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strilmus

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Everything posted by strilmus

  1. Yeah, but at the end of the ceremony the couple slice the parish in half and share him. Awwwwwww.
  2. Okay, so this isn't a glitch, just bad timing. Everybody back to your seats nothing to see here. But seriously, yall could use some serious manner lessons or something. I see stuff like that again, you gonna get it. :shame: This would usually be the part where I post tip.it rules but seriously, if you're not going to read it, I can't force you to, but the rules still apply when you are on this message board!... All of you having agreed to the terms of service and everything. Please try to be nicer.
  3. I might have to get my text shrinking reading glasses out.
  4. Since folks use lunars to jump to the zmi altar already, not having to keep leaving to repair pouches is probably beeeeg news to them. Anyway with the GE value thing it is like, no more dragon longswords for you eh I'd like to see a few scammers ignore that update though
  5. They could just make it stay in your inventory, but degrade to zero instantly.
  6. Well, if they were sensible, the timer wouldn't start until after you left limbo but they wouldn't be THAT sensible, would they? i mean, to remove all risk of getting d/ced in a non-pvp area that would be way too reasonable of them
  7. So does this mean we won't get pwnys? :sad:
  8. Quests probably shouldn't have too heavy exp rewards...but at the same time it feels like the REQUIREMENTS are largely arbitrary, except in cases where it would be horribly dangerous to proceed without certain abilities. However....minigames seem to be more of a place to show off stats for mostly arbitrary rewards rather than any kind of experience that you can actually learn from. Which is fine for some things, but it seems like there is a lot of wasted potential that could alleviate much of the boredom of training that is seriously outdated in this day and age.
  9. Uh....since EVERYBODY would be subject to the same system, they would all be gaining exp at the same rates in a different delivery system, so basically, if the elders keep playing at the same approximate rates, they would be always ahead regardless of the situation. If they don't....then they are at a larger disadvantage every day they don't play. Nobody ever really falls behind unless they retire. Overall, the game is just a HUGE seniority system anyway (the older you are, the more near absolute advantages you have). I don't think this would harm them any further. In fact, the elders would complain about newbies having to spend less time on the game than they did! As for the no-lifers.....it seems like it is all too easy to push that issue under the rug rather than address that your own game might be dominating somebody else's life to the point of obsession and to absolve yourself of responsibility. The fact that they did once ban a player for gaining exp at a rate greater than they would expect any human to get and then got disproven shows that they are painfully oblivious to this kind of thing. Sure, to have freedom is one thing, but being the enabler is the other... Of course, starting such a system now might still jostle this baby carriage of a game that can't take the slightest breeze, so let's keep coming up with more bread and milk solutions that will totally work against an opponent who isn't even playing the same game we are.
  10. What I would like to see, though, is that instead of punishing people for playing fun, involving, and not as bottable activities with lowered exp (pretty much EVERY minigame/activity, and dungeoneering) while pretty much promoting the most mind numbing and dullard tasks for highest exp per unit of time, that they should boost these rates for the activities above more easily performed and repetitive tasks. Y'know, like how things in real life work. Sure, a task may be "more complicated" because it is a higher level task, but if it is just the same ol repetitive action it is not actually HARDER to do. That way, there are both activities that are easy to do, but less rewarding, and things that can't be afk'd but are more rewarding, instead of being pointless. The artisan's workshop is actually pointed in the right direction, but most folks felt that they needed the motivation of things to earn with smithing first... Many people will be worried that they would overshadow the earlier training methods, but.....why the hell is this bad? Why would you WANT to perpetuate a cycle of dumb? Aren't you tired of the fact that even with maxed stats, there isn't much to do in the game besides fight large monsters and kill other players while earning more money to do the same things, but slightly faster? It seems like with ivy and the living rock caverns we have actually given up on making nice and meaningful things, and just simply leveled the playing field to the point where bots don't have an advantage against players because they don't have much of an advantage when everything is almost automatic anyway. That's the second solution. But....do you REALLY want that? But enough about my agenda. Let's get back to trying to solve the same narrowminded problem that has persisted for nearly a decade with solutions that are almost identical to each other. EDIT: Oh, here's another one. Like during the extra exp weekends, just frontload more exp gains (and perhaps item gains from resources) during the first few hours played a day, and then slowly scale gains downward until they become meaningless after a suitably excessive amount of play. This wouldn't apply to farming and other types of "instant large chunk of exp gain" though, cause farming's a bit different anyway... That way, there's no point in playing further than what could be considered a "healthy" amount, and botters themselves wouldn't actually gain much more if they played way longer than normal people per day. There are probably a ton of flaws with that but hell if it ain't a new suggestion....
  11. I am finding it somewhat ironic that a lot of the "most successful sounding" solutions have actually been used before far in the past, but they got removed also because they too were not successful. What I haven't heard yet is a method they use in some foreign MMOs, which is to implement a roaming "dangerous hellbeast" type of thing that patrols the zone and immediately murders anything in its path that doesn't have the sense to notice the incredibly obvious warnings of its approach - namely, the types of warnings that bots wouldn't see, but I suppose that would be too disruptive for most folks, and I guess they would figure that one out eventually too... For the most part, since Runescape is unwilling to be a game that is not reliant on easily botted actions, it will forever live as such. If you're not willing to give up repetitive tasks and non-involving gameplay, then you must embrace the fact that bots are more viable than actual people in Runescape (although you don't have to like it). It seems somewhat pointless for Jagex to continue to punish people for both doing what is deemed most effective by the game, and to indirectly punish those others who choose to abide by the rules by ineffectively enforcing their laws.
  12. Ugh okay. I'll have to dumb this down so that I'll provide at least a decent example for other people but most of the time it looks like the honest player gets the short end of the stick for no reason. EDIT: And I guess while we're actually on the subject a lawsuit would really target the wrong people, despite their overall ignorance
  13. We have to go DEEPER release an update where all the bugs were the intended features, but by accident they are broken and turn out to be enjoyable and fun for all
  14. It really depends on how far you want to go to understand your computer. If you're willing to take the time to do the proper research for such a project, building your own computer can be a very fulfilling process after you've tangled with all of the manuals and software. On the other hand if you just want a computer that you know you'll be able to maintain and upgrade as it ages without the hassle of tinkering with its guts for more than a day, you should probably just put more time into looking for something that's right for you rather than start something that you never end up finishing. These guys probably know way more about building than I do, though...
  15. I believe it might have something to do with the way Blizzard coded their game as opposed to Jagex.
  16. Whoa, whoa. Don't make me start handing out warnings for defamation. Keep it clean in here.
  17. It's funny that I skipped the scythe and the bunny ears by accident but not all the other ugly but old things that can't be worn and are therefore impossible to show off I think these capes are a more fair way of displaying age overall Also I consider holiday rares to be the reason why we're forced to pick the lamer things for holiday rewards Now I'm starting to hate legacy accounts Even myself :P
  18. Well, it was their choice to destroy all those rares forever let's just say for the sake of hypothetical situations, that even if we were to follow all these tips and our stuff still gets jacked we still wouldn't get them back because apparently it is our fault this is the impression that I get from Jagex
  19. I'm....pretty sure the hood and the cape are both part of E, so, uh, it'd be C4's collar, but both the hood and the cape from C3 + E3. You'll notice that they were designed to match. But yeah E1 looks so much better, maybe E2 also? I think I mostly object to E3 because the design is borderless. If only they would just let us customize the cape from these settings ourselves... EDIT: ugh why A2 I want to be able to see my face in the photo I'm okay with the neck chain but that would be a bad liability in a battle if one were to choke on it
  20. The cape rack: suddenly useful! I wonder what a 2d cape would look like in a 3d world.
  21. I considered the possibility, but ultimately, did not care. It would have been much easier to dupe the items, anyway...
  22. Honestly I am not butthurt by this. If anything I am glad the value of money went up slightly.
  23. Well, if the magic update didn't kill the seercull bow, the vecna skull probably would have anyway
  24. Yeah, I'm just joshing with ya it takes incredible stamina to maintain that level of screechiness for more than ten minutes
  25. I think it would be boring if somebody who maxed out their combat skills was set for the entire rest of the game.

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