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Adventures in Avernum


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retech? ARE YOU ALIVE?

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Youtube account: Earthgragonsage; currently uploading not an effing thing.

[hide=Memorable Crossroads Quotes.]

Reigan: NO MOOSE CAN SAVE US NOW; ...Had that been taken out of context, it would have been comical... Right now, it's terrifying.

[/hide]

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I had to get my maptools working. It fails half of the time.

Master of your domain? I am Lord of the manor, Queen of the castle, King of the county!

 

Former moderator of the original Dungeoneering

Former moderator of Ye Olde Hegemony

Moderator of the remake of Dungeoneering

Former Empress of the Lichten Empire (Hegemony)

Former President of the United States (Hegemony)

Former Emporer of Imperial Japan (Hegemony)

Czarina Catherine of Imperial Russia (Hegemony

 

 

The only difference between a disagreement between friends, an argument between strangers, and a feud between enemies is the ability to reconcile.

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[hide='My specs]Your character is not yet completed.

 

Tyrion Lannister

 

Male Dwarf Druid 4

Lawful Neutral

Representing The Mather1

 

Strength 14 (+2)

Dexterity 15 (+2)

Constitution 15 (+2)

Intelligence 18 (+4)

Wisdom 16 (+3)

Charisma 7 (-2)

 

Size: Medium

Height: 4' 4"

Weight: 185 lb

Eyes: Black

Hair: White

Skin: Pale

 

Total Hit Points: 30

 

Speed: 20 feet

 

Armor Class: 15 = 10 + 2 [leather] + 1 [light wooden] + 2 [dexterity]

 

Touch AC: 12

Flat-footed: 13

 

Initiative modifier: + 2 = + 2 [dexterity]

Fortitude save: + 6 = 4 [base] + 2 [constitution]

Reflex save: + 3 = 1 [base] + 2 [dexterity]

Will save: + 7 = 4 [base] + 3 [wisdom]

Attack (handheld): + 5 = 3 [base] + 2 [strength]

Attack (missile): + 5 = 3 [base] + 2 [dexterity]

Grapple check: + 5 = 3 [base] + 2 [strength]

 

Light load:

Medium load:

Heavy load:

Lift over head:

Lift off ground:

Push or drag:

58 lb. or less

59-116 lb.

117-175 lb.

175 lb.

350 lb.

875 lb.

 

Languages: Common Druidic Dwarven (? 4 more)

 

Quarterstaff [1d6/1d6, crit x2, 4 lb., two-handed, bludgeoning]

 

Leather armor [light; + 2 AC; max dex + 6; check penalty 0; 15 lb.]

 

Light Wooden Shield [ + 1 AC; check penalty -1; hardness 5; hp 7; 5 lb.]

 

Feats:

 

Athletic

 

Skill Name

 

Key

Ability

 

Skill

Modifier

 

Ability

Modifier

 

Ranks

 

Misc.

Modifier

Appraise Int 4 =

+4

 

Balance Dex* 7 =

+2

+ 5

Bluff Cha -2 =

-2

 

Climb Str* 9 =

+2

+ 5 + 2 [athletic]

Concentration Con 2 =

+2

 

Craft_1 Int 4 =

+4

 

Craft_2 Int 4 =

+4

 

Craft_3 Int 4 =

+4

 

Decipher Script Int 9 =

+4

+ 5

Diplomacy Cha 0 =

-2

+ 2 [sense motive]

Disguise Cha -2 =

-2

 

Escape Artist Dex* 2 =

+2

 

Forgery Int 4 =

+4

 

Gather Information Cha -2 =

-2

 

Heal Wis 3 =

+3

 

Hide Dex* 8 =

+2

+ 6

Intimidate Cha -2 =

-2

 

Jump Str* 1 =

+2

+ 5 -6 [speed 20]

Knowledge (arcana) Int 9 =

+4

+ 5

Knowledge (architecture) Int 9 =

+4

+ 5

Knowledge (nature) Int 6 =

+4

[cannot use untrained] + 2 [druid]

Listen Wis 3 =

+3

 

Move Silently Dex* 7 =

+2

+ 5

Open Lock Dex 7 =

+2

+ 5

Perform_1 Cha -2 =

-2

 

Perform_2 Cha -2 =

-2

 

Perform_3 Cha -2 =

-2

 

Perform_4 Cha -2 =

-2

 

Perform_5 Cha -2 =

-2

 

Ride Dex 2 =

+2

 

Search Int 4 =

+4

 

Sense Motive Wis 8 =

+3

+ 5

Spot Wis 3 =

+3

 

Survival Wis 5 =

+3

+ 2 [druid]

Swim Str** 4 =

+2

+ 2 [athletic]

Use Magic Device Cha 3 =

-2

+ 5

Use Rope Dex 2 =

+2

 

 

* = check penalty for wearing armor

 

Decipher Script >=5 ranks gives + 2 on use magic device checks involving scrolls.

Know Architecture >=5 ranks gives + 2 on search checks for secret doors.

 

Zero-level Druid spells: 5 per day

 

First-level Druid spells: 4 (3 + 1) per day

 

Second-level Druid spells: 3 (2 + 1) per day

 

Dwarf

 

* + 2 constitution / -2 charisma (already included)

 

* Can move 20 feet even if in heavy armor

 

* Darkvision (see 60 feet in pitch-dark)

 

* Stonecunning ( + 2 on searching stone, intuit depth)

 

* + 4 to avoid being bullrushed while standing on ground

 

* + 2 racial bonus on saves vs. poison

 

* + 2 racial bonus on saves vs. spells / spell-like abilities

 

* + 1 racial bonus to hit orcs and goblinoids

 

* + 4 dodge bonus on AC against giants

 

* + 2 racial bonus on appraise checks if stone/metal

 

Druid

 

* Spontaneous Casting (summon nature's ally)

 

* Animal Companion

 

* + 2 on Knowledge (nature) and Survival (already included)

 

* Wild Empathy

 

* Woodland Stride (level 2)

 

* Trackless Step (level 3)

 

* Resist Nature's Lure (level 4)

 

* Wild Shape (level 5)

 

* Venom Immunity (level 9)

 

* A Thousand Faces (level 13)

 

* Timeless Body (level 15)

 

* High wisdom gains bonus spells daily

 

Class HP rolled

Level 1: Druid 8

Level 2: Druid 6

Level 3: Druid 7

Level 4: Druid 1 + 1 to dexterity

 

 

Tyrion Lannister's Equipment:

 

24 lb

40 lb

_____

64 lb Weapons / Armor / Shield (from above)

Alchemist lab

 

Total

 

More about Tyrion Lannister:

 

 

[/hide]

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TheMather1.jpg

Twitter:

@TheMather1

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[hide=]Rei

 

Female Elf Sorcerer 20

Lawful Evil

Representing Rei

 

Strength 8 (-1)

Dexterity 15 (+2)

Constitution 17 (+3)

Intelligence 18 (+4)

Wisdom 12 (+1)

Charisma 11 (+0)

 

Size: Medium

Height: 5' 0"

Weight: 95 lb

Eyes: Blue

Hair: Blonde

Skin: Pale

 

Total Hit Points: 116

 

Speed: 30 feet

 

Armor Class: 12 = 10 + 2 [dexterity]

 

Touch AC: 12

Flat-footed: 10

 

Initiative modifier: + 2 = + 2 [dexterity]

Fortitude save: + 9 = 6 [base] + 3 [constitution]

Reflex save: + 10 = 6 [base] + 2 [dexterity] + 2 [lightning reflexes]

Will save: + 13 = 12 [base] + 1 [wisdom]

Attack (handheld): + 9/ + 4 = 10 [base] -1 [strength]

Attack (missile): + 12/ + 7 = 10 [base] + 2 [dexterity]

Grapple check: + 9/ + 4 = 10 [base] -1 [strength]

 

Light load:

Medium load:

Heavy load:

Lift over head:

Lift off ground:

Push or drag:

26 lb. or less

27-53 lb.

54-80 lb.

80 lb.

160 lb.

400 lb.

 

Languages: Common Elven Sylvan (? 3 more)

 

Spear [1d8, crit x3, range incr 20 ft., 6 lb., two-handed, piercing]

 

Raven familiar

 

Feats:

 

Combat Casting

Improved Counterspell

Lightning Reflexes

Rapid Reload

Run

Spell Focus (Necromancy)

Spell Focus (Transmutation)

 

Skill Name

 

Key

Ability

 

Skill

Modifier

 

Ability

Modifier

 

Ranks

 

Misc.

Modifier

Appraise Int 6 =

+4

+ 2 [raven]

Balance Dex* 2 =

+2

 

Bluff Cha 0 =

+0

 

Climb Str* -1 =

-1

 

Concentration Con 3 =

+3

 

Craft_1 Int 4 =

+4

 

Craft_2 Int 4 =

+4

 

Craft_3 Int 4 =

+4

 

Diplomacy Cha 0 =

+0

 

Disguise Cha 23 =

+0

+ 23

Escape Artist Dex* 25 =

+2

+ 23

Forgery Int 4 =

+4

 

Gather Information Cha 0 =

+0

 

Heal Wis 24 =

+1

+ 23

Hide Dex* 2 =

+2

 

Intimidate Cha 0 =

+0

 

Jump Str* -1 =

-1

 

Knowledge (nature) Int 13 =

+4

+ 9

Listen Wis 3 =

+1

+ 2 [elf]

Move Silently Dex* 18 =

+2

+ 16

Open Lock Dex 12 =

+2

+ 10

Perform_1 Cha 0 =

+0

 

Perform_2 Cha 0 =

+0

 

Perform_3 Cha 0 =

+0

 

Perform_4 Cha 0 =

+0

 

Perform_5 Cha 0 =

+0

 

Ride Dex 2 =

+2

 

Search Int 6 =

+4

+ 2 [elf]

Sense Motive Wis 1 =

+1

 

Spot Wis 3 =

+1

+ 2 [elf]

Survival Wis 1 =

+1

 

Swim Str** -1 =

-1

 

Use Magic Device Cha 7 =

+0

+ 7

Use Rope Dex 2 =

+2

 

 

* = check penalty for wearing armor

 

Escape Artist >=5 ranks gives + 2 on use rope checks for bindings.

Know Nature >=5 ranks gives + 2 on survival checks above ground.

If the familiar is within reach, + 2 on spot and listen ("alertness").

 

Zero-level Sorcerer spells: 6 per day

 

First-level Sorcerer spells: 6 per day

 

Use your 6 second-level sorcerer spell slots to cast lower-level spells:

 

Use your 6 third-level sorcerer spell slots to cast lower-level spells:

 

Use your 6 fourth-level sorcerer spell slots to cast lower-level spells:

 

Use your 6 fifth-level sorcerer spell slots to cast lower-level spells:

 

Use your 6 sixth-level sorcerer spell slots to cast lower-level spells:

 

Use your 6 seventh-level sorcerer spell slots to cast lower-level spells:

 

Use your 6 eighth-level sorcerer spell slots to cast lower-level spells:

 

Use your 6 ninth-level sorcerer spell slots to cast lower-level spells:

 

Elf

 

* + 2 dexterity / -2 constitution (already included)

 

* Immune to magical sleep

 

* + 2 racial bonus to saves vs. enchantments

 

* Low-light vision

 

* Proficient with longsword, rapier, longbow & shortbow

 

* + 2 racial bonus on listen, search, and spot checks

 

Sorcerer

 

* Familiar / Alertness, etc.

 

* Can know only limited numbers of spells

 

Class HP rolled

Level 1: Sorcerer 4

Level 2: Sorcerer 4

Level 3: Sorcerer 2

Level 4: Sorcerer 3 + 1 to constitution

Level 5: Sorcerer 1

Level 6: Sorcerer 3

Level 7: Sorcerer 4

Level 8: Sorcerer 1 + 1 to constitution

Level 9: Sorcerer 4

Level 10: Sorcerer 1

Level 11: Sorcerer 3

Level 12: Sorcerer 4 + 1 to constitution

Level 13: Sorcerer 2

Level 14: Sorcerer 2

Level 15: Sorcerer 3

Level 16: Sorcerer 4 + 1 to intelligence

Level 17: Sorcerer 2

Level 18: Sorcerer 4

Level 19: Sorcerer 2

Level 20: Sorcerer 3 + 1 to wisdom

 

 

Rei's Equipment:

 

6 lb

3 lb

2 lb

5 lb

 

 

2 lb

1 lb

 

 

1 lb

8 lb

40 lb

8 lb

1 lb

2 lb

1 lb

_____

80 lb Weapons / Armor / Shield (from above)

Arrows (quiver of 20) x1

Backpack

Bedroll

Ink vial

Ink pen

Lantern (hooded)

Mirror

Signal whistle

Signet ring

Soap

Spade / shovel

Alchemist lab

Disguise kit

Healer kit

Spell component pouch

Thieves' tools

 

Total

 

More about Rei:[/hide]

SWAG

 

Mayn U wanna be like me but U can't be me cuz U ain't got ma swagga on.

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I think you need to be a level 4, not a level 20. :P

Master of your domain? I am Lord of the manor, Queen of the castle, King of the county!

 

Former moderator of the original Dungeoneering

Former moderator of Ye Olde Hegemony

Moderator of the remake of Dungeoneering

Former Empress of the Lichten Empire (Hegemony)

Former President of the United States (Hegemony)

Former Emporer of Imperial Japan (Hegemony)

Czarina Catherine of Imperial Russia (Hegemony

 

 

The only difference between a disagreement between friends, an argument between strangers, and a feud between enemies is the ability to reconcile.

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Whens the next session, and how was this one?

It's a REALLY big shaft.

I didn't catch fire, I used the can of hairspray as a flamethrower and pointed it at my arm.

how are you going to ignore my posts when I'm offering to let you live as my vassal in two weeks time?

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I can't go on now, exam :(, infact it's bad I am up now, I was just researching something.

It's a REALLY big shaft.

I didn't catch fire, I used the can of hairspray as a flamethrower and pointed it at my arm.

how are you going to ignore my posts when I'm offering to let you live as my vassal in two weeks time?

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wat

 

Don't worry, the strange roleplay people have gone away now.

 

Anywho.

After fighting off a band of innocent elves on the road to Grindstone, the band were met by a strange emptiness of the village.

As the band explored the tavern, which mysteriously had lost all of its walls, they found Martyn, a traveller from they don't know where...

After a brief conversation the team decided it was better to kill Martyn because he wouldn't lead them to the next area.

Martyn escape through a trap door and has disappeared from view.

The band then explored the mayoral house, discovering a vault behind a magical barrier(which they couldn't get into), as well as a map of

a secret tunnel to the mines.

After that the band headed north to the Prison, where they discovered two massive trash monsters, who almost killed the group.

While the rest of the band retreated, Grim remains unconscience and needs healing as soon as possible.

 

PAoAu.png

Well I knew you wouldn't agree. I know how you hate facing facts.

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Sounds like you guys did really well after I left :rolleyes:

My exams for the next two days are at 1:00 PM, so I'm free to stay up will like 1:30 AM today, if there is a session on.

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