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dwarfie76

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Everything posted by dwarfie76

  1. I presume you meant "abyss", "glories" and "pouches". Yes, get all the pouches you can use. At 49 that is the small and medium pouch. At 50 you can use the large pouch. The glory method is the fastest. Buy as many glories as you can afford up to 28 (a full inventory). The more you have, the longer you can craft without a recharging trip. Simply fill your inventory and pouches at the Edgeville bank, run to the abyss, take the nature rift to the nature altar. Craft your runes and use your glory to teleport back to Edgeville bank. Repeat until you've exhausted all your glory teleports and then take your glories to be recharged before repeating the process.
  2. a) You're in the wrong spot and, B) Your caps-lock key appears to be stuck.
  3. Good idea... I'm setting mine permanently to "Mind your own business."
  4. There is nothing in the game that can't be created yourself or purchased from an npc, all skills generate income without the need to sell to other players. Sure I can see the attraction to being the 'best' at clicking your mouse on a screen, powerleveling on supplies purchased with money made fast by merchanting, but it just doesn't appeal to me.
  5. Why would that be a problem? And no-one 'needs' 99 smithing. OK, so you can make rune plates, you can buy rune plates at pretty much any stage using the proceeds of your other skills. Who needs to do it in a timely manner. Last time I checked it wasn't a race. Again, it's probably just me, but I thought the idea of playing a game was to have fun.
  6. Do you use the same password on here as in game?
  7. It could be just me, but I never saw runescape as being a trading game. If you keep your levels roughly equivalent there is no reason why you can't be almost wholly self-sufficient. Sure it makes more money if you concentrate on crafting nats while buying your essence of an f2p autoer, but what is the point of making money? To buy a phat? As I said, it's probably just me, but that doesn't seem like a particularly interesting endpoint to the game.
  8. Castlewars could be done. I originally dismissed it out of hand, but if you made it F2P accessible only by duelling ring (which you would then have to make F2P) and locked the door to the castlewars arena on F2P servers so that vast swathes of members territory were not accessible you'd be on a winner.
  9. Very well, we'll need to remove all the monsters and npcs that are not "realistic" including goblins, dragons, unicorns, giants, ogres, skeletons and ghosts. That should leave us with a lovely array of villagers, barbarians, knights, chickens and cows to kill. Then we'd have to remove any weapons and armour that were not "realistic" - nothing over steel then which would make smithing over level 50 redundant, and forget about dragonhide of any sort for rangers. We needn't worry about mage armour because there would be no mages, since magic isn't "realistic". No magic would mean we could also kill the runecrafting skill (which would make people wonder why it was called "Runescape"). No magic or dragonhide would make crafting useless as a skill. Farming would need to be made more "realistic" by making your crops take 6 - 12 months to grow. The sea voyage from Port Sarim to Karamja should take four hours instead of 20 seconds. Etc, etc, etc... Leave it the way it is. If I want "realistic" I won't play an online fantasy game.
  10. Chain mail is made of interlinking links of metal. Due to the method of it's construction it is lightweight and flexible, but also weak against stabbing attacks and partially see-through. It looks exactly how a white chain mail would look. The links themselves are white, but the spaces inbetween allow the background to be seen through it making it appear grey.[/i]
  11. The thread isn't about whether or not F2P deserves anything or not. And aside from which, a number of the suggestions mentioned so far would benefit members even more than they would free players.
  12. I'm sorry, but you don't have the right to beg for items on these forums. Mods should lock this. I hate beggars. How's that for being a jerk ;)
  13. I'm sorry, if someone is too lazy or stupid to find a free spade then I have every right to sell them one at an agreed price.
  14. I got the whole set in one afternoon of training on ogres.
  15. Some updates to F2P would also benefit members. If F2P could use the low-level potions it would open up a market for low level herblorists to make a decent profit. Currently you can't sell the basic attack/strength/def potions, they're practically worthless and only good for training. If F2P could use them then members would actually have a reason to pick up those guam leaves.
  16. I don't think it would upset the balance too much if F2P got the following: 1) The ability to wear (but not craft) blue dragonhide ranging armour, 2) The ability to use (but not make) the low level attack and defence potions as well as strength, 3) Some maple trees to chop down and burn, 4) A type of mage robe that was in between wizard and mystic (would also be new for p2p), and, 5) Some of the enchanted jewelry, perhaps ring of recoil.
  17. Well it takes exactly the same amount of time for a runner to go from bank to altar as it would for a crafter to go from bank to altar. So you can use the rate at which runecrafters can make money as a baseline for your calculations. I can do around 25 trips to the nature altar in one hour, at 40 essence per trip that works out to 1k natures per hour or 300kgp per hour. If you were running for me then - assuming you don't know of any shorter shortcuts to the nature altar - you'd be able to bring me around 1000 ess per hour and recieve 1000 nature runes per hour. Of course this assumes that you can carry 40 ess at a time (50+ rc level), in which case you'd be better off crafting your own nats. Without a large pouch you're down to 33 ess per trip, bringing you to 825 nats per hour, or 9.9kgp. Of course if you find a crafter who will give you doubles then you obviously double your return.
  18. Although if you were to attempt a brute force attack, you wouldn't use the applet, rather write a script which mimics the HTTP request that the applet sends to the server. Hmmmmmm... Am I the only one that's noticing how much dwarfie knows about brute force hacking :P. But if what you say is true, then I guess it's possible :cry: Fear not, my knowledge is purely academic. Mandatory IT security units as part of my degree. Gotta know how to do it if I'm gonna know how to stop others from doing it to my applications :)
  19. Although if you were to attempt a brute force attack, you wouldn't use the applet, rather write a script which mimics the HTTP request that the applet sends to the server.
  20. The way a lot of people are getting compromised is using the same password ingame that they use on forum sites like this one. It's a reasonably trivial exercise to extract a user's password hash from a phpBB forum using SQL injection techniques. Once you have that you can crack the hash at your leisure. There are 32 digits in an MD5 algorithm meaning that for each character there are only 512 possible guesses. Tackling the MD5 one character at a time is far more efficient than trying to brute force the password. Once you have the MD5 key you can then crack any password hash you manage to get your hands on pretty easily.
  21. You're getting exactly what you deserve.
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