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imhomer

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Everything posted by imhomer

  1. Just a random BG but nice work with the blurring and other effects. 8/10
  2. My eyes!!!!!!!!!!!!!! :wall: The eyes are uneven the doors are messed up, the KQ looks like an oversized spider Arrrrrrrrrrrrrrgh!!!!!!!!!!!
  3. imhomer replied to unknowz's topic in Art and Media
    Better than a lot of peoples sigs. I really like the angle you used for the first one and you did a good job at keeping the angle throughout the entire sig. 1. Your sigs seem kinda empty but that's just my personal preference. 2. The anatomy of the bodies is wierd. As was said, wierd legs and skinny bodies. 3. Little shading although the last one has real primise if it isn't finished yet.
  4. Cmon guys stop ripping this guy apart and at least give him some advice instead of "it sucks'. First of all, it sucks :roll: But here are a few things you should know. 1. You will get absolutly no respect in this forum if you just cut and paste stats. 2. If your fletching is 60 and not 75, then why did you put it as 75? Stay truthful. 3. Put a little more work into your sig besides just an hour. There are two kinds of REAL sigs here, pixel and abstract/grunge. Yours is neither and hence, the ravenous wolves ripping you apart limb from limb. If you want people to think your sig is good, try looking at one of the tutorials in the FAQ sticky.
  5. ok, now that I understand that it's a mime mask here's a tip. On the color palette, choose something slightly grey as "white". Even though it's not a pure white it's softer on the eyes and, when compared to the rest of the sig, looks white anyways.
  6. Yay for pelvic thrusts!:thumbsup: Personally, I like the style, it's a bit blurry though. Love the grass in the BG
  7. imhomer replied to Hoopster211's topic in Art and Media
    The contrast in colors isn't really good enough for a good effect of shading. The phats are shaded so they look like hexagons instead of circles, try blending the colors by dithering. Not quite sure where the light is coming from. If you look at the blue phat the light is coming from the left but if you look at the pumpkin right beside it, it's now coming from the right. The back of the window is bare...........really bare. Try putting a suit of armour or something there. The text is horribly bright and hurts my eyes. Try using colors lower down on the pallette with morre grey in them. Hinges don't really look like they attach to the wall. In recap: Try blending the colors you use to shade instead of just using the fill tool. also fill the picture up more, it looks empty. 4/10
  8. Posting twice in a topic like this kinda defeats the purpose of rating the things above you doesn't it? Anyways, yay for penguins! However, the penguin sig needs a border of some kind. 7/10
  9. It's cool in a cartoony kinda style. Better than my first. I love the shading on the dhide and the sand and the perspective on the dock is good. Here are a few things to look for: The water shading is bad. I know there's no real good way to do water (at least until lemonfish tells me how he did his ) but any try is better than the airbrush. The horizon needs work. For some reason the sand sticks above the water on the horizon. Very few beaches have an incline like that. One glove is shaded well while the other barely has any shading at all. The swordfish has barely any shading and it looks flat. Try using the lightest colors for the high areas going darker as you get to the lower areas of the swordfish. The text is the same color as the border which can easily be fixed. Finally, please do something about that mouth. The nose isn't such a big deal but the quadrilateral mouth and white face hurt my eyes. Try rounding the edges of the mouth and using the fill tool to color the face. It also looks like you missed coloring part of the right arm because there's a black line that leads to the glove but is blue instead of skin colored. So, boiled down: Work on shading and remember to keep the horizon straight. 6/10
  10. The text looks a little wierd to me, especially the thing that looks like a period in front of the word. Honestly, I don't like it at all but as far as the skill, it's well done. Let's say 8/10
  11. lol, nice. Only problem I see is that jad isn't an item like the minimap shows.
  12. Hey man. I don't really want to repost this so here's the link to my request. http://forum.tip.it/viewtopic.php?t=510622 Thanks a ton if you decide to do this.
  13. Ok, it's been a long time since I looked around this forum so I'm not sure if many of the old abstract people are still around. If someone would do this sig tht would be appreciated greatly. Size: Whatever size you think is good but the max is 800x200 pixels Memory: Can be up to 100kb Render:http://fs4.deviantart.com/i/2004/227/1/b/Protoss_Zerg_Hybrid.jpg I think the render off to one side of the sig with the same sorta purple gray BG. Beside the render, preferably in a darker or even metallic color is the name "Varses" in this font. I also want in smaller text this quote: "You will never find them all before they awaken....." Again, tons of thanks to anyone who does this sig.
  14. wow, I actually know about that battle \
  15. :oops: :oops:
  16. horrible job at a fake and it belongs in the gallery forum where they'll really had your own *** to you
  17. Here's one that's actually serious: Masonry: There will be two divisions of masonry: quarrying and stoneworking Quarrying: Around the world would be special quarrys. These quarrys would be like mines with an assortment of rocks. However, rocks would be boulders like the rune essence with multiple people working on the same rock. At each quarry would be a Master Stonemason. He would run a small shop where he sells bricks of all the quarryable rocks, Sledgehammers, and [bleep]es of different metals. Quarried rock would appear in your inventory as 'Unfinished [insert stone name here] Block'. Examine would say 'This needs to be shaped' At level 1, you would be able to quarry sandstone and use the Bronze [bleep]e Level 10: Limestone, use Iron [bleep]e Level 25: Granite, use Steel [bleep]e Level 35: Slate, use Mith [bleep]e Level 40: Use Addy [bleep]e Level 50: Basalt Level 65: Marble, Use Rune [bleep]e Level 80: Obsidian Quarrying would use two tools, a sledgehammer that could be wielded and a [bleep]e. In the quarry, you whould have to look for splits in the boulders. You then use the [bleep]e on the split. Use the sledgehammer on the [bleep]e and you'll start striking it like using you pick in mining. Possible random events could be a sledgehammer head flying off (like the axe/pickaxe heads coming off in mining and woodcutting), the rock golem, and a bent [bleep]e. The bent [bleep]e would be fixable by a stonemason available at the quarry. [bleep]es would come in different types based on the metal. The most basic would be Bronze [bleep]es going up to Rune. Each increasing level of [bleep]e would have a lower chance of bending and would quarry rock faster. Stoneworking: Stoneworking would be a second part of the Masonry skill or maybe a seperat skill in itself making two seperat Quarrying and Stoneworking like Mining and Smithing. For stoneworking, you can gain experience in several ways. The first way is through making bricks. Using a hammer and chisel you can shape your Unfinished Blocks into bricks of the same stone. There would always be a chance of failure for this similar to that of cooking. The higher your level in stoneworking/masonry, the lower the chance of ruining your bricks. You could also gain experience by making tiles/paving stones. Again using the hammer and chisel, you could make tile and pavingstones. These stones would then be used in conjunction with the new construction skill to make tiled floors and paved courtyards or whatever. Finally you would be able to shape certain kinds of unfinished block into statues. You can make a marble statue of yourself for your house. Using a new enchantment, you could enchant the statue to make it match what you're wearing and your physical style (i.e. hairstyle, clothing, etc) The highest level rock, Obsidian, would not be able to be made into the existing clothing. Instead it could be fasioned into idols of the three gods and used to decorate your house/altar. Wow that was a lot of writing. Tell me what you people think.
  18. imhomer replied to mastert9's topic in Art and Media
    :shock: Goes and cuts self \ Not good, try to at least do your own work instead of just melding 2 games.
  19. imhomer replied to kyle99's topic in Art and Media
    better than most buddies but still........................ buddies....................(shudder) :x
  20. Could use a render but the BG looks awesome. :P
  21. pic for chainmail in inventory has changed too I think
  22. Sorry, I'm dumb, I edited that part out. Heh. Didn't edit out all of it..................
  23. Awesome cad's back, didn't you get banned or something?

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