Everything posted by archimage_a
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Ye Olde Hegemony
Your system makes no sense with my overal strategy so I am just gonna ignore it.
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Ye Olde Hegemony
So we get a peasant army thinking we are gonna save our empire and then get smacked with 'Your Empire starves Lol, you are so thick for not knowing what I didn't say.'
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Ye Olde Hegemony
Sigh...So basically the costs arn't the costs, they are just the surface thing and you are gonna smack us with a bunch of rules down the line...so glad its not complicated...
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Ye Olde Hegemony
Sucky system. What is the point of a peasant army when they are just crap? They are not cheap because 10 peasents are owned by 1 swordsman and the swordsman is cheaper than the 10 peasants. Alternatively, what is the point of swordsmen, when 1 swordsman is owned by 10 peasants but is more expensive than those 10 peasants. Might as well just pure whatever it is...Training makes it better because you can't insta build a tonne of knights, though you can still insta train a bunch of peasants.
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Ye Olde Hegemony
*Insert clever plan to include population*
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Ye Olde Hegemony
Troops should be simple. You pay 10 for a peasant for a year. To train them you need a training place, which costs X based on how advanced your training is and the cost of weapons. the cost per year increases proportionately. The idea being that people train massive armies, massive armies kill each other, each side uses peasants.
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Ye Olde Hegemony
I think the rivers should stay as there are, but you can place a couple of cities around and work out the trade routes and how much money can be gained. We also need to set a limit on the number of routes per city/river/road way.
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Ye Olde Hegemony
- Ye Olde Hegemony
Yeah...Just the major ones, and they need to link to cities or something...So you can go river, road, port, road or something. Edit: Maybe like Civ they give a bonus based on the distance, but each city can only be involved in a few trade routes...6 maybe?- Ye Olde Hegemony
Sensible. Rivers are trade routes, also you can build routes on land, but they cost money. Also you can build port towns which can link to any other port town. We just need a river map now...- Ye Olde Hegemony
Ok, lets do an example map then...Hegemony with a moderator has always been about forcing the moderator to accept what the players decided before they get back.- Ye Olde Hegemony
What really needs to be sorted out in a proper economy...I think Doom's Trade Routes idea would be implementable...- Ye Olde Hegemony
Or peasants would be free...Or at a realistic price...a roll of bread and a barrel or two of ale... per day.- Ye Olde Hegemony
Thankfully Crete has a wall of water that protects it...its called the Mediterrain :rolleyes: I do think that discovering landmasses is kinda gamebreaking. Only the Mod should have that kind of power.- Ye Olde Hegemony
During a routine ceremony of the Holy Pit of Regering Methane Gas is discovered. Experiments involving sheep's bladders are underway. Dysentery is also discovered, experiments are underway with the native Cretians.- Ye Olde Hegemony
If I can't have Iceland then I am taking Crete. I then do what I said. I also ignore the troop costs, since they are silly and ineffective.- Hegemony Mk 6
If that is what you want to do.- Hegemony Mk 6
Nah, proper topic. Rather than messing around with system right from the off, it lets everyone play their own way. If someone does something 'unreasonable' then someone can challange them and if neither side backs down it can be settled.- Hegemony Mk 6
Sere's Hegemony worked fine up until people started to crash it with global warming(me) thermobaric weapons(Rocco) and bioweapons(Retech). So.... Rules are thus: If a problem occurs you have 2 days to solve it between yourselves. If you cannot solve it then a person from the list will solve it and you will accept their decision. (If you are one of the people with a problem, your name will be skipped on the list) Everything else in permitted on the understanding that we are all reasonable people. List of Arbitors: Archimage- Ye Olde Hegemony
Lets see...1000 AD... The great revolt of 1001 AD, following the crowning of King Stephen I, has caused massive emigration of roughly 250,000 Magyars. I, Lord Archarnis, have become head of the emigrants and have lead a march to the Fjords of Norway, where we have learned from the natives the secrets of boat building and have sailed to their colonies in Iceland. From here have declared our allegiance to the Danish King(Who controlled the areas mentioned). We begin to colonise the area with the 150,000 survivors. Establish the Holy Order of the Banhammer, based on Norse Mythology, tied with the native beliefs of the Magyars. Begin digging irrigation ditches and farmlands, in conjunction with selective breeding of crops. Begin mining a vast quanity of stone for our sewage system. And stockpiling a pit of rotting animals to absorb our sewage until the system is completed. The Main Pit is known as the Holy Pit of Regering, but smaller pits are springing up near every settlement now. When a new baby is born he or she is annoited with the waters of their local pit. Children of Ministers are annoited with the waters of the Holy Pit of Regering. Surviours are allowed to survive. Priests of the Holy Order of the Banhammer must sit in their local pit for 7 Days and 7 Nights. Any who survive may apply to become Ministers, who must sit in the Holy Pit of Regering for 7 Days and 7 Nights. The Ministers may then sit in the Hall of Regering, where law is made. We also develop a new language, which we name 'English'. Since having a week in the pit is not terribly popular, very few people die in a year. Also, only about 69% of the babies die, of the surviours only 1 in 100 die before they are 20. So the survival rate is 3 in 10, roughly equal to the average of the time. This survival rate is expected to increase overtime as the weaker genes are removed from the pool.- Hegemony Argument Thread
Nah, people complained it was too cartoonish(somehow)- Hegemony Argument Thread
Whoever is modding needs to get a map and OP....- Hegemony Argument Thread
So...If I understand Doom correctly. Money=Trade+Infrastructure Infrastructure=Slow, steady increase in money Trade=Rapid increase in money, BUT any increase that is down to trade can be instantly wiped out by an armada. Economies all equalised around 1 trillion per decade(per my system, might be a different system, but the decade system seemed to work better than the systems before) Someone keeps/assigns a value to a certain technology and then people work towards that value. Peaceful annexation is written off except when the mod agrees(Personally, it should just be written off entirely) I would say that Trade and Infrastructure should be on a see-saw. You put more money into one by taking money out of the other. So, say I had 1 trillion and I put all of it into trade, which works out at you gaining 500 billion a decade. The next decade you put 1.5 trillion into trade and gain 750 billion... This carries on for a few decades and then war is declared and your are blockaded and embargoed, which wipes out all of the money you put into trade. Alternatively You have 1 trillion and put all of it into infrastructure, which works out at you gaining 100 billion a decade. The next decade you put 1.1 trillion into trade and gain 110 billion. This carries on for a few decades and then war is declared and you are blockaded and embargoed, which doesn't effect you at all. Of course you would probably balance that out, since 1.21 trillion verses 2.25 trillion is going to be a one sided fight. Given all of that...I call Switzerland and reserve 25% of my budget for an emergency, order the construction of mega defences on the scale of Sere's Hegemony and build the Basel Hydrological Dam(Will post more specifically when we start) and I also authorise heavy research(maxing out the limit) (Half in each) into Particle Physics, with the obvouis intent of building P-Jets, Particle Cannons and Particle Rifles, as well as into chemical weapons. Any residual cash goes into my trade relation with the Isle of Wight, to which I am flying Tzo Crystals, which are the size of dust mites and near weightless...allowing me to complete my whole trade transaction in 1 year. Also the plane is steathed, has military level counter measures and is trans-sonic. It also has mine detectors for the landing strip and is armoured with Carbon Nanotubes. So what I meant to say is that any residual cash goes into building the plane in my trade relation with the Isle of Wight...although I should still get money due to the phrasing.- Haven & Hearth Thread
[hide][/hide] Useless internet hosting site decided to jpg it..But yeah, basically this is the local map. The village in the south east is called Shatterglass.- Adventures in Avernum
Ross, that seems fine. When I was doing it I created a whole new organisation to fit the style I wanted. - Ye Olde Hegemony
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