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remington

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Everything posted by remington

  1. :thumbup: I don't understand the hype about RSC. Oh wait, yes I do - nostalgia is eating away at your brains! It's not just that. For those that don't want a game that's become 50 percent automated, and warped into a perverted version of the original it's good to have access. Some people DO pine for the days BEFORE Jagex decided to turn Runescape into a more "casual player" friendly game.
  2. Personally I hated skilling in the wild, well... I still hate it. But now I really don't have to worry about it any longer. The thing is the wild is, or at least SHOULD be about people that want to kill each other. Jagex should NOT turn other players into content for Pkers. How often do we STILL here people whining about players running in the wild? Or teleporting? I don't mind them making places more dangerous. Slap in a few high level monsters, make sure prayer can't be used. And make it "round" so there are no safe spots. Heck, if skillers want it to feel more like the wild have the monsters named "pur0Okillz", or something. And have it hurl childish insults as it attacks you. Then just before killing you, it can yell, "noob!". Jagex can save on coding and have it say the same thing if you happen to kill it... Skillers in the wild were almost always soft targets, killed and hunted by the same likes that normally Pked 2 steps from the edge, and only attacked weak toons they KNEW they would beat. That really should not be something Jagex either of approves of, or rewards.
  3. You mean its 1 vs 1 melee and as many others as you want can range and mage. I guess I should have written that clearer! But it should still be fun. How many "bug" reports will that cause I wonder? Thank you Jagex for opening up Classic again! While I will get to enjoy the "locked" veteran server, I won't enjoy the drop in prices the players who will start botting on the rest will cause... I guess you can't have it all huh? Could have just let level 110+ in RS lite get in, and told them cheating in EITHER game would result in a ban in BOTH. But I guess that would have been to hard to do. Maybe this will get the Classic economy really rolling again...
  4. To be a fly on the wall when these "new" RSC players learn that "single way combat" means one of EACH type of combat is allowed, not just "one verse one" fights...
  5. I'm kind of confused here... I keep reading posters say "players don't know how to properly PvP". Now other then the rules everyone can read, can some one point me to the Jagex "approved" form of PvP? Some of the PvP worlds were near empty. That's a waste of resources for Jagex. Jagex does not create worlds just so a small portion of players can use them.
  6. As currently set up there's no way for the economy to be "killed". Players themselves proved that when Jagex allowed very messed up prices to be set on the GE for many items, and players started to use items that JAGEX turned into "junk" as a trade medium. I've played through years of "the economy is crashing" threads. And while this is a different thread, it is still asking, or making the same statement. We have what's called a luxury economy in RS. People don't trade out of need to do so, but out of want. And I don't see want EVER being killed in this game. Sure we can fantasize about Jagex removing trade, or removing gold. But it isn't going to happen. So looking at what we have, and what we can HONESTLY assume might happen, nothing can kill the economy.
  7. If you give the majority of people a break it will allow them to spend, which ultimately will help business to get back on it's feet which will have the knock on effect of getting the banks trading again. And if you raise the taxes on the minority that just happen to run the businesses and also raise the taxes on the businesses themselves what happens? I know if I ran a business and it's taxes got raised I'd raise the price of my final product to compensate. Which means the buying power of the majority gets lowered so they STILL get to bear the burden of higher taxes. The best thing is to cut spending, and deal with the consequences now, instead of waiting and dealing with something 100 times worst later.
  8. Since we are apparently able to play this game according to "unofficial" rules can I play with mine as well? I think combat level should be the ultimate "trump card", if mine is higher you have to go no matter how long you where there. Then of course skill total would be next, if combat levels are equal. Failing that, the players prayer levels should come into account. Then the level of the actual skill being used. Finally, if all those are even I guess whomever got there first should get to stay... Or... Maybe we can just keep playing according to Jagex's rules? I find having thousands of individual rule-sets to hard to keep straight.
  9. I fully agree that when the new pk worlds come on-line Jagex will change BH. That's the biggest area of RWT going on right now. And if Jagex was willing to "hurt" the entire player base in Dec to stamp out the majority of RWT, why wouldn't they "hurt" an even smaller part of the player base the stamp out most RWT now? As to some of the arguments against Jagex doing so: ----"Removing looting from BH removes the reason BH was made." No, BH was made as a "stop-gap" measure. Jagex knew they had made a lot of players angry, and whipped it up to placate some of them. The BH update gave Jagex breathing room to make the new code for the PKing worlds, and the new rule-set and drops they would contain. When they release the new PKing worlds they will be able to change how looting works in BH without going back on their "we intent to allow play dropped loot for PKing" promise. Of course I doubt it will happen instantly. Oh no. Jagex will wait a few weeks/months. Then when the new worlds become popular they will state there's to much RWT going on in BH and they are being forced to change it. ----"what stops a RWT from parking in a unused spot on the new worlds and letting his customer kill him over and over?" I think the whole "designed to reward based on difficulty of fight" part of the update would fix that. When the RWT doesn't fight, or "throws" the fight the system would hopefully see it and stop it. And I doubt you will be able to fight the same guy over and over in a short period of time. There will be limits, otherwise clans would really abuse it. I hope the system looks at the various skill levels of the players fighting each other as well. So that those whom "adjust" their combat level by leaving certain stats low to be more power then their combat suggests are given the correct reward for the non-difficulty of their kills if they kill players at or under their "false" combat level. But we shall see.
  10. As long as there's an area on the PVP worlds that is actually REAL single combat, and not "tag team combat" I'll be happy. Jagex should give clans REAL in-game "admission" on the PvP worlds. With all the new updates I can no longer be lead to believe that it's to hard to implement an actual "guild" system into the game where players have their clan of choice visible under their names. This could be kept to the PvP worlds only to help reduce costs. But I find the idea of loot share better on the PvP worlds then going to "coin share". Think about it, Jagex is notorious for putting SILLY prices on new items that aren't even close to real market value. I's rather have a one in 8 chance of getting an item I can get 10 mill for, then a 1 in 8 split of an item Jagex has wrongly set at 400K, thereby not only reducing the amount I could win, BUT giving some guy on the GE a chance to make over 9 mill off an item I "worked" for.
  11. Unless you were one of the skillers/gathers trying to sell the items they were botting. Then the economy kind of ground to a halt as far as you were concerned. I REALLY enjoyed my sharks going from 900 to 1K each to 400 at one point. I REALLY enjoyed trying to play my F2P newb, and having to fight thousands of bots for monsters/resources. 150 to 300 bucks an hour for a good attorney, hundreds needed in dozens of countries. Plus it takes months to YEARS for judgments to come down. That's probably why.
  12. PKers CREATED their own "game with-in a game" that they enjoyed playing. When you do that, then you risk losing everything when an update happens. I enjoy ALL facets of the game, if one is nerfed, (as PLENTY have been in my past) then I go off and do another part of the game. If you can't do that, then I guess you just have to quit, as many did. Those that enjoyed the wild created most of the dislike against them. I can hardly blame those that PKers looked down on constantly for being happy when they got the whammy.
  13. These methods fail to create the problem that made Jagex adjust the game in Dec. And that problem wasn't tens of thousands of bot accounts, or mass RWT. Many players think Jagex changed the game just to stop RWT, and that's not the real truth. They did the updates NOT because RWT were making the game hard to play, they did it because the Credit Card Companies were getting ready to stop accepting payments from Jagex. Until the CCC made that threat the 5 bucks per account from RWT was just as good as the 5 bucks from an honest player. Sure, they banned token amounts of bots and RWT. But when an account can be botted up high enough to fish sharks then there's a problem. It's fairly easy to see an account played so many hours a day from America, is being leveled by a tweaking service when it suddenly logs into a proxy server in Asia, and is played three times as long per day. And the only way to stop RWT in BH is to just remove looting from PvP. And quite honestly, I would rather of had the old wild left alone, and just had player looting removed than what they have given us in BH. Sadly, even though I wish Jagex would stop ALL cheating, the amount and type of cheating left does not affect the CCC, and that means their income isn't affected, so Jagex won't really do much to stop it.
  14. "3- I dissagree... as far as I know there are still a Massive amount of players on a Multiplayer game, the fact that people don't trade that much between them has nothing to do with the 30k limit, but with the introduction of the GE Refer to my above post. If you can't interact with other players, what makes RS different from a single player game?" When did Jagex remove ALL interaction? I CAN trade items to my friends. I just can't GIVE them free items, or give their pures free items..... I CAN go out and fight high level mobs with my friends, I just might not get a large payday out of it for awhile. Plenty enough interaction to keep this from being anything even CLOSE to a single player game.
  15. Since it took the community, friend, and interaction aspects out of the game. Want to go to GWD with a friend? Tough luck. Want to go to KQ? Kill 1k+ of them and hope lootshare gives you an equal number of chains. I guess you can still talk to your friends, if you don't take the ridiculous censor into account. There are still friends, there is still community, and Jagex IS looking into "fixing" lootshare right now. A friend SHOULD be willing to go to ANY of those places and help kill the monsters. If you get the drop, they should be happy they helped. They shouldn't be your friends JUST because you can go get fat lootz together.
  16. 1. GE is much better for merching (personally, I've made 50M+ in a week on several occasions, with little time/effort) 2. There are better ways to prevent unbalanced trades 3. 3k limit takes the 'MM' out of 'MMORPG' Same argument as above, plus: 4. Gathering resources more profitable? Try again 5. Whatever happened to Jagex's 'uber' bot-detection system (which supposedly banned 8k bots/week) You'll be lucky if you see that this year. Same goes for the single PK area. There are scammers in every game and you don't have the devs holding your hand like in RS. If you're not familiar with a area, be prepared. Lesson learned. Offering over market value does not mean you got scammed. Yes, I got scammed once in RSC; I learned my lesson. This was before the update where you get a warning when the trade changes (hence the 'moron' remark). 1. Definitely. I love being able to sell things, and not have players offer me items instead of the cash I want. 2. Maybe there are better ways to prevent unbalanced trades. This is the way Jagex choose. It 's not really affecting me since I use the GE for most of my trades, and plus or minus 5 percent on most items is well with-in my profit margin. 3. How does not being able to trade more than 3k make this no longer a MMORPG? Massively multi-player means just that. You have a MASSIVE amount of players in the game. Just because you can no longer "gift" to your buddies more than 3K to 30K doesn't suddenly remove all the other players on-line. 4. Gathering resources more profitable? Yes, selling my raw sharks over 900 gold again is MUCH nicer than the price I got during the bot infestation. 5. Jagex's uber bot dection system was as you say, removing 8K bots a week. And that number kept increasing. While the bots were getting removed their ill gotten wares had already been transfered to a "main" by then. And as such their removal wasn't really helping to stop the RWT problem. Plus the detection software didn't stop gold farmers from using stolen cards to play members accounts. And finally: I think that ANY attempt to make runescape LESS of a scammers game is fine. You're right, many other MMORPG seem to not really care what goes on in their games as long as the cash keeps rolling in. They don't seem to care about scamming, griefing, cheating, and blatant rule breaking as long as they get paid. I'm VERY glad Jagex seems to take the opposite approach. I'm here to play a game, a game that is only fun if EVERYONE plays by the same rules. Before this crackdown on RWT and drop traders cheaters openly admitted to buying gold, and making pures every other week with gold from mains, this "open cheating" did nothing for the rest of runescape that felt betrayed by Jagex. Players that follow the rules are supposed to be rewarded, NOT the rule breakers. This update WAS overly harsh. At first I myself chaffed at the heavy handedness it introduced. But, after seeing the reduction in scams, the REMOVAL of drop trading, and the reduction in bots I feel the loss of some aspects of the game were WELL worth it. The wild was broken WAY before this update. Most "pkers" wouldn't step more than 4 steps into the wild, and this led to nothing but a constant "safe dueling" party on the edge. OTHER "pkers" did nothing but harass players in the wild that didn't want to PK. Now DON'T get me wrong, the wild was about PKING. That's why it was there, as such skill zones should NEVER have been placed in the wild. These zones did NOT help "real" pkers, those there to fight a DANGEROUS opponent. No, they brought in PKers only willing to fight when ALL the odds were in their favor. These "griefers" should NOT be in ANY MMORPG, much less FED by a poorly designed leveling system.
  17. Why do people still think life runes will be used??? 30m in bank, 10+ of each egg (1 raven) and a few kara will do me. Personly i dont think training it will be buyable. Only cost i rthink will be the monsters. They were in the first development diary. You mean THIS part: "Initially, we were considering Summoning as an addition to Magic. We actually made the life rune for Classic, but didn't release it. Some players discovered its existence, but there was no way to actually get it," says Paul. Developing the RS2 engine held up things for a while and, by the time we got back to Summoning, there'd been some changes. "At that point, Magic was already filling out and we were also concepting Desert Treasure and alternate spellbooks, so decided it would be better as a new skill rather than an addition to an older one," says Mod Mark." The above quote that states life runes WERE going to be introduced for summoning, since summoning WAS going to be part of magic, but NOW is going to be it's own skill instead?
  18. My lowest stat is currently 70, and I expect to keep it that way. So I'm going to spend all the TIME and MONEY it takes to get at least level 70. And seeing as 72 will mean one more level it looks like 72 will be my minimum that I'm gonna be shooting for. So that should make me combat level 133....
  19. So why were the updates sold to us as "exciting" and "fun"? Look at the description of the Revenants in the BTS December... Did they deliver? Consider, also, that Jagex said NOTHING about the changes that would affect the Wilderness... If these were only a solution to RWT, then why didn't they come out and say it? Because they knew the edge "pkers" would throw a fit, why start the whine fest 2 weeks before they need to? Why lie and/or distort the truth to loyal long term fans and veterans? I wouldn't have, but I guess it was the idea that it gave them 2 more weeks of peace before the tripe hit the fan. We all know how Jagex thinks....
  20. So why were the updates sold to us as "exciting" and "fun"? Look at the description of the Revenants in the BTS December... Did they deliver? Consider, also, that Jagex said NOTHING about the changes that would affect the Wilderness... If these were only a solution to RWT, then why didn't they come out and say it? Because they knew the edge "pkers" would throw a fit, why start the whine fest 2 weeks before they need to?
  21. And the "safe duelers" that used the edge to "PK" would complain as much as they do now.
  22. I got 80 fletch just because I was bored with burning logs. Now I want to sell the bows I DIDN'T drop. But because of Jagex's price controls on the player controlled market I can't.
  23. Lol what? Alching cost money a LONG time before the GE came out. While I agree with Paw_Claw about making money while BUYING everything for a skill I have to disagree about Jagex removing their vaunted "player controlled prices" to do so. If a player is willing to SELL at a lower price, then what's the problem? I'd rather sell my products, then keep them for months/years in my bank because Jagex decided players are to stupid to run the economy. Which is weird, because we ran it just fine for almost 7 years.... The market is playered controlled, it just has floors to stop economic crash. And in the grand scheme of it we as players DID NOT run the economy well for 7 years. Over the past 7 years the market has become gradually more polarised as resource prices kept slowly falling and the prices of armours rares etc kept getting pushed ever higher. Why so? We demanded cheap resources and got them but were making so much gp come into the game useful item prices had to rise to match. Eventually we would end up in a market where you could buy resources dirt cheap and extremely easily, but make so little profit off them you'd be saving for months to get even a barrows set. Simple reality being between greed hungry players and bots we were slowly destroying the economy and it was becoming heavily unstable, hence why you could buy buckets for like 1mil ea if needed in a quest area. All the more recent players are just like oh noes controls!!!!!! Anyone whos stayed the course of time in rs can see these items aren't all that much different in price now from when the market was stable, before runescape gained alot of popularity especially among the "none of the work but all the reward" type of people. If the market has "floors" to stop certain prices from going "to low" then it's NOT a player controlled price. In the grand scheme we ran the economy FINE. Till the very end when BOTS NOT PLAYERS started to ruin it. I can't blame players for Jagex's refusal to control cheaters in their game. Until the bot swarms, prices for obtainable items slowly lowered, which is not wrong considering "supply and demand". And prices for unobtainable rares went up. Nothing wrong with that either. I completely trust the law of supply and demand. And believe it would have corrected ANY market crushing prices BEFORE resources became next to worthless, as has happened in the past. WHY would you collect resources if they were next to worthless? I wouldn't, I'd do something else, which would lead to the "supply" correcting. I've gotten my fletching up because I got tired of burning my logs. Since I raise my own mage in combat I don't feel like alching them myself. BUT ODDLY enough, the prices that are SO close to the time before GE aren't for yew longs. NO ONE needs 10K yew if they aren't alching. I WANT to sell these things. But because of JAGEX'S PRICE CONTROLS in the PLAYER CONTROLLED GE (odd) I CAN'T. And I've been Playing since Sep, 2001. I STILL play Classic. I work for MOST of my own items, then use that money made from skilling to raise other skills. I understand the 5 percent limits. And while I don't LIKE them, I can tolerate them. However I cannot tolerate price floors on certain items because Jagex thinks players shouldn't sell for less than that.
  24. Why can't you guys get it through your heads: YEW LONGS WILL NOT ADJUST! They are set by JAGEX to NOT go below 704 gold each. And seeing as they are WORTHLESS TO ALL PLAYERS NOT ALCHING they are NOT going to go up. That is NOT a player controlled economy. Jagex has placed absolutes on "certain" items to control their base prices.
  25. You can choose to ignore what RWT and their ARMY of bots were doing to F2P AND many members resources. You can also choose to ignore what this did to HONEST players moral as they watched not only BOTS, but drop traders get away with breaking the rules with impunity. But the rest of runescape that didn't play just to PK and stake could see that the game was being slowly being ruined. I didn't like all these updates. But honestly now that I see how many scams, RWT, bots, and drop traders are gone I REALLY enjoy it. I was never a fan of "safe duels" at the edge so the removal of that "PKing lite" doesn't bother me in the least. I can wait the six months or so for 1 verse 1 PKing to be re-introduced. And I can wait for the "lend" feature to be introduced into the game. Runescape is one of the FEW games that TRY to make all accounts have a fair shot at getting ahead. To many MMORPG's are ruined when they turn into "get tweaked or get left in the dust" type games.
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