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Everything posted by Fallstar
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You could have considered that Nex set effects are long overdue and made several hundred million off of those with only a 2-300m bank. You could have bought sara brews with pretty much any cash stack. There's two money making opportunities from merching just today that anyone could have taken advantage of. If you are willing to give it a go, you'll reap the rewards. If you stubbornly refuse to do so, and limit yourself to the slowest cash earners in the game, why complain that you can't afford gear?
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I'll take this as indication you believe your first post was wrong. You can desperately try to marry two clearly contradictory statements together but the rest of us are finding it pretty obvious that you made that first post without properly thinking it through. Really, stop bolding bits of my posts and ignoring the rest. Right before the bolded bit: "If you want to grind to earn the gear". If you don't want to afk grind and actually want to play the game, you could Nex, which still averages 5+m/hr in small teams, halving the time needed to 100 hours. (Before Jagex's newspost skyrocketed the prices that is :P ) Alternatively you can spend some time learning how the GE works. Why would you grind out Ganos, or still spend a long time nexing, when you can earn vastly larger sums of money using the GE in fractions of the amount of time? This was one flip from a couple of weeks ago. I put my offer in for a druidic body, and waiting for a dicer/staker to lose a lot of money and panic sell their gear. Druidic is one of the few items with low enough trade volume that you can still do this with. Then I started pm'ing people involved in the druidic market asking if they wanted it, and gave it to the highest bidder. Although you can grind or PVM if you want to, there is no need to do so. RS is a simple game, with a simple economy that is spectacularly easy to understand, predict and manipulate compared to real economies. There is no need to gamble, but if you refuse to use more efficient methods of making money, when they are literally at your fingertips since the introduction of the GE, then you are refusing to help yourself.
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No one was panic selling rares, rares were increasing nicely. It was high level armour.
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Bought all my nex sets back just after this was released whilst still below ge value :) Can sell a torva plate now for nearly the price I bought the set at. TY for once MMG.
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How much GP (Total Gold + Items) do YOU think the average P2P player has?
Fallstar replied to Lap's topic in Questionnaires
The mean average would be of the order 100-1000M. The median of the order 10-100m. I don't think you can call it to a higher degree of accuracy than that. -
Do you want to change your first post, or your second post? Do people need to work for hundreds of hours to obtain the best armours in the game, or don't they? You bolded the wrong bit of my post. The next part read: "That or learn how to use more effective money making methods." If you want to grind to earn the gear you have to put the effort in. Or just give up and settle for 2nd best. If you can merch or stake, people need only spend a couple of hours of actual game time to obtain those armours. Since the majority of players I know do merch, and many stake, that is where my point about nearly everyone being able to obtain those gears without much effort came from. Obviously there is an element of risk to these methods, but with a bit of knowledge you can minimize that risk.
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If you don't want to spend the time getting the best armour in the game, the 2nd or 3rd best armours are perfectly sufficient for almost every activity in the game (solo Nex attempts are the only thing I could think of requiring pernix pre eoc) and post eoc, the difference between Nex gear and barrows/lower GWD gear is almost negligible. If you don't want to put the time in, then just accept that you won't get the best gear. That or learn how to use more effective money making methods. You aren't forced to use Nex gear, and you won't be forced to use PoP gear. For the record, 200 hours is nothing for the best armour in the game, when an entirely cosmetic upgrade from the 2nd best cape to the best cape requires a minimum of 1667 hours time spent.
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Torva: 222M Pernix: 123m Virtus: 103m You can buy all 3 sets for approximately 448M. Gano's are what, 1.5-2M/hr? I'm not sure what the gp/hr on grinding methods is anymore, but I guess they're around there. Mixed with farming torstols in between trips, and you're probably getting about 2.5M/hr in total. That's not even 200 hours for what is still the best armour in the game, as PoP gear isn't in the game yet. Seems low to me. Anyway, it's a mute point as far as I'm concerned. If people wanted armor to show off, they'd buy druidic (about 6B a set). And IMO, Nex gear should have functioned similarly to the PoP gear: have a tradeable version so you can make money off it, but have a superior untradeable version. Insofar as showing off, I'd value something that I had to put the time in to obtain - like the PoP sets - over something that even in the 'worst case' scenario of spectacularly rare gear like druidic, takes me a few hours standing around in W2 to obtain at most.
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Well the rare market is doing well at the moment, so if he wanted to show off there's always that, so showing off obviously isn't his concern... IMO all high level (80+) gear should be untradeable. With gp being worth so little nowadays due to inflation, what used to be an obscene amount of wealth is now relatively common. Whilst my sample is somewhat biased, I probably meet more billionaires in RS now than non billionaires. The value of a coin is at an all time low, yet armour is also incredibly low. It's created a situation where nearly everyone can buy nex gears and spirit shields without putting any effort in. Jagex should have price limited them to keep it at 1b+ for a set, or made them untradeable, as elite armour should require effort to obtain; either through putting the hours in making money, or putting the hours in to obtain untradeable items. Luckily they've seen sense with the Eastern armours, but it's a shame they made the most challenging boss in RS (not that that is saying much) such a joke in terms of gp/hr.
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Post all RS Screenshots, Videos, and Sounds here!
Fallstar replied to misterxman's topic in General Discussion
Only managed to get on for a few hours this bonus xp event, it seems that every single time there is one I'm busy on one or both of the days >.< Still, pretty pleased with that :) -
In previous years, santa actually dropped at Christmas due to the fact that everyone thought the holiday trend worked, so they all bought them and sold them a week or two before Xmas, so in general Christmas eve has been a pretty good time to buy santas in the past 3-4 years or so :P The current rise is due to the same reason all rares have risen; rampant botting leading to 1. Cheaper gold, more RWT and therefore more demand for rares. 2. Cheaper resources, so people have more spare cash to spend on rares. I think santa's peaked at around the 200m mark before the first bot nuke, so assuming Jagex continue to let the bots do their thing, might be a good time to buy one now.
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With the frequency of the double and bonus xp events in the last year or so in specific skills, makes you wonder if you should ever get 200m in a skill lol. Probably better to get 150m or something in everything first. Great update as usual Poppe.
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15 minutes is easily manageable for 13% medium solos. I'm no dg expert, but my solo meds range from 8-12 minutes with 12/13% bonus. Obviously I'm a bit higher dg level than the OP, but 15 mins is definitely a reasonable assumption.
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Grats paperbag
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I always thought their excuse for why SoF wasn't gambling was a bit pathetic. You win something every time ! What if flower hosts gave you a needle with every bet, win or lose. You win something every time, so it isn't gambling anymore by Jagex's logic.
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I'm not sure I agree. I think that the SoF does have a damaging effect on the game purely because of how unbalanced it is. Game balance is an important part of any game with a multiplayer aspect. Not because it 'devalues' your achievements. There is something nice about seeing someone with a skillcape you own, and knowing they went through broadly the same thing as you did, and for me there was a degree of respect there. Obviously as RS has progressed there have been balanced updates which have changed the methods used, but other than through RWT and irregular or one off boosts, the only way to train a skill involved training it at reasonable xp rates. Now, you don't need to train the skill at all. I see a low level with a slayer cape, I wonder whether they SW'd it or RWT'd it. I see someone get a 5M hunter day on runetracker, I always check to see if they bought spins. I don't know, I just see it as having had a damaging impact. For the record, I don't care about Solomon's as it's just cosmetic. With the decline in the number of players, RWT of some sort is required to keep RS going, and since I still relatively enjoy the game, I see why it's needed. I just think SoF is vastly OP atm. Like I said previously, it would be far better if spinning for an hour gave you say 2x the max xp/hr in a skill without RWT. So the lamps were balanced so that at 99 agility you got 200k agility/hr spinning, 520k thieving/hr, 2M prayer/hr etc. I would also limit the number of spins a player could buy per year to say somewhere around 1-2k.
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I don't need to be affected by something to see how it has a negative impact on a system I am a part of. Let me give you an example. I can get around 240-270k xp/hr training thieving at PP. Someone can use an AHK script (or just be insanely good) and get 300k thieving xp/hr at Monkey Knife Fighters. They can get 99 or 200M thieving significantly faster than I can. This does not bother me, as it is still balanced in my opinion. The increase in xp/hr is only around 25%, and they still actually have to interact with the thieving skill to gain that experience. So let's ask those two questions: 1. Is the SoF balanced, specifically can the increase in xp/hr be considered reasonable? 2. Does the player still have to interact with the skill to gain those increased xp rates? In my opinion, and hopefully yours too, a 1000% increase in xp rate is not considered balanced. Also, spinning a wheel and clicking a lamp does not constitute interacting with the skill in my book.
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They do, but you can entirely circumvent their automated systems by going over max cash. 2147m coins would be detected, 300B worth of hats and shards wouldn't. For someone like Fishy or WAD to get banned, a JMod has to manually flag the account. The number of RWT'rs who get banned is entirely insignificant in the grand scheme of things. They're actually shockingly bad at wealth rollbacks too, I had a friend who was a staker/wad host who was temp banned for RWT, they wiped his cash in the bank (this was before pouches) but left him with several partyhat sets, this being back when a set was worth over 15B.
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Heh, no one gets 99s or even completionist's capes for "attention and respect of other players" any more, they're far too common. Sometimes I see more people at the ge in max capes than without them. For most people it's for a sense of personal achievement. This has nothing to do with devaluation as such, more to do with just how unbalanced the SoF is, and how it isn't modified to account for different skills. For example, spinning for prayer xp is actually slower than just training prayer. If the SoF must exist, then the lamps should be balanced to give say, 2x the current maximum xp rate in a skill, instead of being completely useless in some skills, and terribly OP in others.
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Wildy course was 55k/h without a horn. FPF is 82% faster than Wildy course. Buying spins is 1354% faster than wildy course. Do you not see that one is a reasonable degree of power creep that occurs in most MMORPGs, and the other is blatantly buying your way to success using rates an entire order of magnitude faster than those achieveable without RWT?
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The player "The max cape" maxed out his spins every day for at least a month.
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Buying spins is 800k/hr xp. You buy enough spins for an hour, you get a minimum of 800k xp in that hour. More if you get lucky on large/huge lamps. If someone uses that on agility, that's huge lol. It'd be the equivalent of them making prayer 8M xp/hr in terms of time saved. It's not just a significant but reasonable increase in xp/hr like say FPF being about 40% faster than advanced barb. For something like agility or slayer it's around an 800% increase in xp rates. Getting a bit off topic in this thread, it'll just be sad if they do introduce RWT into ports and the first trim capes, rather than being those who are genuine completionists, are RWT'rs. Equally if they give advantages in combat which you can't get without RWT.
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Take a large number of SoF spins, and you will be able to find an expected average xp, gp, and other bonuses, acquired per spin bought. On a large sample, it is quite easy to determine the experience payout per unit real wealth spent.
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They clearly haven't ruled PoP RWT out yet. Not saying they definitely will, but it seems to be on the tables still.
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Tickets for dailies and weeklies were put on the SoF already. Most of them are pretty shit anyway, but 2x Troll Invasion a month and 2x Familiarization a week is pretty OP lol. EoC Wfs task that's like an extra 600-900 crims.
