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Should F2P get skill capes?


hybrid2hell

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What kind of player wears a P2P item while pking in F2P???

Can you explain how it makes assisting easier?

Why would a P2Per want added defence bonus in F2P except for F2P PVP? No sane P2Per will log in a F2P world to get crappy xp rates...

 

The benefits you are stating are mostly comestic... I've been wearing the same default clothing for the last 5 years... this is not a benefit for me as well as many players.

 

ALl P2P items (if I'm not mistaken) behave in the same way. They give no bonus and are non-equipable once taken out.

Ah, words of a person who has never been F2P after members.

 

Just because you think it is crazy doesn't mean no one would do it.

 

I don't quite understand how air running works but I am pretty sure it would make running easier because then you could more easily find a person with 99 runecrafting.

 

There a multiple reasons why they would log onto a F2P server, I personally go F2P clan wars a lot, or even skill in F2P.

 

You can not say that it isn't a benefit for many players just because it isn't a benefit to you, because you do not know that many players don't change their default clothes often.

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I think skillcapes should stay P2P.

It's one of the benefits, like many others to having P2P.

 

But I do think that F2P should get some kind of reward for a 99.

For example maybe a 99 skill hat, or a 99 skill banner. (Much like the ones you can make in your house with different symbols on them.)

 

P.S. It's not $5.00 for everyone. For me it's $11.50.

Actually, F2P already has a "reward". It's Quick Chat.

 

Therefore, I agree with skillcapes staying P2P.

I would not call that quick chat function a reward. It barely counts as a way to prove your stats, as it can be faked. The only way we can actually prove our 99 is the highscores. But I still don't care about skill capes anymore.

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I would not call that quick chat function a reward. It barely counts as a way to prove your stats, as it can be faked. The only way we can actually prove our 99 is the highscores. But I still don't care about skill capes anymore.

You can't fake Quick Chat. ALL Quick Chat lines have a speech bubble next to them.

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I would not call that quick chat function a reward. It barely counts as a way to prove your stats, as it can be faked. The only way we can actually prove our 99 is the highscores. But I still don't care about skill capes anymore.

You can't fake Quick Chat. ALL Quick Chat lines have a speech bubble next to them.

Mine almost never do. I use it all the time at level ups, as do my clanmates, and over half of them don't have it.

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What kind of player wears a P2P item while pking in F2P???

Can you explain how it makes assisting easier?

Why would a P2Per want added defence bonus in F2P except for F2P PVP? No sane P2Per will log in a F2P world to get crappy xp rates...

 

The benefits you are stating are mostly comestic... I've been wearing the same default clothing for the last 5 years... this is not a benefit for me as well as many players.

 

ALl P2P items (if I'm not mistaken) behave in the same way. They give no bonus and are non-equipable once taken out.

Ah, words of a person who has never been F2P after members.

 

Just because you think it is crazy doesn't mean no one would do it.

 

I don't quite understand how air running works but I am pretty sure it would make running easier because then you could more easily find a person with 99 runecrafting.

 

There a multiple reasons why they would log onto a F2P server, I personally go F2P clan wars a lot, or even skill in F2P.

 

You can not say that it isn't a benefit for many players just because it isn't a benefit to you, because you do not know that many players don't change their default clothes often.

 

Yes i'm indeed a player that has the chance to have never logged in F2P since I became a member.

I think it's crazy because when I pay for something, I want maximun result. It's like paying to get your cash washed but not going to the carwash and doing it yourself at home... a waste of "investment"... lol

 

Skilling in F2P is gettting crappy rates (compared to members) while hanging out with friends, I have no F2P friends and when I do, I tell them to get P2P or get off my friendslist (but in a friendlier way).

 

I'm just saying the benefits that was mentionned do not justify F2P getting skillcapes.

 

So far the arguments seen in this thread that are justified are these:

- A 99 is worth the same in F2P and P2P and should be rewarded the same way

- A 99 in F2P is "more" of an achievement and thus should be rewarded

- Members pay for added benefits and this is one of them

- Jagex are not likely to add incentives for players to stick around in F2P getting them minimal revenues

 

I'm still waiting for better arguments on both sides, but I think both sides have reached their limit and the only persons who can close this debate are Jagex' strategic business staff.

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Yes i'm indeed a player that has the chance to have never logged in F2P since I became a member.

I think it's crazy because when I pay for something, I want maximun result. It's like paying to get your cash washed but not going to the carwash and doing it yourself at home... a waste of "investment"... lol

 

Skilling in F2P is gettting crappy rates (compared to members) while hanging out with friends, I have no F2P friends and when I do, I tell them to get P2P or get off my friendslist (but in a friendlier way).

 

I'm just saying the benefits that was mentionned do not justify F2P getting skillcapes.

 

So far the arguments seen in this thread that are justified are these:

- A 99 is worth the same in F2P and P2P and should be rewarded the same way

- A 99 in F2P is "more" of an achievement and thus should be rewarded

- Members pay for added benefits and this is one of them

- Jagex are not likely to add incentives for players to stick around in F2P getting them minimal revenues

 

I'm still waiting for better arguments on both sides, but I think both sides have reached their limit and the only persons who can close this debate are Jagex' strategic business staff.

I don't often agree with you, but on this one I do (except the idea behind the underlined part; no offense, it just seems kind of dumb and highly unfair to those of F2P in my opinion). But without any new arguments this debate will get nowhere. And Jagex is the only group that can officially decide what to do.

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Mine almost never do. I use it all the time at level ups, as do my clanmates, and over half of them don't have it.

Your OWN Quick Chat lines do not have speech bubbles (who would quick response themselves? :P ).

 

I'm not so sure whether it works in clans though.

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They do and don't.

 

They don't pay..so no..but the 99 is a lot harder in f2p..so yes.

 

Overall..no..Members item..keep it that way.

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Mine almost never do. I use it all the time at level ups, as do my clanmates, and over half of them don't have it.

Your OWN Quick Chat lines do not have speech bubbles (who would quick response themselves? :P ).

 

I'm not so sure whether it works in clans though.

I meant most of theirs don't as well (well, not most but around half), nor do some of my own when viewed in screenshots.

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Guest jrhairychest

I'm still waiting for better arguments on both sides, but I think both sides have reached their limit and the only persons who can close this debate are Jagex' strategic business staff.

 

Until Jagex state they support the idea, or release them then I can only assume that F2P do not deserve them in the eyes of Jagex. There is no evidence to the contrary of this and a few players who want something for nothing isn't going to change my mind on the issue either.

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  • 2 weeks later...
1 word="no!"

 

 

 

dunno why, but thats why we pay 5$ per month =p

 

 

 

yes, but would it really make people to become f2p just because of capes? the only reason you pay the 5$ is because of all the benifits, would you stop paying just for the cape that becomes f2p?

 

 

F2P with skill capes would RUIN the luxury of p2p....

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  • 2 weeks later...

In my opinion, the F2P community deserves them.

 

If they work hard in a skill and accomplish it in F2P, quite an outstanding achievement, considering that they have to work with Xp/Hour rates that are less than it is in P2P.

Following that statement, I am not saying that the level of determination and persistence is devalued or different (although in some cases, it is true) - just the statistics.

 

Take Prayer for example.

 

- F2P community:

 

Common methods:

Burying big bones, burying regular bones

 

Statistics:

Big bones: 15 xp each

Regular bones: 4.5 xp each

 

Price:

Big bones: Approximately 550 and rising

Regular bones: Approximately 140 and rising

 

Xp/Hour Rate:

 

Assumed Bury Rate: 1K Bones per hour:

- Big Bones: 15K Xp per hour - 550K loss

- Regular bones: 4.5K Xp per hour - 140K loss

 

- P2P Community

 

Common methods:

Dragon bones on Gilded Altar with burners lit

 

Statistics:

Dragon bones: 252 Xp on a Gilded Altar with burners lit

 

Price:

Dragon bones: Approximately 4.7K and rising

 

Xp/Hour Rate:

 

Assumed offering rate: 830 per hour

Dragon bones on Gilded Altar with burners lit, accompanied by a Spirit Terrorbird: 210K Xp per Hour - 3.9M loss (excluding BoB)

Dragon bones on Gilded Altar with burners lit, accompanied by a War Tortoise: 260K Xp per Hour - 3.9M loss (Excluding BoB)

Dragon bones on Gilded Altar with burners lit, accompanied by a Pack Yak: 300K Xp per Hour - 3.9M loss (Excluding BoB)

 

Comparision:

 

Maximum Rates:

 

F2P ------- P2P

XP: 15K/H 300K/H

Price: 550K/H 3.9M/H

 

Equivilancy:

15K (x20) 300K

550K (x20) 11M/H

 

As you can see, P2P gains a big advantage, statistically.

This discourages activity in F2P and makes life a tad bit harder.

 

If you stick with Prayer in F2P all the way, you deserve the recognition for your hard, outstanding work.

 

As well as being statistically harder, there is also a lack of variety in the skill alone and other hardships to endure.

By going through 1-99 in F2P, you show dedication. Lots of it, to be honest, and I believe that you deserve a SkillCape, or at least some way to be recognized for your hard work.

 

Although, I doubt anyone here will agree because you guys will say,

Buy membership!

 

However, I feel that is just using money to buy your way through, and I dislike that.

Why not give the F2P community a way to shine?

 

Oh wait, because we will have to buy membership to earn our rights!

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Oh wait, because we will have to buy membership to earn our rights!

 

Actually, yes, that's exactly true. If you ask someone for $5, you just can't complain when they only have 4 to give you. They're still giving you something for free. You can't honestly say you can deserve something in a free game.

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In my opinion, the F2P community deserves them.

 

If they work hard in a skill and accomplish it in F2P, quite an outstanding achievement, considering that they have to work with Xp/Hour rates that are less than it is in P2P.

Following that statement, I am not saying that the level of determination and persistence is devalued or different (although in some cases, it is true) - just the statistics.

 

Take Prayer for example.

 

- F2P community:

 

Common methods:

Burying big bones, burying regular bones

 

Statistics:

Big bones: 15 xp each

Regular bones: 4.5 xp each

 

Price:

Big bones: Approximately 550 and rising

Regular bones: Approximately 140 and rising

 

Xp/Hour Rate:

 

Assumed Bury Rate: 1K Bones per hour:

- Big Bones: 15K Xp per hour - 550K loss

- Regular bones: 4.5K Xp per hour - 140K loss

 

- P2P Community

 

Common methods:

Dragon bones on Gilded Altar with burners lit

 

Statistics:

Dragon bones: 252 Xp on a Gilded Altar with burners lit

 

Price:

Dragon bones: Approximately 4.7K and rising

 

Xp/Hour Rate:

 

Assumed offering rate: 830 per hour

Dragon bones on Gilded Altar with burners lit, accompanied by a Spirit Terrorbird: 210K Xp per Hour - 3.9M loss (excluding BoB)

Dragon bones on Gilded Altar with burners lit, accompanied by a War Tortoise: 260K Xp per Hour - 3.9M loss (Excluding BoB)

Dragon bones on Gilded Altar with burners lit, accompanied by a Pack Yak: 300K Xp per Hour - 3.9M loss (Excluding BoB)

 

Comparision:

 

Maximum Rates:

 

F2P ------- P2P

XP: 15K/H 300K/H

Price: 550K/H 3.9M/H

 

Equivilancy:

15K (x20) 300K

550K (x20) 11M/H

 

As you can see, P2P gains a big advantage, statistically.

This discourages activity in F2P and makes life a tad bit harder.

 

If you stick with Prayer in F2P all the way, you deserve the recognition for your hard, outstanding work.

 

As well as being statistically harder, there is also a lack of variety in the skill alone and other hardships to endure.

By going through 1-99 in F2P, you show dedication. Lots of it, to be honest, and I believe that you deserve a SkillCape, or at least some way to be recognized for your hard work.

 

Although, I doubt anyone here will agree because you guys will say,

Buy membership!

 

However, I feel that is just using money to buy your way through, and I dislike that.

Why not give the F2P community a way to shine?

 

Oh wait, because we will have to buy membership to earn our rights!

I think the far better solution to this one is to make f2p prayer training somewhat faster and easier.

Either more exp per bone or many more monster that drop big bones in f2p ( preferable higher level than ice giants ).

 

Because honestly, training prayer in f2p in absolutely freaking insane.

 

( On a similar note, all runecrafting exp values should be doubled.)

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( On a similar note, all runecrafting exp values should be doubled.)

 

I think that RCing is fine as it is. At higher levels, it is a potential gold mine waiting to burst. At least make it difficult to get there. Besides, runecrafting in GOP

gives double exp, as do RCing gloves.

 

 

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( On a similar note, all runecrafting exp values should be doubled.)

 

I think that RCing is fine as it is. At higher levels, it is a potential gold mine waiting to burst. At least make it difficult to get there. Besides, runecrafting in GOP

gives double exp, as do RCing gloves.

I, too, must disagree. Increasing the experience isn't the way to make this one better.

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( On a similar note, all runecrafting exp values should be doubled.)

 

I think that RCing is fine as it is. At higher levels, it is a potential gold mine waiting to burst. At least make it difficult to get there. Besides, runecrafting in GOP

gives double exp, as do RCing gloves.

 

I too feel that Runecrafting training is perfectly okay at the moment, no need to boost it up. Other skills on the other hand... o_O

I'd also like to say that although double exp are great, the conditions as of which they are granted are not so favourable.

 

In Gop, you play for approximately 2 minutes before the load of essence. This greatly makes the double exp seem less worthwhile, also it is very helpful if you play Gop just for the fun of the game.

 

With RC Gloves, the time taken to earn them must also be considered, quite a few minutes of gameplay, even if you are a pro.

With that out of the way, I think it's safe to conclude however handy double exp is, the conditions make it less worth your time.

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In my opinion, the F2P community deserves them.

 

If they work hard in a skill and accomplish it in F2P, quite an outstanding achievement, considering that they have to work with Xp/Hour rates that are less than it is in P2P.

Following that statement, I am not saying that the level of determination and persistence is devalued or different (although in some cases, it is true) - just the statistics.

 

Take Prayer for example.

 

- F2P community:

 

Common methods:

Burying big bones, burying regular bones

 

Statistics:

Big bones: 15 xp each

Regular bones: 4.5 xp each

 

Price:

Big bones: Approximately 550 and rising

Regular bones: Approximately 140 and rising

 

Xp/Hour Rate:

 

Assumed Bury Rate: 1K Bones per hour:

- Big Bones: 15K Xp per hour - 550K loss

- Regular bones: 4.5K Xp per hour - 140K loss

 

- P2P Community

 

Common methods:

Dragon bones on Gilded Altar with burners lit

 

Statistics:

Dragon bones: 252 Xp on a Gilded Altar with burners lit

 

Price:

Dragon bones: Approximately 4.7K and rising

 

Xp/Hour Rate:

 

Assumed offering rate: 830 per hour

Dragon bones on Gilded Altar with burners lit, accompanied by a Spirit Terrorbird: 210K Xp per Hour - 3.9M loss (excluding BoB)

Dragon bones on Gilded Altar with burners lit, accompanied by a War Tortoise: 260K Xp per Hour - 3.9M loss (Excluding BoB)

Dragon bones on Gilded Altar with burners lit, accompanied by a Pack Yak: 300K Xp per Hour - 3.9M loss (Excluding BoB)

 

Comparision:

 

Maximum Rates:

 

F2P ------- P2P

XP: 15K/H 300K/H

Price: 550K/H 3.9M/H

 

Equivilancy:

15K (x20) 300K

550K (x20) 11M/H

 

As you can see, P2P gains a big advantage, statistically.

This discourages activity in F2P and makes life a tad bit harder.

 

If you stick with Prayer in F2P all the way, you deserve the recognition for your hard, outstanding work.

 

As well as being statistically harder, there is also a lack of variety in the skill alone and other hardships to endure.

By going through 1-99 in F2P, you show dedication. Lots of it, to be honest, and I believe that you deserve a SkillCape, or at least some way to be recognized for your hard work.

 

Although, I doubt anyone here will agree because you guys will say,

Buy membership!

 

However, I feel that is just using money to buy your way through, and I dislike that.

Why not give the F2P community a way to shine?

 

Oh wait, because we will have to buy membership to earn our rights!

I think the far better solution to this one is to make f2p prayer training somewhat faster and easier.

Either more exp per bone or many more monster that drop big bones in f2p ( preferable higher level than ice giants ).

 

Because honestly, training prayer in f2p in absolutely freaking insane.

 

( On a similar note, all runecrafting exp values should be doubled.)

 

Although training Prayer in F2P is very hard indeed, I was just using it as a comparison between the F2P way of training and the P2P.

It supports the point I try to make, so I used it. Didn't mean to point out any problems with the game.

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Oh wait, because we will have to buy membership to earn our rights!

 

Actually, yes, that's exactly true. If you ask someone for $5, you just can't complain when they only have 4 to give you. They're still giving you something for free. You can't honestly say you can deserve something in a free game.

 

Yes, they're giving us something for free - I cannot complain about that.

However, I do feel that we should receive some way to enjoy some recognition for our hard work, P2P or F2P, should we not?

I am not stating we absolutely must have Skillcapes, I'm just expressing why I feel that we should.

A symbol of our dedication to continue working in RuneScape and to show our expertise in the skill is the complete purpose of the Skillcape. If we have to pay for recognition... what's the point?

 

Also, you use an example of me asking for something and they are giving it short - that's not the case I had in my mind.

 

Jagex offers a game, we take what they have - all I do is ask for a little extra special for F2Pers to show people "Hey, I worked hard on this and I feel proud!" for our hard work.

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Personally, I'd say f2p DESERVES the skill capes. Like mentioned before, they spend MUCH more time to get their 99s, whereas members have fairly easy 80k+/hr ways of getting skill capes (some, not all...)

 

For instance, the best woodcutting experience for f2p is willows, while p2p now has ivy. that's almost DOUBLE the experience per hour, AND members get dragon hatchets.

 

Members can also power train combat skills at places like armoured zombies, bandits, dagannoths (sp?), and other places. F2pers pest exp/hr is probably at giant spiders, and they don't get the benefits of better armour/weapons, better healing food, super sets, and a very common healing method, Guthans.

 

 

Personally, I think that many members just say 'NO!' instantly to this request because they want to show off their skill capes to f2pers, bragging that they have one but the f2per doesn't (even if they HAVE a 99). But members have 9 skills that f2pers don't. If a member works hard to get one of those 99s, they can brag to an f2per that they have 99 Summoning, or Hunter, or one of the more expensive skills like Construction or Herblore.

 

 

 

 

Anyways, coming to a conclusion, I think that skill capes should at least be MADE AVAILABLE FOR WEAR by f2pers, even if they have to pay to get them in the first place. If an ex-member takes off his skill cape by accident, he should be allowed to put it back on.

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July 28, 2009 - 9817 to 99 Hunter
March 14, 2010 - 27,605 to 99 Fishing
June 26, 2010 - 2000 Total Levels Reached
August 19, 2011 - 26,541 to 99 Mining
March 29,2012 - 2200 Total Levels Reached

March 27, 2013 - All skills 85+

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@ Prayer training comparison:

That is the kind of thing that is a member benefit that you would realistically pay the $5 for. If skillcapes were made F2P there would still be a demand for P2P because you can get your skillcape faster, and thus spend more time enjoying it. ESPECIALLY in regards to prayer and runecrafting, which are painful for F2P.

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Personally I think there is simply too small a population of F2P to justify giving them a skillcape, when 99% of the F2P playerbase would not benefit from it. Should F2Pers with 99s be recognised? Yes. Should F2Pers be given encouragement to 99 a skill? No. Solution? Buy Membership.

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~Less QQ, Moar Pew Pew~

 

I don't know how anyone would have thought to make a seagull launcher out of a shirt and an accordion for Rocking Out though... That just seems too out there

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