jayc3399
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Everything posted by jayc3399
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Why can't you max it yet?
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Yes it does! And no you can't go back to Nautical! Why can't you go back? Well it is a tier back setback V.V, bit a stupid question as I do not work at jagex nor anyone else here... I didn't realize that port score was a function of what you have currently built, I thought it was based of a history of what you had built at one point.
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Yes it does! And no you can't go back to Nautical! Why can't you go back?
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Didn't that used to be the model for trees that held up platforms like the gnome stuff?
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If you say H/c x2 in game you will be muted. (Taken from Reddit)
jayc3399 replied to Leik's topic in General Discussion
And these are different... how? What is the overal ratio for the game but the sum of all the players? Very simply put, each bet has the following structure: 1) You lose money, so you can participate. 2) A die is rolled, or equivalent. 3) Depending on the outcome of 2, you may gain money. On a 60x2 game (doubling if rolling over 60, with an equal distribution from 1 to 100), the average money gain is exactly 80% of your bet. The structure you describe is: 1) 100 people buy in at 1m each. 2) Dice are rolled and neatly average into 40 wins and 60 losses. 3) Enough is paid out that 20m is produced - since 100m was spent to participate, that must be 120m. 120m split amongst 40 winners, is 3m per person. They got their bet back plus twice their bet, while jay specifically said '40% chance to double your money'. The two are not equivalent. This makes way more sense. When you see it as creation of GP into the market you have to discount how much you put in. IE) If you put in 1m and get 1m out, the profit is only 1m, where as if you lose the profit is -1m. Which means on a system of doubling you will only pay out for the 1m 40% of the time. I think if you were to say you got double back + your bet, IE 1m in get 2m winnings + 1m bet, then you could work it your way Sy, but I'm not sure on that either. -
If you say H/c x2 in game you will be muted. (Taken from Reddit)
jayc3399 replied to Leik's topic in General Discussion
Your odds are not long enough to be a money sink. 60:40 with double pay out on under 1m. Let's take 100 1m bets, assuming perfect average win:lose ratio. That's 60m eaten by the loses. 80m produced from the wins. +20m in economy. 63:37 with 10m 630m eaten by losses 740m paid out. +110m in economy 65:35 with 100m 6500m eaten in loses 7000m paid out. +500m in economy. 80:20 with 100m (triple) 8000m eaten in loses. 6000m paid out. -2000m in economy. As you can see all bar the last one are set at odds which will cause inflation by adding gp the game. For double payout to break even lose to win has to be 2:1 (eg 66:33) Of course 66:33 is imperfect but 66:34 will create gp by a small margin, whilst 67:33 will eat it by a small margin. 67:33 1m bet 67m eaten 66m paid out -1mil money sink. In the same fashion triple payout odds have to be 3:1 to break even (eg 75:25) quadruple payout would have to be 4:1 (80:20) Like I said wasn't sure on the numbers just picked things. Thanks for the math though, it proves that with some balancing you could easily make it remove money from the game. -
If you say H/c x2 in game you will be muted. (Taken from Reddit)
jayc3399 replied to Leik's topic in General Discussion
I was talking about this with some people in my clan and this is what we would like to see. Pure games of chance: Less then 1m bet, 40 % chance to double your money 60% to lose your bet 1m - 10m, 37% chance to double, 63% chance to lose 10m-100m 35% chance to double, 65% chance to lose 100m+ 20% chance to triple, 80% chance to lose I think a system like this would work well for risk versus reward and still remove money from the game. Not sure how tripling effects things because techincally you can lose twice before you don't make anything, IE Bet 100m lose, bet 100m lose, bet 100m win, get 300m back, earning 100m profit. Might need to rebalance that. Games of skill, IE poker, black jack, etc with a smart AI, personal win %ages recorded so that people with 80%+ win percentages pay a higher take to the house. IE <80% wins 10% of winnings stays in the house, >80% wins 20% of winnings stays with house. Obviously these percentages would need to be adjusted/calculated/possibly on a curve, for things to balance out. Seems like if they did it right this could be a really good money sink. -
Well that didn't take long.
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So the long and short of all that is the best general setup is: 5 Morale 5 SF 5 Combat 3 Judge 3 Merch 4 Ox Aka the one we had several pages back before it was all recalced? Yes unless you want to go for a specific set.
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Alright as promised here is my breakdown of maxed crew for ports. In a hide tag because it is a little lengthy. I appologize for formating, didn't copy well from word. [spoiler=Calculations] Assassin • Trade Good: 30 Spices Requirement : 20,000 Combat • Scroll Mission Requirement : 20,000 Combat Biologist • Trade Good: 5 Ancient Bone Requirement : 11,500 Moral & Seafaring • Scroll Mission Requirement : 11,500 Moral & Seafaring Convict • Trade Good: 5 Lacquer Requirement : 20,000 Moral • Scroll Mission Requirement : 20,000 Moral Missionary • Trade Good: 5 Ancient Bone Requirement : 11,500 Combat & Seafaring • Scroll Mission Requirement : 11,500 Combat & Seafaring Occultist • Trade Good: 5 Chi Globe Requirement : 11,500 Moral & Combat • Scroll Mission Requirement : 11,500 Moral & Combat Whaler • Trade Good: 5 Plate Requirement : 20,000 Seafaring • Scroll Mission Requirement : 20,000 Seafaring Combo Missions Assassin & Convict • Trade Good: 10 Lacquer Requirement : 22,500 Combat Biologist & Whaler • Trade Good: 10 Plate Requirement : 22,500 Seafaring Missionary & Occultist • Trade Good: 10 Chi Globe Requirement : 22,500 Moral Standard Voyages Return Home • Trade Good: 5 Chi Globe Requirement : 20,000 Moral Smuggling Job • Trade Good: 5 Ancient Bone Requirement : 11,500 Moral & Seafaring To The Rescue • Trade Good: 5 Plate Requirement : 10,000 Moral, Combat & Seafaring The Cure • Trade Good: 5 Lacquer Requirement : 10,000 Moral, Combat & Seafaring Umibozu, the Giant of the Sea • Trade Good: 30 Spices Requirement : 11,500 Combat & Seafaring ASSUMPTIONS • You cannot do both a scroll & trade good mission from the same adventure each day. • Unless you are aiming for spices, and truly even if you are, you’d likely prioritise your icons to give you a specific set of double adventure voyages. • Based on my experience as someone without everyone unlocked, you are more likely to receive a standard voyage that matches the adventures you can get, then ones that don’t. IE) I currently have Whaler, Biologist, Missionary, and just recently Assassin unlocked. I have ~ double the amount of plate then chi or lacquer, and ~ double the ancient bones of my plates. For the purpose of these calculations it will assume you have all adventures unlocked • Icons do not have a large influence on the adventure that shows up, as I recently unlocked the Assassin and have 3 human head icons and I haven’t seen her for 2 days. Based off this we assume that each adventure has an even chance of showing up, 1/6, I’m going to assume that each icon adds 1/3 of a chance, so 1 icon gives you 1.3/6 of getting your adventure. I had considered assuming 1/10, due to the ~1% of the totems, however I think this might be too low, and isn’t highly important. • Adventures have 4 possible options Resource Trade Good Scroll Xp • Assume that you DO NOT have all the scrolls done, no concrete facts but I’d assume many people have a ways to go for those, and they are the same requirements as the Trade Good missions so they could be considered 1 mission type. Also making the assumption that once you are done all scrolls Trade Goods will show up more frequently. • Assumes a merchant is used on all voyages as it has been previously proven it is worth it. CREW BASED ASSUMPTIONS • Crew have no personal or trait bonus. This is the easiest way to calculate, however it is possible that keeping 1 slot open on your crew roster to recruit new crew each day to attempt at getting crew with a +100 trait could be worthwhile, offering up to a +400 bonus to your voyage. However this would require a large surplus of stainless steel and +400 over the whole ship is only ~2% increase in success • Captains are broken down as follows: Captains of single stats have at least 3 good traits; this is easily doable if you reroll captains as you get new 10k options. When getting combo captains it is assumed that you have 1 trait, likely the one tied to your captains’ specialty. No use of the 1% increase traits because they are believed to not work, if however they do work and stack, these would be ideal as any mission with multiple requirements higher then 5k, or single stat with higher then 10k would have more worth then +100 traits. IE) 3% increase in ship moral on a mission where you need 20,000 moral would be boosted up an additional 240 moral, worth ~1.2% more success. Moral Captain: 3 Moral traits Seafaring Captain: 3 Seafaring traits Combat Captain: 3 Combat Traits Moral Captain (seafaring specialty): At least 2 Seafaring traits and 1 Moral Seafaring Captain (combat specialty): At Least 2 Combat traits and 1 Seafaring MISSION ASSUMPTIONS • Assumed ideal case for each voyage type: Moral only: 4 Travelling Band, 1 Merchant Combat only: 4 Ferocious Tiger Rider, 1 Merchant Seafaring only: 4 Harem of Fortune Tellers, 1 Merchant Moral & Combat: 1 Judge of Dice, 1 Ox Head & Horse Face, 1 Merchant, 1 Travelling Band, 1 Ferocious Tiger Rider Moral & Seafaring: 1 Judge of Dice, 2 Ox Head & Horse Face, 1 Merchant, 1 Harem of Fortune Teller Combat & Seafaring: 1 Judge of Dice, 1 Ox Head & Horse Face, 1 Merchant, 1 Harem of Fortune Teller, 1 Ferocious Tiger Rider Moral, Combat, & Seafaring: 1 Judge of Dice, 3 Ox Head & Horse Face, 1 Merchant This was based off being the first mission you send out, with a full selection of crew available each time. MATH There are 14 possible voyage requirements that you can receive. This is the breakdown of them: • Moral : 8 Have some form of Moral • Combat : 7 Have some form of Combat • Seafaring : 8 Have some form of Seafaring There is only one mission in which you have a single stat requirement for regular missions, the rest are 2 or 3 stat. You will ideally have one of the 3 combinations for double voyages as your icons with a 2 + 1 setup with the 2 being on the adventure that would give you the desired resource and not the secondary. Unless however you were interested in Spices while not doing the Assassin & Convict pair in which case you would have a 1,1,1 setup. This allows you to receive your ideal trade good + one secondary, with Ancient Bones and Spices, as secondaries. ASSUMPTIONS Two icons for your preferred + 1 for your secondary gives you a 26.6% chance of getting your preferred and 21.6% chance of your secondary, leaving the remaining 4 a 12.95% chance of showing up. This is based off the previously stated effects of icons. It has no proof without confirmation from Jagex. Priority for adventures goes: Double>Scroll>Trade Good Priority for regular missions goes: Goal>alternatives1/2>secondaries When rolling regular missions, no trade good mission is ever passed, if insufficient success rates for the day use other slots and save for next day. When filling boats, more missions done >higher success rate. Presumably at some point this doesn’t balance out, I’m unsure of when or how to calculate this. For my personal preference I try not to go below 70% success. NO STAINLESS STEEL MISSIONS ARE BEING DONE Goal : Plates, secondary : Ancient Bones • 2 Whaler Icons, 1 Biologist • Mission requirements are heavily seafaring based with moral as a secondary • Combo: 22,500 Seafaring, Individual: 20,000 Seafaring, 11,500 Seafaring & Moral Success Rates, numbers in brackets are without a merchant for scroll voyages Adventure missions • 22,500 Seafaring : 70% • 20,000 Seafaring: 79% (92%) • 11,500 Seafaring & Moral: 83% (90%) Regular missions after special, assumes seafaring was used. • 20,000 Moral: 86% • 11,500 Moral Seafaring: 83% • 11,500 Combat Seafaring: 80% • 10,000 Moral, Combat, Seafaring: 82% 6 out of 7 regular occurring missions in this category have seafaring as a component. With this the crew weighting will fall towards seafaring crew. Combat seeing the least representation; also only in multi stat missions has been reduced by 1. Even with 3 missions requiring seafaring your third mission can hit 80%+ Ideal Crew • 5 Travelling Band • 4 Ferocious Tiger Riders • 6 Harem of Fortune Tellers • 3 Judge of Dice • 3 Jade Merchant • 4 Ox Head & Horse Face Goal : Chi Globe, secondary : Ancient Bones • 2 Occultist, 1 Missionary • Mission requirements are fairly split, 2 moral, 2 combat, 1 seafaring, with the largest being moral • Combo: 22,500 Moral, Individual: 11,500 Combat & Seafaring, 11,500 Moral & Combat Success Rates, numbers in brackets are without a merchant for scroll voyages Adventure missions • 22,500 Moral : 76% • 11,500 Moral & Combat: 82% (90%) • 11,500 Seafaring & Combat: 80% (90%) Regular missions after specials • 20,000 Moral: 67% • 11,500 Moral Seafaring: 83% • 11,500 Combat Seafaring: 80% • 10,000 Moral, Combat, Seafaring: 82% A fairly even split between the requirements, however Moral, while having one more possible mission also sustains the highest requirement throughout and as such has additional weight for moral crew. This setup also has a higher number of multi-stat missions so Judge of Dice and Ox Head are more valuable. Ideal Crew • 6 Travelling Band • 4 Ferocious Tiger Riders • 5 Harem of Fortune Tellers • 3 Judge of Dice • 3 Jade Merchant • 4 Ox Head & Horse Face Goal : Lacquer, secondary : Spices • 2 Convict, 1 Assassin • Mission requirements are heavily Combat based with moral as a secondary • Combo: 22,500 Combat, Individual: 20,000 Combat, 20,000 Moral Success Rates, numbers in brackets are without a merchant for scroll voyages Adventure missions • 22,500 Combat : 74% • 20,000 Combat: 83% (95%) • 20,000 Moral: 86% (95%) Regular missions after specials • 20,000 Moral: 86% • 11,500 Moral Seafaring: 83% • 11,500 Combat Seafaring: 79% • 10,000 Moral, Combat, Seafaring: 82% Combat and Moral are both highly used in this setup and Seafaring is only used in multi-stat regular missions as such very few seafaring crew are required. With only 3 multi stat missions, all coming from regular specials, in this group Judge of the Dice and Ox Head have less value. Ideal Crew • 5 Travelling Band • 5 Ferocious Tiger Riders • 5 Harem of Fortune Tellers • 3 Judge of Dice • 3 Jade Merchant • 4 Ox Head & Horse Face FINDINGS: Only Combat and Seafaring double stat missions have a preference for 2 Ox head, given this choosing to replace 1 Ox Head with your weakest class is an option. For the most part if you stick with the standard 5/5/5/3/3/4 setup you should be good for most days, on a day where things don’t work, save a mission to the next day.
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Your pretty much SoL just like my clan.
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If you say H/c x2 in game you will be muted. (Taken from Reddit)
jayc3399 replied to Leik's topic in General Discussion
I justified it earlier, an ingame casino could be used as a money sink, otherwise there is zero reason for player managed gambling in game. -
If you say H/c x2 in game you will be muted. (Taken from Reddit)
jayc3399 replied to Leik's topic in General Discussion
You have to be 18 to gamble in a casino. Also, gambling companies are about the most regulated industry in existence, with every single aspect heavily regulated to deter crime and protect the gambler against shady casinos. In the United States, running an unlicensed gambling ring is a federal offense. And they still don't hold casinos responsible for gamblers decisions. Also, saying in the USA running unlicensed gambling ring is a federal offense is fine, but tell me where running one in RS is against the RS laws? The point is, until this is made an in game rule (which it currently is not), then it is moot. I'm not saying you're wrong in regards to the laws IRL, but comparing the game to IRL laws can't really be used. It's against the law to kill people, but this is done in the game on a regular basis (along with all the various forms of violent actions). It's against the law to fish without a permit / cut trees down without permits. It's against the law to gamble without a license, yet people can in RS have been doing it since the introduction of RS with staking, and more recent, flower poker. It's against the law to sell weapons to others, especially minors, yet you can sell these to other people in RS. You want to compare to RL, how about the fact that gambling destroys lives in RL, same as it destroys the game in RS. Actually, I'm saying you CAN'T compare IRL to a game. But to entertain your point, gambling destroys the lives associated with the gambler. My life isn't destroyed by Jack Schmidt losing his house to a casino, just like my gaming experience is absolutely no different when Zezima29423 loses his bank to a flower host. Aside from the fact that as a society we are stuck paying unemployment premiums and socialist garbage like that to support the useless people of the world. -
If you say H/c x2 in game you will be muted. (Taken from Reddit)
jayc3399 replied to Leik's topic in General Discussion
You have to be 18 to gamble in a casino. Also, gambling companies are about the most regulated industry in existence, with every single aspect heavily regulated to deter crime and protect the gambler against shady casinos. In the United States, running an unlicensed gambling ring is a federal offense. And they still don't hold casinos responsible for gamblers decisions. Also, saying in the USA running unlicensed gambling ring is a federal offense is fine, but tell me where running one in RS is against the RS laws? The point is, until this is made an in game rule (which it currently is not), then it is moot. I'm not saying you're wrong in regards to the laws IRL, but comparing the game to IRL laws can't really be used. It's against the law to kill people, but this is done in the game on a regular basis (along with all the various forms of violent actions). It's against the law to fish without a permit / cut trees down without permits. It's against the law to gamble without a license, yet people can in RS have been doing it since the introduction of RS with staking, and more recent, flower poker. It's against the law to sell weapons to others, especially minors, yet you can sell these to other people in RS. You want to compare to RL, how about the fact that gambling destroys lives in RL, same as it destroys the game in RS. -
If you say H/c x2 in game you will be muted. (Taken from Reddit)
jayc3399 replied to Leik's topic in General Discussion
Jagex's only mistake was allowing the perpetuation of this disease. They need to can flowers, either by fully removing them from the game or removing the random chance and publicly state that anyone found partaking in any other form of gambling, aside from duel arena, will receive a ban. Gambling is a problem that is deeply set in society, its designed to draw the weak minded in and milk them for all they are worth, its the worst form of abuse of man kind because it feeds the need for instant gratification, anyone that says its about a thrill is full of shit, its about feeling good at what you take. If jagex were to implement true poker it would be a different story, still a game of luck but there is some aspect of skill required, relying on a fully random system that always favours the house is a crock of shit. /tirade over, at least until someone else spews more garbage. -
If you say H/c x2 in game you will be muted. (Taken from Reddit)
jayc3399 replied to Leik's topic in General Discussion
Really? Not even poker without any real life spending or rewards? That sucks. [hide] http://www.facebook....ource=appcenter and http://www.goonersgu...us_players.html [/hide] American can play fake poker all day. And there are still some actual site that take US players for real money. There is no reward for play poker sites as everyone just chip dumps. And the few real money sites that take US players (Lock, Carbon, etc.) are sketchy and have 3-6 month payout times. So basically, no real poker in the states. Now there are a few sites (ACEplay, Attack, FUG, HWP) that give prizes, but my state is one of the excluded states. Aside from the fact that advocating gambling in real life helps no one, its a poison because 90%(made up statistic but I don't give a shit) of people are too stupid and irrisponsible to gamble safely. However, I'd gladly give up the current for of gambling in game if they implemented an ingame casino as it would have positive benefits in the ways of removing GP from the economy. That said, I'd rather they came up with other money sinks and pitched gambling out the door as a whole. -
Copy/pasted from Reddit: Summary of video: Momentum: will become a toggle ability, not an ultimate :D DW Changes: pulled up to the level of 2h (I think this was already done though) Hybrid DW: Already changed, as you can have an offhand spell. They will be working on mage abilities Magic ability: Recent update has reworked magic so that ability damage works similarly to melee/ranged skills in combat: Attack/magic/ranged will be more influential to hitchance. Potions: Stats are gonna count more (see above), meaning boosts will mean more removal of str bonuses from armor: in ~1 month we will see a new armor system: choice of pure defense or sacrificing some of the defense/armor to add to offense. Crit caps: Bosses cap at 5k, which WILL BE REMOVED Adrenaline stalling: they dont mind people doing it...In the future, they want to integrate it into the game as a feature. New abilities coming next week: 2 mage/range basics to "bolster the rotation" There's another significant update coming out in April. Next BTS: they will be looking at the art and sound behind the "The Origin of Gielinor"
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If you say H/c x2 in game you will be muted. (Taken from Reddit)
jayc3399 replied to Leik's topic in General Discussion
You deserve the mute, if it was up to me you would be banned. Please tell me why I deserve the mute? I don't spam and I don't use offensive language. Therefore I have broken no rules. As for being banned. I have done nothing to constitute a ban(scamming/rwt/botting) so don't tell me I deserve a ban when you don't know me See the problem here is your completely ignorant to the fact that a large majority of players view gambling as part of the down fall of the game they love. It doesn't matter if your "legit" or have never scammed anyone, your purpetuating the problem. -
If you say H/c x2 in game you will be muted. (Taken from Reddit)
jayc3399 replied to Leik's topic in General Discussion
Playing Runescape has increased my desire to go out and murder people by at least 500%, but I think that's besides the point you were making. 500% of zero is stil zero Are you me? Do you know as a fact that I don't have murderous tendencies before Runescape?! Uhhh ooo! We got us a BAD ASS over HERE!!! JK ;) -
If you say H/c x2 in game you will be muted. (Taken from Reddit)
jayc3399 replied to Leik's topic in General Discussion
Playing Runescape has increased my desire to go out and murder people by at least 500%, but I think that's besides the point you were making. 500% of zero is stil zero -
Also love how they range in gano + dragon boots in the video >.< Updates sound good, I'm curious as to how no caps on bosses is going to work out. %age based abilities are going to be extremely powerful. Dual weild will be better then 2hd
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Whoop, yes please!
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Dam did I really under estimate that much? What is needed for those mining thieving and hunter rates?
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I don't care for the voice acting anyways. Even if its one where I read the story I'm done so much faster.
