Everything posted by Powerfrog
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Range void actual effects? (It's clearly not 10%.)
Well. Tip.it gallery and max hit calc say that it's 10% accuracy and damage, which is clearly wrong. Anyone know the actual figure? I can't seem to find it anywhere. Damage should be easy to work out, accuracy, not so easy. (Nothing states they're necessarily the same number.) Because there are so many numbers floating around, part of me thinks that it may be situational on other things such as current range attack/strength/level... Just a theory though.
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Pack yak or Overloads?
85 herb = 30m 96 summoning = about 45m with mostly crimsons, you didn't tell us your exact charms so we can't really price it. Charmpattern is pretty accurate, but watch out for any really expensive ones it suggests as it's known to do that occasionally. People are right though, extremes and unicorn are relatively cheap compared to ovls and pack yak, and very useful themselves. So go for both of those. I'd personally make all extremes for herblore training after 87 (+2 from mature greensman) as you'll need those extremes later, they're not TOO expensive, and they're very fast xp. (I'd also stop at level 92, then just spicy stew to make ovls, saving millions.)
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Wealth or Jennicas?
Niether does wealth. You should be keeping 4 items anyway, so i don't see why the 'risk' of the ring is brought up, +8 strength is the best you'll get out of any item worth keeping other than your weapon.
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Herb
If you make money by combat, yes, keep your stuff and use it to make as much money as possible. Only buy herblore if you can actually afford it fully, without leaving you begging in the ge for 2k. Or you could try the cleaning method.
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Onyx (i) vs Zerker (i) @ 6 man corp?
8 strength > 6 accuracy != 1 strength > 400 accuracy. I'd say 1 strength is worth around 1.2 accuracy on corp. So zerker is an easy win, but fire cape is pretty close (Most people only wear the ardy because it also has a much better prayer bonus, or because other people do and they're ignorant of the actual statistics) and 5 accuracy easily beats 3 strength using my above estimation. I once had an argument with someone that insisted ardy cape was better than firecape at black demons with a rapier. So after far too long telling him they're low defense i asked if he'd use ardy over firecape on experiments. He said yes. That guy was dumb.
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Herb
IMO it's not worth training until you can afford extremes or overloads. Certainly not selling your items to do so. Just save up some more, get 85 for boosted extremes. From 85, use spicy stews to boost your level and make extreme attacks and strengths. Then do extreme defense, magic, range. This will give you all the supplies for your overloads when you can afford them, so even though it will be more expensive to reach the level, you get 'free' extremes that you will need to make anyway. You might want to make about 1000 special recover potions from level 80-84, because these are very good for bossing and are quite cheap and great xp. Cleaning herbs with mousekeys is actually pretty good profit, and can be upwards of 100k xp/hour if you do it right.
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Wealth or Jennicas?
Well seeing as jennicas is especially for revs, i'd guess that. But this is jagex we're talking about, sapphire ring is probably best :rolleyes: I normally just use berserker ring (i) though. Speeds up kills and gives me an advantage if someone attempts to steal a kill or i steal theirs.
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Stunning at Corp
So it would be best to range it in full torva? I see far too many people actually swap to range void for stunning, are they just doing it wrong?
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Onyx (i) vs Zerker (i) @ 6 man corp?
Yeah... Strength > Accuracy on pretty much anything in runescape. Maybe if you're not BGS or SWH'ing at all the onyx may win, but that would be silly, why are you being silly? Stop being silly. Enfield makes a good point though, for the bgs spec you want it to hit more than you need a highest hit possible, especially since it's max defense at this point, so perhaps the ring swap would be worth it, especially with a warrior.
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Pack yak or Overloads?
How the hell did you get the charms for 96 while ignoring the unicorn?! Tricky to say which would be more beneficial for boss hunting and it really depends on the boss. For GWD i'd go with the packyak, as you can quite easily use extremes there with rocktails with spec restores. (opposed to brews and ovls camping for ages with relativley slow kills) but for corp or nex, ovls are almost essential. For things like frost dragons of course you'll want the yak for banking, and getting ovls wouldn't take long by doing this. If you go for yak first, make sure you get at least 85 herblore for extremes, it costs a fraction of 92, and they're almost as useful when not brewing. (Spicy stew upto 88/89 to make extreme attacks/strengths)
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Frost dragons have a new attack (gf bots for a week or two)
Why are you so mad? There were 1000s of bots at frost dragons, there is no denying that. This update didn't kill bots. It NERFED frost dragons. And this was a much needed nerf, because they're so easy to kill and so profitable is why everyone botted them in the first place. Bots will be back, i'd bet my life on it, but they won't be as successful, and it won't be as crowded. (Btw mithril dragons are awesome :P Easily 1m+ profit an hour, as well as epic effigies/elites/charms)
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Frost dragons have a new attack (gf bots for a week or two)
Frost dragons have a new attack. They will make a glowy ball circle around them for 10-15 seconds and if you're attacking them when the ball reaches a certain part of it's revolution, you'll take anywhere from 1-300 damage with 100% accuracy no matter your defense or prayer. Currently i think the best tactic is to simply step away and stop attacking the dragon if it has it's glow, even rangers take damage according to a guy i met there. Theres also a bone pile in a corner of the dungeon you can't reach, as most bots function by a 'getNearestItemIDX', this may have bots standing in the corner for eternity trying to pick these bones up, until they fix it, of course All this information is from a 10 minute trip, so feel free to correct and add onto this if you have the information. All i can say is that frost dragon bones and all other bones are going to SHOOT up in price, merchers, now is your chance.
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Getting deflector
I paid a low level friend 400k to lose to me, took about an hour and we both got plenty of commendations out of it. I believe you must use 1 attack, 1 special, 1 movement and the game must last 11 turns (one gets 6 turns, other gets 5) We just did 2 rouges vs 10 rouges. Spend the first few turns moving them close, he killed one, i killed one, he used spec, i used spec and killed for the win.
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Mithril dragon drop rate questions.
Drop rate of visage? Drop rate of DFH? Drop rate of chewed bones? % that chewed bones will contain DFH? Charm rates and effigy rates based on runewiki's log of only 950 kills, and the effigy calculator just based on combat level formula that most people agree is accurate. Charm drop rate per mithril dragon kill 1 blue every 6.25 kills 1 crimson every 1.56 kills 1 green every 0.53 kills 1 gold every 1.25 kills Effigy rate 0.62% per mithril dragon, or 1/161.2 per mithril dragon. 50 mithril dragon kills an hour 8 blues 32 crimsons 94.3 greens 40 golds 31% of getting an effigy in 1 hour, or 1 effigy every 3.2 hours 70 mithril dragon kills an hour 11.2 blues 44.8 crimsons 150.9 greens 53.3 golds 43.4% of getting an effigy in 1 hour, or 1 effigy every 2.3 hours I did 50 and 70 kills an hour as they are the approximate speeds you will get when using maxed mage (firesurge) and maxed melee rapier. You can possibly get more using SoA but i doubt it would be worth the cost. Based on 1/3000 visage rate, and 1/10000 dfh rate, 1/30 chewed bone rate, 1/1000 dfh per chewed bone, i estimate you will make just over 1m/hour here using maxed melee. Which isn't bad at all coupled with the effigies and charms. I have no idea how accurate those rates are though.
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Upgraded Wildstalker Helmet
Just go pk... The hat is to show off that you're a pker. If you don't/can't pk then ignore it and get something else that you can do. I really don't see a point in 'boosting' the hat as it gives no reward or stat bonuses. Killing bots is a good suggestion if you find that fun/profitable though. (It's only really profitable if they skull, which is much more difficult to make happen now as they've advanced)
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new spell for lunar spell book(note item)
Totally overpowered. What's next, an ability to instantly bank an item fro-- Oh. Pack yak. I guess this would be nice, but magic, even 99, seems too low a requirment as it's such an easy skill, perhaps a difficult high level quest to unlock it. And make the runes more expensive, to lessen the use of it for stuff like camping dragons, otherwise everyone would do it. 3 law runes, 5 astrals, 20 earths sounds fair.
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Simple overload question
I see no difference in the two strategies except that the one allows you to stay 120 kc, the other allows you to stay maybe 30 kc. So the former would be the better option because it cuts out banking time. So you'r making no sense. Also, why so mad? Relax bro. Banking, traveling to gwd and getting killcount takes at least 4 minutes even if done as efficiently as possible. It's at this point i couldn't find graardors respawn time rate anywhere. Tip.it. Go get that. So using noxxx's numbers, that's 12 minutes wasted for those faster kills, will an extra spec per kill really save you 12 minutes on 30 graardor's? (24 seconds a kill.) I can't see it, personally. UNLESS you take account all the crashers and how difficult it is to find an empty world. With the speed kill method, you ARE the crasher, or the best possible anti-crash, so this will most definatley save you a LOT of time overall from hopping worlds or losing kills to a crasher. Those are his numbers though. I have no idea if you can really solo 30 graardors with one method and an average of 7.5 with another, i'd definatley say quick trips with many spec restores and sharks would be better, at least at peak times.
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Most overpowered aura in the game. (5x more healing than vampirism)
Indeed. It's just too much hassle to base the entire trip on it. It's 20 minutes of very nice healing, yes, but by no means overpowered unless you jump through hoops to make it so... When it's much more practical to just kill it normally and activate the aura every 20 minutes to save yourself a few brews. You're probably just better off using equilibrium or something. As far as i can tell, equilibrium wouldn't effect anything at all in the longrun for bossing. The only positive side to it is that it would reduce overkill, which is much less important on bosses, who have huge lifepoints a few 100 potential overkill will be almost nothing. It would prevent fast kills though, and lessen long kills (Although most of these are due to missing, not hitting low numbers.) Whatever though, i personally think an average of over 5hp/second healed for 15-19 minutes anywhere in runescape, and over 9hp/second at zamorak, is amazing. Sure logging out every 20 minutes isn't the most efficient thing to do with real time if you plan on playing runescape 24/7, but if you have stuff to do such as homework anyway, it's the perfect opportunity to get that done and take a break from runescape. That was just a suggestion, theres nothing stopping you simply using it to extend the trip by saving food for the first 20 minutes, and doing the rest without it. (Possibly for multiple hours and activations)
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Statius warhammer
Wow. Hammer isn't much, huh? I got a vestas body a few days ago thinking 'aww, wish i got vls or hammer' and it sold for 11m instantly :D (Well above average, and i only put it in for average, lucky that guy had an insane offer in!) Still. Gratz on the 14m! (Or 13m if you're impatient and sell below :P)
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Most overpowered aura in the game. (5x more healing than vampirism)
And if i read correctly it only applies to poison inflicted after it is activated. So realistically you're gonna get more like 15 minutes once you're poisoned Don't you see? That's PERFECT. It only lasts 20 minutes (The time the poison is great healing in one trip to K'ril), but it recharges every hour. So you can use it for an epic boss trip, once it runs out, start using more supplies and eventually end the boss trip. By the time you've regeared and got everything ready, you won't have to wait long before you can start all over again (For example, you can use that time to get the zamorak killcount again to save time later) Alternatively. Fight k'ril for 20 minutes, deactivate it and logout after a kill when it's about to run out, go do something else IRL or on another account, log back in an hour later and continue your awesome trip.
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Most overpowered aura in the game. (5x more healing than vampirism)
I wonder how difficult it would be to actually use all of this healing (prevent reaching max health). You could also take this aura and vampirism to Nex (nex poisons you also, but for the normal amount) and use both to lengthen trips. Huh. I didn't even consider TWO auras until just now because i've been so focused on getting the best i can afford at the moment. Yeah, i suppose if this doesn't get nerfed by then, you could start a trip with this and then switch to vampirism or the prayer one when it's out (I think it would be worth using great poison purge over vampirism even for nex's poisons alone because for one, it means you don't need to bring anti poisons, and secondly, it would be potentially be more healing than vampirism on nex anyway, as your DPS isn't very high there due to inaccuracy and using ranged.) And if the healing doesn't do the full amount as you're already full hitpoints, it doesn't really matter you're not getting it, you're already full... I can't see how that could possibly be a downside :P
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Most overpowered aura in the game. (5x more healing than vampirism)
I thought of this a few weeks ago and wanted to keep it secret so not everyone would do it and get it nerfed immediately. But screw it. Greater poison purge reverses the effect of poison, so instead of taking 68 damage, you'll heal 68 health instead. That's pretty cool but it doesn't sound overpowered does it? K'ril hit you for 168 poison damage. That's 168-166-164-162...26-24-22-20... Healing every 18 seconds. That's over 7000 hitpoints healed in 25 minutes. (More importantly, over 5000 in 15 minutes) So for starters, med-high levels could easily solo zammy forever, with the poison being built back to max almost constantly, you'd be at a rate of 9+ hitpoints healed a second. But zammy sucks, right? Getting zammy killcount takes 2-3 minutes at most. You could go there, get poisoned, and then go do something where the healing is more useful, such as nex, which is conveniently less than a minutes walk away with a bank right there. So yeah. Pretty brokenly overpowered. Will be used and abused by pretty much everyone. I expect a nerf before it's even available to purchase. You're welcome, people that were going to waste points on something else and be outraged in a months time when this went public.
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Your Biggest Ingame Regret?
Oh boy, where to start. Well, the obvious one is probably buying and selling a santa hat. Bought the santa at 500k when people were just starting to realise that it's going to be worth something one day (I bought it because it was pretty, and i was young, i had no intention on 'merching') and then sold it a few months later for 2m thinking i was some sort of financial wizard... Another few months later, it was worth 4m. The current price is 192m. I regret being f2p for so damn long. I only turned members in 2007, after playing since 03, and discovered that it was many 100 times better for pretty much anything. I regret ever not using potions or prayers when training until about 2009. I had some notion in my head that spending 2,000gp on a super strength potion was going to blow my bank, even though the increase in kills not only made the difference plus more, it also resulted in much higher xp. I regret making so many damn accounts and investing so much time into them. I literally have over 20 accounts, at least 6 of which have been members at one point (Often at the same time) and a lot of them aren't even special. (E.G. I have two 60 attack pures, one with 92 strength, one with 80 strength. I have no idea why i made the second one.) I regret not doing bandos trios when i was 110-120 combat, it would have been five times as much profit as whatever else i was doing back then, letting me afford expensive stuff, making me rich today. But no, 'oh i'll get one hit there unless i'm 138 combat' >.< I regret ever having 'honour' while pk'ing. This one came to me recently. There have been so many damn times when the opponent pulls out a korasi or claws and i'm 10hp. Instead of hitting the teletab, i eat a food and hope i get the 1/10 chance of not being killed. I could have saved quite a few whips over the years had i realised this sooner. Theres more, but i think the one person in the world that will read this has had enough by now. (Although i suppose this is a good lesson for the newbies, don't learn from your mistakes, learn from other people's.)
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Most efficient way to kill Waterfiends
Thanks for pointing that out, over the time the sites been down i've been on a number of trips and you're completely right, even with low defense and void i easily SS'd all damage. The only negative side is that it requires a little more effort and concentration to constantly be flicking to SS, but i'm just lazy.
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Solo Bandos vs 6 man Corp
If you're capable of soloing bandos can't you trio or 4man corp easily enough? I'd personally rather do bandos. That way you'll get some money every 2-3 trips, instead of being dry for months until you hit the jackpot at corp. (The standard drops such as cannonballs and regen bracelets are worth very little, especially after being divided by 6.)