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green9090

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Everything posted by green9090

  1. Shilo >>>>> Sumona, definitely switch as soon as you can. And obviously same goes for switching to Kuradal as soon as possible.
  2. Whoa, that's... quite unique. I'm not sure I've ever met anyone else who got to frost dragons without a chaotic.
  3. You're 85 dungeoneering and don't have a chaotic rapier or longsword? What did you use your tokens on? O_o And yeah, summoning potions give you enough summoning points to do 1.5 yak scrolls. Generally 4 summoning potions last me about an hour of killing as fast as I can, if memory serves. I haven't been there in a while.
  4. The emphasis on having the ability to stab is coming from the fact that it's already possible to have an excellent slash/crush weapon in one bind. Longsword is a mediocre slash weapon and a horrendous stab weapon, so you're saying why not have crap stab, mediocre slash and great crush rather than best stab, best slash and good crush. I think it's pretty obvious why that's a poor exchange. Warped floors do have dogs and brutes, but that's not the reason why stab is important. It's purely the fact that everything besides stab is covered well in one weapon bind, so getting a second melee weapon bind without gaining stab is foolish.
  5. Summoning potions. You should check out xpx's guide. THIS. Bringing a handful of summoning potions and using them to bank faster is crucial for good frost dragon killing- NEVER slow your kills down on purpose. Also, ditch the DFS and use a defender and bring a rapier. When you can afford it, shell out for berserker ring and Bandos tassets as well- you can sell them back when you can get a Torva plate, and the str bonus will save a ton of time over that number of frost kills. There are all kinds of other little problems with your setup (notably, you should be bringing a LOT more prayer potion and general supplies so your trips last longer), xpx's guide would do you a world of good.
  6. There's no weapon that satisfactorily covers slash and stab, so the point is moot. Maul is BARELY better at crush than a 2h and only has that. Rapier is a LOT better at stab than anything else (I think it's the only weapon that can stab with berserker ring), and 2h is really really good at slash and good at crush. There also aren't a whole lot of very crush-weak monsters, and the few that exist are usually better off being maged than crushed anyway. It's just not a useful niche to occupy.
  7. Maul has no niche uses, but when you hit 100 having a 2h and a rapier can be quite useful. If you really want a nonstandard weapon to tide you over until you find a hex, that's what I'd do. If you're 95 dg already, you're quite close to 100- stick it out with your baxe. Regardless of how weak baxe feels to you, nothing besides prom 2h is stronger right now.
  8. I haven't found skewing to be the case- I've gotten plenty of lant and dwarf and torstol seeds along with my harra tarra and gout tubors. Not sure I've EVER had a guam or merr come to think of it, and I know I've had at least a few torstol.
  9. Yes, Baxe definitely does benefit more from att/str bonuses, but I'm not sure how much that would tilt the comparison. You'd have to ask the Bunyip about that.
  10. The blood necklace gives you a significant DPS increase, so having it as a bind is helping the team. I wouldn't unbind it for anything other than a hex.
  11. Rare. Why do you want something other than the two best weapons you have access to?
  12. I'd just start DGS floors and tell people up front you're new at keying. It's WAY better to learn with helpful teammates- 148 has a whole metagame of getting people to do what you say on top of the normal challenges of keying. Most people are just glad to have a keyer, they won't give you too much crap (though often I'll nudge a new keyer in the right direction: "found X, that was near base, wasn't it?" and the like). You'll learn quickly enough if you keep keying.
  13. i'll have to disagree by saying that i was thoroughly disappointed by that game. TES3: Morrowind was a MUCH better game. Oh really? Never played Morrowind, should check it out sometime. Morrowind was EXCELLENT. Oblivion was kind of fun, but it just has this scripted, guided, on rails feel compared to its predecessor that really ruined it for me. Morrowind is a total sandbox game where the main quest often feels like more of an optional thing. The world is freaking huge, you can spend hours just wandering around finding new hidden areas and towns and stores to rob and stuff to do. It's really unique for a single player game, definitely something to check out. Oh but for the topic yeah this is pretty stupid.
  14. Well, if the keying wasn't up to your standards, you could always learn to key yourself. I feel that everyone should at least be able to key decently, or else it's difficult to be a good DPS. You get a feel of what the keyer goes through and what kind of information and help they need from the team. Plus, if you can key, that means you don't rely on someone else starting the floor you need, you're in control of the situation.
  15. So we definitely have solid methods for killing dread and hope now? I haven't been around for a while.
  16. Every time I come into the chat with a wide open set of floors and ask who wants them, I get one or maybe two people saying they'll join, besides ranks. I do a lot of dungeons with ranks because they're the ones who do a lot of floors. You can't expect keyers to be waiting around for people to join their teams 24/7- they're going to be doing floors, and they'll be doing those floors with people who have floors open and JOIN. People become ranked because they're good and active, and people become good because they're active. It's not favoritism whatsoever. If you aren't active, you won't be there when teams are forming. Simple as.
  17. http://www.youtube.com/watch?v=Plz-bhcHryc YOU'RE TEARING ME APART, CHEEESY
  18. How did that not answer your question? To get summoning experience you make pouches. Take the ingredients to an obelisk and make them. Think of it like runecrafting except with pouch ingredients instead of essence.
  19. What? Luck had nothing to do with it, they were using their respective methods correctly so nobody caused it to mage.
  20. It's not like he has an extremely powerful magic attack or anything. O, wait... Didn't watch the video?
  21. Look up a list of summoning pouches and their ingredients. There's one on tip.it. You'll want to gather those ingredients and make the pouches using a summoning obelisk like the one you used in Wolf Whistle. Pouches and shards are bought from the summoning shop in Taverley, secondaries vary but can usually be bought from the GE, and charms are from killing monsters. For low level summoning, killing fire giants would give you a good mix of gold and crimson charms, but there are tons of options.
  22. Who could have predicted such an outcome?
  23. Higher floor =/= harder. 45-47 occult has less chance for necro. Thunderous is easy if everybody knows what to do. Also, someone said 35 is harder than 30, I wouldn't know why. I think average monster difficulty/density is SLIGHTLY higher the higher the floor. Or at least it's supposed to be, I've never really noticed it much. Thunderous: http://www.youtube.com/watch?v=2a4EukKddxY&feature=related
  24. I think they're generally considered to be the same thing. If you can get one more easily than the other, use that.

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