Everything posted by chenw
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11-Dec-2012 - Player-Owned Ports
That is rather unfortunate. It is also the reason why I don't like sending adventurers out in that success region, I am much more comfortable sending them at 60's and 70's. Counter-intuitive and I am probably superstitious at best
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11-Dec-2012 - Player-Owned Ports
^ Weird and confusing at best, only two adventurers actually give the same trade good at the end of their storyline as their normal trade good voyage (Biologist and Occultist). Even more weird is that there are two plate rewards...
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11-Dec-2012 - Player-Owned Ports
3
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11-Dec-2012 - Player-Owned Ports
Even taking the lost crews into account, doing trade good missions in pincer is far more average trade per mission than doing pincers. In your 60%, you get an average of 3 Trade good mission (4+1 with merchant * 60%, not counting partial successes), which is a lot more than 2 trade good missions in scythe per voyage. Unless you can reliably do 50% more trade good voyages in Scythe than in pincer (an extremely unlikely scenario given how unlikely you are to roll that many trade good voyages), there is no way I can see that Scythe can be better than Pincer. Bowl on the other hand is a completely different argument...
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11-Dec-2012 - Player-Owned Ports
I should be able to complete Death Lotus chest scroll today, 75% i think it was from Bowl. Then I am at the mercy of RNG as I have ran out of adventurer rerolls
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2013 New Year Resolutions
False, strictly speaking it is undefined, since the fraction can equal to any number. </nitpick>
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2013 New Year Resolutions
I made 1: Keep my job, No idea how it'll turn out until either I get fired or it hits Dec 31st
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11-Dec-2012 - Player-Owned Ports
That argument has a problem in it: The chance of a Trade good mission coming up, whether you are focused on say Pincer or Bowl region, should be the same (at least there is nothing to suggest otherwise), meaning that, while the trade good missions in late regions might be better per voyage, it probably is worse off on a per day basis. Like your above example, a Scythe trade good voyage takes 5 hours for 2 trade goods, while the pincer one takes 13 hours for 4. There are two problems with the former approach: 1. The scythe voyage is unaffected by Merchants, so you are only going to get 2 trade goods out of it, regardless of what you put on your ships. Meaning that if you stick a merchant on the Pincer voyage, assuming success in both cases, you'd already be pretty even for trade goods per hour between the two approaches. 2. Here is what I consider the kicker argument: If you want to get as much trade good a day in scythe as you are in bowl, you need to do at least 1.25x as many voyages for Scythe as you do for Pincer in order to achieve the same amount of trade goods over the same period of time. (I am assuming 75% trade mission success rate in Pincer VS 100% in Scythe). Which I find no evidence that Voyages in Scythe yields that much more Trade good voyages than Pincer. I can be proven wrong, but I doubt there is even enough daily trade good missions where if all 4 of your ships are entirely used up for trade goods (even given two adventurers), it would cause you problem of not being able to do further trade goods. EDIT: I'd like to add that the above argument only hold if the Trade goods are voyage limited, not time limited.
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11-Dec-2012 - Player-Owned Ports
It depends on what resources you are working on, as well as one's experiences with them. I consider myself to be amongst the luckier players, succeeding on the 'Important' voyages (such as scrolls and some trade goods) while failing on the 'non-important' ones like resources, and I cannot remember the last time I lost a crew member (I have had life boats for several weeks, possibly even over a month, and they never 'procced'), so I have grown to the point that I am perfectly happy to send a voyage with 60ish % with merchants over a 70% without one. Merchants are absolutely unmissable for regions before your current one, since the success rates for those are already very high. The only question is what the optimal number is. We can all agree on that 4 is definitely too much, 1 is probably too little, so it's probably just a toss up between 2 or 3.
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11-Dec-2012 - Player-Owned Ports
30th scroll yesterday, 2 away from death lotus chest. Failing the adventurers resources to compensate, seems good enough trade for me :P Now split between Jade and Cherrywood voyages
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01-Feb-2013 Squeal of Fortune: Cash Bags
2346 total, got 16586
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11-Dec-2012 - Player-Owned Ports
Which means by the time I get mine, It'd probably be down to at most 20m... Superior it is then!
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11-Dec-2012 - Player-Owned Ports
Add a Seafaring Figurehead, Morale hull, half the base morale stat for Oxheads and give it to seafaring (All the useful hybrid crews and merchants have stats in Morale). It's probably what i'd do.
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11-Dec-2012 - Player-Owned Ports
Edit: nevermind, i was thinking of blood sausage and thick red paste
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11-Dec-2012 - Player-Owned Ports
Depends on the order you do them. Will you sign the treaty first and then siege them into submission, or siege them first then sign an alliance...
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11-Dec-2012 - Player-Owned Ports
The stat gains are not a minimum, they ALWAYS gain 10% of their BASE stats (IE any bonuses and penalties from Traits are ignored in that 10%), so a level 5 would have 150% of their base stat, level 6 160% etc. So a MCS pincer crew would have 1800, 1920 and 2040 stat at level 5, 6 and 7 respectively, then apply your trait and personal bonuses to get your final crew stat.
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11-Dec-2012 - Player-Owned Ports
Can you even get 100% WITHOUT a merchant on board?
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Fastest charm collecting
With waterbirth Dagannoths, You can use void mage instead of highest magic gear instead if you have void when using soul split. No repair cost (and I THINK increased damage to boot) All 3 DG prayer restore necks restore the same amount of prayer with Normal bones in case you don't want to buy Demon Horn neck.
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11-Dec-2012 - Player-Owned Ports
Given any luck I should complete my Tetsu helm scroll today, which leaves me with just Death Lotus armor scrolls to get before I complete all armor scrolls, but I am tempted to start Vampyrism after Tetsu though. At the rate I am progressing through Bowl, it will probably take me another two weeks before I make it to Pincers. I should be able to get Vamp and at least 1 part of the Death Lotus armor (2 with any luck, if I am very lucky with the Scroll voyages showing up).
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11-Dec-2012 - Player-Owned Ports
You are failing to take into account of one very important factor which you stated it does not 'matter': Time Voyages in Bowl is shorter than in Pincer, which means that you can complete more voyages per day than you can in Pincer, Which means proportionally, getting a scroll in bowl will cost less voyages than it does in pincer (IE 1 voyage out of a possible daily of 12 in bowl instead 1 voyage out of a possible daily of 8, maybe even less because scrolls take longer other voyages). In short, while it is indeed stupid to stick to bowl for scroll missions, it is far from stupid to doing scroll missions in bowl.
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11-Dec-2012 - Player-Owned Ports
I think lady luck might be in my port, all 3 voyages succeeded (up to 27 scrolls now) and first crew reroll of the day: Judge...
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11-Dec-2012 - Player-Owned Ports
You don't, in fact it's preferrable that you dont have adventurers so you get new special voyages
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11-Dec-2012 - Player-Owned Ports
Later regions when you are strapped for time to squeeze in as much voyages as you can, that time taken for scrolls will start eat into your other voyages. This doesn't apply, at least not to the same degree in earlier regions as they are in Pincer (A scroll voyage there basically hogs up one of your ships for an entire day, or at least a very large part of it). There is also the rerolls to consider. It's very easy to be able to send out for 2, or even 3 scroll voyages if rerolls were good, that won't happen in pincer (if not for the lack of time, the lack of crew). Speaking of rerolls... I had sent out a whaler scroll earlier today, it was full on SF so I sent out my best Seafaring setup (5 SF only crew), albeit only managing something like 65% chance. Then I rerolled adventurers before that ship got back, and I got Morale/SF scroll voyage, and all I had left to send out for SF was my sea witch, which I was surprised I was able to manage 62%. Sent it. Then I realised I have a 5800 all JoD Voyage, with literally no sf crew left. I got as much out of my bureaucrat as possible, after using 2 siren tears and powder keg, I got it up to 96%... JoD will probably succeed, but I have a bad feeling about the scrolls lol
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11-Dec-2012 - Player-Owned Ports
The point in early region scrolls, from what I can see, is that the journeys take shorter while the success chances are somewhat roughly the same (start with 80 or so %, then down to about 60 or so, then back up to about 80% again at the end of the region), the shorter journeys let you reroll your adventurers, get another scroll mission AFTER your first scroll voyage have returned, rather than running into a scroll mission whos requirements are similar, so you probably would be out of your best crew. This happened to me today, my first scroll was a full on seafaring voyage (Whaler) and so naturally I loaded my ship with my best seafaring crew, but I rerolled later and got biologist who needed Morale and Seafaring, and I was pretty much out of any seafaring crew. I was lucky in the sense that I was still able to get 63% on my second scroll mission on the virtue of loading my ship with SF boosts and use my only remaining witch, but had this scenario been Convict and Occultist, then I'll run into that problem more dramatically (since both are morale single stats, I will never get enough morale on my second ship). In the earlier regions, because the voyages don't take that long, it's possible to wait for your ships to return, reroll the adventurers and then send them out again even if the rerolled scroll voyages required the same stats as before, while it's still possible to do that in Bowl, it's a little bit harder due to the 12 hour timer. In Pincer i'd imagine this would be even harder. The other reasons for prioritising scrolls are, I take them over stories because stories will always show up when that adventurer do, and story voyages will never get any harder as you progress into next region (IE if you have 9001 story mission, and you dont do it until pincer, it will still be 9001 mission and takes the same time as it was first available). The resource voyages are extremely useful at the start of a new region (due to its requirements for the rewards), the usefulness of those drop as you start getting your ship upgrades and full crew replacements, eventually you'd be swimming in such resources that they don't actually do much anymore. Trade goods was something of a Gamble, I thought that trade goods would offer more per voyage in later zones than earlier, so I ignored them. So far I haven't gotten more than 25 trade goods total across all categories, including spices. Experience is something I avoid with a 20 foot pole...
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28-Jan-2013 Demon Flash Mobs
New "Hide helm" and "Hide cape" override options have been added to the Customisation Interface. Yay! I no longer have to look at the butt ugly abomination of my slayer helm and have to use something else to override it