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green9090

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Everything posted by green9090

  1. They do, I did a large task there and ended up with a few (back before I knew the ones in the chaos tunnels had a safespot). It was VERY few, though, now that I think about it. Like 16 crimsons for a 160+ task.
  2. Because it's MUCH more exp per hour than Brimhaven, even if you get every ticket perfectly (which you won't). The occasional revenent wandering by and forcing a world change hardly matters at all.
  3. In my experience, it's about 2 crimsons every 3 demons in the chaos tunnels (disregarding the other charms completely), and less than 1/3 elsewhere. The difference is absurdly noticeable, nonetheless.
  4. You don't even have high enough agility to go to the Wilderness yet, but when you do you should go there too. Trust me.
  5. Wilderness.
  6. I think you're missing something here. They drop A LOT of charms in the chaos tunnels. They are EASY to safespot in the chaos tunnels. Why are you still looking for somewhere else?
  7. If it's a ranged pure, a little strength exp shouldn't matter. I can't see a few strength levels making you melee based instead of ranged based. That said, it wasn't optional 6ish years ago when I did it.
  8. I don't exactly know, but I can say this. Say I walk into a room and start fighting monsters, and then after they become non-aggressive, I run to the other end of the room. If the room is large enough, I will start being attacked again. However, if when I first enter I first run to the other end of the room, I will have a different area of non-aggression, usually consuming the whole room. This can be observed at skeletal wyverns. I'm not exactly sure what to make of this, but there you are.
  9. It does say something, it's a coordinate clue. That means you don't have to talk to any NPCs, which means we can assume you don't have to finish the quest, only get into the area. So you just need to start it, maybe not even that.
  10. Hmm. I would drop that and go for the rest of the drops, and then see if anybody else has gotten a staff. If everyone agrees it's impossible, you can just drop that from the contest.
  11. Without question. You'd have to get chains ridiculously often to make faster money than aviansies.
  12. If you tell us what the clue says we might actually be able to answer instead of speculating. That said, I would assume you just need to start the quest. You should do it though, one of the best quest rewards in a LONG time.
  13. Over 5k most likely. It's insanely rare.
  14. Training mage does not break even on F2P. Cows are your best bet.
  15. Super defense potion could help a lot.
  16. You can not buy a party hat with 60mil.
  17. Mountain trolls inside the stronghold. I'm pretty sure there's some single-combat in there. Also, if you can teleport to Trollhiem, there's that encampment area with tons of them.
  18. Lol, cook any low level fish for a couple hours. 70 cooking is EASY.
  19. Pretty sure it's as soon as it's bought.
  20. Well, let's take this example. Third age armor is worth many times MORE than what it's worth on the GE. So, I have a piece of Third age and a party hat. I sell them both to somebody at the same time and it all evens out.
  21. UNCOOKED. You'll get the same number of fish either way, and cooked fish are worth less. A no brainer.
  22. For a 6 man, you could get away with 80+. You'd have to join something like a really big Zamorak team though, because most teams wouldn't want the extra weight. To start actually being useful (like, dealing damage to the boss instead of sitting there getting loot for nothing), at LEAST 85+. 90 is about when you start being desired as a team mate.
  23. Plop it in the GE. I have a friend who was half-quitting until his red sold, and it did eventually.
  24. What's your ranged level? Assuming it's over 70ish, you'd want to be doing black demons in the chaos tunnels. Lower than that, and you might want to stick with greaters for a while. Obby cape is never worth it for 3 more def than legends and nothing else, while d boots have 2 more str AND more def than rune boots. If you're ranging, use black vambs. If you're meleeing, then GO START RECIPE. Get as far as your stats allow and use those gloves, and then make it a medium-term goal to finish the rest. It is ridiculous to use something like family crest gauntlets or dragon gauntlets when there are gloves 15 times better out there waiting for you to do a quest with relatively easy requirements.
  25. True, but if you drop all the Tuna you catch, then you can make more money per inventory. Hence, the extra time fishing will probably mean that the profit you make will be the same give or take about 20 GP. I would tend to assume that if you're fishing somewhere sane (like the fishing guild), it's going to be quicker to bank +/- 13 tuna than it is to drop them.

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