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Guthorm

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Everything posted by Guthorm

  1. oh what i would do for an item that would let us left click *all* monsters... People keep talking about some kind of shadow cloak, hopefully something that would hide you from radar, or cloak you somehow from certain NPCs. A stealth item would be cool. Maybe it would remove your dot from the minimap....or people cannot see you until you take/deal damage. The tactic this can bring to the p2p wars.
  2. I went in there with bandos and whip, afked, come back in a minute and he was dead, easy one. I drained all my prayers before going in though.
  3. I was going to chop the damn pest thing's head off, but I had my music on at the time and I just cannot do it with "All for the pest" playing in the background >.>
  4. Fully persistent world, so nobody can complain about how is it not a MMORPG.
  5. New video today, I cannot upload the video yet because is not in youtube form :/, I did provide the link though. EDIT: Video up, thanks to eurogamer who uploaded the video
  6. I just noticed something A Void Dance Avoidance :o
  7. Cool, you dislike a quest series. It does not mean everybody else dislike them too, world does not revolve around you mate.
  8. Because they have different teams working on different storylines? Also yes void knights need a back story, where the hell do pests come from? Who created them? Why can't they just attack the main land instead of trying to swarm tiny islands? So yes, there are huge potentials there.
  9. Interesting - Jubbly now 50kea i wonder? Maybe somepne leaked it and people stockpiled it yesterday again? Secondly what does the 2nd bit mean? Optimised some NPS in Dagonoths cave and GWD? Jubbly are 300, I don't know how much it was before. I am guessing the second part is some techno bubble which us non-programmers don not really understand.
  10. # Prevented certain items from being alched in Dungeoneering. I am assuming sagg arrows are banned?
  11. I just refreshed about 2 seconds ago and I did not see the topic, somehow smellysocks, once again manage to see AND post the topic. I call hax
  12. You could have just asked Bruno about it >.> Will unspam later
  13. I remember grinding 50 range at moss giants because I got a clue in the ranger guild, memories...
  14. I really think TT would have won without the name changes. Congratulations nonetheless, I just hope RSD will remember that the name changes affect the clans after too, not just one specific clan you are trying to target.
  15. I only update the thread when something interesting to me has happened :P, if I update every single detail such as the personality and the voice overs the first post will be freaking huge. So only like profession or core game play elements. In other news it looks like there will be a new profession reveal this week, probably Wednesday. Right now it looks like to be some sort of gunner class.
  16. I am thinking short bow because your opponent's defense should be very low. You should be binding and and meleeing them anyway.
  17. Just protect magic :/, if you are really worried take a sip of anti and then fero ring to the cave, is not that like they hit very hard.
  18. You really should stick with the regular medic gun.
  19. If you're playing on Hard / Normal, the trick is to push out early. If you're on normal you don't even need extra units, with a bit of micro your starting marines can reach the rebel camp. If you're on hard you might need 2-3 extra marines, but that's about it. Keep churning out SCVs non-stop though, and make sure to get your extra supply depots when you're 3-4 away from the maximum. As long as your SCV production is fairly constant, you should reach 2-3 SCVs per patch pretty easily. That's when you stop. Build a second Barracks when you have the funds in between keeping your marine production up. You rescue a Barracks with a tech lab, so now you'll have 2 non-stop producing marines, 1 non-stop producing medics (until you run out of gas, then just pump marines. Push hard and fast and you should definitely clear it well before 10 minutes. Oh yeah, make sure you dispatch the Factory, then the Barracks, then the other buildings. You don't want him to constantly be producing units which will whittle down your force. Don't give up unit production once you attack, just rally all Barracks to the front of the base. Yeah I was doing the factory and barracks in first, but I didn't think that maybe the enemy started from scratch with their forces too, so I was always trying to build up a larger army first. I'll try your tactic next try. :thumbup: They do start with their army, but the key is building your army fast and efficiently. You don't have time to waste building up a massive army, you need to make sure you have just enough troops to bring down their units, and start dishing out damage to their buildings while keeping your unit production up. Aka sometimes all you need is to pressure the enemy instead of a huge army clash. This is very important in multi-player because you would force the other guy to pump army units when they could have macroed better by pumping workers.
  20. [hide] [/hide] It looks very nice to me, I didn't see the pyramid thing there. >.>
  21. Go mm, go from left to right and just MM your way to victory. Bunker yourself in and add some turrets in the middle and nothing can go in, that one is not that hard.
  22. Is that an arrow pouch on my guy's leg? I have never noticed that.
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