Everything posted by Zaaps1
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Smash Club.
That guy from Twilight? Idk his name. Use Double Team?
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Summoning.
Personally, I was going to recommend the exact same calculator. It's extremely useful. If you enter in the costs of the seconds, it'll tell you exactly how many shards you need to buy initially (with or without trade-ins. If with trade-ins, it will also tell you exactly when to trade-in) and the exact cost of levelling. You can also tell the calc exactly which pouches you are willing to make and which ones you aren't. I would estimate your cost to be about 7m-10m, but highly variable depending on pouch/ I highly recommend you make moss giants/fruit bats/granite lobsters/barker toads, regardless of if you can make higher pouches. The second costs are simply not worth it. During my training, I had to choose between an extra hour of charm gathering or paying an extra 2-3m for Swamp Titans over Granite Lobsters. Those are the kinds of differences higher leveled pouches make. It just doesn't seem worthwhile to me. As for your bananas question, quickest method is glory to karamja + pick on the plantation, bank using duelling ring or glory. Personally, however, I would spend about 400k and buy the bananas myself. They're very cheap and instantly sell. (Makes you imagine which poors souls collect bananas as their source of income.) Thanx, so you're saying that you estimate the cost to be around 7-10mil while buying all the supplies and trading in? I came down to the ammount of 9mil but i thought i might have made a calculation error somwhere. just wanted to make 100 Sure. Also, i thought about using my Blue Charms to make obsidian Gloems (780), is this worth it or should i use my Blue charms on something else? Well I can't be 100% sure of the cost either, but if you use the calculator mentioned above, it will tell you the exact cost (but you need to enter in 2nd costs yourself.) I was taking a guess. Do not make Obby Golems. Titans or nothing for blues.
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Runecrafting pouches.
It's 1 click. You'd have your pouches in your inv and put essence in it, then close bank, click the pouches and fill the rest of the inv with ess. 1 click is all it takes. You would need to bank an extra time, 3 times instead of 2.
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Worst Slayer Tasks
I think Warped TBs are tied for the 3rd or 4th fastest task in the game, so I don't get the point of skipping them. It's nice xp and profitable, although granted the chime gets really annoying. Oh, and if you range + cannon in Tav dungeon, you don't need ppots for Black Demons.
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Training Options?
Well if you're only doing it for EE, then I would say do it unless you have an SGS. Although Piety is extremely useful anyway. It's your call. If you hunt bosses a lot, get 70 pray, otherwise, get it unless you have an SGS.
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Which Slayer Master?
Oh ya? Who proved it? Yes it does; from experience, a task with Duradel is usually around 15k xp; sometimes more.. Sumona is usually around 10k.. you do the math. I just know in the time it took me to finish black demons (which I constantly got bored of doing and logged out of RS cause of it), I could have finished a handful of tasks at other slayer masters.. so even if it is faster xp/hour.. that means nothing to me, cause it completely discouraged me from going on. QFD: 98-99-703-58532304 He proved it. Certainly there's a boredom factor. However, simply because you are bored doesn't mean the method you are training is the best. The boredom does not apply to everyone. Just because it bores you, doesn't mean it's the worse method. The normal Duradel task takes 30-40 minutes to complete. Any cannonable task takes 20 minutes or so, if assigned in small quantities, around 10 minutes. The fastest task is Scarabites, taking about 6 minutes. Slowest task are Steel Dragons, technically, but those should be blocked. The slowest non-blocked task would be Aquanites or Hellhounds, and both should take less than an hour (or in the case of Aquas, 1 hour if assigned a high number).
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Which Slayer Master?
It's not only the best xp/task, it's the better xp/hour, if you slay correctly. None of Sumona's tasks can beat a Duradel task for speed or xp. Black demons are actually a fantastic task. They are slow...but only if you mindlessly meleed them or ranged them. That is an extremely slow and inefficient method. The fastest way of killing them is by cannoning in Taverly dungeon and ranging in a safespot. This causes the cannon to treat the area like multicombat, and the task goes by quick. Terrordogs are not assigned by Duradel. Even if they were, the Slayer Ring instantly teleports you there. Which leads me to the only drawback of Duradel: cost. You will most likely be cannoning many tasks, and if you can't afford that (although anyone who makes over 100k per hour can), then you may want to reconsider. Still, using Sumona efficiently requires just as much cannoning as Duradel. Difficulty is a drawback, but it's really an illusion. Duradel tasks aren't very hard if you know what to do and know what you are doing. The hardest task would be cannoning Scarabites in the dangerous location. Even then, I've never fallen below 60 hp involuntarily. Waterfiends can also be difficult if you slay them in the Chaos Tunnels, but most people do not. So honestly speaking, Duradel is better than Sumona in every aspect I can thinking of.
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What to do for money
Green dragons or Aviansies. However your defense isn't ranked, so I doubt it's good enough for Aviansies. You might need to pray. Collecting herblore seconds is always a good way to make money, esp. snape grass, red spider eggs, and whiteberries.
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Which Slayer Master?
Duradel is good for Tasks that give good drops, whereas Sumona is good for fast Slayer XP and Combat I don't agree. Duradel gives the best tasks for xp. If you look at the list, you'll find that the slowest tasks that Duradel gives are also on Sumona's list (bar miths). Therefore, Duradel is better because he assigns more tasks that give better xp, and he gives tasks in large increments, meaning more xp per task.
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Wealth for Slayer
Maybe this belongs on your thread, but didn't Jagex state that slayer drops are included as "special" drops? I might be wrong though. But I'm certain I've seen another RoW explaination by Jagex about the "special" drops, but I can't seem to find it.
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Training most skills is useless
More than ever, efficieny is ruling how we play. For those who decide not to follow the efficient playing method, they are left behind as others easily outpace them.
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training ranged-f2p
SoS is the best ranged training for f2p. If you need more info, feel free to look in my guide. The link is in my sig, it's the f2p combat one.
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Which Slayer Master?
Duradel is the best master and you should go to him immediately. Sumona gives good tasks, to be sure, but Duradel is the best master. His tasks average 26-30k per hour. If you use your 4 blocks and cancel efficiently, you can get 35-40k per hour. (These of averages, of course.) I'm pretty sure Sumona comes no where close.
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What's better: Hydra, Lava Titan, or Dagannoth?
Also remember their combat styles. Titan is crush, and that might play a factor. I also find Hydra is the best. I don't think many people are willing to sell their Dagannoth pouches. It's only cheap because you only need 1 sprit shard to make.
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Two Slayer Questions
Mask Rings Block-4 (but have 90 points extra to cancel tasks) Slayer Dart runes I do not think the ability to make bolts is worth it.
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Wealth for Slayer
It makes "Standard Rare" drops more likely. That's rune, herbs, seeds, half keys, etc. It will not make "special drops" more likely, such as Visages or whips. I myself always use a warrior (i) or zerker (i). Exception is at Waterfiends, where I use Dstone (i) for the +6 crush bonus, and I use Dstone (i) for any tasks I range and not melee, such as Black demons and Fire giants. But, personal preference. It will increase the average profit/task. Now you just need to ask yourself, "Is that slight bonus in money worth the slightly slower kills?" The anwser is different for everybody.
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Runecrafting pouches.
The abyss is safe. Honestly. There is NO reason to leave pouches behind (1 exception, mentioned later.) Think about it, all revs will only get 1 hit on you, 2 or 3 if they manage to freeze you. At certain combat levels, no revs are able to attack you (111 and 112 I think, as well as sometime in the 90s). Their magic attack almost always misses if you have any decent magic defense. If they try to melee, you can laugh as you run right past them. Their ranged attack is the only one to fear, and even that isn't very threatening. The abyssal monsters themselves are a joke. They are extremely inaccurate and you only need to endure about 6 hits per run. In addition, I'm fairly certain that pouches can be gotten back from your grave. Each abyss run lasts about 85 seconds, but that's including crafting and everything. That means you can EASILY reclaim your pouches, even with the cheapest gravestone. ZMI? That's even safer. There is no reason for you to keep any pouches in your bank. Here's the exception: Ghraak nats if you are 75 rc+. Believe it or not, it is actually FASTER if you rc with only the medium, large, and giant pouches. If you do not bother with the small pouches (3 ess), you will craft more ess/hour.
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Summoning.
Personally, I was going to recommend the exact same calculator. It's extremely useful. If you enter in the costs of the seconds, it'll tell you exactly how many shards you need to buy initially (with or without trade-ins. If with trade-ins, it will also tell you exactly when to trade-in) and the exact cost of levelling. You can also tell the calc exactly which pouches you are willing to make and which ones you aren't. I would estimate your cost to be about 7m-10m, but highly variable depending on pouch/ I highly recommend you make moss giants/fruit bats/granite lobsters/barker toads, regardless of if you can make higher pouches. The second costs are simply not worth it. During my training, I had to choose between an extra hour of charm gathering or paying an extra 2-3m for Swamp Titans over Granite Lobsters. Those are the kinds of differences higher leveled pouches make. It just doesn't seem worthwhile to me. As for your bananas question, quickest method is glory to karamja + pick on the plantation, bank using duelling ring or glory. Personally, however, I would spend about 400k and buy the bananas myself. They're very cheap and instantly sell. (Makes you imagine which poors souls collect bananas as their source of income.)
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Toktz - Xil - Ak + Berserker Necklace.
99Att and Warrior ring should take care of the accuracy a bit, wouldnt it? It depends more on the monster than anything. I'm 99 with I could use a Warriors (i) if necessary. I would gladly do it on a task like bloodvelds, but I might think twice on Nechs, for example.
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Toktz - Xil - Ak + Berserker Necklace.
With Whip + Fury, your max is a 34, if 99, potted, and praying superhuman strength, with no other equipment on. With Zerker + Sword, the max is 32 under the exact same condition, add the 20% bonus and your max is 38. So yes, you could potentially replace the whip + fury with zerker + sword. However, just beware that your accuracy is a lot lower, and therefore is not appropriate at some locations.
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Black mask
Just go into combat with it. The charges drain quickly.
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stranger
He's finished the quest. It is possible to see other people's strangers, so it might've been someone else.
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Which quest items to keep?
You can easily get it back using the Slayer ring and I think the bookshelf works as well.
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collecting Green and red charms ?
Slayer, in a word.
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Which quest items to keep?
There are three guidelines to follow: -check if that item is used in many mini-quests, side-quests, or later quests. If it is, keep it. An example is the Book of the Dead from Missing My Mummy, which is used to keep track of the Queen's Completion after the quest, until you get it to 100%. -If it appears you cannot reobtain it and it is equipable, keep it. Example: Hazeel's Mark. If it appears difficult to reobtain, keep it. Example: Greegree -If it can teleport, keep it Example: Ectophial Anything else you can throw away. If the occassion arises that you need it, you can easily (in most cases) get it back.