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strilmus

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Everything posted by strilmus

  1. Good try, but I think they were asking about rooms that we've ALREADY ENTERED and might have missed something important in. #-o As for rushing, you should at least kill everything in every room to be sure. I'm kind of disappointed in them for trying to pass off the minigame questions to an unsatisfactory FAQ which also brushes off the question. It's kind of like pointing to a paper that says "I am right".
  2. It...kind of is. The last time I teamed up, one minute was enough for everybody to leave me behind and kill the boss by themselves.
  3. So is it monster level that determines what kind of fish drops the most often? And yeah, there have been a lot of farming boxes hanging around.... They should make skill hotspots a bit more obvious though, when you play in high detail the poor interior lighting tends to make everything blend together. Though I guess that means I should go low detail.
  4. Plus F2P can't use traps in the first place. -.- Safespotting's only convenient for larger monsters who can't fit through small places, and setting up corners without failing because half the time they figure out how to get around anyway. And half of the monsters can range anyway....
  5. Ever since they stated that they were going to rework the reward prices in the post release update to the skill, I think everybody has been hoarding their points (so I expect the most savvy speedlevelers to notice too), save for the few who actually think that putting tokens into more dungeoneering exp is actually useful and not at all a huge waste of tokens that should be saved up for really cool rewards. HINT HINT.
  6. Yeah, sometimes bringing more teammates actually cranks up their levels a bit too high and suddenly Astea has ridiculous defense against melee for no reason. (Yes even without protect melee) Course that's why you split the combat triangle up so that doesn't screw you over.
  7. Eh, gotta team up to hit those ones faster. I find that the geomancer seems to target me the most whenever I'm in a crew. :P
  8. I'm just going to point out that Slayer as a standalone skill does not actually provide the loot, but rather the fact that you're going out and fighting these monsters with your actual combat stats as opposed to using your slayer stat to kill them. Granted, you NEED the Slayer skill to kill them too, but it's not just that alone that's getting you there. And even then, it's not a direct "you put levels into here, you are guaranteed to get a drop there". You will need luck. No matter how high your slayer level gets, that monster isn't going to fork over the goodies until the RNG lands on a favorable spot. You could go your entire career without a single good drop if you were that unlucky. In the same sense as Dungeoneering, even if you do not kill anything at all, you are at least providing a purpose in any kind of other skills you possess that are beneficial to the team, rather than your raw Dungeoneering stat. I'm drawing a comparison here. Anyway, probably not going to pay attention to this thread now.
  9. There are a bunch of skills which do not directly produce sellable goods. Firemaking, Agility, and Prayer do not, in the strictest sense of indirect benefits. But what about the other skills? Profitable right? Like hunting? Nobody even buys stuff from hunter outside of red chins! Fletching does poorly as a moneymaker, Construction is a money SINK, and magic doesn't appear to have any other major use other than alching (a glorified version of selling), teleporting, and sometimes a combat skill when you're feeling particularly rich and don't care about paying for runes. Summoning's only given increased profits to the folks selling ingredients, cooking food actually DECREASES the value of food save for tuna potatoes which take AGES to make, smithing up until now has been useless, crafting is in the same boat, and Slayer does not guarantee you the drop until you go out there and wait for the lottery to pick you. Which is exactly like boss hunting! (I hear that they are comparing Dungeoneering to boss hunting too.) Oh, and herblore. Hah! Better to sell the herbs. On the whole, byproducts of anything OTHER than combat are considerably less profitable than merchanting the supplies beforehand! The only things that provide a straight to bank profit are thieving, mining, runecrafting, woodcutting, and fishing, and the last two have had their value driven into the ground unless you're pulling some high levels there. Hell, the others also require a high level to get any decent profit. Mining in itself is useless outside of being driven by the demand from smithing, which then ends up being useless (outside of dungeoneering, hahahahaha) too! The largest drive behind runecrafting is double natures. Geez. What a varied and diverse skill. Anyway, I'd wait until more of the skill gets developed anyway. There are other places out there waiting to be found, and I certainly hope those deliver some phat lewts.
  10. Done. Replace it and save it until after they overhaul the rewards system.
  11. Yeah, I think with the next Dungeoneering update, they will figure out how to temporarily save sessions so that you and perhaps your buddies can take a break without having to rush a fairly large dungeon just so you can save your progress and leave....or just make it so that if you are all suddenly booted outside the dungeon, you can pick up where you left off without any kind of ragequitting involved. I mean, since they are planning to make single player sessions savable, I think there would be no reason to make it impossible for teams either.
  12. Skillers don't have to be left out, y'know. Teams bring skillers with them since they are incapable of forging their own high level gear, and since it takes so long to gather resources and fight at the same time, a scavenger team member with runes for high alch and a harvesting kit (knife/hatchet/pick/tinderbox/hammer/fishingrodwithfeathers/farmingequips) can dedicate their time converting the useless resources and loot into gold just by following the trail of bloodshed and picking up everything that gets left behind. By the time the dungeon has been cleared, the scavenger will have enough gold to forge several suits of armor, ammunition, and perhaps food and potions should they require it and if herb drops are merciful. And all that fishing/cooking/wc/mining/smithing/crafting/rc/fletching/herblore gives a reasonable amount of exp.
  13. It's kind of strange seeing everything turned on its head since the RS2 system. It's as if we went back to the old days where the big weapons were better than scimitars (which are now mysteriously absent from play), all the lesser weapons served some purpose, and so on. I was using a shortbow for a while and then, disappointed by the damage even wtih the increased speed, found myself wanting a longbow. I prefer a two hander since it is king in terms of raw melee damage, although I know somebody who likes spears regardless of the fact that crushing damage is more effective on frozen foes, skeletons, and folks with plate armor. Also: magic combat awesome again. Without the restrictions on pricing and rune availability getting in the way (due to the fact that you can't bring anything out of the dungeon, so why not blow some of that coin on the big fireworks), mages are able to play the role of glass cannon much more effectively than ever before. A rich variety of foes means that there is an even distribution of grunts and bosses strong and weak to all types of things on the combat triangle, giving every aspect of combat a chance to shine instead of melee winning out every time. Anybody who's played long enough knows that a reasonably sized bunch of the enemies are highly resistant to melee. Speaking of which, it's cool that attack types take priority over increased attack bonuses for that weapon's main stat. And humanoid NPC's with the same kind of armor as you are really difficult to hit as if their armor's stats were exactly the same as yours! It's kind of cool. Dungeoneering, on the whole, looks like what they would do to Runescape if they weren't being blocked by an enormous oldbie fanbase dead set against sweeping changes to the system, and were allowed to readjust every aspect of the game to bring the standards up to where the combat balance should be right now.
  14. Dungeoneering is pretty much like most other skills. Every skill requires a specific location to perform some kind of task. In this case it is being qualified to enter dangerous areas and explore them. It would not help much if you are not in a dangerous area that requires it, so therefore it wouldn't apply, as much as you would not be able to firemaking skills to burn yak hair into rope, or your axe to chop a bow into shape, or a pick to mine for fish. While this has yet to be quantifiable in any significant way outside of the Daemonheim area, there's a good chance that you will require levels in it to be able to explore other new places. In a way, this is like needing the stats to enter the GWD area, except that instead of one specific stat (or perhaps just comparing the Dungeoneering skill to the amount of quest points you happen to have), it is instead your ability to survive in a highly chaotic situation requiring many facets of skill, which is liable to change at any given moment. This is opposed to quests, which are a series of tasks the parameters of which are already set in stone, even though technically the events contained within have yet to happen, as if everybody knows exactly what kind of skills you need before the darn thing even begins. Granted the types of things you see in a dungeon are still the same, but their arrangement, quantity, and level are unknown until discovered. I would have rather called this skill "Adventuring".
  15. Couple of notes: When you find the boss room, you can then head back to the smuggler and ask him about it to avoid confusion from rushing in without the necessary knowledge to defeat it. You might have not figured it out, but the Icefiend's special is supposed to be that strong because you can dodge it. How? Just run around the room like a headless chicken! For best results, change the camera perspective lower so that you're facing the ground at a bit of an angle, then rotate the camera as you're running so that you can click the same spot on the screen but in effect click in a circle on the ground. I'd advise practicing this before fighting it. As for Stomp, the rocks blocking the lodestones are something they need to address, but the cheap fix to this problem is to watch if the boulders are going to block it, then use yourself as a human shield to stop it from sticking to the ground there. It'll hurt though. :P Has anybody tried dropping stuff on the ground to see if the boulders will not stick to the spot if there is an item on it? I haven't gotten a chance to try yet but it sounds like it might work.
  16. Pretty much like on the surface. Vials from the shop, herb drops from creatures, maybe a few seeds here and there that you can stuff into planter boxes. Question of my own: which methods of attack work best for each style of fighting? I haven't been able to draw conclusive results from the stuff I've tried. Also I've noticed that fish is very easy to burn. I'm guessing that's why there are wood fired stoves sometimes?
  17. It's in the knowledge base if you care to look (you really should later on), but: 1. Open your ring interface. 2. Create a group. 3. There's some dungeon stairs to your right as you enter the castle. Click em. 4. Set the floor that you're starting on and complexity, then launch! This is standard procedure regardless of how many people are in your group, but keep in mind that it's the group leader only that can start.
  18. Anything's fine with me as long as I will always have enough gear to be able to fight the boss without dying horribly due to a combination of bad luck with loot and combat type matchups.
  19. Honestly, I'm having a lot of fun (mostly due to the sheer amount of strange new content I encounter underground) and I'm seeing a lot of my old friends actually logging in regularly now. Regardless of what you're saying I'm going to continue having fun. It's nice to be able to actually do something in RS besides bang my head against a wall for money and fame.
  20. Seeing as you can bind either a bow and arrows, or a stave and one type of rune, I think being outraged about this specific case is a bit overboard.
  21. If you wish to know you would be better off reading the topic.
  22. The amount of creativity in these posts is also up to debate but I guess they count too. Frankly I don't see why we need to try harder when we already were up to their standards before this whole mess. Stop being so hard on yourselves and think for once. :P No amount of scolding is going to make somebody less of a grumpyface anyway.
  23. I don't exactly blame people for overreacting though, since we should kind of expect it to happen anyway, and that it's just a big mess overall in terms of what information was initially available. As for keeping close to the thing that you are the fan of... Do we want to be objective or not? If this website is about providing the most information about Runescape as possible, we don't have to be squeaky clean, but on the other hand, if this is an opinion piece on how Runescape does as a whole, then professional distance has to be maintained in order to be able to keep things unbiased. As it is the site is more content based so at the moment it seems like the right choice was made. And of course I don't think anybody would actually agree to the creative content being controlled by Jagex anyway. But really where is the creative content? I would have to argue that the most we've had recently was the piece I did (the degree of which I am tooting my horn here is open to debate) and that thing was sent several months ago!
  24. Regardless of my natural instinct to avoid saying anything here, I must exercise my right to be an idiot too. Otherwise it would be wasted! Common courtesy means I will put this post in a spoiler but I will have to once again state that if you wish to engage me in a battle of dumb that you read what is contained within first. [spoiler=Original post]Okay, so I finally managed to read every dang post in here. I feel bad about not being able to say anything sooner but I would like to remain fair so I suffer through all these words. I expect this post to be somewhat also long so really just suck it up like I did. First off, working from recent posts. I consider this to actually be a pretty good indicator that the community is strong. I don't expect most or even half of the RS community to be able to hold back a ragefest that was building as strong as this one. We can't hold everybody here to the unreasonable standards of being rational and calm in thinking, especially with a situation like this. Hell, I'm a regular violator of decency when I want to be. But on the whole it's been kind of okay. Besides, a good portion of the spiteful or immature posts were made by a handful of people who we know are regular grumpyfaces who do this all the time and the site reviewers for Jagex have probably read through them and they don't care, so it's okay. And even the grumpyfaces made some valid statements, and perhaps I chuckled at one of the jokes. The reason I pick this forum to frequent is because it's the only one I would actually want to comment in. The other websites are also handled fairly well (they're not something I'd avoid visiting on some ridiculous principle) and I have used Sal's site for some information that I didn't find here. The fact that this was contained to two threads is kind of amazing. Anyway. The main problem I see is that the entire matter was handled....poorly. Jagex decides that they want to bring the community closer to the game. Okay. They decide to release more content to the most acclaimed sites. Okay. They decide that they do not want to support sites that allow gold selling advertisements. This is understandable due to various issues that I'm sure do not need to be repeated. They decide that having ads to other games is detrimental to their actions regardless of the fact that they do it themselves, people do not go to RS fansites to find other games, nor do many people actually view or click these ads, and if RS really is the game they say it is, they shouldn't have to exclude all other games from being viewed in the ads and be content with succeeding in the market on their own merit. Wait, what? They create a ranking system based more on how much the site complies to their standards rather than how good the site is in general. Regardless of how silly or contrived the standards might be, this is understandable in general since they are trusting the highest ranked sites with the juiciest bits of info, and you can't just hand over the good stuff without a modicum of trust first. They initially rank tip.it at the highest rank, but due to business complications, drop it two ranks because they didn't move fast enough. No beating about the bush here, this was a PENALTY rather than an indicator that tip.it has actually dropped to the same quality level as a website at that ranking. In terms of what their ranking system is actually based on, this wasn't an entirely unjustified action, but it seemed a bit premature at best. It will take two months until Jagex actually bothers to clear tip.it back to the top rank, despite the fact that they easily kicked it down two ranks without a similar lengthy review and waiting process. This is a bit annoying on Jagex's part, but if this is a further act of punishment for not meeting demands on time, it quite easy to understand the path of logic, however flawed it may be to hurt a relationship that they are trying to strengthen. As long as the time passes without incident, say, missing out on anything exclusive that it would normally have gotten under the highest rank or making either side look like a fool to the public, nothing bad should happen. Jagex goes public with the ranking system and list, BUT includes extra information in order to pad the thing out so it appears that Jagex is an unbiased judge of sites. BAD NAUGHTY GAME COMPANY! STUPID STUPID DUMB! *swats Jagex with newspaper* This MAY have worked if they weren't being honest and dishonest at the same time. But they sent mixed messages! On one end, they say that the sites are ranked based on the quality of content and amount of contribution to the community, but on the other hand they say right there that they are also based on how much they comply to Jagex's standards, regardless of the fact that those two rating systems' rankings are not on the same scale! But this wouldn't have been as bad if they didn't do this next one.... Jagex lists tip.it at silver ranking but do not go into why it is there. ARGH. What are you doing Jagex?! What kind of community coordinator handles things like this?! If you want to keep business in house and avoid a huge squabble don't just throw it out there and expect them to understand! Either come out with it all or don't mention it whatsoever! This is the big reason why I don't think anybody involved is capable of an insidious plot or incorrigible conspiracy. They're simply too incompetent to pull off anything like that without making some huge mistake and messing it up. Anyway, now that tip.it has been ranked silver with no explanation, a huge confusion occurs. Tip.it's standards as a community site are clearly the benchmark for all platinum ranked sites to uphold, but it remains at silver because of failiure to stick to the other rating scale of how they fit Jagex's standards. The split sends everybody reeling. Many dumb things are said. Nobody is happy. Jagex looks dumber than ever while tip.it's reputation suffers because they are trying to clean up the mess on their end. Information is hard to obtain because, thanks to the impeccable timing of legality, the standard NDA blocks both parties from actually explaining anything further and fixing things. To make matters worse, the list that Jagex made isn't correct on many points according to their standards anyway! Some sites do not hold to their standards but are still ranked higher. A site that Jagex is giving assistance to in order to meet with standards should not be ranked as Platinum according to their description, but should be put at gold or something because the assistance is aiming for Platinum levels of compliance where help is not needed to meet the standards. tl;dr This whole thing was stupid. Nobody is doing anything evil, just more stupid. We're getting more stuff as a result of the deal but I think the real tradeoff was that we have to deal with more stupid. I think we would be better off forgetting this actually happened.
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