Jump to content

The Leviathan + ICYENE cape


Triquos

Recommended Posts

If you wanted to PK, then risking your icyene cape would make more sense because as long as you have a fire cape, the icyene cape will have the same stats AND they would be easier to obtain than spending 1M+ per fire cape attempt :)

 

 

 

almost nobody i know spends 1m+ a fire cape attempt, unless it is the first time you are using crystal bows

 

 

 

in all honesty, a 1 in 500 drop would take far longer than a replacement fire cape, as i think most people will agree that the first fire cape is by far the hardest to get

 

 

 

yay icyene :)

 

 

 

i think untradeable status from a 95 slayer monster would be very unpopular, as no other slayer drops are, and in another 4 long levels you get another untradeable cape from slayer anyway

 

 

 

an elemental/mind shield will also block a wyvern's icebreath.

 

 

 

both the kbd's and the wyverns icebreath, although blocked in different ways, can easily hit for 50+ without adequate protection, and with adequate protection will almost always hit around the range of 5-10 damage (ie shield + pot at kbd or shield at wyverns) - perhaps yours could be more similar to this?

 

 

 

apparatus in the arrow slot?!?! how could that possibly be realistic - plus it is unfair to rangers, as every meleer/mage would wear it if they could due to the fact of stat bonuses in the arrow slot - all in all a very strange idea there. and why -dragonfire- apparatus? does it breath fire or is it supposed to protect you against it? #-o

 

 

 

ah well, you wont have me pestering you much more anyway (look left) :P . it is improving though ;)

 

 

 

About the first part, maybe not 1M ALL the time, but AT LEAST 500k with barrow repairs/crystal bows/sara brews/super restores etc. so i'm sure you can agree with me on the fact that it isn't exactly cheap for just an attempt.

 

 

 

About the 1 in 500 drop comment. I made it 1 in 500 instead of 1 in 2000 and you think it's still too hard? :| 1 in 500 is between a whip drop and a dark bow, and that doesn't take forever to get.

 

 

 

There's no way i'm making it tradeable because the fire cape would get ditched and it would become buyable. I've been hearing this comment a few times so i'll be adding in a few unique high-value drops to counter this ;) I have an awesome idea in my mind so i'll get to work on photoshop and put that in.

 

 

 

I forgot about the icebreath being able to high into the 50's without the mind shield etc., thank you for this! #-o i'll add it in \'

 

 

 

Yes I thought the apparatus being in the arrow slot was unfair but you wouldn't really be ranging/maging the leviathans because you'd be getting hit with their range and mage attacks which can hit into the low 20's all the time :? I guess if the rangers and magers wanted to live dangerously they could lol. I might add in a new slot so it can go there, either that or I could make it attachable to any fishbowl helm or fishbowl-combined helm but it would be weird... and yes it's a dragonfire apparatus because it's being enchanted with a dragonstone spell :lol: I could take suggestions on what to call it :mrgreen:

2vuhgcn.png
Link to comment
Share on other sites

  • Replies 127
  • Created
  • Last Reply

Top Posters In This Topic

After much consideration about the suggestions, i've decided that the leviathan will receive 4 new high-value talisman drops which will be tradeable.

 

 

 

After *The Great Leviathan Excavation* quest is complete, you'll receive an ancient belt. This will be available in a new *belt* slot, but can only hold 1 talisman at a time so choose wisely. As long as the ancient belt is equipped, it will restore your prayer points by 1, every minute. (same as hitpoint restoration)

 

 

 

So, to the talismans:

 

 

 

The 1st is the most powerful of all. The ~Hasten~ talisman. This will give you a 1 in 3 chance of hitting 1 notch faster! This is extremely powerful and will give a massive advantage over anyone.

 

 

 

Weapons the talisman will work on:

 

 

 

All Battleaxes

 

All Godswords

 

All 2h swords

 

All warhammers

 

All flails

 

All halberds

 

All maces

 

All spears

 

All scimitars

 

Granite maul

 

Dark bow

 

Abyssal whip

 

Saradomin Sword

 

 

 

Starting Value = 40M

 

 

 

The 2nd is the ~icyene~talisman. This occasionally freezes the opponent for 20 seconds!

 

 

 

Starting Value = 20M

 

 

 

The 3rd is the ~lava~ talisman. This occasionally causes burning damage (bright orange splotch). This acts the same as super strong weapon poison and eventually dies down to 0. This is stackable with poison damage - making it very powerful! By drinking a dose of antipoison(+) or higher, this will eliminate the burning damage, basic antipoison will not work on burning damage however.

 

 

 

Starting Value = 20M

 

 

 

The 4th is the ~Enlighten~ talisman. You have an increased 1 in 4 chance of hitting your maximum hit! When this activates, the attack will be a purple splotch.

 

 

 

Starting Value = 40M

 

 

 

Other changes:

 

 

 

The dragonfire apparatus has changed stats, they're now +2 to all defensive stats, +2 prayer and is equipable in the cape slot.

2vuhgcn.png
Link to comment
Share on other sites

now those talismans would make a worthwhile drop for a 95 slayer monster (or a miniboss) :) - if the belt is that good it should be a drop too (but then again....a drop like this reminds me of sigils/hilts...feels more like a boss drop than a slayer drop...)

 

 

 

i was basically against the cape due to the fact that it was indeed so similar to the fire cape

 

 

 

now you want to put the apparatus with a 1-up on skillcapes???? while i agree that most 95 slayers would have a couple of skillcapes, you by no means need 95 slayer to get this, as you only need to finish the quest, and any quest needing 95+ slayer would be such an enourmous rise in reqs for a quest that the rants forum would be completely filled, as the previous highest slayer req is only in the 60s or so - give it some minor defence, like an accumulator with a small prayer boost or something

 

 

 

definitely improving, but i can't make it easy on you yet :P

Chapp3rs.png
Link to comment
Share on other sites

now those talismans would make a worthwhile drop for a 95 slayer monster (or a miniboss) :) - if the belt is that good it should be a drop too (but then again....a drop like this reminds me of sigils/hilts...feels more like a boss drop than a slayer drop...)

 

 

 

i was basically against the cape due to the fact that it was indeed so similar to the fire cape

 

 

 

now you want to put the apparatus with a 1-up on skillcapes???? while i agree that most 95 slayers would have a couple of skillcapes, you by no means need 95 slayer to get this, as you only need to finish the quest, and any quest needing 95+ slayer would be such an enourmous rise in reqs for a quest that the rants forum would be completely filled, as the previous highest slayer req is only in the 60s or so - give it some minor defence, like an accumulator with a small prayer boost or something

 

 

 

definitely improving, but i can't make it easy on you yet :P

 

 

 

Should I make the dark levia dragon available as a boss after the quest with the 4 talisman drops instead? I was always thinking of a multi-combat boss with a 95 slayer requirement but then again you have to kill it in the quest =l maybe you could just get others to kill it like duradel or something so it works out? Tell me what you think. Going to add the ancient belt as a possible drop to leviathans incase you lose it =D I'll edit those stats from the dfire apparatus :mrgreen:

2vuhgcn.png
Link to comment
Share on other sites

i think the belt from the leviations (no quest reward[/req? - you can decide if req to wear it] though) and the talismans from the boss (no slayer req for boss, if you can find a valid explanation for this during quest), and make the icyene cape of a similar droprate to monster heads, then i reckon this idea is workable :thumbsup:

 

 

 

perhaps duradel or other slayer master(s) could deal with a super-high level version during the quest, and then teach you the trick to killing it, hence no slayer req, and the masters could only weaken it during quest, leaving you with the (albeit strong) version to fight again afterwards

Chapp3rs.png
Link to comment
Share on other sites

Icyene cape: I think the stats of the cape should be something like +5 defence and +5 strength. Higher strength bonus so some people might prefer this cape at some situations. No attack or prayer bonus so fire cape is still useful.

 

 

 

Combining helms: No. Make it so that you need to use some useless skills (smithing! crafting! herblore! firemaking!) to make new fishbowl helmets e.g. a fishbowl that has a light source inside it (make the cave dark) and you need high smithing and firemaking levels to make the helm OR make the leviathans able to break your fishbowl with the magic attack so you need to strengthen the helm with steel structures or potions.

 

 

 

Dragonfire apparatus: How can you enchant it when there's no dragonstone on it? Why is it better than skill capes? Why do you even need it?

 

 

 

Belt slot: Why? Can't they just go into gloves, amulet or boots slot? I like when you need to choose between different equipment e.g. berserker ring (stats) vs ring of wealth (drop boost) or proselyte legs (defence) vs monk's robe bottom (weight).

 

 

 

Hasten talisman: Don't we already have enough melee stuff? Maybe make it affect only the less-used weapons like torag's hammers, spears, longbows, seercull, wands and iban's staff? Do the best weapons (whip, ss, gs) really need improvements?

 

Icyene talisman: Don't we already have a skill called magic for such effects?

 

Lava talisman: Can you block the burning? Does it work with magic or ranged?

 

Enlighten talisman: The chance of hitting max is pretty minimal, so 10% increase really isn't much. 20M for that? Does it work with magic or ranged?

 

 

 

This post lacks smilies and positive stuff, but i'm not totally against your idea. <3:

 

I really tried to make this post readable. <.<

Link to comment
Share on other sites

Icyene cape: I think the stats of the cape should be something like +5 defence and +5 strength. Higher strength bonus so some people might prefer this cape at some situations. No attack or prayer bonus so fire cape is still useful.

 

 

 

Combining helms: No. Make it so that you need to use some useless skills (smithing! crafting! herblore! firemaking!) to make new fishbowl helmets e.g. a fishbowl that has a light source inside it (make the cave dark) and you need high smithing and firemaking levels to make the helm OR make the leviathans able to break your fishbowl with the magic attack so you need to strengthen the helm with steel structures or potions.

 

 

 

Dragonfire apparatus: How can you enchant it when there's no dragonstone on it? Why is it better than skill capes? Why do you even need it?

 

 

 

Belt slot: Why? Can't they just go into gloves, amulet or boots slot? I like when you need to choose between different equipment e.g. berserker ring (stats) vs ring of wealth (drop boost) or proselyte legs (defence) vs monk's robe bottom (weight).

 

 

 

Hasten talisman: Don't we already have enough melee stuff? Maybe make it affect only the less-used weapons like torag's hammers, spears, longbows, seercull, wands and iban's staff? Do the best weapons (whip, ss, gs) really need improvements?

 

Icyene talisman: Don't we already have a skill called magic for such effects?

 

Lava talisman: Can you block the burning? Does it work with magic or ranged?

 

Enlighten talisman: The chance of hitting max is pretty minimal, so 10% increase really isn't much. 20M for that? Does it work with magic or ranged?

 

 

 

This post lacks smilies and positive stuff, but i'm not totally against your idea. <3:

 

I really tried to make this post readable. <.<

 

 

 

1. Stats of the icyene cape are perfect as they are now, probably won't change them.

 

2. Yes I might look into giving the combined helmets a smithing/crafting req. as it would make sense.

 

3. The dfire apparatus stats were changed yesterday and the spell doesn't always refer to jewellery. It basically enchants things to dragon, unless you happen to find a spell that can change things into dragon without the word "jewellery" in it I think it's fine the way it is.

 

4. Because no one in their right mind would want to use those spots for a belt that has hardly any good bonuses except for the prayer point restoration and you already have to wear a fishbowl helm AND diving apparatus of some sort to survive in the waters with the leviathans.

 

5. There's always going to be better things, look at the overpowered pvp weapons, you're complaining about these having a 1 in 3 chance of them hitting 1 notch faster yet those weapons are like 2 whips combined? Yes they only last a while but they're still overpowered.

 

6. Are we not allowed updates?

 

7. Yes it works with magic and range. Any weapon/staff/bow you use. I'll work on a way to block the burn damage.

 

8. 10% is a 1 in 10 chance of hitting your maximum hit, I think it's fairly good but I guess I could change it to a 1 in 5 chance (20%) that would increase it's value though :? remember, people spend 10M+ on a wearable rares that have NO stats. Plus these are just starting values, they could drop/rise from player distribution.

 

 

 

I can't meet everyone's needs as some might not like the stats, some might, some will think the talismans are useless, some will think they're perfect :wall:

 

 

 

I'll re-think the talismans and their bonuses + hidden specials.

2vuhgcn.png
Link to comment
Share on other sites

Edit: Quest is now complete and has been added ;)

 

 

 

Notes about the quest regarding the dark levia dragon:

 

 

 

Now although level 75 Slayers will be able to kill the dark levia dragon boss, they'll still have to aquire goutweed (which is very time consuming to get) as well as putting in a wild pie as the 2nd ingredient. These are fairly hard to get and won't ruin the boss. Level 95 slayers won't have to use the potion as they would have mastered its maximum level adapting ability.

 

 

 

Also since it is multi-combat, and say you're a team of level 75 Slayers, you'll all have to use a goutian potion, as 1 person cannot use it for everyone.

 

 

 

This balances it out so if you're 75 Slayer, it's fairly hard getting the potion in order to kill it, but if you're 95 slayer you won't need to worry about anything! Also the dark levia dragon will NOT drop the icyene cape, and will stay unique to the leviathan. This is because it's an untradeable drop, cannot be shared, and requires 95 slayer.

 

 

 

Things I am now working on:

 

 

 

* Fire and Icyene cape hidden specials.

 

 

 

* Ancient belt - the new slot.

 

 

 

* Dungeon map

 

 

 

* A picture of "The Grand Leviathan Excavation" quest in action - currently being worked on. Still need to edit the text in the chat box and create an underwater-dungeon-like picture to complete it.

 

 

 

 

 

Edit: on holiday for a few days, back soon :P Oo, before I forget, I added a signature so people can use it if they want to spread the idea \'

2vuhgcn.png
Link to comment
Share on other sites

1. I think you could better change the belt into a bracelet. Players without knowledge of the belt would think: 'z0mg wat wud b in dis slot?!', and have an empty slot until they have 95 slayer.

 

2. And the Lava Talisman should just cause 3 hits with a max of 6 or something like that.

 

3. You should make the talismans untradeable, so they have to be obtained by yourself.

 

 

 

 

 

:thumbsup:

Proud owner of the Quest Cape since 31/08

M200.png

Quest suggestion: The Shadow of a Delver

Link to comment
Share on other sites

I love the idea of the leviathan and a quest, but I feel that the slayer level is a bit high, and that the drops are underrated. Not only that, but while I like the idea of a belt slot, that is just amazingly overpowered. The max hit one would cause my friend to hit 60s every four hits on any creature? That just seems unbalanced.

Picture3-1-1-1.jpg
Link to comment
Share on other sites

I'm back \'

 

 

 

 

 

 

 

Danil:

 

 

 

 

 

 

 

Signature - tyvm for the siggy! I'll make a player made siggy list so people can use them and I can add anyone elses to the list if they wanna make one too :mrgreen: sorry I couldn't make any more too at that moment, I was literally trying to find out how to do the code thing and managed to get it right 10 minutes before we had leave for the airport :x I'll get onto some more when I can =D

 

 

 

 

 

 

 

Ancient belt slot - hmm another person mentioned this after you also so I will change this as it would seem weird for just 1 item. I think a bracelet would ruin barrow gloves though and the fishbowl helm and diving apparatus would already lower your bonuses enough so I might make it the ring slot :D

 

 

 

 

 

 

 

Lava tally - great idea. I was trying to find a way to counter-act the fire damage but we have no potion like that so that sounds great. So 3 instant splotches of damage =D I dunno about 3 6's though.. tiz a bit EVIL :lol: so maybe 3 splotches of random damage hitting 1 - 6 each - based on the opponents armour.

 

 

 

 

 

 

 

Tallies being untradeable - not a bad idea, i'll look into this and note down the pro's and con's :P

 

 

 

 

 

 

 

Jenove:

 

 

 

 

 

 

 

Ty =D and sorry it'll only be p2p as it is full-on slayer related :|

 

 

 

 

 

 

 

Warrior:

 

 

 

 

 

 

 

Heh I just noticed after other people mentioned them like the lava one and how it's so complicated, i'll be making adjustments to them again :mrgreen:

 

 

 

 

 

 

 

Also what do you mean by making it underwater? The leviathans and Dark Levia Dragon will be underwater if that's what you mean \'

 

 

 

 

 

 

 

hydro:

 

 

 

 

 

 

 

Ty =) i'm not changing the slayer requirement as every other slot has been filled except for level 95 (and 99 if you include some skills that have level requirements for it) i'm going to change the belt to a ring and a ring slot, and i'm adjusting the talismans as what you mention sounds like it would definitely be overpowered. I could just make it so that only certain weapons work on it, or I could change it entirely, i'll think about it :P

2vuhgcn.png
Link to comment
Share on other sites

I love the idea of the leviathan and a quest, but I feel that the slayer level is a bit high, and that the drops are underrated. Not only that, but while I like the idea of a belt slot, that is just amazingly overpowered. The max hit one would cause my friend to hit 60s every four hits on any creature? That just seems unbalanced.

 

 

 

 

 

 

 

Or the other one to freeze the opponent for 20 seconds, which can probably do even more.

Dr_Brinner.png
Link to comment
Share on other sites

Ok i've done some thinking and this is what I think the talismans should now do to make it fair, tell me what you think about them:

 

 

 

 

 

 

 

Lava:

 

 

 

 

 

 

 

Occasionally hits 3 fire magic splotches for 1 6 damage each. Damage is based on the armour of the opponent.

 

 

 

 

 

 

 

Icyene:

 

 

 

 

 

 

 

When attacking an opponent, this will occasionally freeze them making them unable to move or attack for 7 seconds. (The damage splotch will be cyan coloured to show freezing damage)

 

 

 

 

 

 

 

Enlighten:

 

 

 

 

 

 

 

If fighting a monster, you have an increased 1 in 6 chance of hitting your maximum hit.

 

 

 

If fighting a player, you have an increased 1 in 12 chance of hitting your maximum hit.

 

 

 

 

 

 

 

Hasten:

 

 

 

 

 

 

 

If fighting a monster, you have a 1 in 6 chance of hitting 1 notch faster.

 

 

 

If fighting a player, you have a 1 in 12 chance of hitting 1 notch faster.

2vuhgcn.png
Link to comment
Share on other sites

Mad, I'm thanked. \'

 

 

 

 

 

 

 

In your Quest Requirements, you should put Shilo Village in, you can't get to Shilo Village, and to Duradel, without it. This idea is getting better and better. =D>

 

 

 

 

 

 

 

^ Updates above sound good.

#KERR2016/17/18/19/20/21.

 

#rpgformod

Link to comment
Share on other sites

Mad, I'm thanked. \'

 

 

 

 

 

 

 

In your Quest Requirements, you should put Shilo Village in, you can't get to Shilo Village, and to Duradel, without it. This idea is getting better and better. =D>

 

 

 

 

 

 

 

^ Updates above sound good.

 

 

 

 

 

 

 

Oo completely forgot about that lol ty for noticing - i'll add it right now \' and ty for putting in the sig to help spread the word!! :P

2vuhgcn.png
Link to comment
Share on other sites

It's a good suggestion. I like it.

 

 

 

 

 

 

 

My only problem is with the cape. Perhaps give it a +5 mage and range attack bonus and keep the original stats. That way, the Fire Cape is still very useful, and they're just two capes for two different situations.

 

 

 

 

 

 

 

EDIT: To elaborate further, I just don't like the idea of a level 95 Slayer monster that doesn't drop something truly useful. It seems as though the cape is really just for looks. I think it should be something WORTH getting in itself, not just as a companion to a fire cape.

dgs5.jpg
To put it bluntly, [bleep] off.

Link to comment
Share on other sites

It's a good suggestion. I like it.

 

 

 

 

 

 

 

My only problem is with the cape. Perhaps give it a +5 mage and range attack bonus and keep the original stats. That way, the Fire Cape is still very useful, and they're just two capes for two different situations.

 

 

 

 

 

 

 

EDIT: To elaborate further, I just don't like the idea of a level 95 Slayer monster that doesn't drop something truly useful. It seems as though the cape is really just for looks. I think it should be something WORTH getting in itself, not just as a companion to a fire cape.

 

 

 

 

 

 

 

Ty =) you bring a good point, i'll look into the fire cape's stats and make some changes to the icyene cape. You reminded me about the fire cape and icyene cape having special attacks with them too! Ty :mrgreen: i'll get to work on some hidden specials now.

 

 

 

 

 

 

 

I've also updated the guide so the ancient belt is now an ancient ring, and is equipable in the ring slot. The talismans and ring have become untradeable so they're only available to true slayers and questers. Note the Dark Levia Dragon will have a much higher drop rate of the talismans BUT if you team it and happen to receive a talisman drop, it will only go to ONE person, so it is up to you whether you want to team it and take a chance, or go solo.

 

 

 

 

 

 

 

Edit: OK i've come up with a hidden special for both the fire cape and icyene cape, tell me what you think, they're both based on greek gods from myth :)

 

 

 

 

 

 

 

[hide=fire and icyene cape hidden special concepts]Fire Cape hidden special:

 

 

 

 

 

 

 

Volcanal Sacrifice: Occasionally all cooked fish in your inventory will glow. When this happens, its special has activated. Eat a glowing fish and it will deduct however many points it heals you, on the opponent. For example, you have 20 cooked sharks in your inventory and they suddenly glow. You have 20 seconds to eat one of the glowing sharks to instantly deal 20 damage to the opponent. (As sharks heal 20hp, it will do 20 damage to the opponent and vice versa note that it will still heal you)

 

 

 

 

 

 

 

As long as the opponent is attacking you, and as long as the fish is glowing while the special is activated, the glowing fish will deal damage.

 

 

 

 

 

 

 

Icyene Cape hidden special:

 

 

 

 

 

 

 

Oceanus Vengeance: Occasionally heals you for 1/2 the damage the opponent hits on you, and rebounds the other half back at them. For example, if the opponent is going to hit a 40 on you when the special activates, it will heal you for 20, and deal 20 damage to them.

 

 

 

 

 

 

 

Ideas behind the names Volcanal and Oceanus:

 

 

 

 

 

 

 

Volcanal:

 

 

 

 

 

 

 

The oldest shrine in Rome was called the Volcanal. Romans identified Vulcan as Hephaestus (Greek smith-god) and became associated with him in the constructive use of fire in metalworking. Vulcan had a more destructive mind when it came to fire though, and so with his festival held each year (called Vulcanalia) bonfires were created and live fish and animals were thrown in as sacrifice, to be consumed in the place of humans.

 

 

 

 

 

 

 

Oceanus:

 

 

 

 

 

 

 

A Greek titan god who was often depicted as having the upper body of a muscular man with a long beard and horns (often represented as the claws of a crab), and the lower torso of a serpent with a fish in one hand and a serpent in the other, representing gifts of bounty and prophecy.

 

 

 

 

 

 

 

Examples of how these specials can be advantageous:

 

 

 

 

 

 

 

Volcanal Sacrifice: In PKing - Your opponent is down to 50 hitpoints. You notice your sharks start glowing and take advantage of the special. You whip out your dds, thinking you might not do a good spec, but with 20 damage secured you use the spec and eat a glowing shark. You hit a double 15 and eat the glowing shark, dealing the final blow. 20. DEAD.

 

 

 

 

 

 

 

Oceanus Vengeance: Helpful in almost all circumstances. If youre fighting someone in full dharok and is about to get hit for 70 damage, its special might activate and heal you for 35 hp and rebound the other 35 damage, knocking them out without having done anything![/hide]

 

 

 

 

 

 

 

Lol I noticed both special attacks are pretty similar, so can someone please tell me which one sounds better and if one of them needs changing (I think in particular the fire cape special as it sounds like more effort for almost the same effect really) but yes I need some feedback on it to make sure :thumbup:

2vuhgcn.png
Link to comment
Share on other sites

The specials sound so similar...

 

 

 

Get hit for the food

 

 

 

And get healed as well as hit them...

 

 

 

 

 

 

 

Maybe the fire cape could just have a special that freezes the ability to do something? Like maybe eat for x seconds.

 

 

 

The icyene cape sounds fine, just imagine someone speccing you and it activates.... :lol:

weiyao5.png

Link to comment
Share on other sites

A Big o'll SUPPORT form me :thumbsup:

 

 

 

 

 

 

 

ty ::' added to the list :P

 

 

 

 

 

 

 

The specials sound so similar...

 

 

 

Get hit for the food

 

 

 

And get healed as well as hit them...

 

 

 

 

 

 

 

Maybe the fire cape could just have a special that freezes the ability to do something? Like maybe eat for x seconds.

 

 

 

The icyene cape sounds fine, just imagine someone speccing you and it activates.... :lol:

 

 

 

 

 

 

 

I agree, I think the icyene cape needs no change but the fire cape does as it requires more effort for the same job really, so..

 

 

 

 

 

 

 

Maybe the fire cape special could temporarily decrease the opponents strength level for whatever they hit on you when the special activates? For example they have 99 strength and hit you for a 40 when the special activates. For the next 3 turns, they have 59/99 strength.

 

 

 

 

 

 

 

I could call it "Volcanal Vengeance" - continuing with the vengeance theme \'

2vuhgcn.png
Link to comment
Share on other sites

well that fire cape special is basically a clone of the bgs, so that sounds a bit dodgy

 

if the icyene cape hits like vengeance, a 70 from a dharoker wouldnt recoil 35, as i do believe it affects the original hit not the boosted damage from special/dharoks

 

to whoever said it above, i agree entirely that icyene cape should be more useful, but i suspect people would choose a god cape/accumulator over it for range/mage much of the time

Chapp3rs.png
Link to comment
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.