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Bounty Hunter - What's Missing?

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Hi guys,

 

what do you think is missing from bounty hunter?

 

 

 

I personally think there should be atleast 5 different level chambers. To make it more even.

 

 

 

How about you guys?

This topic is more appropriate in the Debate Club.

 

OT: I'm missing.

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IRC Nick: Hiroki | 99 Agility | Max Quest Points | 138 Combat

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  • Author

No because it isn't a debate. It is a thread for discussion.

- More level chambers

 

- Teleport Bh spell (It's annoying having to walk from Varrock because I'm lazy)

 

 

 

That's all I can think of atm.

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^dds'er in progress =D

Nothing is missing so much as stuff needs to be removed. From what I have always heard and i highly doubt it has changed any, is that half the people lure, the others 1 or 2 item, and the remaining few are the ones that are lured for their godsword / expensive gear / etc etc.

 

 

 

O and lets not forget the people that like to BH splits that got [bleep]ed up in godwars or were got while teaming in non ls worlds.

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  • Author
- Teleport Bh spell (It's annoying having to walk from Varrock because I'm lazy)

 

 

 

There is a teleport to BH option on games neclace. On Sir Gudi i had about 50 games neclaces just for that purpose.

 

 

 

And if as DRUMINATOR17 said, mostly BH is used to lure people, surely that means the wilderness was just as bad? It would make more sense just to use the wilderness area, with the old "Deeper you go, the more people you can attack" rule with the BH system. That way it would be totaly fair for all levels. And you choose how deep you want to go.

I don't think we need five or six craters, four should be enough. Just so that a player reaching lvl 56 wouldn't be pushed into the midst of lvl 90+ players...

 

But what I truly believe should be added to BH is a ring system similar to the old Wilderness, whereas you can only attack people depending on the combat lvl differences and how deep you are into the crater.

 

The maximum capacity of players allowed in BH at once is ridiculous! Yes, I know it's meant to make it harder to RWT but it's friggin' annoying when you have to stand outside the crater clicking over and over for 10 minutes so you can manage to get in.

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Pretty much what Dragon said.

Thread terminated.

I guess that means I'm the thread Terminator?

 

No Tip.Iters were harmed in the making of this post.

All I can come up with now, not sure if there's more though...

 

 

 

-Remove the rule that you can be attacked by a rogue, all your hunters and a target. Or they should make the locate spell like 85 magic again. If they can't do this at least make some indication who's hunting you too, a ring around his feet like in barbarian assault or give him a different dot on the mini-map.

 

-Make bounty locate available on all spell books.

 

-Make it like 20 seconds before you can get attacked by others if you've a kill.

 

-You must cary at least 2 things over a certain price before you can enter a crater. The price is specified by the level of crater. For example: To enter the lower crater you should carry 2 items over 15k. If the item stacks you need a certain amount till you reach the 15k limit.

 

-Also we need like 2 more craters.

Looking at it in terms of how the game was intended to be played, i think rogue killing needs some adjustment. Right now, people play it as if it was the old mage bank. Rogue killing in 1v1 dms, or hybrid teaming. While this is the kind of pking i love, the restrictions put in to try and make people play the game make it frustrating to play the old fashioned way, and it's not the way Jagex intended it to be played. For example the single combat until someone hunting you comes along rule makes it pj city if you're trying to have a straight 1v1, and the fact that you can just leave if you get a rogue kill encourages maxed str or void/d-bow pjers to hug the walls.

 

 

 

I think if jagex really want the game to be played as intended, a good move would be to remove the pickup penalty (allowed to leave but prot-item disabled) and make it so when you get a rogue kill you get the 'can't leave for...' penalty straight away. This would encourage people to target hunt and stop spec-and-runners from pjing. Of course, this would make it easiers to lure.. i'm not sure exactly how to combat that but it's a step in the right direction. Of course with these changes as well i'd like to see more minigames that allow dangerous PvP that allow old-style pking without all the frustrating restrictions. A proper 1v1 arena and a proper team arena is badly needed that isn't just a way to stop RWT with a flimsy minigame built around it.

 

 

 

I agree with earlier points as well about more level brackets. 58-112 is such a huge bracket and really makes the game unplayable for anyone under 80 cb before summon. 58-80 and 80-112 would be a reasonable split and give fairer fights. Especialy if Jagex wants the game to be played as they intended. Currently there's no chance of anyone 58-80 being able to bounty hunt effectively. More often than not their target is going to be over 100cb but added craters will give them much more chance of a fair fight.

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  • Author

Totally agree ^

 

 

 

But i think 80 - 112? when i was level 90 i could 2 hit level 80s with a dds, so i'm sure level 112s would have no problems. I personally feel they should scrap the whole level chamber system and use the old system, the deeper you go, the more danger you're in.

The biggest flaw with Bounty Hunter is that you have to be among the strongest in your cave or you won't do well at all. Jagex needs to implement levels within the caves (like in the wilderness, maybe levels 10-30 or 40. The closer you are to the center the higher the level), and they should also make it so your target's combat level has to be ten or less away from your own.

 

 

 

It's also too crowded. More BH worlds are necessary.

Ah, this reminds me about the noob on the Runescape forums who was upset with the quest "Cold War" because apparently his grandparents died in the war. :wall:
Nothing is missing so much as stuff needs to be removed. From what I have always heard and i highly doubt it has changed any, is that half the people lure, the others 1 or 2 item, and the remaining few are the ones that are lured for their godsword / expensive gear / etc etc.

 

 

 

O and lets not forget the people that like to BH splits that got [bleep] up in godwars or were got while teaming in non ls worlds.

 

lawl, I think I know what you are specifically talking about, *cough* sdn30 arma hilt *cough*

 

anywho, I think it needs to have more chambers, its pretty unfair.

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more fair craters. with only 10level cap difference and more worlds with bh. problem is that ppl rwt in bh. ppl buy god armors and "get killed"...

BH: what's missing, you ask?

 

 

 

The rest of the wilderness.

 

Multicombat zones.

 

Different areas for training etc.

 

The old PKing system.

 

 

 

And what's too much?

 

 

 

Different craters.

 

This whole bounty system.

 

People limit.

 

The bank.

 

 

 

Voila! I just presented to you the perfect BH system, codename "Old Wildy"!

 

 

 

Joking, but we need a simple "level" system like in the normal wildy. A cap for who you can attack.

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You're being watched.

Some parts of the wildy were multi, and some parts of bh need to be multi

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- Teleport Bh spell (It's annoying having to walk from Varrock because I'm lazy)

 

 

There's a Games Necklace teleport to BH.

 

 

 

I think if there were more chambers it would give RWT'ers an advantage.

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There should be more bounty hunter worlds and a few more craters.

 

I would prefer the old wildy, but whatever.

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They don't have more BH worlds/craters because that would facilitate easier RWT; however, I think that if they were to add a few more level divisions (maybe at least split 55-100 into two craters), all the craters would still be very full most of the time, like they are now. We've just got to live with what they give us, though. :|

And if as DRUMINATOR17 said, mostly BH is used to lure people, surely that means the wilderness was just as bad? It would make more sense just to use the wilderness area, with the old "Deeper you go, the more people you can attack" rule with the BH system. That way it would be totaly fair for all levels. And you choose how deep you want to go.

 

 

 

Bounty Hunter is small because the wilderness was too big. Jagex put part of the responsibility on Pkers to interrupt trading; The pkers can't police tiny Wilderness, why would they do it in big wilderness?

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