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Peronix

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Everything posted by Peronix

  1. I don't see why people look down on cooking and fletching. It's a huge achievement; just because they're among the easier 99s dosen't mean they are any less of an achievement.
  2. Black desert robes are sufficient; but you also need to use the dye on your silverlight sword.
  3. You can't equip them in f2p, but if you're already wearing one you can leave it on and still be able to do the emote. If you take it off, though, you won't be able to re-equip it.
  4. I can see why you would be so conservative on normal monsters; by why on boss monsters? It's not like you can just waltz in there and kill them easy. You usually can only kill kq once solo, and 2, 3 times max duo. Possibly 4 occasionally, I don't know as I'm not level 120+.
  5. I really don't see this as being such a huge cause of inflation as long as the money dropped from the monsters is adjusted to a balanced level. If Jagex actually ever considered this idea I'm sure they'd adjust the figures as they saw fit. Alchemy would still bring in loads more, anyway. And whip 20m? Yeah right.
  6. Well, I've been using tip.it for information since I started playing around 2002ish, so I guess it took me like 3 years to finally register to the forum :shock:
  7. 73 Slayer! And a short time later in the same task... FIRST DRAGON DROP!!! :D :D I know this is one of the most worthless dragon drops, but then again I could make the money to afford any dragon item I wanted faster than I could get it as a drop, so I guess the rareness of the drop is what makes it cool, not the cash.
  8. Smarty pants. It was a joke : I have that OTHER cape, anyway :P
  9. You obviously didn't read over my idea that carefully. I'm saying this would apply to monsters like normal demons, dragons, and things like, and exclude attackable NPCs that normally drop nothing along with a 100% drop. I suppose I agree. I mostly posted this idea because there are a lot of very dangerous, high leveled monsters that don't give that much loot at all and are therefore a waste of time to hunt. Black demons and dragons are an example. I agree that my figures need to be toned down further on lower leveled monsters, but I think it needs to stay high for higher leveled monsters. Also, I don't see why 5x-50x wouldn't work for bosses. Usually you are with a team so that's like 9k average from the KQ that has to be split between everyone. I'm pretty sure everyone uses more sharks combined than 9k can cover; heck even more than the usual drop + the coins can cover. So even with the coins it's a lot of risk for little or no reward, unless they get lucky of course... but why should really good luck be required to get any reward at all from an extremely dangerous boss? In most other MMO's I know of the bosses consistently drop very good items. And in those MMO's you don't even loose your items when you die...
  10. Hmm, yeah now that I think about it it might be a bit too high. I'll change it to half of what I had, I guess. And yes I have experience with boss monsters; I've been to the KBD and KQ a fair few times, though I've yet to try DKs and GWD. Too cowardly :ohnoes:
  11. I suggested this idea like 2 years ago. It was a bad idea then, and it's a bad idea now.
  12. I'm sure many of you have killed countless monsters, ranging from relatively safe to extremely dangerous, oftentimes only to find a few coins and a pair of bones lying on the ground, or have killed boss monsters like the Kalphite Queen dozens times usually only to find something like a few lobsters lying there. Let's face it. The drops in RuneScape are a joke. I know many monsters have more than enough enough to cover the cost of the food and pots you use, but in the end you only come out with a meager profit, usually. Sometimes you get lucky. Sometimes you find and extremely rare object lying there on the ground, and it certainly makes you happy. But it isn't enough. Why should most monsters only have a few rare drops and the rest be rubbish? There is plenty of risk in killing monsters, but where's the reward? The truth is, oftentimes, there isn't any, unless you're a really lucky person. Onto the idea: My suggestion is to make coins a 100% drop from all monsters that already have a range of drops (this would exclude NPCs like chickens, cows, quest monsters, ect). This drop would be in addition to their item drops. The number of coins they drop would range from 1/2 their level, to 5x their level. For example, every time you kill a greater demon it would drop anywhere from 46 to 460 coins, randomly. And, for boss monsters, they would drop coins = to anywhere from 5x their level to 50x their level. That means that every time you kill the Kalphite Queen, for example, she would drop anywhere from 1665 to 16,650 coins. And for the zammy GWD boss, anywhere from 3250 to 32,500 coins. I know what some of you are thinking: This is way too much, you'd be able to make lots of money in an hour ect... why not? Why can't PvM be a good, steady source of cash? Even WITH this idea RCers would still be making many times more gp per hour; even with the abyss the risk is fairly low compared to how much money can be made through that method. Yes, I know this would bring more gps into the game. But I think the benefit of a fairer ammount of loot would far outweigh the con of increased inflation. If any of you have other concerns with this idea, feel free to voice them, but don't just say "bad idea", please. I did put a lot of thought into this, but I'm not perfect :wink: Why do I get the feeling someone is just going to say "bad idea" anyway to be a smart mouth...
  13. 99 Firemaking done, and I only had to release 20 tons of carbon into the atmosphere to get it :twisted: That's one step closer to further meltage in the GWD.
  14. 99 Fm... *sigh* I think this might have felt a lot better if I didn't have to go through the disappointment of the pitiful turnout to the 99 party... like my other 2 attempts at a 99 party -.- No more. I'm never attempting a 99 stat party again, period. I felt so much more accomplishment with my 99 attack because I didn't even bother.
  15. Bump Hoping to see at least 10 people at my party. Hope the time isn't inconvenient enough to prevent that :?
  16. The level is now in the bag. 85 exp to 99. Please come to my party tomorrow if you can, folks :pray:
  17. Description: My 99 firemaking party. Please note that there will be no drop party; I'm a little short on cash for that at the moment. I promise I'll have one at my 85 slayer/99 def party though :wink: Also, if you have any of these items handy, please bring one :) Firemaking cape > Fire cape > Orange cape Not necessary, but you'll certainly look snazzier if you do Date: October 10, 2007 Time: 1:00 PM PST World: 99 Location: Near Ignatius Vulcan, south of Seers Village. RSN: Peronix Contact info: Post here or PM me ingame if you have any questions.
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