Everything posted by Ts_Stormrage
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~best POH ideas~
Lets start with Suggestion Zero: 40 rooms maximum... Or some other much higher figure then that. If Jagex was really out to drain money from the economy, why not let us build houses that you could TRULY get lost in. Now onto the good bits: 1: Ability to plant a Dramen Sprout in your Formal garden, which you can cut a twig off with a knive to get a dramen staff (after completing Lost city). 2: Instead of having the Scrying pools look at Canifis pub, have them look at the "town square" in front looking east onto, and into the bank. Same with Camelot teleport: should look at seers bank. Same with yanille, should look at Yanille bank and Magic Guild. 3: Additional Tool store level, which has unlimited iron axes and iron pickaxes. The axes would go great with the dramen staff and cutting trees outside your house. Or these could be in the Skill room, requiring a certain mining and woodcutting level. 4: Rune spawn areas. You need 100 of a rune (any, even blood) to make a spawn point in your house. No more then 4 spawn points per house. Runes cannot go outside of your house, same as with beer and beer glasses. This would cause the magical balance game to be used more. No magic xp is gained using these runes. 5: Chicken pen, Tree and Iron rock. Basicly to make iron arrows with for the Ranging pedestals minigame. No ore, log or feather can be taken outside of your house. The log can also be used to light the fireplaces. No fletching xp is gained. I'm asuming that you would be smart enough to let Nature and Fire runes spawn, for superheat. 6: Servant actually sets the food on the table where someone is sitting, instead of all of it on the ends. Also gets the option to serve food AND drink, on the same spot on the table. 7: More available Lecterns. Lunar and Ancient Lectern, for relative teleport spells. Including the group teleport spells. 8: 3 additional portal destinations (directly viewable via Scrying Pool, ofc): Ice Plateau (Ancient version, quick access to Obelisk teleports), Moon Clan, and Port Khazard (quick access to the Charter system, and Trawler). Once again, these are only available if you have done the appropriate quests. 9: Kitchen addon: Liquor cabinet. Has all the supplies for Gnome drinks, as well as a Bottle of Harmless Rum (same one that teleports you to that minigame). 10: Mounted Lyre. Fremennik Trials has become a very much needed quest requirement for a lot of things. The Lyre however can only be mounted if it has 4 charges on it (so a Manta Ray would most definitly be needed to be sacrificed). I never said that any of these updates/suggestions should come cheap, infact to do what they were meant to do, include a gold leaf or marble block or two in each and every one of these. I reserve the right to use these in my own suggestions thread, you do not.
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Easier Barrow way.
there already is one? exit burgh the rott at the haunted mine exit, walk north and recharge with the +2 bonus in the grotto :)
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Trouble Brewing question
You're not a mod, sue me and shush? thanks :)
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Trouble Brewing question
Is it true that you can now purchase bottles of rum? It supposedly teleports you to the minigame, but I never saw this rum sold anywhere. If it exists (sals realm said so, but what do they know :\) then not only tip.its guide need updating, but also the knowledgebase of s itself... can anyone confirm it one way or another? Oh, and if they DO exist (yes, apparently theres 2 different bottles) where EXACTLY do they teleport you?
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a use for trading sticks
bolas anyone?
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Keldagrim Carts expansion (no, not mining guild)
0 replies? dang :\
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Runescape Transport System (F2P)
no it does not: magic guild -> south barrier -> evil wizards tower -> lumbridge swamp -> cemetary shortcut -> cross the bridge to the canoeing spot -> canoe to either champions guild or barbarian village
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Keldagrim Carts expansion (no, not mining guild)
What do Dwarfs do most? Mining Where are dwarfs where you can mine? Coal Trucks So what is the Suggestion? A cart that goes back and forth from Keldagrim to the Coal Trucks. Not only can it carry people to the usual exit point at Keldagrim, but you can also "sell" your coal to the ore-shop keeper at the blast furnace, just like the little dwarf who constantly brings in the new ores. You would pay a fee (charos-able) of 200 gold for a ride from Keldagrim to the Coal Trucks and back. You could also pay 5 coals (which would be added to the ore-store shopkeeper's stock) and you would end up using the same cart track that the dwarf that brings in all the ores does. This is 1 way, from the Trucks to Keldagrim. And no more then your invent of coals would be carried along. If this is too much of a gain to the blastfurnacers, you could make a quest around it. Involving the Red Axe sabotaging the construction of the track between these 2 points. Thoughts, comments, ideas, flames?
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Anti-Luring or Annoy the Noob Pkers
/me reports jwrm22 for luring
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If only jagex would listen to this...
Wouldnt that be fun... everything you stores in catherby bank would not be in falador or varrock banks :P
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Stormrage Tips - Number 4
1 Darklight spec = 2 DDS specs. In 2 DDS specs, you do an extra 72 damage MAXIMUM. The Darklight spec lasts roughly 5-10 minutes, depending on your monster's level. Let's say on average the Darklight spec lets you hit 1 more than usual, every 4 hits. In 10 minutes, you will hit approximately 200 times. That's 50 additional damage. This is a very CONSERVATIVE estimate. In addition you will recieve less damage. Darklight > DDS when you're facing a high-level monster. Yeah, i said that :) Basicly the best way to use darklight spec is that you can spec each monster once. If you dont kill em fast enough, perhaps add a dds spec right after if your spec regeneration time allows it (because your monster isnt dead yet) And yes, guthans is ofcourse better :) but it doesnt mean you cant brnig along the dds as well :)
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They Killed Kenny...Uh, I Mean Cooking!
Which is kind of odd, considering they changed the pure ess to combat macro-ing... And less then a month after they upgraded their system so drastically, that they said macroing was going to be much much harder... if that was goign to happen, why did they change the ess in the first place?
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Favourite Teleport Animation? *Updated*
no, only 3... kinda works like a glory like that... 3 destinations and 3 charges... problem is that the mummy only allows it to be recharged when its empty, and at that you gotta bring a bunch of his stuff back :)
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Favourite Teleport Animation? *Updated*
Pharaohs sceptre looks definitly the best... Stargate Ringplatform anyone? ;) There are still a few tele's not displayed: -teleother/obelisk (theyre the same) -lunar -fairy ring -seed pod -sandwich lady/dying -technically the spirit tree looks different too (you lift 1 leg) anyone know how the camulet, elf crystal, skullsceptre, lyre, and ectophial look?
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Stormrage Tips - Number 4
You can get the Darklight / Silverlight back from Sir Prysin in Varrock Castle (groundfloor). The Darklight spec uses 50% bar. This causes a 5% drain on normal creatures, and 10% drain on all demons. Their Attack, Strength AND Defense are lowered by this percentage. So you take less damage, and inflict more. I recommend you use the Darklight on the more powerfull demons, since it is a sure thign to take effect. The DDS is good when you hit often anyways. You should test it out yourself to see which is better, but generally taking less damage while still doing more damage, is better then just doing more damage.
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Stormrage Tips - Number 4
As I said, wherever possible... the imp champion it can be used on, for example... [edit] I obviously overlooked things, as you cannot use special attacks on the imp champion :( So just regular creatures then :)
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Stormrage Tips - Number 4
Following my tip on logs and planking as well as getting to pestcontrol in no time. It is time for another tip. Have you ever considered using Darklight? You get it in the "Shadow of the Storm" quest. It's special decreases the Attack, Strength and Defense of your opponent, and is TWICE as effective on Demons. And it doesnt need to actually hit to have that effect. To list a few creatures classed as demons: Black Demons Greater Demons Lesser Demons Abyssal Demons ALL Thzaar creatures (up to, and including Jad) Pyrefiends (and Icefiends) Bloodvelds Nechryaels ALL the creatures of the Abyss ALL the Pestcontrol creatures Imps And wherever possible, their Champion. Now for some it is impractical to use. But when slaying Abyssal Demons, Bloodvelds, Nechryaels, Greater Demons, Lesser Demons, Black Demons, and Thzaar-Ket for their illusive drops, taking less damage, and doing more damage has a definitive advantage. For me, it allowed me to melee Lessers and Thzaar-Ket on food alone, to kill between 10% and 20% more then unspec-ced. Hope this helps. Tune in soon for yet another Stormrage Tip.
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They Killed Kenny...Uh, I Mean Cooking!
<--- mine So lets look at the original argument and the one it turned into: Certain things made it easier to level certain levels: Menaphites for Thieving, Cook-x for Cooking, Farming for Herblore (well it is if you know how to do it properly), Pestcontrol for basicly any combat skill, the Abyss for Runecrafting, Blast Furnace and ever increasing Ore prices killed Smithing (500 gp for a gold ore?), same goes for Crafting, where buying your supplies no longer yield a profit. All fine and dandy. But every one of these reasons untimately either contributes, or is the victim of 1 thing: There is too much GP around. Whips are dropping below 2m, so are D Legs, D SQ below 1.5. D Chain was once twice the value it is today. And even Guthans Warspear is dropping. Yet again this results at people buying the same 'permanent' (those that are not consumed) items for less gold, and everything else for more gold (items that eventually will be alched, eaten, or otherwise dissapear) So what do we do to decrease the average ammount of gp per active RS player? Either take away the GP, or add more players. The problem with adding more players is that they will eventually add more GP to the economy. So we have to turn to Jagex. I'd say a good Construction update every 3 or 4 months that people will WANT to level to and spend that cash on Marble Blocks and Gold Leafs. More items like Barrows and Crystal. And quite frankly: Something to kill Fletching is a thing I wouldn't mind to see either, if this is ever going to happen. Add Yew and Magic planks to Construction perhaps? I've once written a guide on how to plank your logs cheaply and fast too. Read HERE how to level Construction like there's no tomorrow.
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EXCELLENT IDEA FOR PLAYER HOUSES-- MUST READ
I'm goign to have to agree with you... Some serious change needs to be made to the games room first (stake, anyone?) before this should happen. Other then that, the games room is all 1 on 1, where the other games are multi-people games. So this should most definitly require another room to make.
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Stormrage Tips - Number 4
Could do, but then you have neither saw nor hammer in your inventory, due to you still nieding to wield the air staff, or have an air rune in your inventory. This means having to draw 2 things from your tool store. I dont have much experience with the abyss myself, but if haing either a pick or an axe in inventory speeds things up massivly faster then having a hammer in your inventory already, then by god, you did improve my idea :)
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Stormrage Tips - Number 4
Bump... and, please move to archive of wisdom :)
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Tradable Slayer tasks (redone)
Earlier I posted a very rough idea on how slayertasks would be tradable. Since Lunar Magics came out, it's gotten slightly easier to get a new task, but how about if you could practically pick your task? It's very simple. When you have a task, you can go to the slayer master you got it from, and ask if you could get that order in writing. This costs a certain ammount of gp (based on total hp to be slayed times 100, perhaps, its all arbitrary). When you have such an order, you can immediatly ask for a new slayer task but ONLY from another slayer master. So you can have only 5 tasks in total, at which point, 4 of them are in writing. These tasks are tradable, and when you examine them it says how much of which creature it is. The names of such Slayer tasks in writing would be for example: Chaeldar Slayertask And since a player can have only 1 of such tasks (be it in inventory or bank), and you cannot buy a Chaeldar slayer task from another player if you already have one. This prevents scamming These tasks cannot be dropped, only destroyed (as with some items), and the slayermaster will not sell you one if you dont have the inventory space (liek the cart conductors). thoughts? ideas? comments?
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Ivan Strom. Is everything what we think it is?
I dont think the Myreque is evil... But Ivan Strom may be evil in disguise, snuck in and used the Myreque to gain access to Paterdomus, all in order to get the evil creatures over the Salve. When you think of it, it seems the most logical explanation to all what has happened. What I'm curious is why King Roald didnt just put a guard or watch at Paterdomus. Technically they wouldnt be invading Morytania, and still providing protection at the bottle neck.
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Myreque Series Discussion (multiple large images)
anyone noticed thwere i wrote: Daey-alt = Die-old
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Tradable Slayer tasks
What if you could go to the Slayer master that you have a task with, and get that order in writing. You could then sell your slayer task order for some money. perhaps trade slayer task fro slayer task... should be worked out ofcourse (like you can only get 1 tradable task every 10 tasks you complete) but you guys get the idea...