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random events rigged?


it_was_destiny

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they're pretty random. Not absolutely random, the computer has to make a choice, but it doesn't say 'oh player2309786253 is going to get a shade in three years'

Hmmm....

 

I need a new siggy, get round to doing it later.

 

Probably.

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i still dont think there is a need for randoms, or at least so many! I mean come on any good macroer would program to do randoms, the only people randoms are hurting are the ppl that actually play the game. I mean come on i get around 5 randoms a day while rcing at the zmi alter. Do they think that macro's have taken the time to do the lunar quests? taken the time to get 61 crafting for the quest and decided to rc at the ZMI alter instead of say nature alter?

 

you dont needs the quest for zmi :roll:

 

 

 

 

 

ot: i dont raly mind the random rates (evn thougth sandwhich lady stalks me :ohnoes: ) they can never be truly random but they are intresting

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They are random unless you are doing a certain action. IE alching, tellying, mining, fishing, wcing , fming, etc.

 

True, i've seem to get many drill demons while fletching. Also had like 3 genies per hour while huntering :)

Fletching 99 Achieved 8th of October 07 || Attack 99 Achieved 3th of November 08 || Max Questpoints 7th of November 08

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I've gotten at least 6 drill demons, 3 mimes, 2 mazes and a few pinball events in the last couple of days doing herblore.

 

 

 

While crafting 70-99, I gathered over 100 gems from different randoms, and probably a 10k+ gp from all the mimes, drill demons and freaky foresters (they give 500 gp each if you have the set :D )

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It seems like i always get a 'random' when i cast my first high alch, or tehre is a 50/50 chance of a random when i tele.

 

The type of event is random i dont believe that the time in which they come is random.

P2P offers more and better ways of making money than f2p. That's one of the cons you just have to play with if you don't feel like having 1 bigmac meal less per month.

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no there not

 

 

 

dumb topic should be locked

 

[cough]Wanna-be Mod[/cough] <.<

 

 

 

 

 

Well, no one can say for sure. Jagex claims that they are "random" but I find that you get specific randoms at different rates, depending on your location, your activity, even on your account. (No, really..Try it)

 

 

 

kiss my [wagon], this is a ridiculous topic of course randoms are randoms. Jagex dont sit there targetting individuals, there is something called algorithms that make this process random (strictly speaking its not random- nothing is random in computing).

 

 

 

i dont think wanabeing is stating how dumb a topic is.

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i think they aren't random, because i've been playing for around 1 and a half years and only ever gotten 1 frog, 1 mime, and 2 prison petes...rigged hay?

 

 

 

 

Lucky! <.<

 

I hate random events, ESPECIALLY the mime, camo, and freaky forester. If we could have more then one set, I would have 5+ sets.

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i have what i think is pretty feasable information for a "random"

 

 

 

everyone knows u get gravedigger when burying bones i think it happens when

 

 

 

computer has a genrated number lets say 10,000

 

 

 

after 9,999 bones the next person to bury a bone gets the event

 

 

 

computer makes a new number eg 8500

 

 

 

and same for other things

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Dragon Drops: Platelegs x9, Med Helms x7, Plateskirts x4, Shield Left Half x3, At least 75+ Boots!, Hatchets x5, Ruined Shard x1, Solo Claws x2, Dragon 2Hander x1, Spear x2

Whip x27, Dark Bows x9, Draconic Visage x1

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y_anima"]i have what i think is pretty feasable information for a "random"

 

 

 

everyone knows u get gravedigger when burying bones i think it happens when

 

 

 

computer has a genrated number lets say 10,000

 

 

 

after 9,999 bones the next person to bury a bone gets the event

 

 

 

computer makes a new number eg 8500

 

 

 

and same for other things

 

 

 

wrong definatly- that would take up far to much memory as the program would have to store who has buried what and where.

 

 

 

In short the random event alogrithm probably works like this:

 

*before you read we will presume that a player is burying bones*

 

Server

 

-detects account movement- checks what action was performed- burying bones

 

-once action is verified against a database it locates random events for that action (for simplicity we will use grave digger only)

 

-will generate a random number (we will use a 4d.p number)

 

-if generated number>0.9234 then send random packet

 

 

 

Client

 

recieves random

 

 

 

Server

 

then initates random procdedures

 

 

 

NOTE

 

This may not be true but this is roughly how a random would work. There is no way the server can distinguish if it should send a random or not based on how many things the person has done. But where I have used the random function it may be slightly lower for example at commonly used training spots

 

i.e yews etc

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y_anima"]i have what i think is pretty feasable information for a "random"

 

 

 

everyone knows u get gravedigger when burying bones i think it happens when

 

 

 

computer has a genrated number lets say 10,000

 

 

 

after 9,999 bones the next person to bury a bone gets the event

 

 

 

computer makes a new number eg 8500

 

 

 

and same for other things

 

 

 

wrong definatly- that would take up far to much memory as the program would have to store who has buried what and where.

 

 

 

In short the random event alogrithm probably works like this:

 

*before you read we will presume that a player is burying bones*

 

Server

 

-detects account movement- checks what action was performed- burying bones

 

-once action is verified against a database it locates random events for that action (for simplicity we will use grave digger only)

 

-will generate a random number (we will use a 4d.p number)

 

-if generated number>0.9234 then send random packet

 

 

 

Client

 

recieves random

 

 

 

Server

 

then initates random procdedures

 

 

 

NOTE

 

This may not be true but this is roughly how a random would work. There is no way the server can distinguish if it should send a random or not based on how many things the person has done. But where I have used the random function it may be slightly lower for example at commonly used training spots

 

i.e yews etc

 

 

 

how am i defintely wrong it wouldnt have to remeber who what and where

 

 

 

also i was saying an example

Animaslayer.png

Dragon Drops: Platelegs x9, Med Helms x7, Plateskirts x4, Shield Left Half x3, At least 75+ Boots!, Hatchets x5, Ruined Shard x1, Solo Claws x2, Dragon 2Hander x1, Spear x2

Whip x27, Dark Bows x9, Draconic Visage x1

sweetol5.png <- do that when you see me :P

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y_anima"]
y_anima"]i have what i think is pretty feasable information for a "random"

 

 

 

everyone knows u get gravedigger when burying bones i think it happens when

 

 

 

computer has a genrated number lets say 10,000

 

 

 

after 9,999 bones the next person to bury a bone gets the event

 

 

 

computer makes a new number eg 8500

 

 

 

and same for other things

 

 

 

wrong definatly- that would take up far to much memory as the program would have to store who has buried what and where.

 

 

 

In short the random event alogrithm probably works like this:

 

*before you read we will presume that a player is burying bones*

 

Server

 

-detects account movement- checks what action was performed- burying bones

 

-once action is verified against a database it locates random events for that action (for simplicity we will use grave digger only)

 

-will generate a random number (we will use a 4d.p number)

 

-if generated number>0.9234 then send random packet

 

 

 

Client

 

recieves random

 

 

 

Server

 

then initates random procdedures

 

 

 

NOTE

 

This may not be true but this is roughly how a random would work. There is no way the server can distinguish if it should send a random or not based on how many things the person has done. But where I have used the random function it may be slightly lower for example at commonly used training spots

 

i.e yews etc

 

 

 

how am i defintely wrong it wouldnt have to remeber who what and where

 

 

 

also i was saying an example

 

 

 

It would. It would have to remember who buried what and where (some places are random free). Not at one point did you say you were giving an example you simply said "I have what i think is pretty feasable information for a "random" Not an example.

 

 

 

Seriously that IS wrong

 

 

 

If it wanted to do that it would have to monitor every bone buried and add it to a database. Then execute the random at each number- then clear the the database, that is not memory efficient.

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IMO everthing in this game is rigged :P i've already suffered with thousands of randoms, perm ban from the official forums (that was great i won a flame war ::' ) and i've wasted over 20k repairing rune axes :(

 

 

 

Umm if you were concentrating then you'd notice the waving tree which is the random and would get a broken axe.

 

 

 

yeh... <.<

(\__/)

(='.'=) TÃÆÃ

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lol i am lvl 70 and have been playing for 2 years and this is my second account and so far on this account i have gotten 3 frogs 2 drill sargent 1 exam Lots of old man 10 gravve diggers(i threw the costume out) and 5 mine and maze events 2 evil bobs 3 prison petes and the others like niles rick turprine capn hand and such are countless

 

i think it depends on the activity ure doing like mining or something

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i think they aren't random, because i've been playing for around 1 and a half years and only ever gotten 1 frog, 1 mime, and 2 prison petes...rigged hay?

 

 

 

 

 

thanks

 

 

 

~fr0z3n soild

 

 

 

The watching pot never boils...

 

 

 

I honestly dont count randoms, its just something thrown into the game, dont rely on them. Ever.

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99 Crafting :: 39,750th || 99 Attack :: 1,775th

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randoms are random

 

 

 

if they were completely triggered, i wouldnt get any while sitting watching trades in world 2.

 

i think the amount of time you have been playing for, what type of activity you're doing, and what action you just switched to from a repetitive action can affect randoms.

 

i never used to get mimes until i started merching for instance.

 

 

 

then i'd get about 4 mimes a day... stupid...

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No program is ever truly random. Random functions actually use a computer/server's clock as a seed to generate pseudorandom (not truly random) numbers. Well, at least on Windows... although the RS servers probably run on Linux.

 

And no, I don't mean you can freeze your computer's clock and not get randoms. It's determined by the servers clock.

 

Also, in some places you can't get randoms, such as the barrows tombs or the spectators' part of Duel Arena. Stuff like that. I'll type more when I'm not on PSP.

Started free trade with 1.5m cash. 2 weeks later, have hit max cash 2x.

 

PvP drops: 359 Brawling Gloves, 11 Vesta's Longswords, 41+ Zaros/Ancient Statues

9 Dragon Full Helms, 3 Dragonfire Shields on the old PvP loot system

 

Brawler guide is being finished!

 

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Yeah, I'm pretty much screwed as far as training prayer is concerned. Every 50-70 big bones that I bury, I get leo the lazy undertaker. And I've put serious thought into asking Jagex to do something about it. I haven't trained prayer in ages. It is just really rediculous. And yes they're rigged. I can "call" random events. I would just kill hob goblins on their little peninsula, pick up the natures they dropped, and high alc any random object they dropped. Do that about every 20 mins and you're almost guaranteed a random. I've seen enough proof to say that many are rigged, but some do seem completely random. (it's 1 AM, cut me some slack.)

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Alching gets more randoms versus anything else I've done. They probably do this to confine people that want to autoalch to certain areas where they don't get randoms in, thus making it easier to monitor for possible auto alching activity.

Started free trade with 1.5m cash. 2 weeks later, have hit max cash 2x.

 

PvP drops: 359 Brawling Gloves, 11 Vesta's Longswords, 41+ Zaros/Ancient Statues

9 Dragon Full Helms, 3 Dragonfire Shields on the old PvP loot system

 

Brawler guide is being finished!

 

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What are they called....RANDOM events. They may be triggered by certain things but the ones you get are random.

38% of Tip.Iters put stupid made up statistics in their sigs. If you are one of the 62% that don't, put this in your sig.

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