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SanNo1

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Everything posted by SanNo1

  1. I think he looks cool (if that's Nex). I like this type of look better than the oversized Corp and some other GWD bosses. :thumbup:
  2. But what prices should be used to determine the trade/stake worth? Items won't really have set prices anymore like they have now.
  3. I'm at 126 days 5 hours. Someone remind in a year please.
  4. I was like 'wtf am I reading' until I saw the dates #-o Apparently there were already severe complaints about hoarding back then. If those people are still playing they must go bat[cabbage] crazy about the current rare situation.
  5. Time to train prayer again, glad they fixed the bob thing.
  6. I agree, having to have played a minigame once to be able to do a quest doesn't in any way make me feel like I'm forced to try out inferior content. It's clear that the writer doesn't like minigames. For people who rarely play minigames, like myself, having to play a round of soulwars or a simulated variation of conquest shouldn't feel like some sort of torture, but more like a variation on the normal gameplay, pretty much like the quest itself (depending on how much one quests).
  7. 'Not really, have some knowledge from a real java programmer, The Variable that is a skill needs to be implemented in a system for it to show, that means these have already been implemented and no xp to level set yet. They probably set it after dungeoneering came out to prevent problems/let all skills load the same way. Seriously, this is an old glitch.
  8. Sounds like going to w117 could work for you, since dung clans tend to be all about maximizing the exp/hr. That's kind of the reason they exist.
  9. Discussing what exactly, it's just a poll? I vote arma, but without the beak thingy <3:
  10. A right click -> chase option for cats would be useful, at least for wily cats.
  11. I'm sorry, but I think I'm completely missing the problem here. In which cases is it more fun to be less efficient. IMO, if you want to train a skill like herblore, why would you bother making a potion that will give you less xp for the same money (aka being less efficient) and how would this be in any way be 'more fun'? The same goes for other skills, why would you train fletching/smithing/mining/fishing/agility or any skill for that matter in a way that will obviously cost you more time in the end than a more efficient way? The only reason I can think of is, of course, if you want to get your skills up really fast and use more expensive means like magic logs for firemaking, but people who do that know that they are sacrificing efficiency for speed and have made enough money beforehand. People have been talking about this debate for a while now, but I can't seem to understand the whole issue so could someone give me some examples of situations where this problem applies to?
  12. Another case closed. Don't go around following random in PvP worlds when you're carrying stuff you don't want to lose.
  13. But that doesn't change the fact that a RoW doesn't help, which was the question. At spirit mages, you'll hardly pick up gems, so any ring with somewhat of a helpful boost is advised to be used over the wealth.
  14. Even with super antifires, I'd still take an anti d-fire shield, at least if you're like me and browse other sites/forums while killing them. Otherwise you'll be dead if you switch back a few seconds too late.
  15. Thought I'd post this here since I'm browsing anyway. ~5m or so in worth.
  16. I'm going to use plank make for the bonus weekend too, and since I last checked (when I bought the materials) mahogany planks are best, because you'll actually profit and get a nice magic xp rate. I don't know if they are the best for training construction, but for magic training purposes, mahogany is the best. I'd say mahogany is a good option to train construction with during the XP weekend, since it's the best plank to use and gives faster xp, so more you'll also get more bonus xp.
  17. Was thinking the exact same thing. Just my luck, I've been saving for 95 pray and now something like this comes out which will probably make the bones go up a few hundred gp #-o
  18. Doesn't look too spectacular, but I'm looking forward to the elite diaries. Some of the rewards sound really good.
  19. My first elite, god those things are awful :ohnoes: Just wondering, do these items have some street value left or did it all crash? That's a D square (sp) kit btw.
  20. I agree, everyone should have an explorer's ring, just incase they decide to do their dailies on a PvP world and tele around with all their cash on them. But still good to see u made it :thumbup:
  21. Judging from his inventory, he has. But I agree that the setup isn't stupid, definately not worth putting in a thread like this.
  22. Does this mean all strykewyrms drop the elite clues? Would be sweet because I'm getting desert wyrms every three or four tasks lately.
  23. Oh wow, nice starting prices, let's see how high they'll get.
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