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Can we still salvage magic?


TheAncient

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There is a prayer draining spell. And at 80 Magic it has the highest damage with charge. (I think)

 

 

 

I'm talking about Saradomin Strike.

 

 

 

It does only 30 damage, requires 2 blood runes, can only attack one player at once, and requires a staff with pathetic bonuses.

Ah, this reminds me about the noob on the Runescape forums who was upset with the quest "Cold War" because apparently his grandparents died in the war. :wall:
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Magic isn't only based in killing, PKing and training. It's used for alot of other things, and is much more expanded, that is the key advantage of magic. Aswell as the fact that it has multi freezing attacks which you can't simply say it sucks because it only hits 30 as max.

 

 

 

But for the future, and even though magic is already one of the most useful skills, I share your concern and hope that they do indeed make it stronger for PKing/fighting, since it's what RS is mostly about.

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Mage has long been dead as a solo combat skill, it's more of a secondary skill now. For example, if you are pking, you take ranged and some barrages. You only use barrages to hold your opponent in place, then the rest of the fight you shoot them.

 

 

 

And let's not forget the absurd cost of runes etc, it's just way too impractical.

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We need more magic spells which Cannot be used while weilding a ranged or melee weapon for the simple fact that releasing an all-powerfull magic spell will just overpower hybrids even more.

 

 

 

Something like this would solve alot of the problem.

 

 

 

Perhaps a staff, Which has a higher alch value than a whip, must be wielded to cast ceratin spells, and has a special bar attack.

 

 

 

This fixes two issues.

 

1) People cant hybrid as easily since a mage item has to be wielded.

 

2) Using the special bar for attacking, instead of a "Natural Special" such as ancients 9x9, limits the use of other items such as a dds, or dark bow, which main use is the special bar.

 

 

 

When you think about it, PvP combat is 70% specials, and how you use them. Intoduce a mage item with a powerful spell enchacing special, you give magers an option to take away the option to hybrid with 2 skills, and move it to just 1 skill.

 

 

 

And the special dosent always need to hit higher. There are many other ways a special could benefit a person in combat.

 

 

 

Examples:

 

A special that 100% hits the target

 

A speical that 100% poisons the target with 6poison

 

A special that 100% Diseases the target

 

A special that inflicts 200% more damage, but 50% recoil

 

A special that eliminates 50% of your opponents run

 

 

 

All of these could be possible solutions, without damaging the triangle.

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Uhhm...

 

Yeah, Ice barrage is used in pking quite a bit more than vengence.

 

 

 

Watch any decent mage bank pking video, and you'll see teams of people in ahrims. They arn't just wearing it to show off, magic is a very important part of pking.

 

 

 

Obviously one combat is a bad idea to pk with, as in, if you melee someone, and you only have melee, they can simply protect from melee and run away. But if you have melee+mage, you can keep them guessing what prayer, and hold them in place.

 

 

 

People who think vengence is the most used spell obviously haven't seen much pking beyond edgevill. Magic is perfect as is.

 

 

 

The only time people ONLY use magic are if they are on standards using the god spells, or a low level. At higher levels, if you rely on one spell, you will just die.

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Melee and range can both hit crazy damage now, while mage is stuck in the old days and has a max at 30. Mage is basically used for three functions: ice barrage, which is mostly used in cw, veng, used for PKing and monster hunting, and staking.

 

 

 

Imo, mage has the most potential out of the triangle; it has so much room for improvement. Jagex, however, doesn't seem to think this...

 

Is there a future for magic?

 

 

 

First of, how do you know this? Perhaps Jagex are laying the final hand on a huge magic update right now and release it next month. You don't know.

 

 

 

My biggest concern with magic by far is that it's way too expensive to train normally. Magic is a combat style, yet you have to train it mostly without combat. I don't want to alch or teleport without reason. I want to fight monsters with my spells. But I simply can't because it's much too expensive, apart from only a few situations. If Jagex can just alter the system is such a way that magic becomes as common to slay monsters as melee and ranged, I will be very happy. :)

 

I completely agree. I like training magic on mosters how every over minds is 2 expensive for me and most slayer monsters I fight are 2 strong for strikes.

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There's a future for mage only if 2 things occur.........

 

 

 

1.) F2P gets an update for it, like this one (click to see). (Combat triangle at high levels is NOT balanced!)

 

 

 

2.) New spells are released (even in F2P, there are major problems no one seems to care to take a look at, so we need them too) to take care of a number of failing points.

 

 

 

 

 

 

 

 

 

If that doesn't occur, then mages are done for. :( .......... And please, no flames.

 

 

 

~Mr. Devnull

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I love how people think spammable spells that can freeze your opponent in place and give you health that hits up to 30 somehow makes you underpowered.

 

 

 

I wish there was an equivalent melee skill that froze people in place, gave health and 30s. People also don't seem to realize that magic is cheaper to use than godsword or that hybrid magic is the most popular of the 3 pk styles.

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There is a prayer draining spell. And at 80 Magic it has the highest damage with charge. (I think)

 

 

 

I'm talking about Saradomin Strike.

 

 

 

It does only 30 damage, requires 2 blood runes, can only attack one player at once, and requires a staff with pathetic bonuses.

 

 

 

Ice Barrage does 30 Max at 94 MAgic and requires more runes.

 

 

 

I was simply adressing the fact there is a prayer draining spell.

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i think the rune cost cut it in half for some spells.

 

 

 

make a staff higher value then whip, make a speciel take 5%.

 

the spec should like make the cast free or 100% hit chance. make custom spec for each spells :)

 

 

 

 

 

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There's a future for mage only if 2 things occur.........

 

 

 

1.) F2P gets an update for it, like this one (click to see). (Combat triangle at high levels is NOT balanced!)

 

 

 

2.) New spells are released (even in F2P, there are major problems no one seems to care to take a look at, so we need them too) to take care of a number of failing points.

 

 

 

 

 

 

 

 

 

If that doesn't occur, then mages are done for. :( .......... And please, no flames.

 

 

 

~Mr. Devnull

 

 

 

 

 

id like to know how magic would be done for if it did not get an update. yes, f2p magic sucks.

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How about spells with a chance of leaving the runes on the ground to pick up, to even out the cost compared to recoverable arrows for range.

 

 

 

Definitely, the member mage should have a use for the special bar, anything from double/rapid casting, through stat boosts or semi-protection, to spells that can be cast using only special power and no runes.

 

 

 

Another possible special, would be a knockback.

 

 

 

Example for the 4 elements:

 

Air: Special - Magic storm, knocks opponent back 1-5 spaces along with damage.

 

Water: Special - Magic drowning, protection/prevention of fire spells or dragonfire for a short time.

 

Earth: Special - Earth force, slows oppenent.

 

Fire: Special - Magical fire, possible dragonfire hit.

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There's a future for mage only if 2 things occur.........

 

 

 

1.) F2P gets an update for it, like this one (click to see). (Combat triangle at high levels is NOT balanced!)

 

 

 

2.) New spells are released (even in F2P, there are major problems no one seems to care to take a look at, so we need them too) to take care of a number of failing points.

 

 

 

 

 

 

 

 

 

If that doesn't occur, then mages are done for. :( .......... And please, no flames.

 

id like to know how magic would be done for if it did not get an update. yes, f2p magic sucks.

 

You should see Average Mages battling in F2P Wildi. I'm one of them, and I end up having to run away every time because Rangers and Warrior Melee'ers are doing too much damage to me too fast to fight with them properly. Proof is in the viewing, jessy87. :(

 

 

 

~Mr. D. V. Devnull

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(Warning: This user can be VERY confusing to some people... And talks in 3rd person for the timebeing due to how insane they are... Sometimes even to themself.)

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naaah whats needed is stopping meleers using d hides so much by giving it negative melee attack/stre bonus like -25 attack and stre.

 

 

 

Then we're even

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Yeah...Some people just go out of their way to ruin other peoples fun.
Sounds like Jagex to me...

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The problem isn't about the spells being good enough against people in wilderness, but against top-end creatures like GWD bosses. Magic can not deliver high amounts of damage in a short amount of time.

 

xpx hit it on the head.Against another player an ancient mage can be considerably overpowered (if he can ice barrage and spell book swap) but magic just doesnt deal damage well against high level monsters.

 

 

 

melee:dds spec

 

range:descent of dragons(dark bow) and crossbow enchants.

 

those can deal considerable damage to a monster yet magic doesnt.An obvious route are hit manipulating specials.Editing the way magic damages somthing could overpower magic in pvp even more.

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i have a suggestion for magic. have you ever felt weak in magic after reading about the ultra powerful mages that created runes for normal people to use?

 

 

 

this will give it a new dimension.after 99 magic is reached, you will be able to start over in your spell book, and reach the Eldar mage lvls. the new twist?

 

 

 

NO RUNES! you start at wind strike, and raise your Eldar mage lvl. BUT since you are only just learning to control Eldar magic, it somtimes hits you instead of the intended target. im not sure if the Eldar alternative books will be available.

 

 

 

now you REALLY have to run! :uhh:

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Oh no.... please, no...

 

 

 

 

 

We just managed to get things balanced and already people are wanting to pump more steroids into the mage corner of the triangle... This is what happened last time people whined about how mage was underpowered:

 

-MSB Nerfed

 

-Ancients came out

 

-Range got the crap-covered end of the Barrows stick

 

 

 

I have no sympathy for people who whine about how hitting up to 9 30s AND freezing all 9 people for 25 seconds with one click is underpowered...

 

 

 

 

 

Although I DON'T object to adding better spells that can only be used in PvE, not PvP...

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never heard of a mage combo? >_> you can hit max 54 with it...

 

 

 

Tell me more...

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There's a future for mage only if 2 things occur.........

 

 

 

1.) F2P gets an update for it, like this one (click to see). (Combat triangle at high levels is NOT balanced!)

 

 

 

2.) New spells are released (even in F2P, there are major problems no one seems to care to take a look at, so we need them too) to take care of a number of failing points.

 

 

 

 

 

 

 

 

 

If that doesn't occur, then mages are done for. :( .......... And please, no flames.

 

id like to know how magic would be done for if it did not get an update. yes, f2p magic sucks.

 

You should see Average Mages battling in F2P Wildi. I'm one of them, and I end up having to run away every time because Rangers and Warrior Melee'ers are doing too much damage to me too fast to fight with them properly. Proof is in the viewing, jessy87. :(

 

 

 

~Mr. D. V. Devnull

 

 

 

 

 

still dont see how magic would be done for. especially since alot of people are complaining about p2p magic not f2p. i agree f2p magic has been more risk > reward. where rangers, risk < reward, melee risk = reward

 

 

 

thats just how it goes.

 

 

 

p2p magic will never just end up dying. f2p magic probably is dead.

 

 

 

 

 

 

 

 

 

i have a suggestion for magic. have you ever felt weak in magic after reading about the ultra powerful mages that created runes for normal people to use?

 

 

 

this will give it a new dimension.after 99 magic is reached, you will be able to start over in your spell book, and reach the Eldar mage lvls. the new twist?

 

 

 

NO RUNES! you start at wind strike, and raise your Eldar mage lvl. BUT since you are only just learning to control Eldar magic, it somtimes hits you instead of the intended target. im not sure if the Eldar alternative books will be available.

 

 

 

now you REALLY have to run! :uhh:

 

 

 

 

 

hm, it sounds good but wont happen. i could see things being said both ways entirely so much it would not be considered past jmods reading it for 20mins.

 

 

 

 

 

 

 

naaah whats needed is stopping meleers using d hides so much by giving it negative melee attack/stre bonus like -25 attack and stre.

 

 

 

Then we're even

 

 

 

 

 

thats the dumbest [cabbage] i ever heard in my life. seriously, if you had suggested that before slayer, i might agree. but thats dumb, and armadyl already has that kind of effect on melee stats, you got your wish. im sorry that would have been a good thing pre-slayer and if slayer was never releaseed. but now its irreversible.

 

 

 

 

 

never heard of a mage combo? >_> you can hit max 54 with it...

 

 

 

Tell me more...

 

 

 

hm if its what i think it is, then 54 is definately not the max itd be more like oh 70-90 max hit maybe higher but im being practical to things like not wearing a berserker ring into the wildy.

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