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Enchanting, Blessing, Armor and Weapons PLEASE READ


tyluke

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Here is an awesome addition that I think should be added to Runescape.

 

it would enhance smithing, crafting and maybe even prayer. The ability for players to imbue and bless armor and weapons.

 

 

 

 

 

Imbuing

 

Saphires

 

Weapons: Weapon strikes faster then normally

 

Armor: Removes some weight to the armor; reduces boat and border crossing fees

 

 

 

Emearlds

 

Weapons: Those who are struck by the weapon are cursed. and their weight is increased

 

Armor: Removes the rotting effect of swamps and freezing effect of the Troll mountains, provides immunity to diseases (Fever Spiders) and reflects the sun in the desert.

 

 

 

Rubies

 

Weapons: Drain special ability, and energy. slows opponets healing rate

 

Armor: Give a faster heal rate while being worn.

 

 

 

Diamonds

 

Weapons: Provides a strength or combat bonus against demons and undead

 

Armor: Acts as a light source when worn

 

 

 

Dragonstones

 

Weapons: Ocassional strike causes multiple small hits

 

Armor: Resists dragonfire; has a teleport option to a city of choice

 

 

 

Onyx

 

Weapons: Somtimes strike sometimes bypass armor (similar to verracs and prayer)

 

Armor: Provides a 10% combat stat buffer while the armor is worn

 

 

 

Jade

 

Weapons: Makes potion buffers last longer.

 

Armor: Poison damage is reduced

 

 

 

Opal

 

Weapons: Provides a stronger magic and xp boost (can only be imbued in staves)

 

Armor: Provides a hightened defence to magic

 

 

 

Red Topaz

 

Weapons: Speeds up woodcutting, fishing, mining, (can only be imbued in pickaxes, hatchets, and harpoons)

 

Armor: Provides an XP bonus when training thieving, agility, prayer and Herblore

 

 

 

 

 

Blessing

 

When a person reachs level 75 prayer random number the person has the ability to bless armor; the blessed armor chosen by the player can have one of these virtues

 

 

 

 

Pious: Prayer Bonus

 

Unbreakable: Defense Bonus

 

Frenzied: Strength Bonus

 

Mystical: Magic Bonus

 

Ventured: Range Bonus

 

 

 

Examples:

 

Pious Rune Plate which would be the same as a Rune plate but with a better Prayer Bonus

 

Unbreakable Adamante Kite Sheild which would be a Adamante Kite Sheild with an enhanced defense bonus

 

Frenzied Dragon Battle-Axe A dragon battle axe with an enhanced Strength Bonus

 

 

 

 

 

Barbed Armor

 

This idea is already being used with Ranger armor; and its well deserved :)

 

but I think all metal armor should be allowed to have barbs (little [bleep]y things that hurt when you touch them).

 

The bonus's provided with the barbs I think should provide either a strength bonus; or a defense bonus (not enchancing range or magical defense)

 

:arrow: I still feel ranger armor still deserves the best barbs. so any melee armor with barbs will not be given as good of a bonus as dragon-hide with barbs. (its only fair)

 

 

 

 

 

 

 

I apoloigize for not having any pictures at this time. people may feel free to post any they create themselves

 

 

 

 

 

 

 

 

 

Enjoy

 

 

 

 

 

 

 

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Overpowered. Let's take a look.

 

 

 

Here is an awesome addition that I think should be added to Runescape.

 

it would enhance smithing, crafting and maybe even prayer. The ability for players to imbue and bless armor and weapons.

 

 

 

 

 

Imbuing

 

Saphires

 

Weapons: Weapon strikes faster then normally

 

Armor: Removes some weight to the armor; reduces boat and border crossing fees

 

 

 

First off, faster strikes are hardly something to be given to sapphires. Dragonstone, maybe. But not sapphire, way to easy to get.

 

 

 

Second, have you ever used rune arrows? Adamant at least? Good. Now have you ever used throwing knives? I think the power of a rune arrow combined with the sheer speed of a throwing knife is explaination in itself. If you need more, think about the Fremmenick Trials. Remember that guy you had to kill? Remember his last for, when he hit constant 1s on you? Imagine that with 30s from a whip. Not as fast of course, but faster than anyone would be able to heal themselves.

 

 

 

For the armor, people work for hours getting 66 hunter and 150 points in each role for Spottier Cape and Penance Gloves. Now, just cramming a sapphire in it would do the same thing? Nah, I don't like the sound of it. Plus it keeps its defence bonus. Tough, lightweight armor? Sounds overpowering.

 

 

 

Emearlds

 

Weapons: Those who are struck by the weapon are cursed. and their weight is increased

 

Armor: Removes the rotting effect of swamps and freezing effect of the Troll mountains, provides immunity to diseases (Fever Spiders) and reflects the sun in the desert.

 

 

 

Weapon is fine. Armor is way too much. Remove the first two, those are the ones that make that particular location challenging. For disease, the armor should only WEAKEN the disease (starting at 8, and not 11/12). For the desert, make is act as desert robes/robes of elid.

 

 

 

Rubies

 

Weapons: Drain special ability, and energy. slows opponets healing rate

 

Armor: Give a faster heal rate while being worn.

 

 

 

Drain energy? No. Drain special attack? No. The rest is ok. Halving the healing rate and doubling your own sounds perfectly fine. Although then you'll have to give the weapon something else so it isn't underpowered. Perhaps random energy stealing? Like guthans only for energy.

 

 

 

Diamonds

 

Weapons: Provides a strength or combat bonus against demons and undead

 

Armor: Acts as a light source when worn

 

 

 

We have the salve ammy for the undead, and Shadow Sword for demons. Since you bring up combat, why not make an addition to slayer? Perhaps it could act as a Mirror Shield, so we can bring defenders to Basilisks and Cockatrice?

 

 

 

Armor is fine. We having the mining helmet already anyway.

 

 

 

Dragonstones

 

Weapons: Ocassional strike causes multiple small hits

 

Armor: Resists dragonfire; has a teleport option to a city of choice

 

 

 

"Multiple small hits"? Perhaps occansionally +2-4 damage, that would be fine.

 

 

 

As for the armor, there's a reason why there's a dragonfire shield. It resists dragonfire and acts as great armor. This would drive the shield down in price.

 

 

 

Onyx

 

Weapons: Somtimes strike sometimes bypass armor (similar to verracs and prayer)

 

Armor: Provides a 10% combat stat buffer while the armor is worn

 

 

 

The weapon effect is ok. Veracs = ~3m, Onyx = ~3m. As long as it's not as often as Veracs (since you need the full set for Veracs) it's fine as it is.

 

 

 

For stat buffer, do you mean increased defence? If so that's not good at all...

 

 

 

Jade

 

Weapons: Makes potion buffers last longer.

 

Armor: Poison damage is reduced

 

 

 

This is ok. Weapon = start at 2 higher, armor start as 2 lower? That would be good imo.

 

 

 

Opal

 

Weapons: Provides a stronger magic and xp boost (can only be imbued in staves)

 

Armor: Provides a hightened defence to magic

 

 

 

No. For the weapon, that's simply pushing it. For the armor, it would override a disadvantage of melee.

 

 

 

Red Topaz

 

Weapons: Speeds up woodcutting, fishing, mining, (can only be imbued in pickaxes, hatchets, and harpoons)

 

Armor: Provides an XP bonus when training thieving, agility, prayer and Herblore

 

 

 

Good. This one's fine, as long as it's not too high of a bonus.

 

 

 

 

 

Blessing

 

When a person reachs level 75 prayer random number the person has the ability to bless armor; the blessed armor chosen by the player can have one of these virtues

 

 

 

 

Pious: Prayer Bonus

 

Unbreakable: Defense Bonus

 

Frenzied: Strength Bonus

 

Mystical: Magic Bonus

 

Ventured: Range Bonus

 

 

 

Examples:

 

Pious Rune Plate which would be the same as a Rune plate but with a better Prayer Bonus

 

Unbreakable Adamante Kite Sheild which would be a Adamante Kite Sheild with an enhanced defense bonus

 

Frenzied Dragon Battle-Axe A dragon battle axe with an enhanced Strength Bonus

 

 

 

I don't think this idea. It overrides the combat triangle and the point of Veracs/Prostlye/Initiate armor.

 

 

 

 

 

Barbed Armor

 

This idea is already being used with Ranger armor; and its well deserved :)

 

but I think all metal armor should be allowed to have barbs (little [bleep]y things that hurt when you touch them).

 

The bonus's provided with the barbs I think should provide either a strength bonus; or a defense bonus (not enchancing range or magical defense)

 

:arrow: I still feel ranger armor still deserves the best barbs. so any melee armor with barbs will not be given as good of a bonus as dragon-hide with barbs. (its only fair)

 

 

 

We already have [bleep]ed vambraces. There's a reason why ranged armor is weak to melee. Because ranged is supposed to be weak to melee.

 

 

 

 

 

 

 

I apoloigize for not having any pictures at this time. people may feel free to post any they create themselves

 

 

 

 

 

 

 

 

 

Enjoy

 

 

 

 

 

 

 

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No sorry, this isn't Wow or Dungeon Siege, example : Enraged Battle Ax of Ram.

 

This is where your getting at.

 

Fatality blow, you just destroyed this thread.

 

What you said, this thread will self-destruct in 10 seconds. 9...8...7...6...5...4...3...2... will the owner of the white sedan please move their car

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No sorry, this isn't Wow or Dungeon Siege, example : Enraged Battle Ax of Ram.

 

This is where your getting at.

 

Fatality blow, you just destroyed this thread.

 

What you said, this thread will self-destruct in 10 seconds. 9...8...7...6...5...4...3...2... will the owner of the white sedan please move their car

 

 

 

Christ, why is it that there are always a few people that think they choose when the threads done. Not only that, but make idiotic remarks at the end of their posts...

 

 

 

You know, Oblivion had an enchantment feature. Wanna know something? Nearly all good Classics like that have more depth.

 

 

 

Anyway...The effects are too powerful, dumb 'em down a tad. Or place them in more valuable gems. Otherwise, the only thing I have a problem with is one of the names. "Frenzied" should be "Berserker" since that is always associated with strength.

 

 

 

Also, there has to be some sort of magic involved. I can understand the effects if the Magic level to enchant the items is 50-60, but enchantment is always associated with magic. So magic should be the main priority. And, if you don't want to make the Magic requirements high, then I think you should still switch gem effects around.

 

 

 

My support when it's toned down. Or if Magic is used. Hell, put me on as soon as you fix it. ;)

Hoping to get a new Signature (with matching avatar) soon. :D

 

In the meantime...Steam username: )I'll rewrite it later (add me if you want)

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If Gems are put to use like this, the price will sky-rocket, GE be be force to created multiple if not hundreds of names like we see in the WoW Acution house, and if this happens, crafting is going to be one of the more rarer capes.

 

Perdicting more lag with all the possible combinations of name, and people asking omg@!!! what buff you got on your armor.

 

Not to mention more npcs to crowd areas to maybe unenchant/buff or what nots, and another flaw, with weapons such as the ags with high as hell max hit, and to perdict rs to cap hp at 99, can you spell overkill on this thread?

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If Gems are put to use like this, the price will sky-rocket, GE be be force to created multiple if not hundreds of names like we see in the WoW Acution house, and if this happens, crafting is going to be one of the more rarer capes.

 

Perdicting more lag with all the possible combinations of name, and people asking omg@!!! what buff you got on your armor.

 

Not to mention more npcs to crowd areas to maybe unenchant/buff or what nots, and another flaw, with weapons such as the ags with high as hell max hit, and to perdict rs to cap hp at 99, can you spell overkill on this thread?

 

 

 

Wouldn't crafting become one of the more common capes because there will be a lot of crfter making these things to sell? :-s

 

 

 

Besides, GS's were never mentioned. The max cap for enchantment goes to dragon, ergo very underpowered compared to Barrows, etc., which is good. I'm also not predicting any lag...Just pure annoyance by the beggars. A bit of a difference. ;)

 

 

 

Not only that, but the GE is already loaded with hundreds if not thousands of things that are useless to us. And from what I learned, every finished product is below priced compared to the first product; so I can bet that armor/weapons with gems in them up to diamond might retain their original price or go up a little. Gems higher than that may be expensive.

Hoping to get a new Signature (with matching avatar) soon. :D

 

In the meantime...Steam username: )I'll rewrite it later (add me if you want)

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I dunno i kinda like the idea.

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Barrows Drops - Guthans Helmat x2, Dharoks Chest x2, Ahrims Staff, Guthans WarSpear Ahrims Robetop x2, Ahrims Hood, Torag's Legs, Karils Skirt, Xbow - Med (Double) Brassard-Hammers (Double)

Dragon Drops - 1 Skirt... (3 helms)

Dk - Dragon Axe x3, Warrior Ring x2

T.T - Top hat (4.3m) x2

GWD - [bandos] Hilt, Plate X2

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Sounds like you've been playing too much Diablo II : LoD...

 

 

 

While the ideas are fine in principle, they would be considerably overpowered in the current game engine. For these ideas to work, there would need to be a major overhaul of how almost every armor and weapon in the game work to compensate for the addition of these abilities.

 

 

 

Not supported.

 

 

 

Onyx echanted Unbreakable Bando's armor + bunyip/ unicorn = freaking overpowered ability to solo-camp at GWD for hours... and that's without factoring in some of the imbalanced weapon possiblities you just introduced...

 

Sappire enchanted Red Chincompa's with a higher range bonus? Sapphires cost close to nothing, making chinchompas faster and stronger you could get 350-400k ranged exp per hour. Tell me that's not imba.

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basically, dumb them down a bit, and add in something really useless to stick to jagex's style

 

(eg. ruby: stops them being able to use specs for 7 seconds or something)

 

and make them untradable after blessing/imbuing(can still be removed and traded)

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I don't agree with this thread.

 

Maybe if you needed high levels in mage and crafting + only rune and lower could he be imbued I might agree...

 

Though I would agree for sure if they were untradeable.

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I like the idea. Honestly, there are many items in the game, but the fact of the matter is that you just can't be unique enough with them. A rune plate is a rune plate. Thats why I have always endorsed the whole custom armor and weapons idea, and that's also why I support this thread.

 

 

 

Buuuut, I do think that the effects of gems on armor and weaponry should be spread out more, NOT "dumbed down". What I mean is that new gems would have to be introduced as to give each one only ONE effect, instead of (for example) having an emerald-imbued piece of armor giving all of the protection it has against the elements. That is overpowered, because just that one gem is doing so many things. To be fair something like. oh, i don't know, amber could be introduced, in order to do something like protect from the desert heat.

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Im kind of half and half on this idea :?

 

Overall it sounds great and it would bring a great quality to the game, and clearly you have put a lot of effort into this suggestion. But, wouldnt this result in overpowering, and also i think it would make the game a little too complicated, i would be able to undertstand it, but im telling you now, there are so many people on rs that are so over the top nwbs they will have no idea what on earth to do, or what the items are called.

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