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12pure34

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Everything posted by 12pure34

  1. [hide=] After making several sets of gear and comparing them to the ranged tanking method, I came to the conclusion you need 200+ ranged defense to efficiently tank. However, getting this really takes down your mage attack value. Down to around 20-30. Void magic is only usefull in set. With the set, you can't have any torag items on, considerably lowering ranged defense posibility. So no, this won't be a good method I think. Along with something like the E E, Crystal Shield or DFS it could be possible, but this gets a bit expencive :P Biggest problem comes into play that it is a way to play, just.. very very few will actually use it. Mage tanking just gets tricky ;) But you can do some tests with the 20-30 magic bonus, see if its still profitable then. A while back when i first though about wrting the guide i was told that any +mage bonus is good enough. It wont make much of a difference whether or not its 10 or 100. I find this highly unlikely though. I'll make sure to play around with it and get it tested though. [/hide] Any mage bonus is indeed enough. The only problem is, with +10, you might need 10-25% more casts per kill then you would have used with +70 bonus. Seeing profit is .. hardly anything with fire wave (70k?) it quickly ends up losing money with a few more runes per kill. Still interested to see a working tanking setup. Those that I have tested weren't sufficient.
  2. After making several sets of gear and comparing them to the ranged tanking method, I came to the conclusion you need 200+ ranged defense to efficiently tank. However, getting this really takes down your mage attack value. Down to around 20-30. Void magic is only usefull in set. With the set, you can't have any torag items on, considerably lowering ranged defense posibility. So no, this won't be a good method I think. Along with something like the E E, Crystal Shield or DFS it could be possible, but this gets a bit expencive :P Biggest problem comes into play that it is a way to play, just.. very very few will actually use it. Mage tanking just gets tricky ;) But you can do some tests with the 20-30 magic bonus, see if its still profitable then.
  3. After making several sets of gear and comparing them to the ranged tanking method, I came to the conclusion you need 200+ ranged defense to efficiently tank. However, getting this really takes down your mage attack value. Down to around 20-30. Void magic is only usefull in set. With the set, you can't have any torag items on, considerably lowering ranged defense posibility. So no, this won't be a good method I think.
  4. Please retest it a few more times. 99% of people who have tested it have came to the opposite conclusion. Adaminth bars aren't considered a rare drop.. there is a thing called statistics. So Joe is right in this case. Getting a difference once doesn't prove anything. Repetetive testing does prove it. And when 99% is right ;) well.. So far I tried the following setup: Torag helmet / Armadyl pendant / Ahrim's robetop / Ahrim's robeskirt / Infinity boots / Fire staff / Unholy book / Saramodin cape With this set-up, even with very high defense, you can't tank them. You simply have to low of a ranged defence. I used a super defence potion to verify this. I couldn't last long. Will try the same set-up with zamorak cape and granite shield. See if it makes a difference. EDIT: Switching the unholy book out for a granite shield did make a difference. Difference is just not enough for 81 defence. If you are trying to mage tank, try Torag Helmet / Torag legs / Granite shield. That could offer enough ranged defence.
  5. Well I just gathered all my stuff, I will be going there now with 2k fire waves. Few things for mage tanks --> Armadyl necklace > Fury > Glory > Amulet of magic Also explain what is required to get to the Black X marked spot on the map. I'll post my findings and inventory etc. I think around tomorow-evening. Not to much time today, so won't finish. Also a great combi for goditems -> Saramodin godclaok + Unholy book + armadyl necklace. Great bonus and still worth 3 goditems.
  6. I'd suggest post-poning the lesser demons to at least 60+ or you'd be wasting time. I think something very important would be several things to speed up the process: First of all, the Explorer's Ring, from lumbridge diaries. Very decent equipment. Try pointing at each level-interval what you suggest people to buy. (hitting 30 defense --> Adaminth armour for example) A fun way to train, which I've always thought of, were the guards at falador north/south gate or varrock palace. Inside the palace, up the stairs are also several guard spawns, usualy left alone as few know about it. Black knights are also quite nice experience, once inside black knights castle. Definitly worth it. For higher levels, also consider white knights. For medium levels not looking for loot, you can often kill scorpions at various mines. People are quite often thankfull you get rid of them, this gives you a social way to train, instead of the ''GTFO of here, my hill giant spawn'' types ;) Optional, point towards the benefits of training fishing/cooking and which food is best to use. Tuna > lobster/swordfish for example if you aren't very rich. Trout/salmon is also quite cheap and pretty nice. I believe for high levels those cockroaches aren't bad and have the best F2P drops. The stronghold of security has some awesome places ofcourse, but are quite dull :D Ah well, just some ideas, keep up the good writing. It's not finished yet, but it looks very nice.
  7. Ring of Wealth works on rare drops. Tough I am not going to disagree with you. RoW is said to only increase the droprate on high-valued items, or the so called rare items. I'd say, leave this open for debate. A lot of people prefer RoW over anything and for a long time, I have aswell. As for the guide-writer, this is a brilliant guide. I've read it once before, but I have became really interested in this. The Mage Tanking method really.. takes my interest. Fire Wave seems like the best option. Currently I am doing a few TD trips, but if you want, I could log my experience from several hours of camping. Drop rate (very usefull), experience, cost. Basicly everything I could put in an excel sheet. To do this, I just have a question. I will be camping at the green/red cross. For this I will ofcourse need a few goditems. For armadyl, is there anything other then the pendant to use for tanking? In your guide you haven't mentioned the pendant as a must-have for tanking I believe. The alltogether question is, which items can I best use to avoid being attacked by monsters around the camping spot? I read the guide-forums every day, so just post here or PM me so I can help you ;) It seems good fun. Might even go for the a big tanktrip if I can get the runes :D
  8. For those not so fortunate with armour and so on, I have found a terrific way myself. After finding no information about them, I came up with this idea. Simply full proselyte and slayer helmet. Instead of DFS, you might aswell use a rune defender. The melee hit is extremely weak compared to their ranged attack. Personally I use the bones to peaches method, tough it gets quite messy. That is why I quite often banked. Best thing is, the entrance is .. very close to a bank. Close to a bank? Well ofcourse, varrock GE tree is very close. I bring a superset (4) including superdef and a terrorbird. In the terrorbird I place nothing, it is for sheer loot. Bolt tips, raw sharks. Ah well. You can hide in the room with the toirtoises to take an easy time looting. Using proselyte I could easily get 60-90 terrorbirds per trip. Using pineapple pizzas (storing some in terrorbird). That way you get less mess and an easy 60-90 aswell. Ah well ;) Just think of it. Pineapple pizza or bones to peaches.
  9. Awesome job! But how on earth did you afford all those seeds :gasp Keep on the farming : Trees are lovely
  10. Someone already noted it once before in these above posts, but you can use the Fremenik boots from the diaries. You can use that to bank. But this only goes for people that finished the freminik trials I believe. For pures.. this isn't the best method to make money. Sorry
  11. Oh yes, thats so true... I think i should be brinign my holy wrench with me. Thanks for explaining to me. And aslo, thanks to the author of the thread to enlighten me of that you get free 30 low alchemy per day from the ring >.<. My item of choice is the holy Wrench. ~Bomb~ Actually, if you're over level 50 prayer the wrench boosts the prayer restore by +2, not +1. So for every prayer potion you're saving +8 prayer points. If one potion sip at level 99 without the wrench restores me 31 points, then it will mean every 4 potions I drink I will save 1 potion dose. So for every 16 prayer potions, you will save 1 potions, or (at the moment) roughly around 10,000 gp. If you're like me, and go through 100+ pots in a week, then you'll probably save like 40-50k a week in prayer potions. I'm pretty sure that the second bonus point comes at level 76(which is why I personally have 76). Gasp, Wall of text. First of all, I love this item aswell, holy wrench I always tend to take to prayer-heavy things. If I need slayer on 100% of the time, holy wrench is there. I was never sure. It is not on tip.it, not at the item-database or at the prayer-skill-guide. So .. testing needs to be done haha. For both prayer as super restore. My most underrated item, by far, would be God Stoles. Tough many high levels use this (or don't) I find this item amazing. It is far better then a glory on those prayer-intensive tasks. Only thing favored over the Godstole is the fury. Currently the guthix stole costs a mere 16k on GE. Amazing prayer bonus at the cost of.. a little attack style. The 1-2 hits you take longer to kill the mob, you get back by 10-20 seconds of extra prayer time.
  12. In your guide you stated to most likely Burthope / turn of the Terrorbirds, but they are quite sweet. I just tried them and they are extremely easy, tough not AFK'able. First of all, always have protect from ranged on, which isn't challenging. The Gear I suggest are as following: Use a whip with proselyte armour (black mask ofcourse) and you can chose what you use as offhand. I found rune defender great here, but you can also use the zamorak godbook or falador shield 3, both for prayer. I bring Crystal Chimes, dds, a superset(4) and 5 prayer pots (4). Next I take Bones to Peaches runes (nature/earth/water runes). You could take a mudstaff, but they drop earth runes anyway. Next take a few pineapple pizza's, but don't fill your inventory. Take a terrorbird with you, with perhaps 3-4 pizza's in it, but empty is just as good. You will most likely take a few food to kill enough terrorbirds for a full inventory of bones. They hardly hit with their melee hit and they are extremely vulnerable to slash attack. In 90% of the case, you just use the chimes before you attack and they won't turn invulnerable again before you kill them. I used 11 doses of prayer potion to kill 60 of them. Even less then I spend on Black Demons. Why the terrorbird: To store loot thereby saving inventory space for bones. They drop the following things a lot: Air runes / bolt tips / addy bolts (go into quiver slot) / raw sharks / swamp tar, several runes. It isn't worth a lot, but it adds up and pays for the few prayer potions you use. Why do these: Very nice slayer experience. For a level 81 monster they have 150 hitpoints and that is sick (slayer) experience. And a great use for your Bones to Peaches spell. (or tabs) I am combat 102 (+7) and I have no trouble cutting through these mobs. With higher combat you can easily do these without banking. Just bring 2 extra pouches in your terrorbird with you. If you don't want to use a terrorbird for the loot, use a fighting familiar seeing its a multicombat area. Easy cheap, great experience! Question is, is a cannon permitted?
  13. [hide=]Here are my answers: hardest questions by far were 11 and 16 for me. 1C 2D 3B 4C 5A 6B 7D 8C 9C 10A 11E 12A 13B 14D 15B 16C 17A 18D 19B 20D[/hide] Most were easy questions, thankfully. Great trickquestions you had in there.
  14. I started reading and realised.. wow, these must be the most alternative worst ways to make money :P First of all, butter is a members product and members have acces to the RFD quest. If not, don't even bother with the method. Your method would be much better if you said: Buy everything of the RFD chest. Chocolate bar --> use a Pestle and mortar on it, when you buy it Cooking apples --> Buy them, no problem. Pizza base + tomato + cheese = A PIZZA!! Pot of flour --> Can be made into everything Bucket of milk --> for your butter method Pot of cream / pat of butter --> used to make potatoe toppings Spice --> use this with a stew to make a curry, which is great food If you have pineapples, with 68 cooking, you can make pineapple pizza which is popular food amongst slayers. You can grow sweetcorn with farming and tuna from Manage Thy Kingdom to gather materials for Tuna Potatoe, these are nice money earners aswell, costing about 1300 ea. O well my 2 cents.
  15. Finished quest with 96%, but can't find the 2nd part of the name. Already went to Varrock to hand over the flyer and done the Spring Sq'irk juice to aly. ^^ Want to know the reward for complete queen
  16. As to the response about the thieving experience. It is really really low. Every 2-3 minutes of thieving, I tend to get a clue. I spend about 10-15 minutes on solving the clue. 4 to 5 clues per hour, that is not even 15 minutes of actual thieving with low experience per theft. So don't do this for the experience, you won't go higher then 1-3k experience. I did another 5 clues yesterday, sadly nothing better then a black platebody. But it is good fun. I will link you my inventory when I thieve soon. As for the H.A.M. outfit, if you are working on the Chosen Commander quest, you get an entire set during it.
  17. Currently level 108, still enjoying this method! I don't really care about the profits, I have better ways to make money. But with some luck, it is great money. I do this for sheer fun. It is quite enjoyable to finish level 1 clues! And they are just as exciting as level 3 clues, you just get these far more often :D One of thebest ways for me to relax. And it is good that you wrote a guide about it.
  18. You get beasts of burden at the following levels: 40; 52, 67 and 96. They are Bullants, Terrorbirds, War Tortoise and Pak Yaks. That is basicly the answer. I haven't been able to update the guide, but I will get around it today most likely. Starting there now, including updates on prices. They have risen enormously! More money per hour! EDIT: Prices updated as of 11/05/09, now set in a more visual friendly Excel picture, instead of a list of calcs. Easier updating for me to :D Spelling will be my next check. As for the peer trick, you will have several things to slow you down I checked. A) Running from the Snapegrass hub back to the boat. B) Actually waiting for the boat C) Having to run to peer, which is even slighty further then from teleport spot to bank. All in all, this is a method, but it is slower and heck :D not even as fun as this, I will add it tough
  19. I have not checked prices yet, but I can see no reason for this happening. At the moment pots cost as much as the herb often (or cheaper), making you a loss worth the secondairy ingredient. So far herblore means a money-losing skill. Example: Toadflax 2300 Saramodin brew (3) 2000 Bird nests: 1760 Gain: 2000 Cost: 4060 (clear loss) Ranarr 7340 Snape grass 466 Prayer potion (3) 7340 Cost 7806 Gain 7340 --> another loss Just the 2 most common potions. Or the most expensive one, Super restore Snapdragon 10300 Red spider eggs 453 Super restore (3) 9696 Ye well, do the mats yourself, another clear loss. No, I do not see any trends setting. Perhaps prices change back to those days, but certainly not profitable. It has always been a money-losing skill ever since I started training, years ago.
  20. Well, from sweetcorn, I have gotten 22 of an allotment. Tough 22 for an allotment patch doesn't seem to be the maximum. As goes for herbs: Currently farming toadflax, having an average of around 6 like most others. Maximum so far has been 12. I haven't seen anything higher myself, but maximum does go higher. It is just very rare. As goes for herbs, using magic secrateur + super compost always gives a yield of 5! That is a downright minimum. Reason why average yield isn't higher is because plants die. Going to start with snapdragon soon again after My arm's quest, hopefully they bring me more luck :D Keep em records coming!
  21. I am pretty sure it is slower. And the runes are easily earned back. I will go check this soon. This will be worked on aswell. My 2nd language but never an excuse. I will have someone correct this for me, where I failed.
  22. Table of Contents :mrgreen: 1) Introduction 2) Requirements and Recommandations 3) Inventory / Outfit 4) The Basic gathering of Snapegrass 5) Multiple methods to improve basics 6) The gains and profits 7) Conclusion 8) Tips & Tricks 9) Credits 12pure34's Guide to Snape Grass My name is 12pure34 and this is my guide to snapegrass. First of all, I shall explain a few things about snape grass. Snape grass is the second ingredient used in Prayer Potions, which are made using the herblore skill. The main ingredient used is Rannarr, which is worth significant money aswell. Due to the high demand in Prayer potions, there is also a high demand in Snapegrass. Snapegrass can be gathered in various ways, but in this guide I shall explain the most economic method, which actually ranks among the highest moneymakers in its class. Further on in the guide, I will prove that you can easily make 400k+ per hour using methods explained in the guide. To get started, what do we need: Requirements: 72 magic Lunar Diplomacy quest [hide=Lunar Diplomacy quest requirements]Required: Quests: The Fremennik Trials, Lost City, Rune Mysteries, Shilo Village Skills: Level 61 Crafting, Level 40 Defence, Level 49 Firemaking, Level 5 Herblore, Level 65 Magic, Level 60 Mining, Level 55 Woodcutting Guide: Lunar Diplomacy Quest guide[/hide] Items required: Astral runes Grand Exchange, Baba Yaga (in the chicken house) or crafted by runecrafting (level 40, double at 82) Law runes Grand Exchange or crafted by runecrafting (level 54) Water Battlestaff / Water staff Teleports - Either multiple glory amulets (4) or multiple Duel ring (8) [hide=Requirements]Recommended: Summoning levels for Beast of Burdens (40/52/67/96) Items Recommended: Beast of Burden pouch Spotted/Spottier cape Penance gloves Boots of Lightning[/hide] As seen in Requirements/Recommendations section, you will be using a Lunar Teleport Spell. This spell will be: Each spell uses 2 Astral runes and 1 Law rune . Water runes are supplied using an elemental staff, Water staffs in this case. Why did I link two spells is the question you might be asking. Well, the only difference between these spells is the water rune cost. Due to the use of a Water Battlestaff / Water staff, this makes no difference in cost. The second spell, requiring level 73 magic, is a group teleport. You won't be teleporting anyone with you, but the spell does give slightly more magic experience. Marginal but beneficial. (Also this causes several funny situations when someone accepts the group teleport) The inventory / Outfit: Can't get more basic then this right? Inventory: Law runes / Astral runes: Due to the cost for the teleport, you should always have twice as much astral runes as law runes. All other space will be filled with the Snape grass you gather. The Outfit: Purpose of this outfit is to keep your weight below 0kg. Snape grass weighs almost nothing, even if you carry 26. So it takes only a -2 weight reduction to actually achieve this goal. The choice of gear: Penance gloves > [decorative gear] Spottier cape > Spotted cape > [decorative gear] Boots of Ikov > [Decorative gear] Glory amulet (charged) > Games necklace Ring of duelling > [nothing] Water Battlestaff > Water staff > [nothing] In all spots, you are allowed to wear decorative gear to improve your looks if you chose so. Keep in mind, your weight should always stay at 0 kg or below. Water Battlestaffs are marginally better then Water staffs, due to rockcrabs. I can ensure you, you will hit several of them. If you really are a minimalist, use a stronger Water Battlestaff (or even mystic if you have one). A bit more experience in the stat of your choice! The reason to use a Ring of Duelling aswell as a charged Glory Amulet, is to ensure you Always have a spare teleport. Last thing you want is to be stuck on an island. You will be using 1 out of the 2 options given here, to be explained a bit later. For now, just remember to always have some sort of teleport jewelry in case you forget to refresh your main one. The Basic Gathering of Snapegrass This part of the guide will show you step by step how to gather snape grass, which is far from complicated. Most important to remember is the ''Hub of Snape Grass'' (©opyright on that name please :P). But first, you must get to Waterbirth Island. Keep this map in the back of your head: [hide=Map of Waterbirth Island][/hide] The red dot on the right is where the teleport brings you. The Green dot on the left is where the ''Hub of Snape Grass'' will be. Where we start This picture shows the teleport spot. Highlighted in green, are 3 snapegrass. These are NOT! the snapegrass you will pick up the entire time. But they are on the route and it would be a waste not to pick them up. So pick them up If you want to know why, read the Tips & Trick section ;) Gives you a reason to actually read the tips. Following the red route, you will end up here: This is the ''Hub of Snapegrass''. It has 6 spawns of snapegrass which spawn at an insane rate. I have given each of the spawns numbers, 1 to 4. Having done a lot of tries, I found that the following order is the best: :arrow: Take the left Snapegrass of 1 :arrow: Take the right Snapegrass of 1 :arrow: Take the left Snapegrass of 2 :arrow: Take the right Snapegrass of 2 :arrow: Take Snapegrass 3 :arrow: Take Snapegrass 4 Now plenty of things have to be said about this method: :idea: With 60 agility, you can almost continously run, tough this is a waste of energy. To make the best of your energy, limit running to the following actions: Running from the Teleport spot to the Snapegrass hub. Running from the Teleport spot to the bank. Running from Snapegrass 4 to Snapegrass 1. If you do this, you will find yourself running almost 24/7. Also by running only from Snape grass 4 to 1, you will almost always create a perfect round. Meaning 1 spawns as soon as you get there. :idea: There are rock crabs. They are anoying but you get a shot at revenge. First off, turn auto retaliate off . You do not want to waste time fighting them. Walking near a 'rock' will aggro them. Attacking them will agro them aswell. They are level 13 and will almost never hit you. If a rockcrab moves over a spawn keep right-click ready to pick up the snapegrass. Using left-click will almost always cause you to attack the crab. If the snape grass hasn't spawn yet, right-click walk to the spawn location, which forces the rockcrab of the spawn location. Rock crabs will be your biggest slow-down, but after several encounters, you get used to them and develop your own tricks to avoid them. Now you know what to wear, what to bring with you, what to use and what we are looking for and even know the basics, it is time for the actual 'action'. Several methods can be used, which all slighty differ from eachother. Biggest difference is the amount of clicking required. More clicking means more profit in this case. Multiple Methods to improve basic 1A) Stacked runes 1B) Single Runes 2A) 26 Inventory, no familiar 2B) 26 Inventory, with Beast of Burden 3A) Edgeville Bank 3B) Castlewars Bank *Before explanation begins, I would like to call out that you can have whatever mix of method 1/2/3 you prefer. As an example, 1A/2A/3B means you use stacked runes with a 26 inventory set-up and bank at Castlewars. Now lets get to the methods: [hide=1A) Stacked runes]The most basic of all uses the basic inventory. You will take X amount of Law runes with 2X amount of Astral runes. X is the number of trips you plan on doing. Basicly, you just keep 30-50 teleports in your inventory, like shown in the inventory picture. Pros: No trouble getting runes each time you bank Cons: 2 inventory spots taken, which cannot be filled with snapegrass[/hide] [hide=1B) Single Runes]The more advance way to use runes. Because you will teleport before you actually collect Snapegrass, you could withdraw enough runes for a single teleport. By teleporting, you would use up the runes opening another 2 inventory spots. Your inventory after banking and before teleporting will look like this: Pros: More snapegrass per trip Cons: More clicking each time you bank[/hide] [hide=2A) Using no familiar]This method holds no difference compared to 1A/1B. I added this to create a counter-part for 2B. Using 2A means you use no familiar. Pros: No summoning level required No fuss using a Beasts of Burden Cons: Less snapegrass per trip[/hide] [hide=2B) Using a Beast of Burden]This method includes the usage of a Beast of Burden. Most common, people use the Terrorbird or War Tortoise, but whatever beast of burden you use, it is fine. In my example I shall use terrorbirds, due to my summoning level being limited. Also it is most common used. Summoning familiars drain your summoning points, but do not worry. For both method 3A as 3B (mentioned next), there are small obelisk just around the corner to recharge: I will not explain you how to fill up your Beast of Burdens, since well, you have a brain. But for banking I will give you a small tip: Using the most right button, you can automaticly empty your familiars inventory in the bank. Also if you use method 1B, you can use the most left button to automaticly bank your inventory. A neat trick to save some clicking.[/hide] [hide=3A & 3B) Edgeville bank & Castle Wars bank]Both I will explain 1 go, since they are so alike. The only difference is which jewelry you would use. Top picture shows the Edgeville bank. Using a charged glory you will end up just outside the bank. In order to use this method, I suggest having at least 10 glory amulets. 40 trips (10 amulets * 4 charges) account for about an hour of gathering. More amulets means less time re-charging. Bottom picture shows the Castle Wars bank. Using a Ringof Duelling, you can teleport a few squares away from the Chest, which is a 1-click bank. This is the closest bank in the game from a teleport and is only 1-click, being faster then Edgeville bank. To use this method have at least 5-6 Rings of Duelling to start. Each ring has 8 charges and is used up in the progress. You will have to buy new ones or make new ones every time. Because they are cheap, they are completely worth it. Edgeville bank pros/cons: If you have Glory's, this teleport comes with no cost. Downside is you have to switch glories every 4 trips, which is quite often. Also more easily forgotten. Also slightly slower then CW bank. Castlewars bank pros/cons: This bank is the fastest in the entire game, being 1-click and closest from teleport. Duel rings only have to be replaced every 8 trips, but they do actually cost something. Either to be bought or made by the player. *Remember the bankbutton tips given at 2B.[/hide] The Gains and profits Grand Exchange chart of Snape Grass Here you can find the up-to-date price of Snape Grass. As of 02-05-09, the price is 397gp per Snapegrass with a +0.8% In the last 30 days, making it reasonably stable in price. Demand is always high, Supply not so much. First of all, let us calculate the worth of a single load and the cost of a single load. Prices based on 02-05-09. Snapegrass price: 419gp (updated 11/5/09) Ring of Duelling (8): 1245gp (156gp per charge) Astral rune: 182gp Law rune: 290gp [hide=Calculatons of Gains/Cost/Profit per trip] :!: When using 3B, Castlewars bank, deduct 156gp to account for the cost of the ring of Duelling(8)'s. Even if you make them yourself, seeing you will miss opportunity costs. :!: When using 2B, Beast of Burden, deduct 20gp to account for the cost of the Spirit Terrorbird pouch. Altough I have not done enough testing to conclude the amount of trips done with a single terrorbird, the cost is very low.[/hide] Summary of Actual Profit per Hour: Update of 11/05/09 Method (1A/2A) = 418,9k per hour Method (1B/2A) = 426,0k per hour Method (1A/2B) = 478,7k per hour Method (1B/2B) = 483,9k per hour Rounded down *Important note: Actual values might be lower, due to chatting with friends or simply because you are not suposed to focus for this long. My experience has shown me 300k-400k can easily be achieved while taking a toiletbreak/drink or by chatting while actually gathering. Wether you use 3A or 3B doesn't make much of a difference. Using a Beast of Burden does increase your profit significantly. Conclusion So that was a mighty filled guide. Let us recap what you have been reading. First of all, we started discussing about our inventory/gear. Important to note is that we need minimal weight and maximum inventory room. For this we used weight-reducing gear and if wanted, some decorative gear. In our inventory we had only our runes. In the basics we discussed in what way we can pick Snape Grass. Afterwards we discussed several ways to improve this basic idea. We used the stackable rune method (1A), the single rune method (1B), the Beast of Burden method (2B). In order of profit the following methods were most profiting: (1B/2B) -> (1A/2B) -> (1B/2A) -> (1A/2A) We calculated this using time-trials. After this conclusion several tips shall be mentioned, mostly to prevent boredom. Read them just as carefull, in the end, having fun is more important then anything else. I hope you could have learned some from this and perhaps I will see you on Waterbirth Island once. Thanks for reading and don't forget the tips and credits! Tips & Tricks: -Do not do this more then 2 hours at a time. You will stort seeing things and will get unbelievably bored. Try taking the casual break. -Use a beast of burden. It is downright worth it. -Take those 3 Snape Grass at the teleport spot. These few snapegrass here, mean you have to pick up less Snape Grass on the routine-spot. This prevents boredom slightly. Also there is a marginal reason due to spawn times. Complicated, but picking up these 3 actually means you will be faster every trip, once used to it. -Don't fight over a spawnspot. If someone is there, just worldhop. ''Fighting'' over spawns takes time, time which you simply lose. Cut your losses on short-term and go for long-term profit. Logging takes 30-40 seconds, ''battleing'' over a spawn might take 5-10 minutes! -Do talk with your friends. It may slow you down, but who cares? It is about fun right! -Using the moonclan teleport, you can easily switch your magic back to normal spellbook afterwards. Using an astral tablet from 'The great orb project' is also an easy way to switch. Credits To Faab68, for being a good friend To myself, for writing this To Tip.it/runescape for information about several items To Runescape.com for G.E. Charts To whoever has tips about improvements of this guide. Tips and comments are welcome, I usually have Private messages open to anyone, feel free to talk to me once.
  23. Definitly add DDS++ and Dragon mace as special attack weapons. Zamarokian spear is awesome aswell, seeing it is now widely used as waterfiends weapon, due to high crush value. Optional, you could add barrows weapons. The Verac flail (with set effect) is quite unique, as is the dharok axe (with set effect) Other options of adding: Zamarok book (prayer pages), as alternative to shield slot. A nice thing you mention all weapons and there pro's / con's, you could try listing a few ''most common uses'' for them.
  24. An amazing guide which I am going to use very soon. Due to my low level, this guide shows me some fun ways to train it :D Other then that, for the red dragon section, it might be usefull to have Karamaja gloves 3. They offer free entrance to brimhaven dungeon + free teleport to shilo. From shilo you can get close to the brimhaven entrance for just 10gold. Ideal. Other then that, do you suggest using void over anything? I never had the void outfit, so I do not know about its strenght. I only know it offers extra accuracy, but is this worth the loss in +ranged? If dependant on the mob you fight, what would you suggest?
  25. Anyone got some answers to the describing of the monster:? Colour: Yellow Arms: 2/4/6? Legs: 0/2/4? Tail: Head:

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