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Artemis1330

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Everything posted by Artemis1330

  1. -10mins/day -no gp needed -halfway to 99 in just 3 of the 25 skills If that is too much for you then have fun in your black dhide. edit- grammar
  2. It's 10mins per day. It may take time to get the gear but it's very little investment.
  3. If doing something contrary to how jagex intends is what you consider bug abuse, all of us should be banned. You could fill a dictionary with things not going how Jagex intended on runescape, that is now accepted game play.
  4. You're all assuming he abused a bug. Something not going how jagex intended and something being bug abuse are very very different things.
  5. I did not say I'd like everyone to die and lose all their gear with no chance of retreival. I said I'd like to see some risk, that's all. The "hardest boss" is not so hard if you risk nothing killing it, imo. gwd, you need to get kc in time. Nex, you need to have a set of cer armour and make sure you have charges on the key. Dks, you need to get a door partner in time. All of thse are not difficult, but do add a little risk.
  6. Sure would be nice to see some kind of risk factor with kk. From what I see, it's currently, for all intents and purposes, 100% safe no risk. then again this is 2013 runescape, and because "wtf uder games i no lose stoof", runescape should therefore be just the same. /end sarcasm
  7. Personally, I would prefer to see the game move in the other direction. I've never been a fan of graves (as an example), and think the game is too safe in general. THe buff to bosses is far to long overdue. When people were soloing bosses with zero food for hundreds and hundreds of kills, Jagex should of done a hot fix asap. As an ex-pvmer, I always thought jagex should have stayed up to date with their bosses rather then releaseing them and moving on. Buffing them and changing them every once in a while to keep them relevant. I'd think that after Kree'arra died 100k times to the same players in the same gear with the same tactics, he'd learn a few new moves.
  8. ... just got 200m thief a few days ago, then this :( http://puu.sh/1D4YS @ above lrc post, take a look at the mining highscores, starting to look like hunter.
  9. http://www.youtube.com/watch?v=mq9A4V0zUqE Runescript ownage- was on track for a 112m month or so, but ran out of xp. shame.
  10. another 500meters http://puu.sh/1u2BK
  11. How dare you speak such blasphemy about Harry Potter. :evil:
  12. may have been earlier today, can't quite remember exactly :/
  13. I was able to get a good handfull of rares for mid ge, yesterday I think it was. Was wondering who got banned/locked.
  14. http://www.youtube.com/watch?v=Z_m6k98gWcY http://puu.sh/1qvUn http://puu.sh/1qvVv
  15. remove me from this
  16. 50k con reward from 120 mahog toy boxes.
  17. if you're to poor to spend 6m on spec restores then chances are you're to poor to slay with bandos/turmoil/overloads/cannon anyway. So yes, I agree it is then not worth it. And making 2k spec recovers is 1.6m more then hedgehogs most productive method, so it's 1.6m for those recovers. If you cant afford that, then no way you can even consider using them.
  18. Spec recovers are 20/19 or 1.05x the xp as prayer renewals. They are also 1.34x the gp/xp of prayer renewals. Spending an extra third of the cost is a little more than a "slight gp increase." Hedgehog provided accurate data that proved you wrong. Accept it and get over it. You have provided no data to back your claims and have only given false information. Resorting to ad hominem... because that ALWAYS shows how right you are. actually hedge resorted to that first. renewals are 11.7 gp/xp, recovers are 15.7. Who cares about 4 gp/xp for 1-2k potions? Hedge provided data "proving" that they do increase damage, therefore I am correct. Why should i provide data when she did it for me? Spec recovers provide the same herb xp/hour as hedgehogs "most productive" method, they cost 4 gp/xp more to make. They do increase slayer xp/hour, and you will have empty slots on slayer tasks. Make some and use them.
  19. You said it was worth it. I said it was not. I proved my point. You replied with a [bleep]y post with a flat out lie. I'm not going to continue with this any further. according to your post, they do result in more xp/hour. And spec recovers also generate slightly more herb xp/hour then renewals at only a slight gp increase, but you're not making these to 99 herb anyway. But they still are the same xp (slightly better actually). So... spec recovs do increase damage and are virtually the same as training herb with renewals. oh, and [bleep] you again.
  20. Thanks for proving my point, spec recovers do increase damage. Thanks. also prayer renewals are the same xp/hour as spec restores. oh yeah, [bleep] you too.
  21. At ~2k pots per hour (and 400k herb/hour), it's hardly a waste of time to make the few you'd need for 99 slayer.
  22. They are not even remotely worth it. Unless you like plan on switching to void every time you spec, but that's a huge waste of apm. faster tasks = not remotely worth it? ok
  23. Wow yea, I remember you. I may even have some pics around somwhere of us at pvm, and i think you're in at least one of my vids lol. I probably still have you added even. Good to see you back :) also, seriously consider making a few thousand recover spec potions. They are insanely underrated for slayer. I had some comparison data of task length with no spec recov vs with spec recover, but lost it sadly. They really do make a massive impact on slayer xp/hour. Some great tasks to use them on are dark beast, metal dragons, and abby demons. But I'd take as many as I could on nearly every task. If you cant use a titan for a task, take yak/turtle and fill it with pots. They cost about 3k ea to make and are untradeable, so you would need to make them.

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