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Fallstar

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Everything posted by Fallstar

  1. I have seen a few people talking about community, but most people are interested in the gameplay from back then. I mean, the PVP community has always been full of people trash talking, scamming and otherwise trying to gain an unfair advantage. As many people ran away from an agreed deathmatch in 2007 as did in 2011 (last time I pk'd in the wildy.) When people say they want the 2007 community back in terms of PVP, I think they mean having a full wilderness and duel arena. i.e. they want the size of the community back; the quality of the community hasn't changed one bit as far as I've noticed.
  2. Can someone please explain what nostalgia has to do with such a recent event? Is 6 years really such a long time to some of you that you can't remember all the flaws the game had in 2007, the improvements it had over the current game, and objectively decide which version you prefer? Because I have no problem whatsoever doing so.
  3. As I just said. The real fanbase isn't the ones that yell and scream and quit after updates but the ones that play through them. There is no 'real' fan base. The group you side with doesn't become the 'real' fanbase by virtue of your presence.
  4. Agreed. Except, since a large number of the community wasn't a member back then, they should change the volume requirement of votes to a proportion requirement; the requirement votes would be a sham otherwise.
  5. Experience rates were more balanced, time taken to acquire high end gear was more balanced, the only thing that stopped it from being an even playing field was rares, which this version might not even have. Calling a version of RS that allows people to get 3M slayer in a week through RWT (check runetracker, idk if I can name & shame) balanced, is ludicrous.
  6. Pay standard membership fee ontop of the membership fee you're already paying to rig a vote so you can pay even more for another game!! BRILLIANT. You are aware RAF gets you a free month of membership right? So anyone who pays for membership just to vote for this might as well do this, if they wanted to influence the result.
  7. Goldfarming bots make up the vast majority of bots. Gold selling sites can sell gear and resources, but people just don't buy them. Speaking as someone who had admin access on Wad.rs for several months, I know the RWT markets better than most. Even sales of discontinued items are completely trivial compared to sales of gold worth the same amount. (e.g. there'll be several hundred orders worth a santa hat in gp compared to actual santa hat orders.) In other words, they won't be able to operate until the semblance of an economy is up and running and there is plenty of currency. By that time, things will have gone one of two ways: 1. The RS servers are successful enough that Jagex develop anti-bot tech for them. 2. The RS servers are unsuccessful (i.e. only a few hundred/thousand people play them), meaning there isn't a demand for RSGP. Goldfarming sites won't waste their bot farms on gold that can't be sold. Ironically, 2. would be far more successful in dealing with bots than 1.
  8. 200M all skills in RS pre Spin2Winscape is just as valid a discussion topic if not more so than what we currently have.
  9. It only needs 500k votes to be free. It's about an even split on the hlf, and people are actually in favour of EoC/RWT scape on TIF apparently. But those two communities are very small compared to the number of members, which is far higher than 600-700k. 600-700k is the total subscribed at any given point. There is a significant number of players who don't maintain continuous subscriptions, and at any given snapshot of the hiscores you are missing those whose membership has recently dropped off. Then there's the players who only subscribe for a month when they see updates they like. Then there's those who quit because of the EoC, but who haven't been gone so long that any RS news will escape them. The total number of players choosing to vote, or not to vote, will be at least over a million. I think people are going to be surprised by just how many unique accounts will be voting (or not voting) tomorrow and over the course of the poll. So before it's too late, I'm calling that we'll break 500k :P For the "told you so" or "eating humble pie" moment later.
  10. Even if I wasn't interested in actually playing the servers (I am) it'd be pretty interesting from a purely academic standpoint to watch how the economy develops.
  11. http://www.youtube.com/watch?v=W-PHQUulI5Q Kudos to suomi for uploading an IRL video :P
  12. I guess we'll have to see how high the numbers go on the real poll. Looking at the hiscores, there's about 600K members with > 100k oa xp. I predict we'll break the 250k barrier and end up paying the £3.20 extra. No way they'll break 750k though, they'd need every single active member to vote in favour of it and attract a few tens of thousands of old players, most of whom will never even know this poll exists.
  13. http://www.tip.it/ru...-play-on-a-2007 As of right now, 73% of the people asked support 2007scape. If you ask people to start paying a charge for it, that number drops dramatically to 20%. I think that constitutes a minority. Using a sample of 739 out of around 700k members, from a site which is not representative of the RS community as a whole. The only conclusions you can draw based on that data would involve the caveat "Of Runescape members who use TIF." Generalizing those results to the RS population as a whole is not possible. (Well you could do it, you'd just be wrong to do so)
  14. These things honestly aren't that much worse than what we already have in Solomon's.
  15. - It's a gimmick and more of a shameless cash grab than the SoF will ever be, especially since a few people early on claim to have subscribed just so that they could vote. - I doubt it will add anything lasting to the community or the game - I am willing to bet money on the servers being close to abandoned within three months. - It lets the vocal minority decide on the future of a game/company that they don't even play. It's no where near the shameless cash grab that SoF is. It doesn't destroy one of the fundamental principles the game was built on. It's effectively a brand new game and community. So why would it add anything? How do you know it's a vocal minority? Where is your survey about players who support/don't support these servers?
  16. Buying out bolt racks before the first waves of people start attempting Jad for sure :D
  17. People who want hiscores with a degree of integrity. I quote "We wouldn’t ever add any micropayment updates." They've had no problem smashing the RWT rules into little pieces once, so I know this doesn't mean much, but they have been pretty frank about SoF and SGS recently, so who knows? People who enjoy all types of PVP. Not just wilderness PKing, but staking too. Before the EoC, the arena would have around 100-200 players at peak times staking. You'd constantly get the message "All arenas are full, try again later." Nowadays there's usually a skeleton crew of C4's minions and perhaps a dozen other stakers. Every single staker I've spoken to (not an exaggeration) is extremely excited about this. People who enjoyed the game when you didn't get free xp, coins and resources left, right and centre. People who liked the game balance back then, when the high end gear didn't require vast amounts of time, or exploitation of free trade, to acquire. Also, people who liked it when RS was a medieval fantasy MMO, not some [bleep]ing dress up game. Missed a daily dg challenge to type this up :( Wasn't worth it.
  18. I haven't been into pking since I went P2P (P2P pking seemed too complicated at the time :) ) but I'll definitely be staking on the 2007 servers. The arena is a shadow of what it used to be since the EoC. Every staker I've asked feels the same way. If I were Jagex, I'd be keeping a very close eye on any potential RWT in the coming weeks, as there is now no need for people to keep tens and hundreds of billions worth of rares and shards on EoC RS. If that many wealthy stakers gave up on EoC RS at once, it would have severe effects on the economy, which I hope they can avoid. It'll also be fun skilling properly again. I'll enjoy being able to choose my level of input into the game, and being rewarded for putting in more effort, instead of the one size fits all, half a dozen clicks equals a minute of AFK time, mess that many skills have degenerated into now. I'll finish up comp requirements on the current RS, then I expect I'll just multilog and afk artisan's workshop to 200M smithing xp. 'Play' EoC RS as it was meant to be played, and actually play the older servers.
  19. I'd still play with GWD, but I agree with the sentiment here.
  20. I gave two examples in my post. There are plenty of other things. Off the top of my head, nerfing steel titan ranged damage from scrolls significantly, and nerfing the damage from cannons. They've both been around for ages, and basically let you get a free 99/200M skill. If you require even more examples I can think about it in more detail?
  21. Why are people surprised. It is standard Jagex procedure to release something that is obviously unbalanced, but allow people a few months/years to take advantage of it before they decide to fix it. See effigies/runespan in recent times.
  22. If I post any plot info I'll put it in spoiler tags :P
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