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chenw

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Everything posted by chenw

  1. Bad choice of word there Crewbie... (if the reader does not get this, it's better that you dont). That aside, wouldn't having 3 occultist artefacts mean that your scroll/trade good voyages would basically deprive you of Morale crew on a regular basis?
  2. Ooooooh I was browsing through several threads at once there and didn't realize this one was the PoP thread. My apologies. Pacifist now also works correctly (-100 combat now as its description rather than -100 morale). Edit: If 4 types of answers are guarenteed to show up everytime she has a question, then the prudent course of action would be pick the 'best' one, as no matter happens, you are bound to have at least one of 'Good' or 'Excellent' answers.
  3. Memory lapse or got lost in Time i suppose?
  4. That is rather unfortunate. It is also the reason why I don't like sending adventurers out in that success region, I am much more comfortable sending them at 60's and 70's. Counter-intuitive and I am probably superstitious at best
  5. ^ Weird and confusing at best, only two adventurers actually give the same trade good at the end of their storyline as their normal trade good voyage (Biologist and Occultist). Even more weird is that there are two plate rewards...
  6. Even taking the lost crews into account, doing trade good missions in pincer is far more average trade per mission than doing pincers. In your 60%, you get an average of 3 Trade good mission (4+1 with merchant * 60%, not counting partial successes), which is a lot more than 2 trade good missions in scythe per voyage. Unless you can reliably do 50% more trade good voyages in Scythe than in pincer (an extremely unlikely scenario given how unlikely you are to roll that many trade good voyages), there is no way I can see that Scythe can be better than Pincer. Bowl on the other hand is a completely different argument...
  7. I should be able to complete Death Lotus chest scroll today, 75% i think it was from Bowl. Then I am at the mercy of RNG as I have ran out of adventurer rerolls
  8. False, strictly speaking it is undefined, since the fraction can equal to any number. </nitpick>
  9. I made 1: Keep my job, No idea how it'll turn out until either I get fired or it hits Dec 31st
  10. That argument has a problem in it: The chance of a Trade good mission coming up, whether you are focused on say Pincer or Bowl region, should be the same (at least there is nothing to suggest otherwise), meaning that, while the trade good missions in late regions might be better per voyage, it probably is worse off on a per day basis. Like your above example, a Scythe trade good voyage takes 5 hours for 2 trade goods, while the pincer one takes 13 hours for 4. There are two problems with the former approach: 1. The scythe voyage is unaffected by Merchants, so you are only going to get 2 trade goods out of it, regardless of what you put on your ships. Meaning that if you stick a merchant on the Pincer voyage, assuming success in both cases, you'd already be pretty even for trade goods per hour between the two approaches. 2. Here is what I consider the kicker argument: If you want to get as much trade good a day in scythe as you are in bowl, you need to do at least 1.25x as many voyages for Scythe as you do for Pincer in order to achieve the same amount of trade goods over the same period of time. (I am assuming 75% trade mission success rate in Pincer VS 100% in Scythe). Which I find no evidence that Voyages in Scythe yields that much more Trade good voyages than Pincer. I can be proven wrong, but I doubt there is even enough daily trade good missions where if all 4 of your ships are entirely used up for trade goods (even given two adventurers), it would cause you problem of not being able to do further trade goods. EDIT: I'd like to add that the above argument only hold if the Trade goods are voyage limited, not time limited.
  11. It depends on what resources you are working on, as well as one's experiences with them. I consider myself to be amongst the luckier players, succeeding on the 'Important' voyages (such as scrolls and some trade goods) while failing on the 'non-important' ones like resources, and I cannot remember the last time I lost a crew member (I have had life boats for several weeks, possibly even over a month, and they never 'procced'), so I have grown to the point that I am perfectly happy to send a voyage with 60ish % with merchants over a 70% without one. Merchants are absolutely unmissable for regions before your current one, since the success rates for those are already very high. The only question is what the optimal number is. We can all agree on that 4 is definitely too much, 1 is probably too little, so it's probably just a toss up between 2 or 3.
  12. 30th scroll yesterday, 2 away from death lotus chest. Failing the adventurers resources to compensate, seems good enough trade for me :P Now split between Jade and Cherrywood voyages
  13. Which means by the time I get mine, It'd probably be down to at most 20m... Superior it is then!
  14. Add a Seafaring Figurehead, Morale hull, half the base morale stat for Oxheads and give it to seafaring (All the useful hybrid crews and merchants have stats in Morale). It's probably what i'd do.
  15. Edit: nevermind, i was thinking of blood sausage and thick red paste
  16. Depends on the order you do them. Will you sign the treaty first and then siege them into submission, or siege them first then sign an alliance...
  17. The stat gains are not a minimum, they ALWAYS gain 10% of their BASE stats (IE any bonuses and penalties from Traits are ignored in that 10%), so a level 5 would have 150% of their base stat, level 6 160% etc. So a MCS pincer crew would have 1800, 1920 and 2040 stat at level 5, 6 and 7 respectively, then apply your trait and personal bonuses to get your final crew stat.
  18. Can you even get 100% WITHOUT a merchant on board?
  19. With waterbirth Dagannoths, You can use void mage instead of highest magic gear instead if you have void when using soul split. No repair cost (and I THINK increased damage to boot) All 3 DG prayer restore necks restore the same amount of prayer with Normal bones in case you don't want to buy Demon Horn neck.
  20. Given any luck I should complete my Tetsu helm scroll today, which leaves me with just Death Lotus armor scrolls to get before I complete all armor scrolls, but I am tempted to start Vampyrism after Tetsu though. At the rate I am progressing through Bowl, it will probably take me another two weeks before I make it to Pincers. I should be able to get Vamp and at least 1 part of the Death Lotus armor (2 with any luck, if I am very lucky with the Scroll voyages showing up).
  21. You are failing to take into account of one very important factor which you stated it does not 'matter': Time Voyages in Bowl is shorter than in Pincer, which means that you can complete more voyages per day than you can in Pincer, Which means proportionally, getting a scroll in bowl will cost less voyages than it does in pincer (IE 1 voyage out of a possible daily of 12 in bowl instead 1 voyage out of a possible daily of 8, maybe even less because scrolls take longer other voyages). In short, while it is indeed stupid to stick to bowl for scroll missions, it is far from stupid to doing scroll missions in bowl.
  22. I think lady luck might be in my port, all 3 voyages succeeded (up to 27 scrolls now) and first crew reroll of the day: Judge...
  23. You don't, in fact it's preferrable that you dont have adventurers so you get new special voyages
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