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Can we still salvage magic?


TheAncient

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Magic is fine. The point of magic obviously isn't DPS, its ranged damage and binding effects. Sure, the skill of Ranged also has ranged damage, with higher DPS, but first of all, it can't freeze, and second of all, the highest DPS class (melee) has high range defense which counteracts the high theoretical DPS since it wont be as accurate. Melee armor obviously has low, or even negative, magic defense, making magic a lot better than the "max hit" values turn out to be.

 

 

 

Melee should always have the highest DPS. Giving magic the ability to 2 hit would be awful and completely idiotic. 30 is plenty high.

 

 

 

Also, DPS=damage per second incase someone doesn't know.

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Magic is fine. The point of magic obviously isn't DPS, its ranged damage and binding effects. Sure, the skill of Ranged also has ranged damage, with higher DPS, but first of all, it can't freeze, and second of all, the highest DPS class (melee) has high range defense which counteracts the high theoretical DPS since it wont be as accurate. Melee armor obviously has low, or even negative, magic defense, making magic a lot better than the "max hit" values turn out to be.

 

 

 

Melee should always have the highest DPS. Giving magic the ability to 2 hit would be awful and completely idiotic. 30 is plenty high.

 

 

 

Also, DPS=damage per second incase someone doesn't know.

 

 

 

 

 

i agree with this 100% magic is strong, im not sure where every1 got the idea to start saying magic was underpowered when for the longest time ancient was the strongest thing around.

 

 

 

the thing about range vs melee, if you have to fight a long drawn out fight you might lose. wildy is diff then CW but in cw you see stuff that ull never encounter because its their best most expensive stuff sometimes. but, still wearing torag armor + crystal bow destroyed me, having 99 melee stats with dharok armor vs a guy(lvl 111) with 99 range and torag and crystal i just could not win this fight, i won it because another 120 helped me kill him... without her help i would have lost. if this was a daily occurance in the wilderness id say range is over powered but this is about circumstance

 

 

 

personally i think if staffs got a special attack that was reasonable, things would be even.

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Mage Is GREAT!!!

 

 

 

1st Can WHOOP melees... (freeze people block tele'ing)

 

2nd Best way to kill most high lvl NPC's

 

 

 

Personally Mage is a useful asset

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I was thinking about a a pair of gloves that when used to kill a certain monster you can absorb that monsters "aura" and get a special ability for 1-5 casts

 

e.g. Chaos elemntal - uniquip items at random

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I was thinking about a a pair of gloves that when used to kill a certain monster you can absorb that monsters "aura" and get a special ability for 1-5 casts

 

e.g. Chaos elemntal - uniquip items at random

 

Then what if you hit a goblin :-s ?

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Even though melee and range have their advantages for boss killing and pking, Mage is by far much more versatile then them. Being able to do a plethora of activities including teleporting, enchanting, all the goodies on the lunar spellbook, and many other things sure does not make magic "useless". The spells are very powerful for pking aswell although it would be nice to see mage used more as a primary means of doing damage such as melee and range and not just a supporting method for hybriders.

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One on one ancient mage vs. Melee.

 

 

 

Ice barrage run far away. Smoke barrage, now they get these 2 spells damage and 4 from poison, blood barrage to heal you up.

 

 

 

They should be able to move now, so if they charge at you run in the opposite direction and freeze again when you can. Ice barrage, ice barrage, run, ice barrage, ice barrage, ice barrage... They really should be dead by now...

 

 

 

Any range guy with a rune crossbow and decent bolts would own the mage in this situation. So magic is very strong if you pay extreme attention to everything. I snare, run, earth wave, wait, repeat people in the duel arena for fun. It really does work quite well...

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One on one ancient mage vs. Melee.

 

 

 

Ice barrage run far away. Smoke barrage, now they get these 2 spells damage and 4 from poison, blood barrage to heal you up.

 

 

 

They should be able to move now, so if they charge at you run in the opposite direction and freeze again when you can. Ice barrage, ice barrage, run, ice barrage, ice barrage, ice barrage... They really should be dead by now...

 

 

 

Any range guy with a rune crossbow and decent bolts would own the mage in this situation. So magic is very strong if you pay extreme attention to everything. I snare, run, earth wave, wait, repeat people in the duel arena for fun. It really does work quite well...

 

 

 

Karil's + Mage prayer + good defense really counters that. Either way, a meleer can just switch to range, and that's GF.

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One on one ancient mage vs. Melee.

 

 

 

Ice barrage run far away. Smoke barrage, now they get these 2 spells damage and 4 from poison, blood barrage to heal you up.

 

 

 

They should be able to move now, so if they charge at you run in the opposite direction and freeze again when you can. Ice barrage, ice barrage, run, ice barrage, ice barrage, ice barrage... They really should be dead by now...

 

 

 

Any range guy with a rune crossbow and decent bolts would own the mage in this situation. So magic is very strong if you pay extreme attention to everything. I snare, run, earth wave, wait, repeat people in the duel arena for fun. It really does work quite well...

 

 

 

Karil's + Mage prayer + good defense really counters that. Either way, a meleer can just switch to range, and that's GF.

 

 

 

mage can protect from prayer and switch to range/melee this argument like this is just going to go around and around.

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Mage Is GREAT!!!

 

 

 

1st Can WHOOP melees... (freeze people block tele'ing)

 

2nd Best way to kill most high lvl NPC's

 

 

 

Personally Mage is a useful asset

 

I don't think so. Mage isn't used offensively often against monster like jad, kq or the 4 gwd bosses, or chaos ele. It's either melee or range, making mage third. Only exception is rex though, but he's just like how you fight the barrows brothers.

Strangely with WotLK so near, I wished I could delay it a bit to push through that last TBC content in MH/BT :'(.

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One on one ancient mage vs. Melee.

 

 

 

Ice barrage run far away. Smoke barrage, now they get these 2 spells damage and 4 from poison, blood barrage to heal you up.

 

 

 

They should be able to move now, so if they charge at you run in the opposite direction and freeze again when you can. Ice barrage, ice barrage, run, ice barrage, ice barrage, ice barrage... They really should be dead by now...

 

 

 

Any range guy with a rune crossbow and decent bolts would own the mage in this situation. So magic is very strong if you pay extreme attention to everything. I snare, run, earth wave, wait, repeat people in the duel arena for fun. It really does work quite well...

 

Karil's + Mage prayer + good defense really counters that. Either way, a meleer can just switch to range, and that's GF.

 

mage can protect from prayer and switch to range/melee this argument like this is just going to go around and around.

 

And has anyone thought about the F2P'er Mages who can't teleblock and whose binds last about 1 or 2 seconds? Or are you all totally ignorant of stuff like P2P clanners with F2P members in the clan, or just honest teams of friends or solo mages? Are you all that dense?

 

 

 

Pardon me, but I think I have a headache now from people being ignorant of a perfectly good point I've brought up already. -.- <*exits the thread until his next check, punching a wall on the way out*>

 

 

 

~Mr. D. V. Devnull

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(Warning: This user can be VERY confusing to some people... And talks in 3rd person for the timebeing due to how insane they are... Sometimes even to themself.)

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tbh aslong as i have my Tele to my poh spell i couldn't care less bout magic.

 

Don't come to F2P then, unless you want to lose the use of it temporarily while you're there. ROTFLMDCFLYAO :lol:

 

 

 

~Mr. Devnull

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(Warning: This user can be VERY confusing to some people... And talks in 3rd person for the timebeing due to how insane they are... Sometimes even to themself.)

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There should be a future for more Magic, so that you can pk in the wild with just Magic and be able to win battles.

 

 

 

Sorry but no. That will never happen.

 

 

 

Range > Mage > Melee > Range > ect..

 

 

 

Magic will never be the ultimate fighting force on its own, as no combat type should be.

 

 

 

You need to hybrid in the wild to be effective. Carring just 1 combat type with you, shoudnt win a fight. But most often this boils down to the long discussion of farcasting, which is why people say magic is underpowered.

 

 

 

Basically: Magic's strength comes in its holding spells. If you dont use holding spells to hit your opponent from a distance, your not using magic as its intended to be used.

 

 

 

----------

 

good point but tbh holding spells are pretty useless in edgeville cos if you hold someone they will flame you so much it will melt :shock:

 

 

 

anyways the drain prayer thing, smite + spell or sara strike?

 

 

 

heres some more

 

PROPER HEALING <---- not lame lunar

 

buffs!! yes we can drain peoples stats but we cant enhance them can we

 

 

 

infact i think combat as a whole needs a total reformation (lol thats why i made a topic about it :D )

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There should be a future for more Magic, so that you can pk in the wild with just Magic and be able to win battles.

 

 

 

Sorry but no. That will never happen.

 

 

 

Range > Mage > Melee > Range > ect..

 

 

 

Magic will never be the ultimate fighting force on its own, as no combat type should be.

 

 

 

You need to hybrid in the wild to be effective. Carring just 1 combat type with you, shoudnt win a fight. But most often this boils down to the long discussion of farcasting, which is why people say magic is underpowered.

 

 

 

Basically: Magic's strength comes in its holding spells. If you dont use holding spells to hit your opponent from a distance, your not using magic as its intended to be used.

 

 

 

The mage may look like an easy target, wearing what could be described as a glorified flannel, but beneath their soft and stabbable exterior lies a dangerous opponent. A combination of 'holding' spells and Magic's conductivity through armour makes the mage strongly anti-melee, often keeping a hand-to-hand combatant incapacitated and highly vulnerable.

 

 

 

If you hybrid melee/mage with robes on, its going to be like wearing rune while ranging against a mage. Its just illogical. You need to understand your defensive bonus, not just your offensive bonus in combat.

 

good point but tbh holding spells are pretty useless in edgeville cos if you hold someone they will flame you so much it will melt :shock:

 

 

 

anyways the drain prayer thing, smite + spell or sara strike?

 

 

 

heres some more

 

PROPER HEALING <---- not lame lunar

 

buffs!! yes we can drain peoples stats but we cant enhance them can we

 

 

 

infact i think combat as a whole needs a total reformation (lol thats why i made a topic about it :D )

 

And something to hit you all with............ What about F2P's inability to easily get Nature Runes at rapid rates? This basically shuts down the ability to use Bind Spells as just a mage alone, and can shut down the option for some rangers also. :(

 

 

 

 

 

BTW, jondea0, please AVOID ripping up the quote set as badly as you did. Thanks in advance.

 

 

 

~Mr. D. V. Devnull

tifuserbar-dsavi_x4.jpg and normally with a cool mind.

(Warning: This user can be VERY confusing to some people... And talks in 3rd person for the timebeing due to how insane they are... Sometimes even to themself.)

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