trend once again. In runescape, here's the concept. In order to gain high level skills, YOU HAVE to spend money or spend time (usually a mixture of both--if you spend no money, you spend much more time). It's a pain to gain the money, but that's just the way it works! We all have to work for our goods. By making the most powerful spell in the game something that doesn't require a bare minimum of level 94 magic, you're disregarding all the hard work people put into getting that level. Hard work deserves a reward. I certainly can see harm in making ice barrage into a less elitist spell. You're saying "ehhh clicking's overrated, here you go lvl 50 mage, take this spell. Sorry level 94s who worked for hours and spent countless amounts of money. No point in getting that level i guess lulzkthxbai". Really, by this section, you're arguing capitalism versus communism. I mean if you think communism is better, more power to you. But runescape is a capitalist game and has always been founded with that in mind. If you work hard, you have the ability to flaunt your wealth in a variety of ways. The best armors DO require high levels, save barrows. But usually these things go hand in hand. Something that's really good typically costs a lot of money. Interpersonal Interaction: This is a person to person thing, and you can't put a blanket statement over it i feel like. I think that when people spend hours and hours for their money, they actually do have the right to feel superior. I don't think they ARE for spending hours, but they should get something for their hard work and dedication. People can raise levels alone and with others, and that's the beauty of the game and all rpgs: Do whatever you want. If you want to stop repetative actions through groups of people, you already have that option. It's just there for you. Jagex shouldn't be in charge of nudging you into making friends. ------- The world of runescape may be a rough one, but it's one defined by its players. It IS a capitalist game, and capitalism does imply all these things you berate.
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Mining Guild definitely is close to a bank. Mining is just a skill that takes time and patience. it takes and patience to stay at the computer and click, and time and patience to walk to a bank, f2p or p2p. Just have to hold out or tele
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Are you trying to make general offensive ignorant statements? The average American will not feel any pressure due to this at all. There is no way that our freedom and justice is going to totally evaporate. Sometimes, you need to have trust in the government. Government messes up a lot, this is true. They do things that are far too overreaching. But occasionally, you HAVE to put a little blind faith in them to protect you. People want to have their cake and eat it too. They want to not die via terrorist attacks, but they don't want the government to do what it needs to do to ensure that. Think about this. I'm not agreeing with the Japanese Internment during WWII, but look at this. Everyone who was in the inner circle of people who had access to the MAGIC machine was for Internment, while everyone else below that circle opposed it. The government has acccess, it has intelligence and knowledge of things we simply can't know due to National Security, and you just have to recognize and believe that. You can't ask for protection from terrorism and yell at the government for protecting you at the same time. There are lines that have to be drawn at some points, but people...Americans have grown far too spoiled. They expect too much.
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Two crossbows? Not like serious crossbows but lilke small wooden ones...one doesn't work very well, if at all, but it has a really sharp bolt. But hey, looks cool and i got it for 2 bucks. The second one i found in a weapons shop in a small Italian hilltop town for 13 Euros and it actually works really well...nice small wooden bolt, but it's funny. When people ask me the souvenirs i got in Italy, I say the only thing i got for myself was a scarf and a functioning mock crossbow. Oh and some 2 year old bottled water that i still drink for good luck.
