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Lord Diddy

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Everything posted by Lord Diddy

  1. Sacred clay pickaxe = ~18k exp (depends on ore) Sacred clay hatchet = ~33k - 40k (depends on tree) Sacred clay harpoon = ~26k Sacred clay butterfly net = 64,204 exp Sacred clay hammer = 50,750 exp Sacred clay needle = 43k - 44k Sacred clay fletching knife = no idea. These are rough, just to give you a ballpark estimate.
  2. Ape atoll teaks hands down. You will have to drop though.
  3. Some clips you should of left out. Pretty nice watch.
  4. I belive playing sc is around 600k\hr saved. If you can make more then that, then you should craft whole way and just pay off costs.
  5. I believe no kill worlds give you massively less points a game. Everyone is free to go anywhere with no risk, clearly if your a high level then this is a problem when you have everyone from your team (and the other) swarming your resources. If your lower leveled and cant really defend yourself then no kill worlds are great. In normal sc games you can scare off people from your resources and get more clay. Though playing in no kill has its pros and cons, I would recommend normal worlds if your in the high level range.
  6. From a technical view it will work on getting a better charm, because when you kill an npc you have a drops wheel and a charm wheel. A row increases the chance for the wheel to land on a rare drop and for charms makes the high leveled charms a higher chance to get. So theoretically it should work, but I'd personally rather have a zerker ring instead of a wealth. Especially for when im training slayer.
  7. Lord Diddy replied to D3AD1Y's topic in Help and Advice
    *** [ CHARMS ]: [best efficiency for lvl 46] 152 Gold, 364 Green, 119 Crimson, 13 Blue | Total Exp: 64,746.4 | Total Shards: 48,538 | Shard Cost: 1,213,450 gp | Expected Lvl: 52 (132,729.4 exp) (23:16:43) -[AO]RuneScript- *** [ CHARMS ]: Bull ant: 152 (8,025.6 exp) (Shards: 1,672) (Cost: 41,800 gp) | Spirit cockatrice: 364 (27,372.8 exp) (Shards: 32,032) (Cost: 800,800 gp) | Pyrelord: 119 (24,085.6 exp) (Shards: 13,209) (Cost: 330,225 gp) | Iron minotaur: 13 (5,262.4 exp) (Shards: 1,625) (Cost: 40,625 gp)
  8. Soul Wars
  9. 1,228,825/260 = Your looking at about 4727 red chins, give or take a few. 1,228,825/205 = Your looking at about 5995 grey chinchompas, give or take a few. *Exp values taken from 340K+ Ranged XP and 140K+ Melee XP/hr By Chenjs2
  10. Agreed, armored zombies are the new ape atoll gorillas. Decent drops, less defense and has an altar right there, with a teleport to clan wars its a short walk. http://www.tip.it/runescape/index.php?rs2quest_id=197 http://forum.tip.it/viewtopic.php?f=180&t=767739
  11. According to the Knowlage Base its - Leather Gloves and Limpwurt Root. Would be nice if Tip.it Crew would add that to the mini-game guide (not sure if its said anywhere else). http://www.runescape.com/kbase/viewarticle.ws?article_id=596
  12. Now how would i go about 59-67/68 summoning? I have enough charms for 59.5 rofl... I'm using all random rewards and penguin points on agility because i find it incredibly boring. Waterfiends? Bursting rock lobsters? If your not in that much of a rush, I would suggest you get the charms naturally by training slayer. If your in sort of a rush I would say waterfiends at best, bursting is extremely expensive. I would just try not to rush getting inside until your comfortable with your levels. Every trip is at least 200k and you should want to get the biggest bang for your buck.
  13. I'm not really sure if Mutated zygomite and normal ones are the same but either way both the knowlage base and Tip It beastiary say in Zanaris near the furnace. http://www.runescape.com/kbase/viewarticle.ws?article_id=1933 http://www.tip.it/runescape/index.php?rs2monster_id=632
  14. Definitely attack first, no point in solo'ing if you cant hit, then str. Regardless of your defense your probably going to get hit, so its best to leave it to last.
  15. I would definitely watch some videos or join a mass\large group if its your first time. Also I think you would get hit rather hard with 78 defense, wouldn't hurt to get it up so you aren't drinking brews too often. So yes you could armadyl, but just wont last as long as others. Don't forget your ruby bolts (e).
  16. Oh, so your saying that Jagex may have purposely disconnected you to save the wave? If that's the case it seems a bit odd.
  17. Waterfiends do drop them rarely. Wouldn't it just be easier to buy them from GE?
  18. Have someone to add your name to the Account Review thread on RSOF, assuming it is still up.
  19. but it was just stat sigs. You have too many of them in your signature try 2-3.
  20. Yes ive been thinking about doing a few trips to some Bosses. Me and i friend might be going to Arma Duo later today. Whats the chance of getting good drops at arma? I usually round an item every trip, which is around 70 kc inside the boss room. Though if your friend isn't maxed range I would highly suggest a trio, otherwise you won't hit enough. 500+ Krees and no hilt. Friend is maxed ranged which is tho only reason i was willing to do duo. So we could get about 5 or 6 kills with a bit of luck? In a duo getting 50+ kc is pretty normal. Though we are both using a tortoise and a secondary healing familiar (unicorn\fruit bat).
  21. Thats the only thing that I know is south of legends guild and northeast of ardy.
  22. Yes ive been thinking about doing a few trips to some Bosses. Me and i friend might be going to Arma Duo later today. Whats the chance of getting good drops at arma? I usually round an item every trip, which is around 70 kc inside the boss room. Though if your friend isn't maxed range I would highly suggest a trio, otherwise you won't hit enough. 500+ Krees and no hilt.
  23. I would definetly consider doing monster hunting, from DKs or bando\armadyl. While green dragons are good money, the income compared to GWD and DK are nothing.
  24. Even though 90% of trades in bh are from high leveled trades and friends sharing drops. Nice kills nonetheless.

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