Minigame or skill? With regard to Dungeoneering being more like a minigame than what we expect from a more traditional skill: Good! If being more like a minigame will mean that Dungeoneering might actually be *shock* enjoyable to train then I can only praise this new choice of direction. Given the choice between traditional skills such as Fishing/Woodcutting/Mining (endlessly extracting raw material from objects), Cooking/Fletching/Smithing/Crafting (using said material in production) and what little I know about training Dungeoneering so far, I would much rather have Dungeoneering, as I'm not the type of person that enjoys repeating the same gathering/producing actions over and over and over again ad nauseum. There are obviously some people that do enjoy repetitive tasks and their concerns over this skill are fairly legitimate, however I still feel that if asked what they find more fun, the majority of players would probably pick boss hunting/minigames over training traditional skills. Take, for example, training Thieving. Personally, I'd much rather train Thieving through minigames such as Pyramid Plunder and the Sorceress's Garden than pickpocket the same NPC ten thousand times. Dungeoneering, to me, is an extension of the ideology that training skills should have enough variety to be at least somewhat fun. Mutiplayer? In an MMORPG?! In terms of this new skill being aimed at team play rather than players that like to play alone: Finally. It may because I come from a background of multiplayer home console games where my favourite type of game is one that can be played with friends (read: Battlefield), but I actually enjoy the thought of gathering up a few mates and taking on a dungeon together. Runescape is, after all, an MMORPG, and so far there have been comparatively few group activities to partake in. My only problem with this multiplayer aspect is that I actually have relatively few friends that actually play Runescape, although I believe this is likely my fault due to the fact that I'm now 21 and it's quite difficult to find any mature players; the kind that aren't spouting out the latest internet memes every other second. So lonely.. My biggest concern, though, is that this skill seems a bit too separate from the main game to actually be called a "skill". If what I'm led to believe is correct, then relatively few of the rewards can be used outside of the dungeons themselves, and the skill itself is practically useless outside of Daemonheim? I am willing to believe that my problem with Dungeoneering's relative isolation compared to other skills is simply due to my lack of experience and understanding in the skill. Don't get me wrong, I'm loving what little time I've spent with the skill so far, it's just that, as Me Hates Libs said; "2) It incorporates every other skill, but is a skill exclusive to itself..." Basically; I love the idea of this skill. It has real potential to be something fun which is a far cry from what we're used to from skills. As Unknwnwrrior says, the skill needs a few tweaks here and there, especially in terms of the way we use it with other skills/outside of Daemonheim. I think I'll err.. stop writing now. I could go on all day about the ideas behind this skill, but I think I'll leave that to another topic, or make one myself if there's enough demand for such a thing.