That's just... false. A linear combination of the best methods would take lest time than slaying given slayer is worse at all three of those. Explain to me how i manage quite easily 100k+ melle xp/h on average 50 crims/h and end up profiting quite largely whilst cannoning and using turmoil? Slayer is definately your best plan, stick to it, and as for the guy who said get yak as first priority so you can get 3m/h... you need 95+ melle stats overloads turmoil and soulsplit to get that amount >.> so priortise your stuff like either me or djay have suggested. You aren't averaging 50 crimsons/hour with slayer. Sorry. But let's say you were anyway. You can profit about 500k an hour or something from slayer. To beat, in ten hours: 5m gp 500 crimsons 1m melee xp How: Waterfiends: 140 crimsons hour, 90k xp/hour, 300k gp/hour Armoured Zombies: 140k melee xp/hour, 200k gp/hour Tormented Demons: 3m gp/hour, 20k melee xp/hour, 12 crimsons, 21 blues 3.5 hours of Waterfiends: 490 crimsons, 315k xp, 1,050k gp 4.9 hours of AZs: 685k xp, 980k gp 1 hour of TDs: 3m gp, 20k melee xp, 12 crimsons, 21 blues Total: 9.4 hours: 5,030 gp, 1,020 xp, 502 crimsons, 21+ blues 0.6 hours saved. Slayer is only good for slayer xp. Especially if you aren't already 93 slayer and maxed combat.