TheAncient Posted October 13, 2007 Share Posted October 13, 2007 Melee and range can both hit crazy damage now, while mage is stuck in the old days and has a max at 30. Mage is basically used for three functions: ice barrage, which is mostly used in cw, veng, used for PKing and monster hunting, and staking. Imo, mage has the most potential out of the triangle; it has so much room for improvement. Jagex, however, doesn't seem to think this... Here are some sample suggestions: [hide=Suggestions] Spell effects: - Ignore mage defense of anything standing next to you - Drain prayer - 100% hit rate - Slows your opponent's attack speed - Unequip armor or weapon of opponent - Turn on or turn off random prayers of opponent Spell casting changes: - Have some spells be cast by an "operate" option on an item - Have some spells require the use of the special bar - Have some spells that drain your own stats (as part of the casting cost) Items: - (Shield slot) 3rd Age Spellbook(s); "operate" functions allow you to cast some of the above spells (but only limited amount/hour) - (Weapon slot) Legend Battlestaves; melee-mage weapon that has decent stats for both. Has different "special attacks" depending on if you have a certain rune in your invent. - (Gloves slot and weapon slot) Casting gloves; apply a certain spell effect to any damaging magic attack you use - (Amulet slot) Spellamulets; allow you to cast certain spells but disintegrate after a certain number of charges. Should be able to be made from Runecrafting/Crafting combination. [/hide] Now, the question: Is there a future for magic? Ever wanted to find street prices of RS items? Check out the SPOLI Index Nex Drops: Pernix Cowl, Pernix Chaps, Torva Helm, Torva Platebody, Zaryte Bow, Pernix Chaps, Virtus Robe Legs, Virtus Robe Top, Torva Platelegs, Zaryte Bow, Pernix Chaps, Virtus Robe Legs, Zaryte Bow, Virtus Mask, Torva Legs, Virtus Robe Legs, Virtus Robe Top, Virtus Robe Top, Zaryte Bow, Virtus Robe Legs, Virtus Robe Top, Virtus Robe Top, Torva Platelegs, Zaryte Bow, Pernix Body, Torva Platelegs, Torva Platelegs, Virtus Robe Top Link to comment Share on other sites More sharing options...
Barihawk Posted October 13, 2007 Share Posted October 13, 2007 I love how people think spammable spells that can freeze your opponent in place and give you health that hits up to 30 somehow makes you underpowered. My heart is broken by the terrible loss I have sustained in my old friends and companions and my poor soldiers. Believe me, nothing except a battle lost can be half so melancholy as a battle won. -Sir Arthur Wellesley Link to comment Share on other sites More sharing options...
Italian5kamikaze Posted October 13, 2007 Share Posted October 13, 2007 The answer to your question, yes. Lunars is highly used for skilling and slayer, bolt spells are used a lot at metal dragons, other various spells for exp. Im almost 100% positive mage will have a somewhat big update in the near future seeing as meleers got godswords and more str boosting gear and rangers got d bow and high hitting bolts. Quit. PM me if you play The Conduit to exchange friend codes. Link to comment Share on other sites More sharing options...
TheAncient Posted October 13, 2007 Author Share Posted October 13, 2007 I love how people think spammable spells that can freeze your opponent in place and give you health that hits up to 30 somehow makes you underpowered. AGS can 2 hit anyone :wink: , and that's in one spec bar. Ever wanted to find street prices of RS items? Check out the SPOLI Index Nex Drops: Pernix Cowl, Pernix Chaps, Torva Helm, Torva Platebody, Zaryte Bow, Pernix Chaps, Virtus Robe Legs, Virtus Robe Top, Torva Platelegs, Zaryte Bow, Pernix Chaps, Virtus Robe Legs, Zaryte Bow, Virtus Mask, Torva Legs, Virtus Robe Legs, Virtus Robe Top, Virtus Robe Top, Zaryte Bow, Virtus Robe Legs, Virtus Robe Top, Virtus Robe Top, Torva Platelegs, Zaryte Bow, Pernix Body, Torva Platelegs, Torva Platelegs, Virtus Robe Top Link to comment Share on other sites More sharing options...
Codguy Posted October 13, 2007 Share Posted October 13, 2007 I do agree that Magic should receive some improvements, mainly because it can be easily drowned out if you're just maging. However it's great for hybriding if you have ancients on. There should be a future for more Magic, so that you can pk in the wild with just Magic and be able to win battles. And don't be surprised if you get some comments about Summoning. Link to comment Share on other sites More sharing options...
superson Posted October 13, 2007 Share Posted October 13, 2007 They can't just keep raising the amounts of damage you can do. Eventually if this keeps up PKing won't be very popular because everybody and their mom will be able to hit 60s. In Soviet Russia, glass eats OTers. Alansson Alansson, woo woo woo! Pink owns yes, just like you!GOOOOOOOOOO ALAN! WOO! Link to comment Share on other sites More sharing options...
bizzyboy Posted October 13, 2007 Share Posted October 13, 2007 high spell dat get ur str or mage up like potion ... this copud be good so even ur a pure zerker , u will need mage ... not only 25 for tele to varrock :P ancient is still very usefull in wildy ... something to say about my english grammar ?!?!? , okay , but do it in french ! Link to comment Share on other sites More sharing options...
llamster Posted October 13, 2007 Share Posted October 13, 2007 Now, the question: Is there a future for magic? Yes. I don't know why you're overreacting. Jagex is going to improve magic, sooner or later. Whether that would mean raising the max hits, making it more accurate, giving it special abilities, or making runes cheaper, it's pretty clear that they will take action. After all, there are about 40 rants about it floating about in the RSOF. And many of them have supporter's lists that go well into the hundreds. Ah, this reminds me about the noob on the Runescape forums who was upset with the quest "Cold War" because apparently his grandparents died in the war. :wall: Link to comment Share on other sites More sharing options...
Artemis1330 Posted October 13, 2007 Share Posted October 13, 2007 I love how people think spammable spells that can freeze your opponent in place and give you health that hits up to 30 somehow makes you underpowered. Agreed, magic is fine. It is probably the MOST used of the combat skills in the game due to ancients and high alchiing. It has regular spells, ancients, and lunar. It has many armour sets, is used at barrows, pking, dk, and high alching. It can freeze, hit 32s, poison, and heal. Tele other and tele group, etc. I can go on and on...... :roll: AGS can 2 hit anyone :wink: , and that's in one spec bar. Ags is 150+m :lol: I am not a skiller, but i do some skills. Link to comment Share on other sites More sharing options...
Triforceelf Posted October 13, 2007 Share Posted October 13, 2007 Yeah Range and Melee can hit higher. But they both lack magic utility on the battlefield. With melee you can only close and use your specials, while with mage you can use a variety of impeading effects from long distance and STILL do massive damage very quickly. While with melee your powerful hits are slow (not to mention you must be very close to use it) with range and mage your hits are fast and powerful. The only way I see a spell that drains prayer working is if it was a special on a staff. A spell to drain prayer would mean prayer would never be used in PVP again. Ever. Mage is fine, it was range and melee that needed to catch up with mage. Link to comment Share on other sites More sharing options...
Freesia Posted October 13, 2007 Share Posted October 13, 2007 What i hate about using magic offensively is that unlike melee or range, most of attack bonus from magic comes from armor, the weapon for magic is useless except to save runes during spells or autocast with crappy magic attack bonuses. Strangely with WotLK so near, I wished I could delay it a bit to push through that last TBC content in MH/BT :'(. Link to comment Share on other sites More sharing options...
Silver_Corner Posted October 13, 2007 Share Posted October 13, 2007 There should be a future for more Magic, so that you can pk in the wild with just Magic and be able to win battles. Sorry but no. That will never happen. Range > Mage > Melee > Range > ect.. Magic will never be the ultimate fighting force on its own, as no combat type should be. You need to hybrid in the wild to be effective. Carring just 1 combat type with you, shoudnt win a fight. But most often this boils down to the long discussion of farcasting, which is why people say magic is underpowered. Basically: Magic's strength comes in its holding spells. If you dont use holding spells to hit your opponent from a distance, your not using magic as its intended to be used. The mage may look like an easy target, wearing what could be described as a glorified flannel, but beneath their soft and stabbable exterior lies a dangerous opponent. A combination of 'holding' spells and Magic's conductivity through armour makes the mage strongly anti-melee, often keeping a hand-to-hand combatant incapacitated and highly vulnerable. If you hybrid melee/mage with robes on, its going to be like wearing rune while ranging against a mage. Its just illogical. You need to understand your defensive bonus, not just your offensive bonus in combat. Link to comment Share on other sites More sharing options...
Master_Smither Posted October 13, 2007 Share Posted October 13, 2007 Magic is fine but maybe we need a 40 max hit. But as of now it's the only teleing skill/alching skill and lunar is great for skilling. Click for My Blog670th to 99 Smithing July 21st, 07 |743rd to 99 Mining November 29th, 07 | 649th to 99 Runecrafting May 18th, 08 | 29,050th to 99 Defence October 20th, 08 | 20,700th to 99 Magic November 8, 08 | 47,938th to 99 Attack December 19, 08 | 37,829th to 99 Hitpoints December 24, 08 | 68,604th to 99 Strength February 4, 09 | 27,983rd to 99 Range February 9, 09 | 9,725th to 99 Prayer June 8, 09 | 6,620th to 99 Slayer December, 12 09 | 4,075th to 99 Summoning December, 28 09 | 3,551th to 99 Herblore February 24, 10 | 3,192th to 99 Dungeoneering November 11, 10 | 146,600th to 99 Cooking December 29th, 10 | 11,333rd to 99 Construction June 7th, 11 | 16,648th to 99 Farming August 1st, 11 | 19,993th to 99 Crafting August 2nd, 11 | 89,739th to 99 Woodcutting Janurary 1st, 12 | 55,424th to 99 Fishing May 9th, 12| 60,648th to 99 Firemaking May 12th, 12 | 16666th to 99 Agility May 17th, 2012 | 24476th to 99 Hunter June 1st, 2012 | 57,881st to 99 Fletching June 1st, 2012 | All 99s June 1st, 2012 | 3183th to 120 Dungeoneering July 24th, 2012 | 2341st to 2496 Total level July 24th, 2012 | Completionist Cape July 24th, 2012 Link to comment Share on other sites More sharing options...
decebal Posted October 13, 2007 Share Posted October 13, 2007 One thing's for sure though, they STILL have a future. First of all, If the mage knows his aces,he can even succeed in killing an army of alvl126's. How?Ice barraging, the spellis so strong it doesit's work against melee well enough.HOWEVER,amelee can simply turn a protect from mage prayer on and kill the mage.A ranger always kills. It's true they need spells to drain prayer and maybe hold armour on for a few sec?Anyways,first ranged was underpowered,then they got serious updates .Next is mage. Off-topic: Dang doI have keyboard problems-.-, this sentence tells youwith what button if I wasn't spellchecking. Link to comment Share on other sites More sharing options...
phata_elise Posted October 13, 2007 Share Posted October 13, 2007 Melee and range can both hit crazy damage now, while mage is stuck in the old days and has a max at 30. Mage is basically used for three functions: ice barrage, which is mostly used in cw, veng, used for PKing and monster hunting, and staking. Imo, mage has the most potential out of the triangle; it has so much room for improvement. Jagex, however, doesn't seem to think this... Is there a future for magic? First of, how do you know this? Perhaps Jagex are laying the final hand on a huge magic update right now and release it next month. You don't know. My biggest concern with magic by far is that it's way too expensive to train normally. Magic is a combat style, yet you have to train it mostly without combat. I don't want to alch or teleport without reason. I want to fight monsters with my spells. But I simply can't because it's much too expensive, apart from only a few situations. If Jagex can just alter the system is such a way that magic becomes as common to slay monsters as melee and ranged, I will be very happy. :) Link to comment Share on other sites More sharing options...
xpx Posted October 13, 2007 Share Posted October 13, 2007 The problem isn't about the spells being good enough against people in wilderness, but against top-end creatures like GWD bosses. Magic can not deliver high amounts of damage in a short amount of time. First to 99 Farming on 27. September, 2005.First to 3766 Port Score on 20. March, 2014.First to 4664 Port Score on 2. March, 2015. Link to comment Share on other sites More sharing options...
Smapla Posted October 13, 2007 Share Posted October 13, 2007 But magic is not solely a combat skill. It has tons of non-combat related uses. Oh and i've been hit 36 with ice barrage in castle wars =\ darn bracelets Link to comment Share on other sites More sharing options...
spooferfish Posted October 13, 2007 Share Posted October 13, 2007 I love how people think spammable spells that can freeze your opponent in place and give you health that hits up to 30 somehow makes you underpowered. When you put it that way instead of "hits 30" it sounds a hell of a lot better. Link to comment Share on other sites More sharing options...
nicrune007 Posted October 13, 2007 Share Posted October 13, 2007 Then RCing will be much harder because PKers get better magic :D Hey Nicrune007 , Whats Your Username? 99 Ranged on 2/6/07 99 Hit Points on 9/5/08 99 Defense on 26/4/08 99 Attack on 14/2/09 99 Strength on 25/2/09 99 Slayer on 13/9/09\:D/ Link to comment Share on other sites More sharing options...
jessy87 Posted October 13, 2007 Share Posted October 13, 2007 The problem isn't about the spells being good enough against people in wilderness, but against top-end creatures like GWD bosses. Magic can not deliver high amounts of damage in a short amount of time. so if staffs had a spec that was decent? something like, double spell or, spell casting quicker for 2mins. or something. mage rage. spells damage harder and more successfully for 5 casts. ancient mages get a spec with ancient staff, multiplicity, instead of 3x3 with 9(person) limit u get 3 casts of 9x9 50 limit also, this topics title is dumb as hell. if, you just wrote that down and left, i would seriously be like yes. then ask for this to be locked. Link to comment Share on other sites More sharing options...
Jordanweb Posted October 13, 2007 Share Posted October 13, 2007 We need more magic spells which Cannot be used while weilding a ranged or melee weapon for the simple fact that releasing an all-powerfull magic spell will just overpower hybrids even more. Link to comment Share on other sites More sharing options...
Kiriyama Posted October 13, 2007 Share Posted October 13, 2007 There is a prayer draining spell. And at 80 Magic it has the highest damage with charge. (I think) I'm talking about Saradomin Strike. Denizen of Darkness| PSN= sworddude198 Link to comment Share on other sites More sharing options...
JAMjE Posted October 13, 2007 Share Posted October 13, 2007 Semi-true.... I guess range and melee have great new weaps but not many people are risking them pking "properly" some people might have a mad 1 item rush with AGS or D bow, whereas you cannot 1 item with mage so it will be more of a risk ... null and void Link to comment Share on other sites More sharing options...
jessy87 Posted October 13, 2007 Share Posted October 13, 2007 Semi-true.... I guess range and melee have great new weaps but not many people are risking them pking "properly" some people might have a mad 1 item rush with AGS or D bow, whereas you cannot 1 item with mage so it will be more of a risk ... perhaps if gwd gave a good staff... maybe mage could have that problem i do like the idea about not wielding a melee/range weapon. however, all u gotta do is take it off. perhaps u have to wield a staff? thats cheap to replace but protects over a whip. like an anchor? but cheaper. that way its risky to hybrid, and is only destroyable. Link to comment Share on other sites More sharing options...
Xeones Posted October 13, 2007 Share Posted October 13, 2007 Magic is fine but maybe we need a 40 max hit. But as of now it's the only teleing skill/alching skill and lunar is great for skilling. Yeah, then let's keep going until the max hit is 99. So whoever gets the first hit is teh winner, and RuneScape would be pointless. People, think about it. Magic is a farcasting class. A Mage isn't supposed to cast Ice Barrage when standing next to a 99-Strength beast that is DDS-specing. Ice spells were made to stay away from dangerous melee opponents and own them. Sure, Magic is extremely underpowered in terms of hand-to-hand combat, considering their Defense bonuses are nearly non-existant. But are Mages really supposed to fight this way??? Link to comment Share on other sites More sharing options...
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now