tyluke Posted July 11, 2008 Share Posted July 11, 2008 Here is an awesome addition that I think should be added to Runescape. it would enhance smithing, crafting and maybe even prayer. The ability for players to imbue and bless armor and weapons. Imbuing Saphires Weapons: Weapon strikes faster then normally Armor: Removes some weight to the armor; reduces boat and border crossing fees Emearlds Weapons: Those who are struck by the weapon are cursed. and their weight is increased Armor: Removes the rotting effect of swamps and freezing effect of the Troll mountains, provides immunity to diseases (Fever Spiders) and reflects the sun in the desert. Rubies Weapons: Drain special ability, and energy. slows opponets healing rate Armor: Give a faster heal rate while being worn. Diamonds Weapons: Provides a strength or combat bonus against demons and undead Armor: Acts as a light source when worn Dragonstones Weapons: Ocassional strike causes multiple small hits Armor: Resists dragonfire; has a teleport option to a city of choice Onyx Weapons: Somtimes strike sometimes bypass armor (similar to verracs and prayer) Armor: Provides a 10% combat stat buffer while the armor is worn Jade Weapons: Makes potion buffers last longer. Armor: Poison damage is reduced Opal Weapons: Provides a stronger magic and xp boost (can only be imbued in staves) Armor: Provides a hightened defence to magic Red Topaz Weapons: Speeds up woodcutting, fishing, mining, (can only be imbued in pickaxes, hatchets, and harpoons) Armor: Provides an XP bonus when training thieving, agility, prayer and Herblore Blessing When a person reachs level 75 prayer random number the person has the ability to bless armor; the blessed armor chosen by the player can have one of these virtues Pious: Prayer Bonus Unbreakable: Defense Bonus Frenzied: Strength Bonus Mystical: Magic Bonus Ventured: Range Bonus Examples: Pious Rune Plate which would be the same as a Rune plate but with a better Prayer Bonus Unbreakable Adamante Kite Sheild which would be a Adamante Kite Sheild with an enhanced defense bonus Frenzied Dragon Battle-Axe A dragon battle axe with an enhanced Strength Bonus Barbed Armor This idea is already being used with Ranger armor; and its well deserved :) but I think all metal armor should be allowed to have barbs (little [bleep]y things that hurt when you touch them). The bonus's provided with the barbs I think should provide either a strength bonus; or a defense bonus (not enchancing range or magical defense) :arrow: I still feel ranger armor still deserves the best barbs. so any melee armor with barbs will not be given as good of a bonus as dragon-hide with barbs. (its only fair) I apoloigize for not having any pictures at this time. people may feel free to post any they create themselves Enjoy only 2 skills below level 50 :) Link to comment Share on other sites More sharing options...
awesome400 Posted July 11, 2008 Share Posted July 11, 2008 1 phrase overpowered much? 1100 total achieved 03/02/09 880thousandth to reach it :P1200 total achieved 29/09/11 1.23millionth to reach it :P Link to comment Share on other sites More sharing options...
tyluke Posted July 11, 2008 Author Share Posted July 11, 2008 these are suggestions; i would like more input on what people think the bonus's should be only 2 skills below level 50 :) Link to comment Share on other sites More sharing options...
Gravy Posted July 11, 2008 Share Posted July 11, 2008 Overpowered atm. Just dumb them down, you never know, you might surprise yourself. Good luck. (500th post : ) Follow me on Twitter!FORGET NOT THE CHICKEN.I have no intrest in helping "keyers" farm xp. Link to comment Share on other sites More sharing options...
BloodArgon Posted July 11, 2008 Share Posted July 11, 2008 I dont think its really overpowered :? Looks nice. 99 Crafting :: 39,750th || 99 Attack :: 1,775th Link to comment Share on other sites More sharing options...
mememe513 Posted July 12, 2008 Share Posted July 12, 2008 Levels for imbuing? It's overpowered, make it so that you must use a lot of gems to get bonus AND make lower bonuses. Link to comment Share on other sites More sharing options...
Zaaps1 Posted July 12, 2008 Share Posted July 12, 2008 Overpowered. Let's take a look. Here is an awesome addition that I think should be added to Runescape. it would enhance smithing, crafting and maybe even prayer. The ability for players to imbue and bless armor and weapons. Imbuing Saphires Weapons: Weapon strikes faster then normally Armor: Removes some weight to the armor; reduces boat and border crossing fees First off, faster strikes are hardly something to be given to sapphires. Dragonstone, maybe. But not sapphire, way to easy to get. Second, have you ever used rune arrows? Adamant at least? Good. Now have you ever used throwing knives? I think the power of a rune arrow combined with the sheer speed of a throwing knife is explaination in itself. If you need more, think about the Fremmenick Trials. Remember that guy you had to kill? Remember his last for, when he hit constant 1s on you? Imagine that with 30s from a whip. Not as fast of course, but faster than anyone would be able to heal themselves. For the armor, people work for hours getting 66 hunter and 150 points in each role for Spottier Cape and Penance Gloves. Now, just cramming a sapphire in it would do the same thing? Nah, I don't like the sound of it. Plus it keeps its defence bonus. Tough, lightweight armor? Sounds overpowering. Emearlds Weapons: Those who are struck by the weapon are cursed. and their weight is increased Armor: Removes the rotting effect of swamps and freezing effect of the Troll mountains, provides immunity to diseases (Fever Spiders) and reflects the sun in the desert. Weapon is fine. Armor is way too much. Remove the first two, those are the ones that make that particular location challenging. For disease, the armor should only WEAKEN the disease (starting at 8, and not 11/12). For the desert, make is act as desert robes/robes of elid. Rubies Weapons: Drain special ability, and energy. slows opponets healing rate Armor: Give a faster heal rate while being worn. Drain energy? No. Drain special attack? No. The rest is ok. Halving the healing rate and doubling your own sounds perfectly fine. Although then you'll have to give the weapon something else so it isn't underpowered. Perhaps random energy stealing? Like guthans only for energy. Diamonds Weapons: Provides a strength or combat bonus against demons and undead Armor: Acts as a light source when worn We have the salve ammy for the undead, and Shadow Sword for demons. Since you bring up combat, why not make an addition to slayer? Perhaps it could act as a Mirror Shield, so we can bring defenders to Basilisks and Cockatrice? Armor is fine. We having the mining helmet already anyway. Dragonstones Weapons: Ocassional strike causes multiple small hits Armor: Resists dragonfire; has a teleport option to a city of choice "Multiple small hits"? Perhaps occansionally +2-4 damage, that would be fine. As for the armor, there's a reason why there's a dragonfire shield. It resists dragonfire and acts as great armor. This would drive the shield down in price. Onyx Weapons: Somtimes strike sometimes bypass armor (similar to verracs and prayer) Armor: Provides a 10% combat stat buffer while the armor is worn The weapon effect is ok. Veracs = ~3m, Onyx = ~3m. As long as it's not as often as Veracs (since you need the full set for Veracs) it's fine as it is. For stat buffer, do you mean increased defence? If so that's not good at all... Jade Weapons: Makes potion buffers last longer. Armor: Poison damage is reduced This is ok. Weapon = start at 2 higher, armor start as 2 lower? That would be good imo. Opal Weapons: Provides a stronger magic and xp boost (can only be imbued in staves) Armor: Provides a hightened defence to magic No. For the weapon, that's simply pushing it. For the armor, it would override a disadvantage of melee. Red Topaz Weapons: Speeds up woodcutting, fishing, mining, (can only be imbued in pickaxes, hatchets, and harpoons) Armor: Provides an XP bonus when training thieving, agility, prayer and Herblore Good. This one's fine, as long as it's not too high of a bonus. Blessing When a person reachs level 75 prayer random number the person has the ability to bless armor; the blessed armor chosen by the player can have one of these virtues Pious: Prayer Bonus Unbreakable: Defense Bonus Frenzied: Strength Bonus Mystical: Magic Bonus Ventured: Range Bonus Examples: Pious Rune Plate which would be the same as a Rune plate but with a better Prayer Bonus Unbreakable Adamante Kite Sheild which would be a Adamante Kite Sheild with an enhanced defense bonus Frenzied Dragon Battle-Axe A dragon battle axe with an enhanced Strength Bonus I don't think this idea. It overrides the combat triangle and the point of Veracs/Prostlye/Initiate armor. Barbed Armor This idea is already being used with Ranger armor; and its well deserved :) but I think all metal armor should be allowed to have barbs (little [bleep]y things that hurt when you touch them). The bonus's provided with the barbs I think should provide either a strength bonus; or a defense bonus (not enchancing range or magical defense) :arrow: I still feel ranger armor still deserves the best barbs. so any melee armor with barbs will not be given as good of a bonus as dragon-hide with barbs. (its only fair) We already have [bleep]ed vambraces. There's a reason why ranged armor is weak to melee. Because ranged is supposed to be weak to melee. I apoloigize for not having any pictures at this time. people may feel free to post any they create themselves Enjoy ~It's Super Effective! (The Zaaps Blog)~My YouTube Channel, where you get to watch me go around and make a fool out of myself and all comp capersGuides:~Yeah I wrote them once~Suggestions:~Yeah I made those once~ Link to comment Share on other sites More sharing options...
SirTommy2005 Posted July 13, 2008 Share Posted July 13, 2008 No sorry, this isn't Wow or Dungeon Siege, example : Enraged Battle Ax of Ram. This is where your getting at. Link to comment Share on other sites More sharing options...
Canineteeth Posted July 18, 2008 Share Posted July 18, 2008 No sorry, this isn't Wow or Dungeon Siege, example : Enraged Battle Ax of Ram. This is where your getting at. Fatality blow, you just destroyed this thread. Link to comment Share on other sites More sharing options...
Princess Viola Posted July 18, 2008 Share Posted July 18, 2008 No sorry, this isn't Wow or Dungeon Siege, example : Enraged Battle Ax of Ram. This is where your getting at. Fatality blow, you just destroyed this thread. What you said, this thread will self-destruct in 10 seconds. 9...8...7...6...5...4...3...2... will the owner of the white sedan please move their car Link to comment Share on other sites More sharing options...
sephiroth_king Posted July 18, 2008 Share Posted July 18, 2008 No sorry, this isn't Wow or Dungeon Siege, example : Enraged Battle Ax of Ram. This is where your getting at. Fatality blow, you just destroyed this thread. What you said, this thread will self-destruct in 10 seconds. 9...8...7...6...5...4...3...2... will the owner of the white sedan please move their car Christ, why is it that there are always a few people that think they choose when the threads done. Not only that, but make idiotic remarks at the end of their posts... You know, Oblivion had an enchantment feature. Wanna know something? Nearly all good Classics like that have more depth. Anyway...The effects are too powerful, dumb 'em down a tad. Or place them in more valuable gems. Otherwise, the only thing I have a problem with is one of the names. "Frenzied" should be "Berserker" since that is always associated with strength. Also, there has to be some sort of magic involved. I can understand the effects if the Magic level to enchant the items is 50-60, but enchantment is always associated with magic. So magic should be the main priority. And, if you don't want to make the Magic requirements high, then I think you should still switch gem effects around. My support when it's toned down. Or if Magic is used. Hell, put me on as soon as you fix it. ;) Hoping to get a new Signature (with matching avatar) soon. :D In the meantime...Steam username: )I'll rewrite it later (add me if you want) Link to comment Share on other sites More sharing options...
tard53 Posted July 18, 2008 Share Posted July 18, 2008 support ftw! this looks pretty good but i think you should make the onyx be a bit better for its special. but nice idea! :thumbsup: Link to comment Share on other sites More sharing options...
TheHunted616 Posted July 20, 2008 Share Posted July 20, 2008 Kind of like socketing gems into armor and weapons on Diablo 2. I like the idea! Link to comment Share on other sites More sharing options...
SirTommy2005 Posted July 20, 2008 Share Posted July 20, 2008 If Gems are put to use like this, the price will sky-rocket, GE be be force to created multiple if not hundreds of names like we see in the WoW Acution house, and if this happens, crafting is going to be one of the more rarer capes. Perdicting more lag with all the possible combinations of name, and people asking omg@!!! what buff you got on your armor. Not to mention more npcs to crowd areas to maybe unenchant/buff or what nots, and another flaw, with weapons such as the ags with high as hell max hit, and to perdict rs to cap hp at 99, can you spell overkill on this thread? Link to comment Share on other sites More sharing options...
sephiroth_king Posted July 20, 2008 Share Posted July 20, 2008 If Gems are put to use like this, the price will sky-rocket, GE be be force to created multiple if not hundreds of names like we see in the WoW Acution house, and if this happens, crafting is going to be one of the more rarer capes. Perdicting more lag with all the possible combinations of name, and people asking omg@!!! what buff you got on your armor. Not to mention more npcs to crowd areas to maybe unenchant/buff or what nots, and another flaw, with weapons such as the ags with high as hell max hit, and to perdict rs to cap hp at 99, can you spell overkill on this thread? Wouldn't crafting become one of the more common capes because there will be a lot of crfter making these things to sell? :-s Besides, GS's were never mentioned. The max cap for enchantment goes to dragon, ergo very underpowered compared to Barrows, etc., which is good. I'm also not predicting any lag...Just pure annoyance by the beggars. A bit of a difference. ;) Not only that, but the GE is already loaded with hundreds if not thousands of things that are useless to us. And from what I learned, every finished product is below priced compared to the first product; so I can bet that armor/weapons with gems in them up to diamond might retain their original price or go up a little. Gems higher than that may be expensive. Hoping to get a new Signature (with matching avatar) soon. :D In the meantime...Steam username: )I'll rewrite it later (add me if you want) Link to comment Share on other sites More sharing options...
forsooth Posted July 20, 2008 Share Posted July 20, 2008 I dunno i kinda like the idea. Barrows Drops - Guthans Helmat x2, Dharoks Chest x2, Ahrims Staff, Guthans WarSpear Ahrims Robetop x2, Ahrims Hood, Torag's Legs, Karils Skirt, Xbow - Med (Double) Brassard-Hammers (Double)Dragon Drops - 1 Skirt... (3 helms)Dk - Dragon Axe x3, Warrior Ring x2T.T - Top hat (4.3m) x2GWD - [bandos] Hilt, Plate X2 Link to comment Share on other sites More sharing options...
limpbizkit Posted July 21, 2008 Share Posted July 21, 2008 Hate me all you like for this but: Not on ANY low level weapons .. I mean things like god swords etc should be able to have them for a stupidly high cost. Tif 360 MGC Leaderboard Link to comment Share on other sites More sharing options...
dv_trainer Posted July 23, 2008 Share Posted July 23, 2008 Flesh the idea out a bit more... Boom! Dead Shot Link to comment Share on other sites More sharing options...
smartme Posted July 25, 2008 Share Posted July 25, 2008 Sounds like you've been playing too much Diablo II : LoD... While the ideas are fine in principle, they would be considerably overpowered in the current game engine. For these ideas to work, there would need to be a major overhaul of how almost every armor and weapon in the game work to compensate for the addition of these abilities. Not supported. Onyx echanted Unbreakable Bando's armor + bunyip/ unicorn = freaking overpowered ability to solo-camp at GWD for hours... and that's without factoring in some of the imbalanced weapon possiblities you just introduced... Sappire enchanted Red Chincompa's with a higher range bonus? Sapphires cost close to nothing, making chinchompas faster and stronger you could get 350-400k ranged exp per hour. Tell me that's not imba. Link to comment Share on other sites More sharing options...
Seraphi Posted July 25, 2008 Share Posted July 25, 2008 basically, dumb them down a bit, and add in something really useless to stick to jagex's style (eg. ruby: stops them being able to use specs for 7 seconds or something) and make them untradable after blessing/imbuing(can still be removed and traded) Link to comment Share on other sites More sharing options...
Mysticblade Posted July 28, 2008 Share Posted July 28, 2008 I don't agree with this thread. Maybe if you needed high levels in mage and crafting + only rune and lower could he be imbued I might agree... Though I would agree for sure if they were untradeable. People in OT eat glass when they are bored. :twss:OT'ers pee in other peoples drinks :wall: Link to comment Share on other sites More sharing options...
benar Posted July 28, 2008 Share Posted July 28, 2008 I like the idea. Honestly, there are many items in the game, but the fact of the matter is that you just can't be unique enough with them. A rune plate is a rune plate. Thats why I have always endorsed the whole custom armor and weapons idea, and that's also why I support this thread. Buuuut, I do think that the effects of gems on armor and weaponry should be spread out more, NOT "dumbed down". What I mean is that new gems would have to be introduced as to give each one only ONE effect, instead of (for example) having an emerald-imbued piece of armor giving all of the protection it has against the elements. That is overpowered, because just that one gem is doing so many things. To be fair something like. oh, i don't know, amber could be introduced, in order to do something like protect from the desert heat. Link to comment Share on other sites More sharing options...
sibmaster Posted July 29, 2008 Share Posted July 29, 2008 Im kind of half and half on this idea :? Overall it sounds great and it would bring a great quality to the game, and clearly you have put a lot of effort into this suggestion. But, wouldnt this result in overpowering, and also i think it would make the game a little too complicated, i would be able to undertstand it, but im telling you now, there are so many people on rs that are so over the top nwbs they will have no idea what on earth to do, or what the items are called. Smashing Pumpkins Fan? Check out my sticky! ~ CYB Worthy viewtopic.php?f=77&t=759663 Link to comment Share on other sites More sharing options...
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