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Fallstar

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Everything posted by Fallstar

  1. Well, the damage to the in game economy - focussing the majority of the game's wealth in a minority of players, having a small impact on RWT markets, ruining buyable hiscores etc. has been done and is pretty much irreversible unless they ban everyone who ever hosted. So by virtue of their standard incompetence, yes they were damned whether they removed flowers or not. As I said, they should have made gambling a bannable offence - on the part of both better and host - when they removed dice bags. Leaving it for this long was just silly.
  2. Buying update. Also gj scaring him off A13d.
  3. cy@ richard My last few eoc stake pics from a few months back. Did 10B+ with 999134 back and forth but didn't pic them all, I think he ended up with profit on me though.
  4. + Have avoided DA for nearly 4 months now. Don't want to do a 999134.
  5. Only 18 months too late. I will always be of the opinion that if players want to trust other players with their cash in a game with the odds stacked against them, then that's their choice and they should have the option. The spam etc. should have been dealt with, but players should have been allowed to gamble with other players if they wanted to. & I haven't had a rank anywhere since wad was banned, so I'm not speaking out of self interest here.
  6. Gratz Suomi, even if not exactly the way you planned.
  7. Pfft, dungeoneering outside of daily challenges. HAH!
  8. I say the same thing about the spider Eek, but people never take me seriously for some reason. Probably something to do with me not providing any reasons for my opinions, but hey, screw the haters.
  9. I have to wonder if they'll make chaotics easier to get if it ever comes to that point. Especially when drygores get dethroned as the best weapons in the game, we may get to the point where it takes considerably longer to get level 80 equipment than 90 or higher if you're starting completely from scratch. Chaotics barely cost any time though. As in, you're leveling dg anyway - chaotics are a side bonus from that. The only time cost is using the 200k tokens on an item rather than xp, which means they cost 20 minutes to an hour's worth of xp.
  10. It's not really a plane though, people just use that because it's hard to visualize extra dimensions.
  11. We need a level 90 wand and book/orb combo and level 90 crossbows really. One of the only positives to come out of this entire debacle was the semi-balancing of combat styles. But now we're back to meleescape and the sooner they upgrade mage/ranged weapons the better.
  12. I'd guess people are reluctant to put their time into something that could be made redundant by future changes to the EoC.
  13. Seeing as Saradomin is no where near the kind of being people thought he was years ago, would anyone else find it amusing if Zamorak was actually a decent kind of guy(god). After all, he's only the god of chaos, not evil.
  14. Best update since A13d's, gratz on promotion to weekly update person. Your pay has been doubled! (Unfortunately 2 x 0 = 0)
  15. A lot of damage at Nex can be avoided, or recovered with SS through knowledge of game mechanics. E.g standing in the right split to SS umbra & take no damage from Nex whilst taking that minion, attacker standing behind Nex on blood & soulsplitting. Even in void, she never does enough damage to actually KO you. Yes she might drain your supplies quickly if you don't know when to SS, but the big spike damage can always be easily avoided. E.g barricade on the 1st prison of ice, and have someone free you on the 2nd (as tank.) Same with the constant damage on shadow when you're MD. Yes that can do a lot of damage quickly, but no one actually takes damage that way after their first trip with maul/drygores. Perhaps making Nex's spike damage less easily avoidable would be better.
  16. I would prefer it if they got rid of it, but I accept that's never going to happen, so what I actually think regarding improvements: Introduce more complexity. Pre-EoC, RS's style of combat wasn't unique, but it was rare. There weren't many games to compare it to. There are however, many games that use abilities/talents/whatever you want to call them, and the EoC is an objectively bad example of that style of combat system. Which was to be expected considering most other MMOs & game series have had developers working with this style of combat for a decade or more, whereas this is Jagex's first stab at it. So things I'd like to see: 1. Each elemental type of magic spell has a unique effect, similar to the ancient spell book but a bit simpler. E.g. Fire spells always add a DoT, earth has a small chance to stun, air has a chance to slow movement speed, water has a chance to slow attack speed. That applies to the base spellbook only, the ancient spells should still count as the type of elemental damage in terms of weaknesses, but shouldn't get these effects in addition to the ones they already have. 2. A wider range of abilities, and making the less useful abilities more viable options. Current abilities of the type "Does extra damage if enemy is stunned" being an example of an ability that is basically useless atm. The basic 'Fury' is also completely useless, other than perhaps as a way of boosting adrenaline. 3. Increase the spike damage output of all bosses significantly. Increase the health of all bosses, and remove the damage cap. Death should be a very real possibility at all GWD bosses (obviously including Nex) and KK. Right now, they deal very little damage in comparison to a player's max LP wearing void or better gear. Increasing health & removing the damage cap will help make ultimates more useful. 4. Increase the effect of a player's levels on their combat ability. Someone with a whip and level 99 attack/strength should be able to deal at least as much damage as someone with 80 att/str and a 1h chaotic, which is not the case atm. This will also make prayer and herblore useful skills in combat again. (They are doing this already I think) 5. Take a comprehensive look at slayer. Cannons are severely underpowered at the moment (which appears to be a bug - they still have a max hit of 300 I believe, so looks like a JMod just forgot to change it) as is the steel titan. Most slayer tasks need a moderate nerf in xp/hr of around 20%. Obviously you'd have to go through task to task and check, as IMO mutated velds should receive a reasonable buff to slayer xp/hr, so should the xp gained for completing a Jad task. (Atm the slayer xp/hr gained doing a Jad task is significantly under the average slayer xp/hr, even if you are extremely good at powering through the fight caves) 6. Take a look at the way accuracy works. It's broken at the moment, and seems like you either almost always hit, or almost never do. This is most likely a result of having the stats on gear follow an exponential, meaning the gaps between tiers become much more noticeable at higher levels. I wouldn't completely do away with the exponential, as it is nice having gear paralleling xp. Just make it so it doesn't increase as sharply.
  17. Not even worth getting a team for dailydgscape. Better floor today.
  18. Don't holiday events normally last for 2 weeks?
  19. So, "The Nomad" mentioned in the cutscenes. Could it be our Nomad? There was that figure that looked like Nomad in the history of Gielinor video, showing he could have been around since at least the Godwars. He's also very powerful, is capable of harnessing the power of souls, and seemed to be gathering his strength in preparation for facing a greater evil; perhaps the doom he was speaking of was not Lucien, but the gods returning?
  20. The odds don't need to be 60:40 for it to be a money sink, they could be far lower than that. As usual, people are under estimating the gambling population on RS: it's massive, the biggest community by a large margin in the game. Even 51:49 odds would act as a money sink over time, as the sheer quantity of bets will lead to the wins/losses averaging out very quickly. With 57:43 odds, WAD fc had about 1.5T at the peak of 43 hosts. Consider that there was only around 28T coins in the game at that point, (that milestone article Jagex released shows this) and that if you included other big fc's such as dragon dyce, gambling hosts acted as a multi-trillion gp sink, which was a significant part of the economy. A game owned by Jagex would be far more popular, meaning you wouldn't need as big a host advantage. Personally I think a straightforward, 45-49% chance to double your bet, is the best way to go about it. Same with items: you bet an item, you get a 45-49% chance of receiving 2 items. We need both an item sink and a money sink of massive magnitude to even begin fixing the economy, and this is the perfect opportunity to provide one. The only issue with the item betting would be rares; over time, if people bet rares, the number of rares in the game would start to decrease again. (It is now widely accepted that people quitting does not lead to the number of rares in the game decreasing, as trade volumes of most rares haven't changed in a long time) This would cause the value of rares to increase over time, putting them even further out of reach to the average player, as well as potentially removing the higher rares from the game. I'd like to have enough faith in RS players that someone capable of earning a higher rare would be intelligent enough not to bet it against the odds, and the quantity of lower rares is severely underestimated (there are at least 10K santas in the game, for example) so this wouldn't have too large of an impact. Alternatively Jagex could simply ban discontinued items from the game. The problem with this is that there are spectacularly rare non-discontinued items. For example, someone recently bought 3 sets of druidic from the GE, which took most of the druidic off the market and tripled its price. Any item of which there are less than a thousand in the game should not be able to be gambled.
  21. I think top tier armour should be untradeable, but should still take a very long time to get. After all, it's the absolute top tier - there isn't anything to aim for gearwise once you have it. If they ever release level 99 armour/weapons, it had better take a couple of hundred hours to obtain. Or make it so the level 99 gear can only be smithed, and requires 99 smithing to do so. The best amulets/rings/minor armour pieces (gloves/boots) should be tradeable, to give people a motive to PVM. But the base gear to be able to PVM for those items should be untradeable and acquirable by anyone who put the time in. Oh, and you can get 99 prayer with dragon bones on a gilded altar, and 99 herb with extreme attacks after you've made a few hundred ovls, if you're on a budget. People should invest in their skills first instead of wasting money on minor, almost negligible, gear upgrades like Barrows->gwd.
  22. Worst floor layout for a while -.- Not only were the bonus paths long, there were 3 of them all dependent on each other which meant I basically had to waste a gate at the mid sw junction for most of the floor. Was talking on irc & floor time on dgsweeper keeps counting after floor ends, so not indicative of anything :P
  23. Why shouldn't there be bosses that are impossible for mid-high level players? Also Days played is so low because I quit for most of restricted trade & no wildy :P So everything was really fast & easy when I came back in comparison to when I started. Had this account for 8 years.
  24. Agreed. I'd like a piece of content that is extremely difficult to complete even for a completely maxed player in the best gear available at the time of release. Some real end game content, like Nex was on release. When you compare KK to Nex on release, KK is nothing. Something that requires skill even if you have the best stats in the game. Right now, there are very few, if any, pieces of equipment that are remotely difficult to obtain, other than extremely rare items (where it's about money not stats or skill) Give me something in EoCscape that gives me the same feeling of achievement that getting 500 total does on 07scape. Right now there's nothing.
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