Fairness Posted May 3, 2007 Share Posted May 3, 2007 Excellent topic and good points! But don't autoers have to do something with this? Inflation would raise the price... let's say, coal costs ~200 now and it will cost 300ea at a certain point of time. But let's say that mining autoers (Oh no! That'd be horrible... the very reason I often mine is that there are basically no autoers and macroers... only skillers, but at the very least, they are human.) appeared, then the massive amounts of coal mined would basically raise the supply more than necessary and thus the price would get lower. Therefore, autoers have a small good effect too. Where have we come... :? You're being watched. Link to comment Share on other sites More sharing options...
Our_Moon Posted May 3, 2007 Share Posted May 3, 2007 ~To be honest, they should just remove the Spell all together. Sitting in Edgeville with fifty thousand Yew Longs and Nature Runes isn't really "Magic Training." They should rid RuneScape of both Alchemy Spells, forcing players to actually cast REAL SPELLS (the kind that kill stuff.) Granted the Fletching, Woodcutting, Runes, and Magic markets will be turned upside down, it's necessary. Otherwise, RuneScape will fall to it's doom due to inflation, as you've said.~ ~Homer~ Link to comment Share on other sites More sharing options...
highlanders Posted May 3, 2007 Share Posted May 3, 2007 I agree with platypus about removing the spell. It's just such a lame spell, can't call that magic. In other games you actually cast a spell, see it happen, have fun with it. In rs you just click, wait, click wait, click wait, that's the summum of patheticness. Runescape is like some sort of big boring repetitive thing, with nothing exciting going on. All skills are like that, except combat. rs must be attracting conventionals :anxious: 2480+ total Link to comment Share on other sites More sharing options...
Duke_Freedom Posted May 4, 2007 Share Posted May 4, 2007 In fact there is no acctuall proof of inflation, everyone is basing themselves on specific goods. Inflation expresses itself in rs mostly in rising rares prices (which stopped the last 8 months) - that may move to raw materials some time though, especially with the much slower population growth these days. On the other hand, massive autoing (and Chinese farmers) currently prevent raw materials from rising anyway. Over the last 4 years, materials haven't risen though. Now, without high alchemy about 50% of the items in Runescape would not have a price... Yew longs, yew longs, mage longs, mage logs, D hides, d hide produce, bow strings, flax etc... So, in my opinion, high-alch is the basis for Runescape... Without it, what would all the items be used for? You can only wear one of each set at a time... That those items wouldn't have an use without high alchemy is a fundamental issue and economic blunder in the set-up of RuneScape's economy - it is not a good arguement to defend the existance of high alchemy. Jagex can't change the way how RuneScape's economy works anymore though. What they can do is keep an eye on the rares market and the material markets - even though materials never increased, that trend does not have to continue. High player population growth was one reason why material prices could stay low - but the population growth is lowering. Jagex has implemented quite a few money drains over the past year though. The value of my bank at its height. Estimated value at the peak of the rares market: 250 billion+.Most likely the largest trade in RuneScape ever. Estimated value at the peak of the rares market: 70 billion+. Link to comment Share on other sites More sharing options...
Bauke Posted May 4, 2007 Share Posted May 4, 2007 A very well thought out argument. There would be no repercussions from that at all. Jagex just needs more money drains, and they keep adding them. Their keeping up with inflation. In the 5 years I've played, standard items(coal, runes) have not increased dramaticly. Coal use to be 200 gp each, nature runes(before runecrafting even) costed 300 each. With the measures that jagex takes, 12k/coal is silly. What? Back in the old days coals was 100gp firm, not higher. Also, most high leveled runes available were 100gp. Twitter ||| Google+ ||| Facebook ||| LinkedIn ||| My very interesting weblog about science Link to comment Share on other sites More sharing options...
curmudgeony Posted May 4, 2007 Share Posted May 4, 2007 Well one thing to consider is that high alch acts as a price brake of sorts, items and the cost of nats are very closely tied to the profit and break even points of the resultant cast. This does leave certain economic backwaters in the game. For example the literally thousand of willow longs (u) cluttering up the shops, or the practically worthless nature of gold bars. Link to comment Share on other sites More sharing options...
darkforaster Posted May 5, 2007 Share Posted May 5, 2007 ~To be honest, they should just remove the Spell all together. Sitting in Edgeville with fifty thousand Yew Longs and Nature Runes isn't really "Magic Training." They should rid RuneScape of both Alchemy Spells, forcing players to actually cast REAL SPELLS (the kind that kill stuff.) Granted the Fletching, Woodcutting, Runes, and Magic markets will be turned upside down, it's necessary. Otherwise, RuneScape will fall to it's doom due to inflation, as you've said.~ ~Homer~ so every spell HAS to harm things. pretty much every magic tale always has a few spells which don't exactly harm things. So why shouldn't RS? A spell is the use of magic to enhance someone's needs. And alching helps that person get money. Anything wrong there? no. But I do believe that alching needs to be chanaged as just simply stading still and doing all that really is not magic training. ~solution~ reduce the amount of exp alchemy spells give you. This would encourage players not to alc for training. but no matter what happens coal will NEVER reach 12k each. (don't reply to this). Lumbridge and it's past. Read here to find out about it.if you have time to waste then click hereTake the Magic: The Gathering 'What Color Are You?' Quiz. Link to comment Share on other sites More sharing options...
Fairness Posted May 5, 2007 Share Posted May 5, 2007 but no matter what happens coal will NEVER reach 12k each. (don't reply to this). Yes, I will :P Normally, nope, but if we had infinite amounts of time and nothing would change, we could. The exp reduction idea doesn't solve the problem, because lots of people alch for the gold profit, not the magic exp. You're being watched. Link to comment Share on other sites More sharing options...
MrBowser Posted May 5, 2007 Share Posted May 5, 2007 If you alch as a side result, to get rid of your finished products, yes, you make money. But if you are training your skils only as a side result, and are doing it soley for the money, you have very few products that actualy make you money, and most of these take very high skill requirements. That's what it takes to be a hero, a little gemof innocence inside of you that makes you wantto believe that there still exists a right and wrong,that decency will somehow triumph in the end.--Lise Hand Link to comment Share on other sites More sharing options...
darkforaster Posted May 6, 2007 Share Posted May 6, 2007 but no matter what happens coal will NEVER reach 12k each. (don't reply to this). The exp reduction idea doesn't solve the problem, because lots of people alch for the gold profit, not the magic exp. 1)yes, but that's not what i was currently talking about. I was saying that a lower exp given would stop the alching training which is what I responded to. Please read the post, before you go against it. 2)Plus we don't have an infinite amount of time. RS won't last long enougth for the prices of coal being that high. if you disagree, look at how many players are leaving due to: a) boredom, the miniclip kids. B) annoyance, the little kids frustrating the players. 3) as for the gold problem, easily solved. You just reduce the amount of gold given by alching. then, due to the cost of nature runes and impatience of the community. People will stop using it unless they need a little amount of money FAST. Lumbridge and it's past. Read here to find out about it.if you have time to waste then click hereTake the Magic: The Gathering 'What Color Are You?' Quiz. Link to comment Share on other sites More sharing options...
HardyZ003 Posted May 6, 2007 Share Posted May 6, 2007 what about the people that buy there money? Link to comment Share on other sites More sharing options...
WARnold Posted May 6, 2007 Share Posted May 6, 2007 Inflation: "a continuing rise in the general price level usually attributed to an increase in the volume of money and credit relative to available goods and services" There is NO inflation in runescape. It isn't a real economy, which is why more money in-game doesn't make higher prices. I'm getting tired of people going nuts over an upcoming "apocalypse" or "market crash". There won't be one. And please, for the love of god, shut up about the "economy" if you have no idea what you're talking about. Link to comment Share on other sites More sharing options...
kam42705 Posted May 6, 2007 Author Share Posted May 6, 2007 Well, sorry, it has been a while since I have posted here.... I wasn't expecting this thread to stir such a great debate. Now, I do agree with you that I did greatly exaggerate the coal being 12k a piece....but that was just to further my own point : . Now, to the issue regarding High-alchemy- The Runescape economy does revolve around alchemy, since, without it, the demand for items such as Dragonhide, Bows, etc, would plummet. Therefore, I have revised my outlook on this- What I suggest is that a player has the capability to unlock "middle level alchemy" as a spell at level 55 magic. This spell would give 47 experience, and would require 1 Nature Rune, and 5 Fire Runes. The gold it would give would be halfway between that of high and low alchemy (ex- If an item yields 300 GP for Low alchemy, and 500 GP for High Alchemy, you would get 400 GP for Middle Level Alchemy." Now, High Alchemy's requirement would be increased to level 72 Magic, and would now require only 2 nature runes. It would still yield the same amount of GP as now (maybe slightly more). Another revision that I would like to propose is the addition of a limit to alchemy. This limit would allow a player to have an alloted amount of GP that he could bring into the economy- say, 1 million GP per player, per 6-months. This would limit the castings of this spell, and thereby, reducing the amount of GP brought into the economy. i mean wth no1 cares about that weak noob that was scared of the great almighty lord ZAROS! Link to comment Share on other sites More sharing options...
yanksrule Posted October 13, 2007 Share Posted October 13, 2007 is this like the great depression? the only way that can happen for coal to be 12k each is if they made it only possible to get it in the wilderness. part of why its worth 300-200 each (whatever the price is) is because not only is there a set worth (what the shops buy for or alch amount) there is also a labor in getting the coal. the reason why certain things go down in price is because there is a small demand but a massive supply. the god sword is a very good (best) sword and the amount of labor in getting one of these swords is tremendous. now the god sword has it's set price and the price of the sword will NEVER go down that price for obvious reasons. now say that jagex would umm... make all the coal dissapear and put it in level 30 wilderness. its a steep hypothetical thought but you know anythings possible *like coal being 12k each* so you have to run from edgeville (or use ancients to get to wherever the hell it takes you) theres now a set cost for runes if you use ancients theres a preset cost of the runes and theres labor. looots of labor for one little inventory of coal. then theres bound to be pkers pking you and taking all of your beautiful coal.. now theres also the *smart* people who saved their coal from the *early* runescape days when coal wasn't that hard to get. that'll skyrocket the price. so there isn't a way to make it so that coal is 12k per piece. macroes could also be in demand and jagex would have a hefty problem on there hands. this would be the end of runescape if coal were to be 12k per piece. *sighs* high alchemy sets the ground price of everything. thats partly why that is there. it stabilizes the economy. why sell a rune shield for 20k when you can alch it for 30k? theres why the coal will never rise to such a steep interval. go me : i only assessed one issue not all of them so please be discrete about your reply to my post. Wow, watching this thread is better than pro wrestling! =D>This thread is probably better than pro wrestling because the fights here are real (And the boobs). Link to comment Share on other sites More sharing options...
Solidus_77 Posted October 13, 2007 Share Posted October 13, 2007 Jagex already has intervened. What do you think the construction skill was created for. It was created because POHs have been the most demanded update in the whole history of runescape. Calling it a plain "money sink" is a joke. Was it necessary to revive this god-awful thread? There is no hyperinflation in any way shape or form. The only good increasing over time is the phats because they are luxury goods and have fixed supply so by definition they will increase. 76th to reach 99 Construction on 6th of February 2007379th to reach 99 Runecrafting on 4th of November 2007 Finally the secrets of goal achieving are revealed! (give my guide a read :^_^: ) Link to comment Share on other sites More sharing options...
highlanders Posted October 13, 2007 Share Posted October 13, 2007 Jagex is already doing things about it. Construction for instance. 2480+ total Link to comment Share on other sites More sharing options...
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