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imhomer

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Everything posted by imhomer

  1. grrrrr..............always with the new f2p items but no more bank space!!!!! :evil:
  2. And you're a blathering moron! Freedom of Speech!!
  3. Ummmmm....... a few things that I don't like 1. Same symbols as other cards i.e. saviors, champions and mirrodin 2. Bad quality 3. The meaning of life is a mox but would be awesome to use to mana burn someone to death :twisted:
  4. Just go to the Gallery Stickies and click on some of the links in the FAQ page. There are lots of tutorials there, that's how I got my start.
  5. Star Wars? 8-) Just kidding, id you don't want to make it that's fine, I'll just have to myself :wink:
  6. Ah Ha!! He's back! Looking really good now. The animation looks a bit smoother and the dress is fixed. I absolutly love the shading on the dragonhide, it looks awesome :shock: . Pretty much all I can suggest now is for the orange guy: I see you got rid of his sword but haven't really decided what to have him wield instead (yay for stumpy arms!!!!!!). I was thinking of having him lean on some wicked halberd or spear/pike. I love the armour you've done for him so far and I'd suggest some form of chainmail for the body though I can't really think of anything for the legs. In both the dragonhide and the orange guy it looks like you need to add a little neck. My other suggestion would be to AA (anti-alias) some areas, the most noticable one being the magic staff. Keep up the awesome progress.
  7. Completely no reference to RS but here it is: Place: Star Wars Death Star Trench Reference pic: http://screenshots.filesnetwork.com/58/files2/35845_6.jpg Characters: An x-wing and Darth Vader's TIE Fighter Action: Green lazer bolts coming from Vader's TIE towards the x-wing as the x-wing fires a proton torpedo down the exhaust duct Vader's TIE reference: http://www.starwarsmodels.com/tievadere.html Text: http://www.dafont.com/star-jedi.font in yellow and says: "I have you now!" I hope you pick this awesome idea or else I'll have to do it myself! 8-) God I'm a nerd.............
  8. Paint color selection FTW! :D
  9. I really like the idea, I'm going to watch this thread. Just a few things I noticed: 1. The animation is a little jerky but not too bad. Mostly it's just that the beam part is kinda boring. The guy freezing over is awesome but needs intermediate frames :wink: . 2. The woman's dress looks odd at the bottom. I feel like I'm looking at a bent piece of cardboard :? . There are two things that you can do IMO; make the bottom curve out instead of in or add more definition around the sides to give her legs. lol I love the massive sword but the transition between the arm and the sword isn't quite realistic, it looks like the sword disappears into the guy's arm for a bit :shock: . I'd love to see this finished.
  10. Pretty good, but some things seem a little unnatural. 1. The stem gets really thick at the end. When you look at flowers, they aren't built like trees. They're prtty much the same thickness all the way up the stem. Think of a dandelion (Look out in your yard :roll: ) 2. I understand that with the number of colors you used, your shading choices are limited, but the petals are bad. The white shadings you've given them make them look more metallic than alive. Petals don't reflect much light. 3. The last thing that I noticed is that all the petals seem to curl back except the one on the right. That seems to kinda oddly come out and then curl. This is just personal preference so don't read to much into it, but I think that it becomes too much of the focus of the piece instead of the flower as a whole. If you're a ratings person, here it is: 6/10:Slightly Above average Color choice is gutsy :wink:
  11. ame up with this at school today, thought I might make it pixel though.
  12. Looks pretty cool, just a little boring. Can't really say much more so I'll have to resort to ratings. :x 6/10: Above Average for a first
  13. :? Surprised the censor didn't catch that. On topic, it looks good aside from the magenta-pink debate. The shadow on the tree is really wierd. It's like an optical illusion, the mountains look closer to the guy than the wall. :? The problem with your shading is that the moon is behind him but he's being lit up from the front. :?: Basically shading and technical work looks pretty good if that's your style but your perspective is way off. The wall goes higher than the mountains and the mountains turn and curve to be within a few metres of the tree. :?: Work on perspective. 4/10:Below Average
  14. The biggest problem as I see it is that it doesn't seem like there's much action in your sig, The guy's with the whips just look bored. :? Aside from the subject though your technical work looks pretty good, there are just a few things which stuck out to me. The horns on their helmets (not sure what' they're called) aren't outlined which makes them look wierd because the rest of the stuff in the sig is. I like the ground and sky but the mountains are really boring. There's only very little and faint shading to them, try using colors with a bigger contrast. The text is really boring and, like the horns, is inconsistent with other letters as far as outlining. The other wierd thing is that the rune rocks have outlines on the bottom which makes it look like they're detached and floating above the ground :shock: .
  15. Awesome, my company got mentioned (MagnaMining) :wink:
  16. imhomer replied to Flamer's topic in Art and Media
    I like the idea (despite the anime *shudder* :x ) Only problem with it, I think, is that the BG is a bit too light. Maybe a little more grey?
  17. :shock: :shock: That's a MASSIVE cleaver On Topic: I have no experience with Photoshop but I've heard the magic wand tool is good for stuff like this.
  18. Sorry, I just gotta put this down :twisted: *brings out anti-flame shield*
  19. The first one doesn't seem like anything special to me but I like the second one. Only problem with both is that the sun is so bright, the camera didn't capture any detail of the ground at all. :?
  20. i usually don't try to time it as it gets me anxious. All I've found is that Addy takes twice as long to respawn as mith. I mine in lumby swamps, do two rounds of mith, an addy round, finish off with coal then bank. :wink:
  21. Just like to say thanks to all of you who gave us a bigger sig space. It's gonna be awesome to try out some new pixel stuff....... Anyways, one thing I've seen that's been missing lately is the Views tally on the forum page. It still seems to work in the 'View your posts" page though. :? Thanks a lot.
  22. The top one looks really good aside from the ranger's arm. It looks kinda wierd and a bit too straight. Oh, and the sky on the 1st one is really boring, [wagon] a moon or clouds or something. Good job on the shading for all of them though.
  23. Anatomy is the science of the form of the body. More specifically it's how close your drawing ( or whatever) matches real human form. Basically, no spaghetti arms, bowling ball heads, or stick legs. :wink:
  24. The explosion shading looks really bad. It's just these random colors. Try shading it like this:
  25. hehehehe sigged :wink:

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