calum12 Posted October 11, 2007 Share Posted October 11, 2007 they're pretty random. Not absolutely random, the computer has to make a choice, but it doesn't say 'oh player2309786253 is going to get a shade in three years' Hmmm.... I need a new siggy, get round to doing it later. Probably. Link to comment Share on other sites More sharing options...
killjoyfuly Posted October 11, 2007 Share Posted October 11, 2007 i still dont think there is a need for randoms, or at least so many! I mean come on any good macroer would program to do randoms, the only people randoms are hurting are the ppl that actually play the game. I mean come on i get around 5 randoms a day while rcing at the zmi alter. Do they think that macro's have taken the time to do the lunar quests? taken the time to get 61 crafting for the quest and decided to rc at the ZMI alter instead of say nature alter? you dont needs the quest for zmi :roll: ot: i dont raly mind the random rates (evn thougth sandwhich lady stalks me :ohnoes: ) they can never be truly random but they are intresting Link to comment Share on other sites More sharing options...
Sepi- Posted October 11, 2007 Share Posted October 11, 2007 They are random unless you are doing a certain action. IE alching, tellying, mining, fishing, wcing , fming, etc. True, i've seem to get many drill demons while fletching. Also had like 3 genies per hour while huntering :) Fletching 99 Achieved 8th of October 07 || Attack 99 Achieved 3th of November 08 || Max Questpoints 7th of November 08 Link to comment Share on other sites More sharing options...
Uula Posted October 11, 2007 Share Posted October 11, 2007 I've gotten at least 6 drill demons, 3 mimes, 2 mazes and a few pinball events in the last couple of days doing herblore. While crafting 70-99, I gathered over 100 gems from different randoms, and probably a 10k+ gp from all the mimes, drill demons and freaky foresters (they give 500 gp each if you have the set :D ) Link to comment Share on other sites More sharing options...
Embraced Posted October 11, 2007 Share Posted October 11, 2007 It seems like i always get a 'random' when i cast my first high alch, or tehre is a 50/50 chance of a random when i tele. The type of event is random i dont believe that the time in which they come is random. P2P offers more and better ways of making money than f2p. That's one of the cons you just have to play with if you don't feel like having 1 bigmac meal less per month. Link to comment Share on other sites More sharing options...
ashozzy2 Posted October 12, 2007 Share Posted October 12, 2007 no there not dumb topic should be locked [cough]Wanna-be Mod[/cough] Well, no one can say for sure. Jagex claims that they are "random" but I find that you get specific randoms at different rates, depending on your location, your activity, even on your account. (No, really..Try it) kiss my [wagon], this is a ridiculous topic of course randoms are randoms. Jagex dont sit there targetting individuals, there is something called algorithms that make this process random (strictly speaking its not random- nothing is random in computing). i dont think wanabeing is stating how dumb a topic is. Link to comment Share on other sites More sharing options...
Promise Posted October 12, 2007 Share Posted October 12, 2007 i think they aren't random, because i've been playing for around 1 and a half years and only ever gotten 1 frog, 1 mime, and 2 prison petes...rigged hay? Lucky! I hate random events, ESPECIALLY the mime, camo, and freaky forester. If we could have more then one set, I would have 5+ sets. Link to comment Share on other sites More sharing options...
Animaslayer Posted October 12, 2007 Share Posted October 12, 2007 i have what i think is pretty feasable information for a "random" everyone knows u get gravedigger when burying bones i think it happens when computer has a genrated number lets say 10,000 after 9,999 bones the next person to bury a bone gets the event computer makes a new number eg 8500 and same for other things Dragon Drops: Platelegs x9, Med Helms x7, Plateskirts x4, Shield Left Half x3, At least 75+ Boots!, Hatchets x5, Ruined Shard x1, Solo Claws x2, Dragon 2Hander x1, Spear x2Whip x27, Dark Bows x9, Draconic Visage x1 <- do that when you see me :P Link to comment Share on other sites More sharing options...
ashozzy2 Posted October 12, 2007 Share Posted October 12, 2007 y_anima"]i have what i think is pretty feasable information for a "random" everyone knows u get gravedigger when burying bones i think it happens when computer has a genrated number lets say 10,000 after 9,999 bones the next person to bury a bone gets the event computer makes a new number eg 8500 and same for other things wrong definatly- that would take up far to much memory as the program would have to store who has buried what and where. In short the random event alogrithm probably works like this: *before you read we will presume that a player is burying bones* Server -detects account movement- checks what action was performed- burying bones -once action is verified against a database it locates random events for that action (for simplicity we will use grave digger only) -will generate a random number (we will use a 4d.p number) -if generated number>0.9234 then send random packet Client recieves random Server then initates random procdedures NOTE This may not be true but this is roughly how a random would work. There is no way the server can distinguish if it should send a random or not based on how many things the person has done. But where I have used the random function it may be slightly lower for example at commonly used training spots i.e yews etc Link to comment Share on other sites More sharing options...
Animaslayer Posted October 12, 2007 Share Posted October 12, 2007 y_anima"]i have what i think is pretty feasable information for a "random" everyone knows u get gravedigger when burying bones i think it happens when computer has a genrated number lets say 10,000 after 9,999 bones the next person to bury a bone gets the event computer makes a new number eg 8500 and same for other things wrong definatly- that would take up far to much memory as the program would have to store who has buried what and where. In short the random event alogrithm probably works like this: *before you read we will presume that a player is burying bones* Server -detects account movement- checks what action was performed- burying bones -once action is verified against a database it locates random events for that action (for simplicity we will use grave digger only) -will generate a random number (we will use a 4d.p number) -if generated number>0.9234 then send random packet Client recieves random Server then initates random procdedures NOTE This may not be true but this is roughly how a random would work. There is no way the server can distinguish if it should send a random or not based on how many things the person has done. But where I have used the random function it may be slightly lower for example at commonly used training spots i.e yews etc how am i defintely wrong it wouldnt have to remeber who what and where also i was saying an example Dragon Drops: Platelegs x9, Med Helms x7, Plateskirts x4, Shield Left Half x3, At least 75+ Boots!, Hatchets x5, Ruined Shard x1, Solo Claws x2, Dragon 2Hander x1, Spear x2Whip x27, Dark Bows x9, Draconic Visage x1 <- do that when you see me :P Link to comment Share on other sites More sharing options...
ashozzy2 Posted October 12, 2007 Share Posted October 12, 2007 y_anima"]y_anima"]i have what i think is pretty feasable information for a "random" everyone knows u get gravedigger when burying bones i think it happens when computer has a genrated number lets say 10,000 after 9,999 bones the next person to bury a bone gets the event computer makes a new number eg 8500 and same for other things wrong definatly- that would take up far to much memory as the program would have to store who has buried what and where. In short the random event alogrithm probably works like this: *before you read we will presume that a player is burying bones* Server -detects account movement- checks what action was performed- burying bones -once action is verified against a database it locates random events for that action (for simplicity we will use grave digger only) -will generate a random number (we will use a 4d.p number) -if generated number>0.9234 then send random packet Client recieves random Server then initates random procdedures NOTE This may not be true but this is roughly how a random would work. There is no way the server can distinguish if it should send a random or not based on how many things the person has done. But where I have used the random function it may be slightly lower for example at commonly used training spots i.e yews etc how am i defintely wrong it wouldnt have to remeber who what and where also i was saying an example It would. It would have to remember who buried what and where (some places are random free). Not at one point did you say you were giving an example you simply said "I have what i think is pretty feasable information for a "random" Not an example. Seriously that IS wrong If it wanted to do that it would have to monitor every bone buried and add it to a database. Then execute the random at each number- then clear the the database, that is not memory efficient. Link to comment Share on other sites More sharing options...
it_was_destiny Posted October 12, 2007 Author Share Posted October 12, 2007 IMO everthing in this game is rigged :P i've already suffered with thousands of randoms, perm ban from the official forums (that was great i won a flame war : ) and i've wasted over 20k repairing rune axes :( Umm if you were concentrating then you'd notice the waving tree which is the random and would get a broken axe. yeh... (\__/)(='.'=) TÃÆÃ Link to comment Share on other sites More sharing options...
Humus Posted October 12, 2007 Share Posted October 12, 2007 Sometime died [from lag maybe] by rick turpine. I looted dds and beserker...lol. I think they are just random. Don't worry about it, man. :P Resources / My Photos / INSPIRATION BLAWG Link to comment Share on other sites More sharing options...
Lizzard Posted October 12, 2007 Share Posted October 12, 2007 Why do people say they aren't random only because they don't appear a lot, or appear a lot? That's the whole point of the RANDOM part in their name. :/ Link to comment Share on other sites More sharing options...
Chippy_PK Posted October 12, 2007 Share Posted October 12, 2007 i used to never get any drill seargent or mime or lederhousen, after lvl 80- BAM got at least all 3 once a week ever since, now its just a pain Member of 100+ Korrupted Fury Link to comment Share on other sites More sharing options...
LordBlk Posted October 13, 2007 Share Posted October 13, 2007 lol i am lvl 70 and have been playing for 2 years and this is my second account and so far on this account i have gotten 3 frogs 2 drill sargent 1 exam Lots of old man 10 gravve diggers(i threw the costume out) and 5 mine and maze events 2 evil bobs 3 prison petes and the others like niles rick turprine capn hand and such are countless i think it depends on the activity ure doing like mining or something Link to comment Share on other sites More sharing options...
x_zokomo_x Posted October 13, 2007 Share Posted October 13, 2007 IMO everthing in this game is rigged :P i've already suffered with thousands of randoms, perm ban from the official forums (that was great i won a flame war : ) and i've wasted over 20k repairing rune axes :( LOL funny XD. But seriously, u should have noticed and saved urself 20k.. My email is [email protected] --- Link to comment Share on other sites More sharing options...
brandon2071 Posted October 13, 2007 Share Posted October 13, 2007 a yes he shouldve i remeber to rig it you walk up to goblin village and do something ill test it later though Link to comment Share on other sites More sharing options...
BloodArgon Posted October 13, 2007 Share Posted October 13, 2007 i think they aren't random, because i've been playing for around 1 and a half years and only ever gotten 1 frog, 1 mime, and 2 prison petes...rigged hay? thanks ~fr0z3n soild The watching pot never boils... I honestly dont count randoms, its just something thrown into the game, dont rely on them. Ever. 99 Crafting :: 39,750th || 99 Attack :: 1,775th Link to comment Share on other sites More sharing options...
fmv_hero Posted October 14, 2007 Share Posted October 14, 2007 randoms are random if they were completely triggered, i wouldnt get any while sitting watching trades in world 2. i think the amount of time you have been playing for, what type of activity you're doing, and what action you just switched to from a repetitive action can affect randoms. i never used to get mimes until i started merching for instance. then i'd get about 4 mimes a day... stupid... Link to comment Share on other sites More sharing options...
totalpwnage Posted October 14, 2007 Share Posted October 14, 2007 No program is ever truly random. Random functions actually use a computer/server's clock as a seed to generate pseudorandom (not truly random) numbers. Well, at least on Windows... although the RS servers probably run on Linux. And no, I don't mean you can freeze your computer's clock and not get randoms. It's determined by the servers clock. Also, in some places you can't get randoms, such as the barrows tombs or the spectators' part of Duel Arena. Stuff like that. I'll type more when I'm not on PSP. Started free trade with 1.5m cash. 2 weeks later, have hit max cash 2x. PvP drops: 359 Brawling Gloves, 11 Vesta's Longswords, 41+ Zaros/Ancient Statues9 Dragon Full Helms, 3 Dragonfire Shields on the old PvP loot system Brawler guide is being finished! Link to comment Share on other sites More sharing options...
bestsob Posted October 14, 2007 Share Posted October 14, 2007 Yeah, I'm pretty much screwed as far as training prayer is concerned. Every 50-70 big bones that I bury, I get leo the lazy undertaker. And I've put serious thought into asking Jagex to do something about it. I haven't trained prayer in ages. It is just really rediculous. And yes they're rigged. I can "call" random events. I would just kill hob goblins on their little peninsula, pick up the natures they dropped, and high alc any random object they dropped. Do that about every 20 mins and you're almost guaranteed a random. I've seen enough proof to say that many are rigged, but some do seem completely random. (it's 1 AM, cut me some slack.) Link to comment Share on other sites More sharing options...
totalpwnage Posted October 14, 2007 Share Posted October 14, 2007 Alching gets more randoms versus anything else I've done. They probably do this to confine people that want to autoalch to certain areas where they don't get randoms in, thus making it easier to monitor for possible auto alching activity. Started free trade with 1.5m cash. 2 weeks later, have hit max cash 2x. PvP drops: 359 Brawling Gloves, 11 Vesta's Longswords, 41+ Zaros/Ancient Statues9 Dragon Full Helms, 3 Dragonfire Shields on the old PvP loot system Brawler guide is being finished! Link to comment Share on other sites More sharing options...
SwreeTak Posted October 14, 2007 Share Posted October 14, 2007 Randoms are as random as a Java program can make them. Add me if you so wish: SwreeTak Link to comment Share on other sites More sharing options...
hbk_hossack Posted October 14, 2007 Share Posted October 14, 2007 What are they called....RANDOM events. They may be triggered by certain things but the ones you get are random. 38% of Tip.Iters put stupid made up statistics in their sigs. If you are one of the 62% that don't, put this in your sig. Link to comment Share on other sites More sharing options...
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