Jump to content

Doomster

Members
  • Posts

    1683
  • Joined

  • Last visited

Everything posted by Doomster

  1. My main has one, and 6 more complete piece sets (half assembled). Mind you, my level 34 in skeleton with sceptre got more attention! Statrted a new low level sceptre challenge, an even lower level with skelly & sceptre would rock.
  2. Many of the other teleport items will not reliably teleport you from combat - any item with a choice of destinations has a dialogue which can be interrupted - a bit like trying to talk to a random while in combat. The home port spell is also unusable in combat, and slow enough that you can be attacked while using it, though it does work up to level 20 wilderness (when I actually got some peace to test it!).
  3. Prayer is a must, grabbing a full load of wines is pretty easy if you have a decent attack (any) and 43 prayer. The crucial prayers are: 1. Rapid Restore - helps to keep your stats from bottoming. 2. Rapid heal 3. Melee protect (when attacking the monks) Using attacking prayers is optional, but highly recommended. Just keep recharging at the altar. Step 1. Nuke every monk, don't ignore any trapped outside, or you won't get the wine but you will get damaged. Recharge prayer as required, BEFORE it drains and turns off - with an altar this close, prayer is free. Step 2. Collect a wine, and just leave the Restore & heal prayers on. Coolect and bury the bones inbetween respawns. You should get about 5 wines before they begin to return, if you got the monks quickly. Recharge prayer as required. Step 3. As monks reappear, go back to the attack & protect prayers, kill them, snatch a wine if they are all dead. You may complete a load without any food, but as rapid heal does not keep pace with the damage, you may need one piece to keep a comfortable margin. Step 4. By the end, your stats are likely to be halved. Recharge prayer, then use Rapid restore (or both prayers) as you walk back. If you have some low level food to recover with, then just use the restore prayer. Bank your booty, then go and mine a load of ore, smelt some ores, smith at Doric's etc. - give rapid restore a chance to bring your combat stats back up. Repeat. You might be able to make two wine runs before a recovery cycle.
  4. Hanging's too good for him - stick him in a room with some of the poision gas he was responsible for.
  5. Black (g) is a nice display outfit, orange cape sets it off nicely - could also use a black (h) shield. I'd test getting to and from your destination, and surviving there in plain black, before risking (g) in the wildy though - a black defence pure should be out of the reach of most other players though, but a level 50 could do you some damage at the rune rocks. Is that a "defence pure" 10 defence, or are there any other stats? Stronghold boots (fighting style) are a must, there is no equal in F2P, though if you fight as a mage or ranger, leather would be better. Reminds me, if you go the Black (g) route, gold gloves would go nicely. And of course, a defence amulet - not for looks, or a power would look better on black and has only a little less defence. If you do not have the attack level to wield your pick, wield a magic staff, since that actually adds some defence - if you prefer a white, blue, brown or red top, use an air, water, earth or fire staff, but they are no more effective in a defence role and cost 1500 instead of 200.
  6. The one where some guy eats pumpkins by the dozen? Most likely a private server! Another thing, never install an unknown codec to view a video, spyware can be embedded in codecs that do not come from an accepted, well known source.
  7. Minds make strikes, not blasts. If you can safespot something, strikes are the cheapest way to take it down, and it may give some return. Safespotting Ankou in P2P may be more rewarding than in F2P, as the drop of death runes seems to be P2P only. Lessers (potential rune med drop, take alch runes to dispose of that and any other stuff worth alching). One day, it was practically a firewaork display, as a stream of strikes, bolts & blasts radiated from the safespot, while the lone melee guy lost a rune scimmy and helm. If you check the "most underrated spell" in player made guides, I think you'll find that even some dragons can be strike safespotted, for a drop of dragon bones & hide. Depending on price/availabilty of minds versus airs, earth strike may work out cheaper, but will be a little slower.
  8. So it's a push update now? - Already installed it when it went final, so been using it for a couple of weeks. Some people are gonna be mighty pissed, though I believe you do get the option to install it ... that'll teach people to READ what the prompts say, instead of just Oking everything.
  9. Paint! - UGH! http://www.irfanview.com/ - The flattened cat rules! While mostly a viewer, it has the option to capture, and can crop. There is also a plugin to add "PNGOUT" optimized PNG saving. Another trick up it's sleeve is pixelation, to hide stuff without an ugly hole.. the "face full of squares" effect. A great piece of freeware / donationware.
  10. Expensive training! With 19K deaths, I'd be merchanting them through and through, or saving them for anything that needs killing quickly (by the hundred or two, for wildy trips). And unless averse to gaining hitpoints, use kit with bonuses to magic, as damage done increases mage XP (and also hitpoint XP). The opposite of Curse failing, where success just means you need a new target. Also, landing a successful curse on your attack target can increase the hit success, so more hit-based XP for the same number of shots.
  11. If it flops in P2P, they might give it to F2P, if it could be done entirely in the F2P world.
  12. Ankou, love them or hate them - they are a tough melee opponent, especially to an Iron pure (get one or maybe two on a load of food, and that's with rune wepon and full iron, D-hide & ammy). They can hit 8, but full rune means they don't hit too often. The major drops (F2P) seem to be pairs of laws, some addy arrows, Mithril ores (noted) and small or medium piles of coins. Against a safespot mage, they have an entirely different character, queuing up for annihilation! Shooting 1.5k of fire strikes at them, and at the Lessers, I scored 30+ law runes, plus some of the other stuff, but only a mithril chain and some steel helms from the Lessers - of course, if your luck is good, the Lessers may drop a rune med, great to sell, or for a mage to high alch. Going for straight XP, the level 27 Minotaurs (portal to the end and work back) are worth a go especially if the 12's are too weak for your level, or too busy. If not out to get arrow or sceptre drops, the wolves can be taken out as well. On level 2, the Flesh crawlers are all-level aggressive (though it wears off as usual). The southeast room is a place a well armoured melee fighter can go and have fun, Crawlers only, and plenty of them - it would take a few players to make much of a dent on the roomful.
  13. Depends... for every F2P skill, there is probably a better way to train it in members (and some of the monsters give better drops of both member or F2P items). If you are limited in how much length of membership you can afford or justify, then maybe getting higher stats would be better. On the other hand, get in there, pile a few of the easier quests, then go for Tears of Guthix and get some weekly extra XP in your lowest skill - since you are not a 0 defence / 0 prayer, then you can use ToG without messing up your stats.
  14. Earth strike versus Fire strike, a debate that's been running for ages. Earth strike uses Earth Staff, 1 air and 1 mind, hits 6 max. Fire strike uses Fire Staff, 2 air and 1 mind, hits 8 max Heavy duty strike training demands the use of the appropriate staff, so earth or fire rune usage is not worth considering. Two schools of thought: Earth - Uses half the air runes, and only gives away 25% of the max hit. So it takes a bit longer to do the same damage, you don't use strikes in a tough combat. Also, with just water and body, targets can be cursed before attacking. Fire - Does 33% more max damage for the use of a mind rune - and I really hate the walk to the mind altar. Uses more airs, but then the air altar is a shorter and safer route. Ok, so it's an extra space for curse runes, but take some nats and you can high-alch with just nats and staff. If you craft your own, the fire strikers wil be visiting the air altar more than the mind, while earth strikers will be visiting the mind altar more than the air. At 44 RC.... Fire: 5X Mind altar trips = 560 minds from 140 ess 8X Air trips = 1120 Airs from 224 ess Total ess used = 364 560 casts x 8 max = 4480 4480 / 364 = 12.3 max damage per ess Earth: 5X Mind altar trips = 560 minds from 140 ess 4X Air trips = 560 Airs from 112 ess Total ess used = 252 560 casts x 6 max = 3360 3360 / 252 = 13.3 max damage per ess Interesting, the damage potential per essence used (at 44 RC) is actually slightly higher for earth strikes, amazing how close it is.
  15. Never done any better than mithril from the Lessers. Out of 4 accounts (main, steel, pure hybrid, pure mage), 3 have complete sceptres (At level 67, 34 & 32).
  16. Are big bones the best you can use in F2P - well they are the best you can GET, but: Most giants are competed for, so the rate at which you get them is sliced. Hill giants are the lowest big bone dropper, how fast can you kill them? Now how fast can you kill (or just collect) and bury ordinary bones? - More than 3 times as fast, and you win by going for ordinary bones. Level 1 of the stronghold usually has a surplus of bones, and the level 1 rats there also drop bones (as they do on the second floor as well). Of course, giants do have some other drops as a bonus
  17. So the options so far are: 1. All types of leather & hide - craft raw materials there 2. Bows & arrows - fletch there 3. Treasure trail chests (open there, pot luck) 4. Quizmaster mystery box (may contain steel armour or mithril weapon) 5. Telegrab (did it actually work?) The other one suggest is getting sent to a random event area from Entrana, then pestering friends to try to get the random and bring items - though the only one you can really "try" to get is a Leo, burying bones gets you a Leo, a shade, a Zombie, or occasionally any event not tied to another form of combat - except, can you trade, or drop to appear, in some of the random areas
  18. Can you use a "house services" shield easel, the same way as you can use altars etc. ? If so, then make your rune shield into a decorative one, and the helm, any style with a gold plume.
  19. Doesn't matter at all - Range level still rules, so getting hitpointless XP in any other form of combat doesnt change level unless it gets high enough to take over. As a plus, you can now wield a mithril pickaxe or axe, to save a space when mining or cutting. The magic XP quests also wouldn't hurt (Witch's potion & imp catcher). The ones to avoid are Restless Ghost (prayer) and Dragon slayer (defence, unless you want to be a full dragonhide ranger). Also gives strength, but it's mthe defence that will tip the level - to be a "perfect" dragonhide ranger, do it at 34 defence, but an F2P ranger risks getting grilled without the shield, or has to resort to the weakest crossbow. Starting, but not completing Dragon Slayer gains access to Crandor, and some good spots for Lessers, Mossies and mining.
  20. It is already announced in "behind the scenes", so unless something goes very badly wrong, there will be one. Typically, they run for more than just the day now, so it's likely to start either monday or tuesday and run for a week. If you don't want to look for a complete guide, the intial run up would seem to suggest that going to Diango in Draynor would be the way to start. If you already have an amulet of ghostspeak, it might be worth taking that, as it sounds like it might be needed (ghostbusting kit?).
  21. Interesting. Other approches that I've seen or heard of: 1. Limbo - after death the action continues in an undead world, which you must buy or fight your way out of. This is probably the only thing which could be easily fitted into runescape, kind of like an enormous random event thing when you die. 2. Stat loss - where winning a fight gains you XP, dying costs you XP - and running from a fight may have a smaller penalty, or no consequence. 3. Spirit transfer - dead characters are perma-dead, but the spirit (with some changes) takes a new body.
  22. http://forum.tip.it/viewtopic.php?t=527326 Another semi-safe spot can be found at the north of the ankou-only room to the northeast, but works better with a mix of melee in strong armour until non-aggressive, then distance attacks. Similarly, there is a weak safespot at the south of the suggested catablepon melee zone - more a trap point than a safe spot.
  23. Another thing, if getting runes matters as much or more than getting XP, then: Always craft what you need and watch the multiple rune points. Level: 1: Air 2: Mind 5: Water 9: Earth 11: Airs (2x - continues at multiples of 11) 14: Fire, Minds (2x - continues at multiples of 14) 19: Waters (2x) 20: Body 22: Airs (3x) 26: Earths (2x) 28: Minds (3x) If you need an assortmen of runes, you should normally be doing the last one you reached the level fot, or the last one you reached the multiple level for - if you use a lot of airs & minds plus a staff, then airs from 11 to 14, minds from 14 to 20, a burst of bodies from 20 to 22, airs from 22 to 28, minds from 28 to 33. You reach the point of needing to do 1-2k of ess between the "switch levels" if you stick to them, but careful switching will generate the highest numbers of wanted runes from the ess used.
  24. The edge run is about 20 seconds (at walk) faster, I would say. The Fally run varies a bit, depending on picking the best path through all the trees. Do NOT spend all your run energy, you need at least 25% held back for an escape run. I favour anti-mage kit (leather, dragonhide etc.) or travelling light. If you are attacked, get your food and fighting kit from the bank, and go kill the one that skulled on you.
  25. Most lower level items are NOT profitable if you buy bars, or even if you buy ores.
×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.